这是 V-Ray Next for 3ds Max, update 3.0。以下是这个版本中的亮点: R\6dvd V-Ray GPU RTX 支持 - 通过 V-Ray GPU 上的 RTX 支持加快您的工作流程。
6LT.ng 调试着色 - 轻松隔离纹理、
材质和几何体,以帮助调试 V-Ray IPR 和 V-Ray GPU IPR 中的大型着色网络。
U:aaa V-Ray 卡通明暗器 - 快速添加卡通和 cel 着色效果到您的 3D 项目。
WZbRR.TxO V-Ray GPU 支持 alSurface 材质 - 一种通用明暗器,在 V-Ray GPU 上具有分层的 SSS 和光泽菲涅尔反射。
Q'^$;X~-< 内存跟踪 - 使用有关纹理和对象的新内存使用情况报告来优化场景。
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#@ h 视口 IPR 中的颜色校正 - 直接在视口 IPR 中应用 V-Ray 帧缓冲区颜色校正。
(gutDUO; V-Ray GPU 支持 VRayDistanceTex - 使用 V-Ray GPU 基于几何体更快地设置场景的着色器和
渲染效果。
Qz<i{r-z 灰尘和划痕镜头效果 - 使用新程序生成灰尘和划痕来模拟真实世界中的相机镜头效果。
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gp^xl>E 品质值得信任 T'14OU2N{Y V-Ray 拥有完备的灯光,材质着色和渲染工具,帮助您创作专业的,逼真的图像和动画。
3+vMi[YO 计算能力强大 n*eqM2L 被设计成足以面对最复杂的项目,极大范围的场景。您可以用 V-Ray 渲染任何内容。
R+=Xr<`%U| 渲染快速 C7MCMM|S 花费更少的等待时间,获得更多的创作空间。哪怕项目周期紧张,也可从容地做出最棒的成果。
s#(<zBZ9p# 可控性高 tj" EUqKQ V-Ray 把控制权完全交给您。V-Ray 拥有众多功能,供您选择最合适您的场景的渲染方式。
G>+iisb% 高度整合 cq1)b\ | 随心所欲地工作,完全不会分心。V-Ray 与 3ds Max 无缝整合,让您的工作流程流畅又自如。
6p~8(-nG 行业标杆 n'<F'1SWv 从独立艺术家到顶级工作室,都选择 V-Ray 来创作世界一流的设计和影视特效。
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WeS$$:ro 本版支持 3ds Max(Design)2014 / 2015 / 2016 / 2017 / 2018 / 2019 / 2020 的 64 位版本 [gE2;J0* EceD\}
V-Ray Next 4.30.00 版已经集成了以下几款经典插件: x@,B))WlGr 1、FloorGenerator 2.10(地板生成器插件高级版)中英文切换版,
点击进入查看调用详情 zFO#oW,D 2、MultiTexture 2.01(地板多重随机纹理材质插件)中英文切换版,
点击进入查看调用详情 .Gnzu"lod %9`\7h7K e4Jx%v?_P l=ZX9<3 ](sT,' HT=-mwa_]
APL #-`XC V-Ray Next for 3ds Max, update 2 系统要求 s%S; 9T 最低要求: g,""j` Windows® 7
3`DwKv`+ 仅支持 IPv4,目前不支持 IPv6
ttA0*
>' 4 GB 内存
Y|N.R(sAs& 700 MB 硬盘空间
QAKA3{-( 支持 SSE4.2 的第一代 Intel® Core™ 或兼容处理器(x64)
x"n)y1y 推荐要求: R}Z2rbt Windows® 8
=@0/.oSD 仅支持 IPv4,目前不支持 IPv6
.]H1uoci| 8 GB 内存
$z* Y:vFP 更高的缓存,更高的内存带宽和更多的内核更好。
v* /}s :a 700 MB 硬盘空间
)-_To&S* 支持 SSE4.2 的第一代 Intel® Core™ 或兼容处理器(x64)
X*Cvh| ?PST.+l
m*Q*{M_e 从 VRay 4.20.01 版本后的新功能、更改功能以及修复如下: 4J6,_8`U 内部版本 4.30.00 (V-Ray Next, update 3) (2019 年 11 月 19 日) z;d]=PT 新功能: EoD[,:* ■ V-Ray:添加一个
渲染器参数“ options_useColorSpaceForBitmaps”,该参数告诉所有 VRayHDRI
贴图由文件名来确定颜色空间;
!$5.\D 注释:这个选项是“对位图使用颜色空间”;
vgvJ6$# ■ V-Ray GPU:添加对 NVIDIA RTX 卡 RT 内核的支持;
l!^+Xeg~ ■ V-Ray GPU:添加对禁用的“内存帧缓冲区”的支持;
Y] "_} ■ V-Ray GPU:支持 Deep EXR(深层 EXR)输出;
^jxV ■ V-Ray 云:将 Chaos 云客户端应用
安装程序添加到 V-Ray for 3ds Max 安装程序中;
ui$JQ _P ■ VRayHDRI:添加锐化的等向(各向同性)纹理过滤方法;
[[sfuJD ■ VRayHDRI:允许通过其他贴图来控制 UVW 坐标;
v;m}<3@' ■ VRayHDRI:当从另一个纹理获取贴图坐标时,添加“过滤倍增”参数可分别控制模糊;
Q4vl ■ VRayOSL:在 3ds Max 的 OSL 中添加使普通纹理贴图成为阴影图形的一部分的功能;
!?u{2D ■ VRayVolumeGrid(VRay 体积栅格):增加对新的 TexUVW Phoenix FD 通道的体积光和网格模式渲染的支持;
