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Digital Tutors - Blend Shape-Based Facial Rigging in Maya脸部绑定技巧(BT下载) [复制链接]

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离线 luminara
楼主  发表于: 2014-11-01 只看楼主 倒序阅读
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Digital Tutors - Blend Shape-Based Facial Rigging in Maya脸部绑定技巧(BT下载) fBF}-{VX(  
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共 5h 1m的英文教程,包括有工程文件,MP4格式 +?<jSmGW  
教程目录 Vg+SXq6G  
01. Introduction and project overview ?gtkf[0B|  
02. Checking the model's topology and building core facial joints 6vA5L_  
03. Setting up joints for the nose, ears, and teeth CQ`(,F3(  
04. Mirroring joints in Maya <H)@vW]_  
05. Creating joints for the tongue }rE|\p>  
06. Creating an alignment tool ,54<U~Lg:  
07. Creating an alignment tool with Python _#O?g=1  
08. Controlling the eyes |-fx 0y   
09. Deforming the eyelids {P-PH$ E-  
10. Connecting the facial skeleton to the character's body and skinning the face W!k6qTz)  
11. Refining skin deformations ttnXEF  
12. Squashing and stretching the mouth D$cMPFa2Nt  
13. Finishing our squash and stretch system for the mouth v#|c.<].  
14. Progress check: deformations l.x }I"tf  
15. Rigging the eyebrows pJz8e&wyLM  
16. Creating a system to drive the deformations of the eyebrows J [ H?nX9  
17. Creating a system that will deform the eyebrow geometry Z?.*.<"Sj  
18. Creating Blend Shapes for brow deformations X6,9D[Nw  
19. Mirroring Blend Shapes (w eokP!  
20. Creating a Blend Shape-mirroring tool with Python h'~- K`  
21. Finishing the setup of our eyebrow targets noA\5&hqW  
22. Deforming the hair \bic.0-  
23. A fast and effective way of simulating fleshy eyes Y:%)cUxA  
24. A flexible neck rig i4n b#  
25. Setting up a neck control *\KMkx  
26. Controlling the character's head t`T\d\  
27. Twisting the neck -]\E}Ti  
28. Dynamically parenting the head control C;q}3c*L  
29. Creating a jaw control _qt;{,t  
30. Driving the brows x}<G!*3  
31. Finishing our brow rig 3B".Gsm)X  
32. Adding ear controls @ P"`=BU&  
33. Controlling the nose |M<.O~|D6}  
34. Controlling the tongue {0vbC/?]  
35. Finishing our tongue controls Da8$Is;n  
36. Teeth controls \kV7NA  
37. Eye controls CESe}^)n  
38. Dynamically parenting the eye controls to follow the character's head B#GZmv1  
39. Wrapping up our work on the eyelids ?Y0$X>nm  
40. Hair controls I "Q9W|J_&  
41. Creating phonemes for facial animation ADyNNMcx  
42. Mirroring our phoneme and exploring other facial shapes z<[.MH`ln  
43. Creating a facial GUI RM^?&PM85  
44. Connecting our facial shapes to the GUI X[~f:E[1J  
45. Finalizing the rig G{:af:5Fo  
46. Attaching objects to a deforming model
附件: Digital Tutors - Blend Shape-Based Facial Rigging in Maya.rar (209 K)更新于: 2014-11-01 20:03:05下载次数: 10[ 下载方法 ]
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离线 酷哥学者
发表于: 2014-11-02 只看该作者
1F
挺可爱的啊
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