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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

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离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
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离线 lwb698
发表于: 2007-09-11 只看该作者
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大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 U!_sh<  
i~ROQMN1  
Build 1.50.00 final <xC: Ant  
=================== H.)fO ctbO  
cyDiA(ot&  
New features: 8R BDJ  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; Lq3(Z%  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; IBzHR[#,^  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; 2c!h2$w  
9#s,K! !3{  
Modified features: r .{rNR  
=== Core engine DIL)7K4  
(*) Increased rendering speed for some types of scenes; aS3P(s L  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); "[FCQ  
ux)<&p.  
=== Installation W^-hMT]uD  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; +>n. T  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); oiIt3<BX  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); `[w}hFl~q  
>\N$>"~a  
=== Lights and cameras M80}3mgP~  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; {"qW~S90YO  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; ,C5@ P+A  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; .&aVx]  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; 3<V.6'*k  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); n^g-`  
(*) VRayLight has a "Cast shadows" option; BxW||O|_N"  
(*) VRayLight objects now produce accurate motion blur when animated; 6 d{D3e[p^  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; ur,V>J<5A  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); /i7>&ND.r  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; :$)aMEq  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; ]lG_rGw  
$)WH^Ir~  
=== Disributed rendering (DR) }b\ipA,~  
(*) DR is now supported for Render-to-texture; l.Lc]ZpB  
(*) DR can now be started as a BackBurner job; *axza~d  
(*) Render slaves can be added on the fly to the distributed rendering; 42H#n]Y  
    (note: the servers must still first be added as DR servers list in the DR settings); ir1RAmt%  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); _ 3-,3ia  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; rUJSzLy  
A`mf 8'nTG  
=== Geometry NJz*N%VWD  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; qoyGs}/I8  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; yO69p  
(*) VRayProxy objects display faster in the viewports; 9/^Bj  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; v \L Ip  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; !&:.Uh  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; I n%yMH8  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; X/C54%T ~  
RM=+ZmA  
=== Materials and textures 8`R}L  
(*) Added exclude list for material override in the Global Switches rollout; [!|d[  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; R^w >aZ oJ  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; XdXS^QA .s  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; ^bgm0,M  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; nJ`a1L{N  
(*) VRayMtl has a new "hybrid" SSS model; '/)_{Ly  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; }u$a PS<$!  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); Zvw3C%In  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; 9YsO+7[  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; g KY ,G  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; 9w<_XXQ  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; D,R2wNF  
(*) VRayOverrideMtl has a shadow override option; xaaxj  
w)c#ZJHG  
=== GI solutions hA19:H=7R0  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; 2PW3 S{Dt  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; :fQ*'m,  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; !a&F:Fbm  
(*) The "Save maps per frame" option has been removed from the GI rollout; `SbX`a0p2  
h$h`XBVZe;  
=== Render output J(*"S!q)6  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; akoKx)(<  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); AH,F[ vS  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; `215Llzk;  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; q/ zdd3a  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; ~Q]M_,`M  
:S2MS{>Mo  
=== Others \Ki#"%S  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; W%:zvqg v  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; <:o><f+  
(*) Added "Affect alpha" option to VRaySphereFade; |U0@(H  
(*) VRaySphereFade works correctly with transparent objects; Fb-TCq1y#  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; =V4!t|(7  
(*) The default value for the number of light cache passes is now 8; b@Cvs4  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; XCoOs<O:@  
W,+91rup  
Known issues: "f+2_8%s+  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; R PQ)0.O7  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; v8[1E>&vx  
p IToy;]  
Bug fixes: %{"STbO#>  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); 4{pa`o3  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; )2S\:&x  
(*) Problems with 2D displacement (RC3 bug); o6oYJ`PY  
(*) Automatically created VRaySky did not have a name; tK*f8X+q  
(*) Horizontal scrolling problems with the V-Ray messages window; w.\:I[  
(*) VRayOverrideMtl could cause 3dsmax to crash; *k -UQLJ  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; 5o*x?P!$  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; E;N8{Ye_  
(*) Some rare raycaster precision errors were fixed; QG.FW;/L,  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; 4kiu*T  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); 42M3c&@P  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; /+iaw~={"  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; o9CB ,c7]  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; uB BE!w_  
(*) Standard materials with transparency did not render properly (RC3 bug); R= l/EK  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; " 1 Bn/Q  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; P7 n~Ui~U  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); Kxq~,g=t  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; *m2:iChY  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; &Z?uK,8  
(*) VRayBlendMtl did not list the blend textures as sub-anims; $ _zdjzT  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; plca`  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; 5%9& 7  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; j=7]"%  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; ']V 2V)t  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; tw;`H( UZ^  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);  l)?c3  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; ? O.&=im_  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; TO QvZ?_  
(*) Somewhat better memory management for proxies and dynamic meshes; C@K@TfK!M  
(*) Crashes with VRayFur on animated objects when using motion blur; Ji=E 1R  
(*) Incorrect environment color with several VRayLights in "dome" mode; #CM2FN:W  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; ='~C$%  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); wsM5T B  
(*) VRayBmpFilter did not always display its bitmap texture successfully; %hY+%^k.  
(*) VRayBmpFilter could produce invalid colors; 2Ddrxc>48  
(*) Photon mapping could produce wrong GI on transparent surfaces; *NDzU%X8  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; ) ~X\W\  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; S53[K/dZo  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; F`'e/  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; \ ddbqg?`  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; O GSJR`yT  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; UA}k"uM  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; w+ bMDp  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; Z|E( !"zE9  
(*) Banding with very small spherical VRayLights; !<@Zf4m  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; A:>G:X5t  
(*) Problems with dome light and matte/shadow materials with GI on; % `\8z  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; 8 z\WyDz  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; bNj| GIf  
(*) Crash when rendering disconnected Particle Flow events; XswEAz0=  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; h$y1"!N(  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; Fod2KS;g  
(*) In some cases VRayFur did not render properly; >i-cR4=LL{  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; c(i-~_  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; hI]KT a  
(*) Distortion map for VRayToon had no effect; &K|<7Efx  
(*) Light cache prefiltering ignored GI surface IDs; P.=&:ay7?  
(*) VRayLight's appeared in reflections for objects excluded from the lights; pu=Q;E_f[  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; wqK>=Ri_  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; T[*=7jnJQ  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; P] ouLjyq  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; [89#8|+  
(*) Area VRayShadows with Box type did not respect the rotation of the light; ?x%HQ2`  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;  ZOi8)Y~  
(*) VRayFastSSS displayed black in the viewports; .TSj8,  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; 3W5|Y@0  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; y9?BvPp+  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; -"UK NB!  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; k*\WzBTd  
z AacX@  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
2F
VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
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