?6=u[))M& ■ .vrscene exporter(V-Ray 场景文件导出器):导出 VRayBlendMtl(VRay 混合材质)中使用材质 ID 的材质;
ExDv7St1(k 修改功能:
E,nxv+AQ ■ VRayLight((VR)灯光):改进平行光采样;
D#I^;Xg0h ■ V-Ray:自适应穹顶 VRayLight((VR)灯光)支持来自文件中的灯光缓存;
7eyVm;LQD ■ V-Ray IPR(V-Ray 交互式产品级渲染):在调试着色中向“孤立选定对象”添加全局照明(GI)基值;
&+v!mw > ■ V-Ray:为灯光缓存添加“动画”和“静止”预设;
;I^+u0ga ■ V-Ray:更改渐进式图像采样器的默认值:渲染时间 - 0;噪波阈值 - 0.01;
IW<nfg ■ V-Ray:多线程执行 OpenEXR 压缩和解压缩以提高性能;
-~'{WSJ ■ V-Ray:将 Embree(高性能光线跟踪)更新到 3.2.0;
nGqD{!i< ■ V-Ray:将 OpenEXR 更新到 2.3.0;
F^/1 u ■ V-Ray:将光线跟踪材质渲染为黑色以减轻其问题;
C=6.~&( ■ V-Ray GPU:实现预倍增灯光缓存,从而优化某些场景的着色计算;
% >\v6ea ■ V-Ray GPU:对选定的子材质执行调试着色;
LW$(;-rY ■ V-Ray GPU:改进用户定义的明暗器(GLSL、MDL 等)编译;
+6$ |No ■ V-Ray GPU:优化到多个设备的网格传输;
&I|\AG"X} ■ V-Ray 云/V-Ray 单机:优化多维/子对象材质的渲染;
Yi5^#G ■ VRayALSurfaceMtl(VRay 曲面材质):实现凹凸阴影;
m'b9 f6 ■ VRayALSurfaceMtl(VRay 曲面材质):对于通过光泽折射看到的材质,不计算 SSS;
Us.")GiHE ■ VRayStochasticFlakesMtl(VRay 随机雪花材质):随机薄片通过光泽折射不可见;
KS3>c7 ■ VRayCompTex(VRay 合成纹理):添加“混合量”选项来控制纹理图混合比例;
vo]!IY ■ VRayDiffuseFilter(VRay 漫反射过滤器)/VRayReflectionFilter(VRay 反射过滤器)/VRayRefractionFilter(VRay 折射过滤器):移除“颜色贴图”选项;
h|T_
k ■ VRayExtraTex(VRay 附加纹理):添加一个选项,以禁用渲染元素的有损 DWAA/DWAB 压缩;
6VsgZ"Il ■ VRayMtl(VRay 材质):重新排列纹理图示例窗;
hT0[O ■ VRayOSL:在纹理图按钮,微调器和组合框上添加用于明暗器调整的工具提示;
{PTB]D' ■ VRayOSL:显示明暗器描述和帮助 URL 按钮(如果存在);
Y_gMoo ■ VRayProxy(VRay 代理):改进错误记录;
jv4O ■ VRaySamplerInfo(VRay 采样信息):渲染元素应始终以无损压缩方式保存;
9Ev<t\B ■ VRayVolumeGrid(VRay 体积栅格):通过从元数据中读取 VDB 缓存的最小最大通道范围,而不是计算它们来加快 VDB 缓存的加载;
`k.Tfdu)K ■ VRayVolumeGrid(VRay 体积栅格):使 Phoenix(火凤凰流体动力学插件)等值面的 UVW 坐标与相应网格的坐标相等;
N*w6D: ■ VFB(虚拟帧缓冲区):在 OCIO 颜色校正中添加“图像保存”选项,以保存校正后的图像;
)/y7Fh ■ VFB(虚拟帧缓冲区):为镜头特效的“强度”和“阈值”参数添加滑块;
k Xg&}n7 ■ VFB(虚拟帧缓冲区):在渲染前,通过 MAXScript 启用默认分辨率以外的渲染区域设置;
sy]hMGH:3W ■ VFB(虚拟帧缓冲区):仅读取初始渲染时保存的窗口位置,然后使用最后一个有效位置;
j&Trvw<t ■ VFB(虚拟帧缓冲区):VFB(虚拟帧缓冲区)镜头特效面板的 UI(用户界面)改进;
N8E ■ V-Ray 场景转换器:将光线跟踪贴图转换为 VRayColor(VRay 颜色);
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=?}xr Bug 错误修复: 3cA'9 ■ V-Ray: Artifacts and flickering with "Hash map" Light cache in certain situations;
[2P6XoI# ■ V-Ray: Artifacts when using Adaptive dome light and VRayFur with VRayMtl on it;
`9*
|Y 8: ■ V-Ray: Artifacts with Adaptive dome and VRayToon;
QMhvyzkS ■ V-Ray/V-Ray GPU: Artifacts with Adaptive dome light with "affect reflections" disabled;
9Rm\@E
[ ■ V-Ray: Crash in scenes with meshes with Point Cache modifier that are used in Forest Pro in animated mode;
p>l:^-N;f ■ V-Ray: Bright spots in VRayGlobalIllumination render element with Falloff map in Shadow/Light mode;
