Vray又有新版本了。现在有15017版了,刚下了DEMO版,这是max9-x86版的
下载链接:
http://support.chaosgroup.com/privat...017/max90/x86/ Qk_`IlSd ,希望有高人能
破解!
wO&2S-;_K Build 1.50.17 (26 Dec 2007)
PRi3=3oF ===================
'
+*,|;? Z.v2!u Bug fixes:
!?%'Fy6t (*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;
G"._]3CPF 3Q-[)Z ) Build 1.50.16 (15 Dec 2007)
.o!z:[IPY ===================
Er]lObfQo hExw} c Modified features:
b}OOG (*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;
acdWU"< n$S`NNO{] Build 1.50.15 (14 Dec 2007)
7:>VH>?D ===================
".=LzjE<gv `T \"B% Modified features:
)f6:{ma (*) Added "Soften" parameter to the BRDF parameters of VRayMtl;
ZJ7<!?6 49("$! Build 1.50.14 (12 Dec 2007)
8%;K#,> ===================
m@_m"1_; L`!M3c@u Modified features:
yQXHEB (*) VRaySun target line is now dimmed in the viewports when the sun light is off;
^S'#)H-8C3 (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;
{MaFv <R?_Yjsw Bug fixes:
# XD-a (*) Dynamic raycaster limit did not work properly for values above 4095;
{0#p, l (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
p
FkqDU (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
VTQxg5P c (*) Objects with visibility<1.0 rendered brighter with GI than they should be;
7fOk]Yl[ (*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
ThLnp@ (*) MaxScript error using the V-Ray scene converter in 3ds
Max 2008;
z>f>B6 (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
Wy'H4Rg8 \(C_t1 Build 1.50.13 (16 Nov 2007)
UO&
p2 ===================
"z^&>#F LZCziW Bug fixes:
4gTD HQP (*) The mesh export to .vrscene file ignored mesh normals;
O!b > 4I>I Build 1.50.12 (15 Nov 2007)
&DMKZMj<Q* ===================
0.^9)v*i 9M)N2+hkZ Modified feature:
O MEPF2: (*) VRayProxy objects have a new "point" display mode;
#Fua^]n rKDMIECrm Bug fixes:
uLw$`ihw (*) Issues with VRayDirt when baking very dense meshes;
L`yyn/2> (*) Incorrect rendering progress bar display in DR mode;
t}E1NXW {YCquoF Build 1.50.SP1 (9 Nov 2007)
<y(uu(c ===================
^/Id!Y7 =o5ZcC Modified features:
! K~PH (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly;
4#?OxvH (*) VRayMtl has texture maps for anisotropy and anisotropy orientation;
cH()Ze-B (*) The "Clamp output" option now always affects the image, regardless of the "Don't affect colors" option for the color mapping;
&~+lXNXF (*) VRayProxy has a Scale parameter that allows it to work with the "Rescale World Units" utility;
nn@"68]g (*) Schlick sampling is now the only path sampler supported by V-Ray;
Aw)='&;^z (*) More reliable communication between V-Ray and the V-Ray license server;
c <[?Z7y (*) Added "Taper" parameter to VRayFur;
(]Z%&>* (*) VRayCompTex can now be used as a bump map;
t)74( (*) Color mapping will not affect background seen on matte objects if "Affect background" option is off;
uE~? 2G &N!QKrj3 Bug fixes:
v\#69J5.>) (*) Compatibility issues with 3ds Max 2008;
|1G /J[E (*) Restarting spawner on a machine causes clients to crash (when not rendering);
~S)o(' (*) Crash when rendering renderable splines;
$-m`LF@ (*) Crash at end of rendering when using VRayDomeCamera;
f)\ =LV (*) Crash when rendering VRayLight's with the scanline renderer;
95;q] =U (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong;
YLSp$d4y (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page;
>ZKE (*) The Panorama Exporter utility did not work properly;
N<$U:!Z (*) VRayDirt could fall in an infinite cycle when applied on transparent objects itself;
|s
:b9sfA (*) When used with the -channel option, VRImg2EXR created additional empty channels in the resulting .exr file;
UUy|/z% (*) Inconsistent noise patterns between identical frames in animation;
R_ojK&% (*) Crashes under VIZ 2008 when loading scenes with VRayMtl materials with the "Show map in viewport" button and DirectX viewport display;
dV<|ztv (*) The number of light cache samples taken on the image could be lower than specified by the light cache Subdivs value;
Q>u$tLX& (*) VRayToon did not work with camera clipping;
_>B0q|]j4' (*) VRayLight in skylight portal mode with the "Simple" option checked used the 3ds Max background, rather than the GI environment override specified in the V-Ray Environment rollout.
