大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。
U!_sh< i~ROQMN1 Build 1.50.00 final
<xC:Ant ===================
H.)fOctbO cyDiA(ot& New features:
8R
BDJ (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
Lq3(Z% (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
IBzHR[#,^ (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
2c!h2$w 9#s,K! !3{ Modified features:
r
.{rNR === Core engine
DI L)7K4 (*) Increased rendering speed for some types of scenes;
aS3P(s L (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
"[FCQ ux)< &p. === Installation
W^-hMT]uD (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
+>n.T (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
oiIt3<BX (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
`[w}hFl~q >\N$>"~a === Lights and cameras
M80}3mgP~ (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
{"qW~S90YO (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
,C5@P+A (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
.&aVx] (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
3<V.6'*k (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
n^g-` (*) VRayLight has a "Cast shadows" option;
BxW||O|_N" (*) VRayLight objects now produce accurate motion blur when animated;
6
d{D3e[p^ (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
ur,V>J<5A (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
/i7>&ND.r (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
:$) aMEq (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
]lG_rGw $)WH^Ir~ === Disributed rendering (DR)
}b\ipA,~ (*) DR is now supported for Render-to-texture;
l.Lc]ZpB (*) DR can now be started as a BackBurner job;
*axza~d (*) Render slaves can be added on the fly to the distributed rendering;
42H#n]Y (note: the servers must still first be added as DR servers list in the DR settings);
ir1RAmt% (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
_3-,3ia (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
rUJSzLy A`mf 8'nTG === Geometry
NJz*N%VWD (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
qoyGs}/I8 (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
yO69p (*) VRayProxy objects display faster in the viewports;
9/^Bj (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
v\L Ip (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
!&:.Uh (*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated;
I n%yMH8 (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
X/C54%T ~ RM=+ZmA === Materials and textures
8`R}L (*) Added exclude list for material override in the Global Switches rollout;
[!|d[ (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
R^w >aZoJ (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
XdXS^QA.s (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
^bgm0,M (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
nJ`a1L{N (*) VRayMtl has a new "hybrid" SSS model;
'/)_{Ly (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
}u$aPS<$! (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
Zvw3C%In (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
9YsO+7[ (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
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,G (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
9w<_XXQ (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
D,R2wNF (*) VRayOverrideMtl has a shadow override option;
xa axj w)c#ZJHG === GI solutions
hA19:H=7R0 (*) The irradiance map viewer will print out the progress of merging irradiance maps;
2PW3S{D t (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
:fQ*'m, (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
!a&F:Fbm (*) The "Save maps per frame" option has been removed from the GI rollout;
`SbX`a0p2 h$h`XBVZe; === Render output
J(*"S!q)6 (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
akoKx)(< (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
AH,F[vS (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
`215Llzk; (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
q/zdd3a (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
~Q]M_,`M :S2MS{>Mo === Others
\Ki#"%S (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
W%:zvqg
v (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
<:o><f+ (*) Added "Affect alpha" option to VRaySphereFade;
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(*) VRaySphereFade works correctly with transparent objects;
Fb-TCq1y# (*) VRayFur can now generate motion blur with more than 2 geometry samples;
=V4!t|(7 (*) The default value for the number of light cache passes is now 8;
b@Cvs4 (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
XCoOs<O:@ W ,+91rup Known issues:
"f+2_8%s+ (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
RPQ)0.O7 (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
v8[1E>&vx p
IToy;] Bug fixes:
%{"STbO #> (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
4{pa`o3 (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
)2S\:&x (*) Problems with 2D displacement (RC3 bug);
o6oYJ`PY (*) Automatically created VRaySky did not have a name;
tK*f8X+q (*) Horizontal scrolling problems with the V-Ray messages window;
w.\:I[ (*) VRayOverrideMtl could cause 3dsmax to crash;
*k -UQLJ (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
5o*x?P!$ (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
E;N8{Ye_ (*) Some rare raycaster precision errors were fixed;
QG.FW;/L, (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
4kiu*T (*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug);
42M3c&@P (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
/+iaw~={" (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
o9CB
,c7] (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
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BE!w_ (*) Standard materials with transparency did not render properly (RC3 bug);
R=l/EK (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
" 1Bn/Q (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
P7n~Ui~U (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
Kxq~,g=t (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
*m2:iChY (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
&Z?uK, 8 (*) VRayBlendMtl did not list the blend textures as sub-anims;
$ _zdjzT (*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
plca` (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
5%9&
7 (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
j=7 ]"% (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
']V 2V)t (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
tw;`H( UZ^ (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
l)?c3 (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
?O.&=im_ (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
TOQvZ?_ (*) Somewhat better memory management for proxies and dynamic meshes;
C@K@TfK!M (*) Crashes with VRayFur on animated objects when using motion blur;
Ji=E 1R (*) Incorrect environment color with several VRayLights in "dome" mode;
#CM2FN:W (*) "Crop" render mode with the V-Ray VFB did not work for animations;
='~C$% (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
wsM5TB (*) VRayBmpFilter did not always display its bitmap texture successfully;
%hY+%^k. (*) VRayBmpFilter could produce invalid colors;
2Ddrxc>48 (*) Photon mapping could produce wrong GI on transparent surfaces;
*NDzU%X8 (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
)
~X\W\ (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
S53[K/dZo (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
F`'e/ (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
\ ddbqg?` (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
O GSJR`yT (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
UA}k"uM (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
w+ bMDp (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
Z|E( !"zE9 (*) Banding with very small spherical VRayLights;
!<@Zf4m (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
A:>G: X5t (*) Problems with dome light and matte/shadow materials with GI on;
%
`\8z (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
8z\WyDz (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
bNj| GIf (*) Crash when rendering disconnected Particle Flow events;
XswEAz0= (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
h$y1"!N( (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
Fod2KS;g (*) In some cases VRayFur did not render properly;
>i-cR4=LL{ (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
c(i-~_ (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
hI]KT a (*) Distortion map for VRayToon had no effect;
&K|<7Efx (*) Light cache prefiltering ignored GI surface IDs;
P.=&:ay7? (*) VRayLight's appeared in reflections for objects excluded from the lights;
pu=Q;E_f[ (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
wqK>=Ri_ (*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash;
T[*=7jnJQ (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
P] ouLjyq (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
[89#8|+ (*) Area VRayShadows with Box type did not respect the rotation of the light;
?x%HQ2` (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
ZOi8)Y~ (*) VRayFastSSS displayed black in the viewports;
.TSj8, (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
3W5|Y@0 (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
y9?B vPp+ (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
-"UK NB! (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
k*\WzBTd z
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