`x]`<kS; ■ V-Ray: Compositing results don't match with matte reflections if "Consistent lighting elements" is enabled;
X5tx(}j ■ V-Ray: Lighting elements are not propagated through refractions with "Consistent lighting elements" enabled;
~JS BZ@ ■ V-Ray: Matte objects are present in the alpha channel when rendered through refractive objects;
%6W%-` ■ V-Ray: Memory tracking "GI" tag replaces "Misc." when rendering with Global illumination;
7|PB6h3 ■ V-Ray: Physical Material with black reflections has dark outlines;
]5r@`%9 ■ V-Ray: The UI menus are active during rendering in 3ds Max 2020;
o/6VOX ■ V-Ray: Unhandled exception when having a PF Source with Mapping Object operator;
cN-$;Ent ■ V-Ray: Using camera clipping planes makes the dome light invisible;
$Jo4n>/ ■ V-Ray: VRayEdgesTex always draws hidden edges when used as displacement texture;
KL yI*` ■ V-Ray: Wrong 3ds Max Render output JPEG image with Test resolution;
.b?Aq^i8 ■ VRayProxy: Wrong defocusAmount denoise element on proxy objects leading to artifacts when denoising;
hv`I`[/J ■ VFB: Wrong resolution when rendering a sequence with Test resolution and DR;
6f:u AFwG ■ V-Ray IPR: Crash when adding materials with VRayHDRI to a material library;
ob;O,&e0> ■ V-Ray IPR: Crash while scrubbing the timeline with VRayLightMtl in the scene;
9:*[Q"v ■ V-Ray IPR: Crash with VRayOSL shading graph and VRayLightMtl with Direct illumination on;
4T-"\tmg/ ■ V-Ray IPR: Crash with VRaySky texmap and Hair and Fur;
H:)_;k ■ V-Ray IPR: Debug Shading's Isolate Selected mode doesn't work correctly for objects with opacity;
WvZt~x&2 ■ V-Ray IPR: Loops on building Light cache in a scene with VRayDistanceTex and Forest Pro;
@QMy!y_K~m ■ V-Ray IPR: Starting production rendering during Viewport IPR causes endless Light cache phase;
wX5q=I ■ V-Ray IPR: Unhandled exception with a Free Light and VRayLightMtl with Direct Illumination;
{a__/I>) ■ V-Ray GPU: Artifacts when using Metalness with Glossy Fresnel;
j9rxu$N+ ■ V-Ray GPU: Artifacts with Adaptive dome when objects are excluded from shadow casting in the light;
i),bAU!+m ■ V-Ray GPU: Artifacts with VRayALSurfaceMtl and Adaptive lights v2;
,kf.'N ■ V-Ray GPU: Bounding Box artifacts when rendering a VRayVolumeGrid;
14"+ctq ■ V-Ray GPU: Crash with hidden faces on subdivided geometry;
)tKSooW ■ V-Ray GPU: Crash during render with volumetrics;
2kt0Rxg ■ V-Ray GPU: Crash on stop during Light cache phase;
r
