Power Booleans (PowerBoolTree) Quick Help
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X'iki4 Power Booleans (PowerBoolTree) Quick Help
$\0j:<o Boolean Creation Sequence
M@csB. ' This tool allows you to perform Boolean operations using multiple objects. Follow the following steps to create a Boolean operation:
%s<7|, AKL~F|t 1) Select base object
B?TAS 2) Choose type of Boolean operation
!%5{jO1 3) Click on the "New Operation" button - the new operation will be added into the Boolean History Tree
S, Oy}Nv 4) Select one or more Rhino objects to participate in the operation
,Hp9Gkm8I/ 5) You may repeat operations 3-4 to create a tree with many different boolean operations
(U-p&q>z 6) Click on the "Update Boolean" button to view result
4(Y5n? / J-u,6c Usage Notes:
V&GFGds 1) The Power Boolean Tree dialog can be docked.
3ON]c13 2) The in "Preview Mode" the command is still active and the results are "Frozen" until the "Update Boolean" button is pressed.
6"%[s@C 3) You can string together multiple operations of different types resulting in a single object.
0<i~XN0g 4) You can also create a new root and have multiple independent trees.
P.[>x 5) If you have multiple independent trees, they may be joined together using the Tree A <boolean op> Tree B operation.
8V4Qyi|@F 6) Slice With and Split Both usually produce multiple Rhino Objects.
8vUP{f6 { 7) You can specify fillets to be applied automatically to the intersection edges, operand or operator edges for each Boolean operation.
sCnZ\C@u 8) Booleans work for both NURBS and Polygonal objects.
DJ<e=F! 9) You can force Polygonal Booleans instead of NURBS Booleans using the "Meshing Dialog".
b?bIxCA8 ";>D0h^D iPkG=*Ip(% J(l6(+8 Operation
z?7s'2w&{ Union: Creates a Boolean Union with the base object and the selected operand
[NKWudq Intersection: Creates a Boolean result of the intersection between the base object and the selected operand
mCq*@1Lp9 Difference: Creates a Boolean result of subtracting the selected operand away from the base object
_IY)<'d Merge: Creates a Boolean result of subtracting the selected operand away from the base object
$~`(!pa: Slice With: Slices the base object into pieces using the selected operand
B3yn:=80 Split Both: Slices both the base object and the selected operand
ZW\h,8% New Tree Root: Creates a new Boolean tree root (or base object)
)s^XVs.- Tree A Union Tree B: Creates a Boolean result by joining together two trees (specified in the "Tree A" and "Tree B" fields)
rP3)TeG6 Tree A Int Tree B: Creates a Boolean result from the intersection of two trees (specified in the "Tree A" and "Tree B" fields)
L9AfLw5&X Tree A Diff Tree B: Creates a Boolean result by subtracting the tree referenced by the field "Tree B" from the the tree referenced by "Tree A"
~S=hxKI Tree A Merge Tree B: Creates a Boolean result by merging two trees (specified in the "Tree A" and "Tree B" fields) to form a bounded solid Mode
LLU>c]a Standard: Hides the base object from the display and shows only the Boolean result
8 zY)0 Cookie Cutter: This mode uses the operands to remove portions of the original object. The result usually is a solid with one or more holes in it.
Y#N'bvE|% Imprinting: Imprints the operand onto the faces of the base object. Imprinting doesn't remove or add any faces, it just splits the
RhDa`kV%t faces and adds new edges where the operand intersects with the base object.
yBr{nFOgdY 6!gGWn5>} $hN!DHz 2<J82(4j Boolean Operations
ph|3M<q6 New Operation: Creates a new Boolean operation (using the "Operation" option chosen). The new operation will also be entered
>MhkNy into the Boolean History Tree.
6: M Remove Operation: Delete selected Boolean operation (selected in the Boolean History Tree).
J}.p6E~j Add Objects: Adds selected objects to the Boolean operation
\K)q$E<! Remove Object: Remove selected object from the Boolean operation
lOEbh Reorder Operation: Changes the order of the Boolean operations in the Boolean History Tree. The selected operation is moved
iE&`Fhf? to the place in the order specified by this field. Note also that the Boolean History is evaluated in the order that it appears in the
S5uV\Y/A tree, so changing the order will also potentially change the result.
0_Y;r{3m" Automatic Fillet: This option allows the user to create fillets with the Boolean operations. It is a convenient tool for filleting the intersection edges
yC _X@o-n of Boolean operations, or filleting all of the edges on an object. View Automatic Fillet help. Note that you can also use the Power Fillet
U}{r.MryFG command to fillet selected edges (the Power Fillet command gives greater control over filleting).
9> (8r+ Meshing: This option allows control over the meshing results of the Boolean. You can, for instance, choose a mesh result from a NURBS
!G 8SEWP Boolean in order to generate a mesh result to send to an STL file. For help with the Meshing button.
vUCU%>F Tree A: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will
<ZnAPh specify the Tree A to work with. It is a numerical reference to the tree entry in the Boolean History Tree view.
yqAw7GaBN Tree B: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will
"? R$9i specify the Tree B to work with. It is a numerical reference to the tree entry in the Boolean History Tree view.
:|d3BuY 3<'n>' l~\'Z2op Ddu$49{S: Nc]]e+N#V Medium: Uses 5 digits of accuracy for the shelling operation
ZOU$do>O Low: Uses 4 digits of accuracy
0z%]HlPg High: Uses 6 digits of accuracy
4sG^bZ, Very Low: Uses 3 digits of accuracy
6@nE cr Very High: Uses 7 digits of accuracy
VdYu| w;v F|Ou5WD SB]|y-su 2pZ|+!xc+ History
y%z$_V] Hide Original Objects: Hides the original object from the display and shows only the Boolean result
w+[r$+z!k Show Original Objects: Show the original object (along with the resulting Boolean operation)
5{j1<4zxR Delete Objects & History: Delete the original object (and the related history)
Ey 4GyAl Change Layer of Originals: Put the original object on a different layer
U
Tw\_s Lock Original Objects: Freeze the original object from future editing
mpN|U(n V"k*PLt Nx,.4CI
P**h\+M>{ Boolean Update
<`n T+c Automatic Update: If checked you will see a temporary frozen version of the final result while the command is still active as objects are picked.
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1vX; Update Boolean: Finishes the command and creates permanent non-frozen version of the resulting Rhino Objects.
o[&*vc) e@w-4G(; 原文出处
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