这是 V-Ray Next for 3ds Max, update 3.0。以下是这个版本中的亮点: l983vKr V-Ray GPU RTX 支持 - 通过 V-Ray GPU 上的 RTX 支持加快您的工作流程。
!H2QjW 调试着色 - 轻松隔离纹理、
材质和几何体,以帮助调试 V-Ray IPR 和 V-Ray GPU IPR 中的大型着色网络。
=b[_@zq] V-Ray 卡通明暗器 - 快速添加卡通和 cel 着色效果到您的 3D 项目。
Z(9u< V-Ray GPU 支持 alSurface 材质 - 一种通用明暗器,在 V-Ray GPU 上具有分层的 SSS 和光泽菲涅尔反射。
e5OsIVtjr 内存跟踪 - 使用有关纹理和对象的新内存使用情况报告来优化场景。
.-JCwnP 视口 IPR 中的颜色校正 - 直接在视口 IPR 中应用 V-Ray 帧缓冲区颜色校正。
&EM\CjKv" V-Ray GPU 支持 VRayDistanceTex - 使用 V-Ray GPU 基于几何体更快地设置场景的着色器和
渲染效果。
/5#rADOS 灰尘和划痕镜头效果 - 使用新程序生成灰尘和划痕来模拟真实世界中的相机镜头效果。
-kS~xVS| LPwT^zV&N
^0#;YOk 品质值得信任 } %'bullT V-Ray 拥有完备的灯光,材质着色和渲染工具,帮助您创作专业的,逼真的图像和动画。
Sggq3l$Qc 计算能力强大 UYA_jpI P 被设计成足以面对最复杂的项目,极大范围的场景。您可以用 V-Ray 渲染任何内容。
x'zBK0i 渲染快速 y}v+c%d 花费更少的等待时间,获得更多的创作空间。哪怕项目周期紧张,也可从容地做出最棒的成果。
KI]wm 可控性高 D{v8q)5r V-Ray 把控制权完全交给您。V-Ray 拥有众多功能,供您选择最合适您的场景的渲染方式。
+m}Pmi$ 高度整合 4gSH(*} 随心所欲地工作,完全不会分心。V-Ray 与 3ds Max 无缝整合,让您的工作流程流畅又自如。
dx,=Rd5' 行业标杆 H +bdsk 从独立艺术家到顶级工作室,都选择 V-Ray 来创作世界一流的设计和影视特效。
J!ntXF 65,(4Udz!
QFPfIb/ 本版支持 3ds Max(Design)2014 / 2015 / 2016 / 2017 / 2018 / 2019 / 2020 的 64 位版本 W
YW|P2* I1 U7.CT V-Ray Next 4.30.00 版已经集成了以下几款经典插件: ":Edu,6O 1、FloorGenerator 2.10(地板生成器插件高级版)中英文切换版,
点击进入查看调用详情 iP3Z 2、MultiTexture 2.01(地板多重随机纹理材质插件)中英文切换版,
点击进入查看调用详情 DZ
^1s~ t j Vh^
1+y"i<3)
4YU/uQm
qBk``!|s] P}3}ek1Ax
&[|VZ[ V-Ray Next for 3ds Max, update 2 系统要求 |E/L.gdP7 最低要求: u~ F;xQ Windows® 7
{6vEEU 仅支持 IPv4,目前不支持 IPv6
J>S3sP 4 GB 内存
v1[_}N9f>H 700 MB 硬盘空间
J0<p4%Cf 支持 SSE4.2 的第一代 Intel® Core™ 或兼容处理器(x64)
j=sBq.S 推荐要求: (7q^FtjA# Windows® 8
M?6;|-HH 仅支持 IPv4,目前不支持 IPv6
6nw&$I 8 GB 内存
N7.