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{ ■ V-Ray GPU: Crash when cancelling the render for scene with lights include/exclude lists;
v3aPHf ■ V-Ray GPU: Crash when using VRayClipper on an object with material containing VRayCurvature map;
gXlcB~! ■ V-Ray GPU: defocusAmount denoise element is not generated with a standard cameras;
C[}UQod0 ■ V-Ray GPU: Gaussian image filter doesn't match the CPU one;
c-PZG|<C[ ■ V-Ray GPU: Hidden edges of VRayEdgesTex is always on with VRayProxy;
zPc"r$'0U ■ V-Ray GPU: Hidden faces are being rendered during Light cache preview, creating wrong lighting;
K"x_=^,Yu* ■ V-Ray GPU: IPR with multiple GPUs produces CUDA_ERROR_INVALID_HANDLE on stop;
/OWwC%tM/ ■ V-Ray GPU: Light cache doesn't work with DOF and perspective camera;
Q3(ulgl] ■ V-Ray GPU: Nested refractive volumes are rendered wrong;
mEbI\!}H0 ■ V-Ray GPU: Noisier results with Adaptive lights compared to Light tree;
[8a(4]4 ■ V-Ray GPU: NVLink GPU allocations only done for Dynamic geometry;
F_(~b ■ V-Ray GPU: Optimized distance estimation for geometry heavy scenes;
GTM0Qvf? ■ V-Ray GPU: Random crash with tiled bitmaps;
v@soS1V! ■ V-Ray GPU: Refractions are rendered darker since V-Ray Next, Update 2;
Gk{ 'U ■ V-Ray GPU: Unhandled exception when baking texture of a mesh with degenerate UVs;
h@Ea5x ■ V-Ray GPU: VRayVolumeGrids are not rendered correctly in VRayNormals render element;
N.vWZ7l8 ■ V-Ray Cloud/V-Ray Standalone: Extremely slow light cache for scenes with displacement texmaps;
.Pponmy ■ V-Ray Cloud/V-Ray Standalone: Matte reflections are not rendered;
D9[19,2r` ■ VRayALSurfaceMtl: Artifacts around geometries intersections and SSS density scale close to 0;
Tj#S')s8 ■ VRayClipper: Holes in the clipped geometry when rendering with motion blur and the clipping mesh has animated skin modifier;
8&G9 ?n`I5 ■ VRayDisplacementMod: Cracks with 3D Displacement and Keep continuity;
ANFes*8j ■ VRayDisplacementMod: Memory leak with 2D displacement;
x[)-h/&Fh ■ VRayDisplacementMod: Tangent Vector displacement mode clamps the texture's X and Y between 0 and 1 regardless of the Texmap min/max values;
oI{.{] ■ VRayGLSL: Function vr_textureSize returns (0,0) always;
7b[sW|{ ■ VRayHairFarmMod: Duplicated IDs in VRayCryptomatte element with more than one Hair Generate modifier;
d\JaYizp ■ VRayHairNextMtl: Artifacts in raw render elements with Consistent lighting elements;
Xx{| [2` ■ VRayHairNextMtl: Diffuse component should go in it's respective render elements;