uYAPGs#k (*) VRayLight with multiplier 0.0 now renders as though the light is turned off (resulting in faster renders in this case);
s8.O L_e (*) Reduced memory consumption per connection for the V-Ray license server;
=jjUwcl (*) VRaySun did not produce shadow render elements (VRayShadow, VRayMatteShadow etc) render elements;
w@7NoD= (*) The 3ds Max Composite material could produce incorrect alpha when used with transparent VRayMtl materials;
k.>*!l0 (*) Slow rendering of objects with alpha contribution less than or equal to 0.0;
Q@hx+aM (*) Distributed rendering though BackBurner was not working properly;
Y[9x\6
_E (*) VRaySky could produce negative colors when the sun is below the horizon;
?"\`u; (*) The raw lighting render elements did not respect opacity mapping;
&*RJh'o|N( (*) The V-Ray scene converter script does not disable maps in the resulting VRayMtl materials when there are no map assigned in the original ones;
2`/JT (*) Objects not visible to GI blocked caustics;
P0,)
Gw (*) Dark edges on glossy materials with VRayEdgesTex as bump map;
M%+l21& (*) Irradiance map samples were not distributed correctly if the "Don't affect colors" option for Color mapping was on;
.Y[sQO~% (*) VRayWrapperMtl did not work inside a VRayBlendMtl material;
{4Cn/}7Ly^ FqAW>< Build 1.50.00 final
T1c2J,+}R ===================
C"_f3[Z v;AMx-_WH New features:
8=OK8UaU (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting;
JS% &ipm (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray;
B)J.(k`p (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
ZvEcExA- 0{g @j{Lbz Modified features:
"&%:
9O === Core engine
I
<`9ANe (*) Increased rendering speed for some types of scenes;
<T{2a\i 4f (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations);
6rP[*0[ _,(]T&j #2 === Installation
pe=Ou0 (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation;
i"2[OM\j7 (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.);
jca7Cx`sm (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only);
j%Mz;m4y =SPuOy8 === Lights and cameras
CLU !/J$! (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights;
&WAO.*:y (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights;
dk~ h (*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights;
Z#YkAQHv5 (*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars;
f)hs>F (*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal);
D ODo
! (*) VRayLight has a "Cast shadows" option;
=t1.j=oC
(*) VRayLight objects now produce accurate motion blur when animated;
X||Z>w}v (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type;
6He 7A@Eh (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all);
x'*,~u (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges;
SvC|"-[mJ (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting;
^ a%U *>P 6$[7t?u === Disributed rendering (DR)
3nv7Uz (*) DR is now supported for Render-to-texture;
?6.vd]oNO (*) DR can now be started as a BackBurner job;
OD<0,r0f, (*) Render slaves can be added on the fly to the distributed rendering;
I7b(fc-r (note: the servers must still first be added as DR servers list in the DR settings);
rZ<0ks (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable);
l!e8=QlJ (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets;
WL-+;h@VQ pv039~Sud === Geometry
QxvxeK!Y (*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM;
hkSpG{;7 (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options;
6'ye-}vD- (*) VRayProxy objects display faster in the viewports;
Yu=4j9e_mG (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start;
7t`<`BY^ (*) VRayProxy objects now produce motion blur when the proxy transformation is animated;
ERQa,h/ (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated;
`*PVFm> (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9;
EAo7(d@ bT-(lIU === Materials and textures
,S;?3? a (*) Added exclude list for material override in the Global Switches rollout;
_=B(jJZ (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements;
XG<J'3 (*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects;
D
h ]+HF (*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time;
FOpOS?Cr' (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9;
g.f!Uc{ (*) VRayMtl has a new "hybrid" SSS model;
>#dNXH]9 (*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials;
"[@-p (*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon);
isHa4 D0 (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI;
W5}.WFu (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results;
% Z&[wU~ (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes;
K]zBPfx (*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it;
?PiJ7| (*) VRayOverrideMtl has a shadow override option;
Eag->mw/~ N::_JH?^= === GI solutions
*gHOH!K,S (*) The irradiance map viewer will print out the progress of merging irradiance maps;
]eb9Fq:N7 (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start;
MR%M[SK1 (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering;
!40{1U&@a` (*) The "Save maps per frame" option has been removed from the GI rollout;
Um;ReJ8z Z4}Yw{=f === Render output
Mp?Ev. (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed;
9/D+6hJ]: (*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on);
N_$ X4.7p (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB;
;W?e@ Lgxk (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off;
V;=SncUb (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr";
=/.[&DG gO<>L0,j === Others
E~2}rK+#) (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode;
