Digital Tutors - Blend Shape-Based Facial Rigging in Maya脸部绑定
技巧(BT下载)
fBF}-{VX( ec0vg.>p wTW"1M P:=ADW c 共 5h 1m的英文
教程,包括有工程文件,MP4格式
+?<jSmGW 教程目录
Vg+SXq6G 01. Introduction and project overview
?gtkf[0B| 02. Checking the model's topology and building core facial joints
6vA5L_ 03. Setting up joints
for the nose, ears, and teeth
CQ`(,F3( 04. Mirroring joints in Maya
<H)@vW]_ 05. Creating joints for the tongue
}rE|\p> 06. Creating an alignment tool
,54<U~Lg: 07. Creating an alignment tool with Python
_#O?g=1 08. Controlling the eyes
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0y 09. Deforming the eyelids
{P-PH$ E- 10. Connecting the facial skeleton to the character's body and skinning the face
W!k6qTz) 11. Refining skin deformations
ttnXEF 12. Squashing and stretching the mouth
D$cMPFa2Nt 13. Finishing our squash and stretch system for the mouth
v#|c.<]. 14. Progress check: deformations
l.x }I"tf 15. Rigging the eyebrows
pJz8e&wyLM 16. Creating a system to drive the deformations of the eyebrows
J[H?nX9 17. Creating a system that will deform the eyebrow geometry
Z?.*.<"Sj 18. Creating Blend Shapes for brow deformations
X6 ,9D[Nw 19. Mirroring Blend Shapes
(weokP! 20. Creating a Blend Shape-mirroring tool with Python
h'~-K` 21. Finishing the setup of our eyebrow targets
noA\5&hqW 22. Deforming the hair
\bic.0- 23. A fast and effective way of simulating fleshy eyes
Y:%)cUxA 24. A flexible neck rig
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*\KMkx 26. Controlling the character's head
t`T\d\ 27. Twisting the neck
-]\E}Ti 28. Dynamically parenting the head control
C;q}3c*L 29. Creating a jaw control
_qt;{,t 30. Driving the brows
x}<G!*3 31. Finishing our brow rig
3B".Gsm)X 32. Adding ear controls
@P"`=BU& 33. Controlling the nose
|M<.O~|D6} 34. Controlling the tongue
{0vbC/?] 35. Finishing our tongue controls
Da8$Is;n 36. Teeth controls
\kV7NA 37. Eye controls
CESe}^)n 38. Dynamically parenting the eye controls to follow the character's head
B#GZmv1 39. Wrapping up our work on the eyelids
?Y0$X>nm 40. Hair controls
I"Q9W|J_& 41. Creating phonemes for facial animation
ADyNNMcx 42. Mirroring our phoneme and exploring other facial shapes
z<[.MH`ln 43. Creating a facial GUI
RM^?&PM85 44. Connecting our facial shapes to the GUI
X[~f:E[1J 45. Finalizing the rig
G{:af:5Fo 46. Attaching objects to a deforming model