bW6| &P}X ■ VRayHairNextMtl: Shade data is stored in VRayGlobalIllumination when Consistent lighting elements is on;
Xe%J{ ■ VRayLight: Different specular reflections when rendering directional disc light with V-Ray Cloud/V-Ray Standalone;
>+a\BK"k ■ VRayOCIO: Error in V-Ray messages when creating new instance;
-lhIL}mGf ■ VRayOCIO: No scroll bar in the map color space selector;
.D
4G;=Q ■ VRayOrnatrixMod: Some VRayOrnatrixMod hairs have wrong velocity data with "dynamic tessellation";
5v)^4(
) ■ VRayOSL: Broken OSO bytecode export of a shader via MAXScript;
e"t0 rScA ■ VRayOSL: Bucket artifacts with user attributes;
LL#REK|lm8 ■ VRayOSL: Crash in microfacet("ggx") when roughness is greater than 0.0;
7#R)+ ■ VRayOSL: Crash when detach and reattach a sub-texmaps;
r%.k,FzGZY ■ VRayOSL: Custom shaders cannot access user attributes with V-Ray Cloud/V-Ray Standalone;
zWEPwOlI1P ■ VRayOSL: OSL string mapper widgets should be displayed as dropdown choices;
-Q n-w3~& ■ VRayOSL: Tooltips for combo boxes and extra texture buttons can become too wide;
>9{?]x ■ VRayOSL: Tweak's min/max metadata inhibits changing parameter values;
F@u7Oel@m ■ VRayOSL: Wrong channel index read from the UV attribute;
{$^'oRk ■ VRayOverrideMtl: Vignetting along concave edges with Light cache and many lights;
/}m)FaAi ■ VRayPluginNode: Crash when rendering with TexSurfaceLuminance;
4H#-2LV` ■ VRayProxy: Face/Material IDs are offset with one when loading Alembic files;
=-2~>B ■ VRayScannedMtl: Crash when loading a scene while the compact material editor open;
z%D7x5!,R ■ VRayScannedMtl: Difference in the VRayBumpNormals render element when rendering with VRayBumpMtl;
i1B!oZ3q ■ VRaySwitchMtl: Crash with undefined sub-material when displacement map is used in another sub-material;
OXEEpoU?V ■ VRayToonMtl: Toon effect missing on non-excluded geometry when the excluded object is hidden;
B->AY.&j ■ VRayVolumeGrid: Displacement scale in Isosurface mode is not the same as in Mesh mode;
no*) M7 ■ VRayVolumeGrid: Empty grids filled with density using the opacity curve render with different density in V-Ray Cloud/V-Ray Standalone;
Ixa0;nxj ■ VRayVolumeGrid: Mesh mode with a 2D scalar Displacement map renders with artifacts;
s)E \ ■ VRayZDepth: Refractive objects are white regardless of the Affect channels value with V-Ray GPU;
wEjinP$2 ■ VFB: Certain integer render elements are not displayed when loading EXR files;
UY(T>4H+h ■ VFB: Crash when changing OCIO settings (View transform, Input colorspace) during Viewport IPR;