/QHvwaW[ (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option;
mY(~94{d (*) Added "Affect alpha" option to VRaySphereFade;
|6`yE]3-( (*) VRaySphereFade works correctly with transparent objects;
RJnRbaC (*) VRayFur can now generate motion blur with more than 2 geometry samples;
;.!AX|v (*) The default value for the number of light cache passes is now 8;
0Vh|UJ'&7 (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later;
pb$U~TvzhM s4;SA Known issues:
1`5d~>fV (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash;
/JtKn*?}:> (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash;
F_zs"ex/ |6"zIHvtc Bug fixes:
mxq'A (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug);
f`RcfYt (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing;
@wYuc{%S (*) Problems with 2D displacement (RC3 bug);
#";(&|7 (*) Automatically created VRaySky did not have a name;
:I+%v (*) Horizontal scrolling problems with the V-Ray messages window;
IM}#k$vM: (*) VRayOverrideMtl could cause 3dsmax to crash;
$wdIOfaH (*) Multi/subobject material inside a VRayBlendMtl etc. did not render;
f<!eJO:<' (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement;
1
BAnf9
(*) Some rare raycaster precision errors were fixed;
)`,3/i9C$ (*) Starting/finishing rendering could be extremely slow in 3dsmax R9;
<S6|$7{1 (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug);
FlrLXTx0 (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes;
Z[FSy-;" (*) Missing files (textures/VRayProxies etc) were not always detected correctly;
|bO}|X (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly;
0V}%'Ec<e (*) Standard materials with transparency did not render properly (RC3 bug);
Z<0M_q9?MO (*) No motion blur for ParticleFlow on 64-bit 3dsmax;
|jU/R (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;
J3oH^ (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug);
tOn/r@Fd^E (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor;
H .JA)*b- (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights;
';^VdR]fk (*) VRayBlendMtl did not list the blend textures as sub-anims;
DKPX_:: (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering;
Z7V1e<E (*) The parameters of VRayMtlWrapper did not have proper names in Track View;
q$yTG!q* (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black;
^r?ZrbSbz (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries;
d!D#:l3; (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB;
K pDK Ii (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc);
rFh!&_ (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine;
Y^M3m'd? (*) Small rectangle area lights could produce artifacts for points lying close to the light plane;
_U?
(*) Somewhat better memory management for proxies and dynamic meshes;
mp*&{[XoVC (*) Crashes with VRayFur on animated objects when using motion blur;
j_H9l,V (*) Incorrect environment color with several VRayLights in "dome" mode;
4QARrG% (*) "Crop" render mode with the V-Ray VFB did not work for animations;
7y5`YJ}! (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc);
p[2`H$A (*) VRayBmpFilter did not always display its bitmap texture successfully;
F{WV}o=MY (*) VRayBmpFilter could produce invalid colors;
<~@}r\ (*) Photon mapping could produce wrong GI on transparent surfaces;
CBN,~wzP* (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map;
s;Q0 (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode;
{$-lXw4 (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping;
4
3V{q (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;
"yJFb=Xdq (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor;
NOM6},rp (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used;
#
2;6!_ (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout;
bWWZGl9 (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0;
VUnO&zV{ (*) Banding with very small spherical VRayLights;
Nk?eVJ) (*) SSS with VRayMtl did not work properly with intersecting refractive objects;
Vl'Gi44)3" (*) Problems with dome light and matte/shadow materials with GI on;
g]&7c:/ (*) VRayBlendMtl in additive mode produced incorrect alpha channel;
a;bmZh (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command;
y/i{6P2`,D (*) Crash when rendering disconnected Particle Flow events;
u+EZ"p;o (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport;
9UDanj P (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB;
|ht:_l
8 (*) In some cases VRayFur did not render properly;
+2xgMN6B@ (*) Wrong mapping coordinates for VRayFur when motion blur was enabled;
.w,$ TezGP (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras;
~(*2:9*0 (*) Distortion map for VRayToon had no effect;
sg` (*) Light cache prefiltering ignored GI surface IDs;
cYmgJBG (*) VRayLight's appeared in reflections for objects excluded from the lights;
cl04fqX (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa;
w.VjGPp (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash;
H #Hhi<2 (*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels;
CKI.\o (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes;
5(5:5q.A/D (*) Area VRayShadows with Box type did not respect the rotation of the light;
'VgEf:BS (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene;
T<oDLJA\ (*) VRayFastSSS displayed black in the viewports;
/|0xOiib (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode;
"7q!u,u (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements;
n&l(aRoyx (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames;
}7*|s+F(f (*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine;
iD*21c<