@FK 更高的缓存,更高的内存带宽和更多的内核更好。
Q)6va}2ai 700 MB 硬盘空间
E3\ZJjG 支持 SSE4.2 的第一代 Intel® Core™ 或兼容处理器(x64)
N~#D\X^t. U )Zt-og
X ]s"5ju|t 从 VRay 4.20.01 版本后的新功能、更改功能以及修复如下: Zc\S$+PM 内部版本 4.30.00 (V-Ray Next, update 3) (2019 年 11 月 19 日) fPE ?hG<x 新功能: 46ChMTt ■ V-Ray:添加一个
渲染器参数“ options_useColorSpaceForBitmaps”,该参数告诉所有 VRayHDRI
贴图由文件名来确定颜色空间;
&:auB:b 注释:这个选项是“对位图使用颜色空间”;
)5i*/I\ ■ V-Ray GPU:添加对 NVIDIA RTX 卡 RT 内核的支持;
\dNhzd# ■ V-Ray GPU:添加对禁用的“内存帧缓冲区”的支持;
YX `%A6 ■ V-Ray GPU:支持 Deep EXR(深层 EXR)输出;
$[QcEk ■ V-Ray 云:将 Chaos 云客户端应用
安装程序添加到 V-Ray for 3ds Max 安装程序中;
ohTd'+Lm ■ VRayHDRI:添加锐化的等向(各向同性)纹理过滤方法;
4
m$sJ ■ VRayHDRI:允许通过其他贴图来控制 UVW 坐标;
-7L ■ VRayHDRI:当从另一个纹理获取贴图坐标时,添加“过滤倍增”参数可分别控制模糊;
;(`e^IVf ■ VRayOSL:在 3ds Max 的 OSL 中添加使普通纹理贴图成为阴影图形的一部分的功能;
LH.%\TMN$ ■ VRayVolumeGrid(VRay 体积栅格):增加对新的 TexUVW Phoenix FD 通道的体积光和网格模式渲染的支持;
q-uLA&4 ■ .vrscene exporter(V-Ray 场景文件导出器):导出 VRayBlendMtl(VRay 混合材质)中使用材质 ID 的材质;
.]zw*t* 修改功能: &$Ci}{{n# ■ VRayLight((VR)灯光):改进平行光采样;
mOSCkp{<e ■ V-Ray:自适应穹顶 VRayLight((VR)灯光)支持来自文件中的灯光缓存;
K
/8qB~J* ■ V-Ray IPR(V-Ray 交互式产品级渲染):在调试着色中向“孤立选定对象”添加全局照明(GI)基值;
Q.>/*8R; ■ V-Ray:为灯光缓存添加“动画”和“静止”预设;
ktWZBQY ■ V-Ray:更改渐进式图像采样器的默认值:渲染时间 - 0;噪波阈值 - 0.01;
b+_hI)T ■ V-Ray:多线程执行 OpenEXR 压缩和解压缩以提高性能;
+yiU@K).0 ■ V-Ray:将 Embree(高性能光线跟踪)更新到 3.2.0;
"C& J wm? ■ V-Ray:将 OpenEXR 更新到 2.3.0;
<(Tiazg ■ V-Ray:将光线跟踪材质渲染为黑色以减轻其问题;
8Y7 @D$=w ■ V-Ray GPU:实现预倍增灯光缓存,从而优化某些场景的着色计算;
cJ2y)` ■ V-Ray GPU:对选定的子材质执行调试着色;
VmMh+)UZ ■ V-Ray GPU:改进用户定义的明暗器(GLSL、MDL 等)编译;
4YBf ~Pp ■ V-Ray GPU:优化到多个设备的网格传输;
:82?'aR ■ V-Ray 云/V-Ray 单机:优化多维/子对象材质的渲染;
9A(n_Rs7? ■ VRayALSurfaceMtl(VRay 曲面材质):实现凹凸阴影;
Zb}`sk# ■ VRayALSurfaceMtl(VRay 曲面材质):对于通过光泽折射看到的材质,不计算 SSS;
>}70]dN7b ■ VRayStochasticFlakesMtl(VRay 随机雪花材质):随机薄片通过光泽折射不可见;
Y=hPErw ■ VRayCompTex(VRay 合成纹理):添加“混合量”选项来控制纹理图混合比例;
Q3(hK<Qh; ■ VRayDiffuseFilter(VRay 漫反射过滤器)/VRayReflectionFilter(VRay 反射过滤器)/VRayRefractionFilter(VRay 折射过滤器):移除“颜色贴图”选项;
A&D2T ■ VRayExtraTex(VRay 附加纹理):添加一个选项,以禁用渲染元素的有损 DWAA/DWAB 压缩;
Y"r3i] ■ VRayMtl(VRay 材质):重新排列纹理图示例窗;
=7*oC ■ VRayOSL:在纹理图按钮,微调器和组合框上添加用于明暗器调整的工具提示;
/,=Wy"0TJ ■ VRayOSL:显示明暗器描述和帮助 URL 按钮(如果存在);
`'dX/d ■ VRayProxy(VRay 代理):改进错误记录;
'2;Ny23 ■ VRaySamplerInfo(VRay 采样信息):渲染元素应始终以无损压缩方式保存;
.;]YJy ■ VRayVolumeGrid(VRay 体积栅格):通过从元数据中读取 VDB 缓存的最小最大通道范围,而不是计算它们来加快 VDB 缓存的加载;
nC-c8y ■ VRayVolumeGrid(VRay 体积栅格):使 Phoenix(火凤凰流体动力学插件)等值面的 UVW 坐标与相应网格的坐标相等;
u40b?
n.