p[Po*c.b ■ VFB: History details comment is drawn over the previous one if changed via MAXScript;
y\skke] ■ VFB: The scrollbar in the Color Corrections window hides some of the text;
E.K^v/dNdq ■ VFB: UI is not responsive with ICC color correction during IPR with V-Ray GPU;
uVEJV |^/ ■ V-Ray Toolbar: MAXScript error in vrutils.ms when trying to create a physical camera from a camera view without target;
al2lC#Sy ■ .vrscene exporter: Animated FOV on standard cameras is not exported correctly;
;5tOQ&p%v ■ .vrscene exporter: Disabled VRayVolumeGrids in Volumetric mode are still exported;
B\Nbt!Ps ■ .vrscene exporter: Forest Pro object with VRayDisplacementMod is not exported to .vrscene file;
^ptybVo ■ .vrscene exporter: Negative displacement through textures is not exported properly;
p>tkRA?lk ■ .vrscene exporter: OSL texmaps are flipped with V-Ray Cloud/V-Ray Standalone;
=.3#l@E!C ■ .vrscene exporter: Random velocity data is exported for Forest Pro instances when camera is specified;
z.8/[) ■ .vrscene exporter: Some VRayMDL asset paths are not exported;
b G:\*1T ■ .vrscene exporter: Support for animated visibility range of VRayAerialPerspective;
&s".hP6 ■ .vrscene exporter: The VRayVolumeGrid's "lightsmultself", "gridreduct" and "mbgrid" parameters are not exported to *.vrscene;
&>\;4E.O5 ■ .vrscene exporter: VFB Color Corrections are exported even when disabled;
'gf[Wjb,% ■ .vrscene exporter: Wrong UVWs in scenes with OSL;
!yd B,S ■ Installer: VRAY4_FOR_3DSMAXXXXX_PLUGINS environment variable should be modified instead of overridden;
GQbr}xX.# =dAAb\:
MH.+pqIv^ 无名汉化版在 3dsMax 中英文环境下的 "中文提示语" 的调用方法: dL0Q8d\^T http://h.shanse8.com/read-htm-tid-71996.html l2LQV]l
T1d@=&0" 切换器无法启动并提示系统环境问题的解决方法 __g?xw http://h.shanse8.com/read-htm-tid-70380.html pq)
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m \)B=H!bz 安装使用说明(必看): a}@b2Wc* http://h.shanse8.com/read-htm-tid-71997.html =p;cJ%#2]'
`Q*`\-8J V-Ray Next 4.X for 3dsMax 安装流程图文教程 M+&~sX*a http://h.shanse8.com/read-htm-tid-71274.html Zv
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8ae`V!5 安装前善意提醒: A"7YkOfwH V-Ray 原版的一个
nvrtc64_100_0.dll 文件会被杀毒软件拦截并清除,我们在测试时,电脑管家会拦截 V-Ray 原版的文件(其他杀毒软件没有测试),用户可酌情考虑安装前是否先关闭某些杀毒软件!
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p7YYAh@x\ +<\LY(o 2020.2.12 修复记录: /H<{p$Wd 修复 “VRay 卡通材质”无法完全打开材质编辑器,且重要的(基本参数)内容无法显示的问题!
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aA?Qr&]M 下载软件: !PIg, 本部分内容设定了隐藏,需要回复后才能看到