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Power Booleans (PowerBoolTree) Quick Help [复制链接]

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离线 bizw
楼主  发表于: 2007-01-03 只看楼主 倒序阅读
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中国汉化网提醒您:

Power Booleans (PowerBoolTree) Quick Help f^0vkWI2  
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恳求帮助汉化下述英文,先谢了! X'iki4  
Power Booleans (PowerBoolTree) Quick Help $\0j:<o  
Boolean Creation Sequence M@csB.'  
This tool allows you to perform Boolean operations using multiple objects. Follow the following steps to create a Boolean operation: %s<7|,  
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1) Select base object B?TAS  
2) Choose type of Boolean operation !%5{jO1  
3) Click on the "New Operation" button - the new operation will be added into the Boolean History Tree S,Oy}Nv  
4) Select one or more Rhino objects to participate in the operation ,Hp9Gkm8I/  
5) You may repeat operations 3-4 to create a tree with many different boolean operations (U-p&q>z  
6) Click on the "Update Boolean" button to view result 4 (Y5n?/  
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Usage Notes: V&GFGds  
1) The Power Boolean Tree dialog can be docked. 3ON]c13  
2) The in "Preview Mode" the command is still active and the results are "Frozen" until the "Update Boolean" button is pressed. 6"%[s@C  
3) You can string together multiple operations of different types resulting in a single object. 0<i~XN0g  
4) You can also create a new root and have multiple independent trees. P.[>x  
5) If you have multiple independent trees, they may be joined together using the Tree A <boolean op> Tree B operation. 8V4Qyi|@F  
6) Slice With and Split Both usually produce multiple Rhino Objects. 8vUP{f6{  
7) You can specify fillets to be applied automatically to the intersection edges, operand or operator edges for each Boolean operation. sCnZ\C@u  
8) Booleans work for both NURBS and Polygonal objects. DJ<e=F!  
9) You can force Polygonal Booleans instead of NURBS Booleans using the "Meshing Dialog". b?bIxCA8  
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Operation z?7s'2w&{  
Union: Creates a Boolean Union with the base object and the selected operand [NKWudq  
Intersection: Creates a Boolean result of the intersection between the base object and the selected operand mCq*@1Lp9  
Difference: Creates a Boolean result of subtracting the selected operand away from the base object _IY)<'d  
Merge: Creates a Boolean result of subtracting the selected operand away from the base object $~ `(!pa:  
Slice With: Slices the base object into pieces using the selected operand B3yn:=80  
Split Both: Slices both the base object and the selected operand ZW\h,8%  
New Tree Root: Creates a new Boolean tree root (or base object) )s^XVs.-  
Tree A Union Tree B: Creates a Boolean result by joining together two trees (specified in the "Tree A" and "Tree B" fields) rP3)TeG6  
Tree A Int Tree B: Creates a Boolean result from the intersection of two trees (specified in the "Tree A" and "Tree B" fields) L9AfLw5&X  
Tree A Diff Tree B: Creates a Boolean result by subtracting the tree referenced by the field "Tree B" from the the tree referenced by "Tree A" ~S=hxKI  
Tree A Merge Tree B: Creates a Boolean result by merging two trees (specified in the "Tree A" and "Tree B" fields) to form a bounded solid Mode LLU>c]a  
Standard: Hides the base object from the display and shows only the Boolean result 8zY)0  
Cookie Cutter: This mode uses the operands to remove portions of the original object. The result usually is a solid with one or more holes in it. Y#N'bvE|%  
Imprinting: Imprints the operand onto the faces of the base object. Imprinting doesn't remove or add any faces, it just splits the RhDa`kV%t  
faces and adds new edges where the operand intersects with the base object. yBr{nFOgdY  
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Boolean Operations ph|3M<q6  
New Operation: Creates a new Boolean operation (using the "Operation" option chosen). The new operation will also be entered >MhkNy  
into the Boolean History Tree. 6: M   
Remove Operation: Delete selected Boolean operation (selected in the Boolean History Tree). J}.p6E~j  
Add Objects: Adds selected objects to the Boolean operation \K)q$E<!  
Remove Object: Remove selected object from the Boolean operation lOE bh  
Reorder Operation: Changes the order of the Boolean operations in the Boolean History Tree. The selected operation is moved iE&`F hf?  
to the place in the order specified by this field. Note also that the Boolean History is evaluated in the order that it appears in the S5uV\Y/A  
tree, so changing the order will also potentially change the result. 0_Y;r{3m"  
Automatic Fillet: This option allows the user to create fillets with the Boolean operations. It is a convenient tool for filleting the intersection edges yC _X@o-n  
of Boolean operations, or filleting all of the edges on an object. View Automatic Fillet help. Note that you can also use the Power Fillet U}{r.MryFG  
command to fillet selected edges (the Power Fillet command gives greater control over filleting). 9> (8r+  
Meshing: This option allows control over the meshing results of the Boolean. You can, for instance, choose a mesh result from a NURBS !G8SEWP  
Boolean in order to generate a mesh result to send to an STL file. For help with the Meshing button. vUCU%>F  
Tree A: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will <ZnAPh  
specify the Tree A to work with. It is a numerical reference to the tree entry in the Boolean History Tree view. yqAw7GaBN  
Tree B: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will "? R$9i  
specify the Tree B to work with. It is a numerical reference to the tree entry in the Boolean History Tree view. :|d3BuY  
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Medium: Uses 5 digits of accuracy for the shelling operation ZOU$do>O  
Low: Uses 4 digits of accuracy 0z%]HlPg  
High: Uses 6 digits of accuracy 4sG^ bZ,  
Very Low: Uses 3 digits of accuracy 6@ nEcr  
Very High: Uses 7 digits of accuracy VdYu| w ;v  
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History y%z$_V]  
Hide Original Objects: Hides the original object from the display and shows only the Boolean result w+[r$+z!k  
Show Original Objects: Show the original object (along with the resulting Boolean operation) 5{j1<4zxR  
Delete Objects & History: Delete the original object (and the related history) Ey 4GyAl  
Change Layer of Originals: Put the original object on a different layer U Tw\_s  
Lock Original Objects: Freeze the original object from future editing mpN|U(n  
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Boolean Update <`n T+c  
Automatic Update: If checked you will see a temporary frozen version of the final result while the command is still active as objects are picked. vm 1vX;  
Update Boolean: Finishes the command and creates permanent non-frozen version of the resulting Rhino Objects. o[&*vc)  
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原文出处 7c5+8k3  
http://www.npowersoftware.com/rhinoplugins/help_ps_rhino3/QuickHelp/PowerBooleanTreeQH.htm {p=`"H>  
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离线 admin 【总管理员】
发表于: 2007-01-03 只看该作者
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有空就翻译翻译试试…… P\w\N2  
#.it]Nv{  
最好能提供 PowerBooleanTreeQH.htm 原文件
离线 bizw
发表于: 2007-01-03 只看该作者
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离线 bizw
发表于: 2007-01-05 只看该作者
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离线 FANGL
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离线 文化部
发表于: 2009-09-06 只看该作者
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Power Booleans Version 2.61 MAX超级布尔插件 支持MAX所有版本 -e:`|(Mo  
http://www.sj96.cn/bbs/viewthread.php?tid=27959&fromuid=0#254473
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发表于: 2010-10-28 只看该作者
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盼望中
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发表于: 2010-10-28 只看该作者
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。。。。。。。。。。。。。。。。 ?wG  
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于 2010-10-28 20:45:42 连续回帖自动追加: 8iY.!.G#|  
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