■ VFB(虚拟帧缓冲区):在 OCIO 颜色校正中添加“图像保存”选项,以保存校正后的图像;
X; e`y:9 ■ VFB(虚拟帧缓冲区):为镜头特效的“强度”和“阈值”参数添加滑块;
"~.8eKRQ ■ VFB(虚拟帧缓冲区):在渲染前,通过 MAXScript 启用默认分辨率以外的渲染区域设置;
>\^N\& ■ VFB(虚拟帧缓冲区):仅读取初始渲染时保存的窗口位置,然后使用最后一个有效位置;
JKEXYE ■ VFB(虚拟帧缓冲区):VFB(虚拟帧缓冲区)镜头特效面板的 UI(用户界面)改进;
O=4ceEmz ■ V-Ray 场景转换器:将光线跟踪贴图转换为 VRayColor(VRay 颜色);
#dxJ# Bug 错误修复: Kt/+PS ■ V-Ray: Artifacts and flickering with "Hash map" Light cache in certain situations;
a:(: :m ■ V-Ray: Artifacts when using Adaptive dome light and VRayFur with VRayMtl on it;
Ppi- skT ■ V-Ray: Artifacts with Adaptive dome and VRayToon;
R
&1mo ■ V-Ray/V-Ray GPU: Artifacts with Adaptive dome light with "affect reflections" disabled;
?
bUpK ■ V-Ray: Crash in scenes with meshes with Point Cache modifier that are used in Forest Pro in animated mode;
=2vMw] ■ V-Ray: Bright spots in VRayGlobalIllumination render element with Falloff map in Shadow/Light mode;
Cnc\sMDJ\B ■ V-Ray: Compositing results don't match with matte reflections if "Consistent lighting elements" is enabled;
o\=i0HR9 ■ V-Ray: Lighting elements are not propagated through refractions with "Consistent lighting elements" enabled;
8-y: == C ■ V-Ray: Matte objects are present in the alpha channel when rendered through refractive objects;
AD!<%h: ■ V-Ray: Memory tracking "GI" tag replaces "Misc." when rendering with Global illumination;
SCt=OdP= ■ V-Ray: Physical Material with black reflections has dark outlines;
zvK5Zxl ■ V-Ray: The UI menus are active during rendering in 3ds Max 2020;
y}:)cA~o(y ■ V-Ray: Unhandled exception when having a PF Source with Mapping Object operator;
C^\*|=*\ ■ V-Ray: Using camera clipping planes makes the dome light invisible;
/i~^LITH ■ V-Ray: VRayEdgesTex always draws hidden edges when used as displacement texture;
ah!O&ECh ■ V-Ray: Wrong 3ds Max Render output JPEG image with Test resolution;
|q.:hWYFpM ■ VRayProxy: Wrong defocusAmount denoise element on proxy objects leading to artifacts when denoising;
!$KhL.4P ■ VFB: Wrong resolution when rendering a sequence with Test resolution and DR;
gt t$O ■ V-Ray IPR: Crash when adding materials with VRayHDRI to a material library;
!qw=I( ■ V-Ray IPR: Crash while scrubbing the timeline with VRayLightMtl in the scene;
}fZ=T4r ■ V-Ray IPR: Crash with VRayOSL shading graph and VRayLightMtl with Direct illumination on;
:@@A ■ V-Ray IPR: Crash with VRaySky texmap and Hair and Fur;
,<P[CUD&& ■ V-Ray IPR: Debug Shading's Isolate Selected mode doesn't work correctly for objects with opacity;
R$;&O.
5M ■ V-Ray IPR: Loops on building Light cache in a scene with VRayDistanceTex and Forest Pro;
,8"[ /@ ■ V-Ray IPR: Starting production rendering during Viewport IPR causes endless Light cache phase;
F)5B[.ce ■ V-Ray IPR: Unhandled exception with a Free Light and VRayLightMtl with Direct Illumination;
k-ex<el)# ■ V-Ray GPU: Artifacts when using Metalness with Glossy Fresnel;
o(>-:l i0 ■ V-Ray GPU: Artifacts with Adaptive dome when objects are excluded from shadow casting in the light;
C94UF7al ■ V-Ray GPU: Artifacts with VRayALSurfaceMtl and Adaptive lights v2;
hC,-9c ■ V-Ray GPU: Bounding Box artifacts when rendering a VRayVolumeGrid;
s^?sJUj ■ V-Ray GPU: Crash with hidden faces on subdivided geometry;
%FWfiFV|< ■ V-Ray GPU: Crash during render with volumetrics;
'-]BSU ■ V-Ray GPU: Crash on stop during Light cache phase;
Q.2nUT` ■ V-Ray GPU: Crash when cancelling the render for scene with lights include/exclude lists;
>\.[}th} ■ V-Ray GPU: Crash when using VRayClipper on an object with material containing VRayCurvature map;
B{UoNm@ ■ V-Ray GPU: defocusAmount denoise element is not generated with a standard cameras;
%PdYv _5 ■ V-Ray GPU: Gaussian image filter doesn't match the CPU one;
rHBjR_L.2 ■ V-Ray GPU: Hidden edges of VRayEdgesTex is always on with VRayProxy;
v_h*:c ■ V-Ray GPU: Hidden faces are being rendered during Light cache preview, creating wrong lighting;
wVJFA1 ■ V-Ray GPU: IPR with multiple GPUs produces CUDA_ERROR_INVALID_HANDLE on stop;
@d^h/w ■ V-Ray GPU: Light cache doesn't work with DOF and perspective camera;
|<
FCt-U ■ V-Ray GPU: Nested refractive volumes are rendered wrong;
~tuFjj^ ■ V-Ray GPU: Noisier results with Adaptive lights compared to Light tree;
7<o;3gR7Kj ■ V-Ray GPU: NVLink GPU allocations only done for Dynamic geometry;
A":b_!sW ■ V-Ray GPU: Optimized distance estimation for geometry heavy scenes;
p}7&x[fTLk ■ V-Ray GPU: Random crash with tiled bitmaps;
W*`6ero ■ V-Ray GPU: Refractions are rendered darker since V-Ray Next, Update 2;
U?j> 28 ■ V-Ray GPU: Unhandled exception when baking texture of a mesh with degenerate UVs;
Fh$&puF2 ■ V-Ray GPU: VRayVolumeGrids are not rendered correctly in VRayNormals render element;
m e{SVG{ ■ V-Ray Cloud/V-Ray Standalone: Extremely slow light cache for scenes with displacement texmaps;
AV3,4u ■ V-Ray Cloud/V-Ray Standalone: Matte reflections are not rendered;
AK?j1Pk ■ VRayALSurfaceMtl: Artifacts around geometries intersections and SSS density scale close to 0;
J3^Z PW ■ VRayClipper: Holes in the clipped geometry when rendering with motion blur and the clipping mesh has animated skin modifier;
A'(F%0NF6 ■ VRayDisplacementMod: Cracks with 3D Displacement and Keep continuity;
0N ;d)3 ■ VRayDisplacementMod: Memory leak with 2D displacement;
V<pjR@ ■ VRayDisplacementMod: Tangent Vector displacement mode clamps the texture's X and Y between 0 and 1 regardless of the Texmap min/max values;
S\!E;p ■ VRayGLSL: Function vr_textureSize returns (0,0) always;
M[_I16s ■ VRayHairFarmMod: Duplicated IDs in VRayCryptomatte element with more than one Hair Generate modifier;
ZS_f',kE ■ VRayHairNextMtl: Artifacts in raw render elements with Consistent lighting elements;
V7_??L%Ct` ■ VRayHairNextMtl: Diffuse component should go in it's respective render elements;
!;Nh7vG ■ VRayHairNextMtl: Shade data is stored in VRayGlobalIllumination when Consistent lighting elements is on;
1tpD| ■ VRayLight: Different specular reflections when rendering directional disc light with V-Ray Cloud/V-Ray Standalone;
L{p-'V ■ VRayOCIO: Error in V-Ray messages when creating new instance;
j]&{ @Y ■ VRayOCIO: No scroll bar in the map color space selector;
}*.*{I ■ VRayOrnatrixMod: Some VRayOrnatrixMod hairs have wrong velocity data with "dynamic tessellation";
9 To6Rc; ■ VRayOSL: Broken OSO bytecode export of a shader via MAXScript;
xK3;/!\` ■ VRayOSL: Bucket artifacts with user attributes;
.SN]hLV5 ■ VRayOSL: Crash in microfacet("ggx") when roughness is greater than 0.0;
<bI,y_<K ■ VRayOSL: Crash when detach and reattach a sub-texmaps;
&=bI3- ■ VRayOSL: Custom shaders cannot access user attributes with V-Ray Cloud/V-Ray Standalone;
5Y^YKV{ ■ VRayOSL: OSL string mapper widgets should be displayed as dropdown choices;
K<GCP2 ■ VRayOSL: Tooltips for combo boxes and extra texture buttons can become too wide;
6-"&jbvm ■ VRayOSL: Tweak's min/max metadata inhibits changing parameter values;
9 lv2 ■ VRayOSL: Wrong channel index read from the UV attribute;
#SueT"F ■ VRayOverrideMtl: Vignetting along concave edges with Light cache and many lights;
1 <+^$QL ■ VRayPluginNode: Crash when rendering with TexSurfaceLuminance;
1o%Hn"uG ■ VRayProxy: Face/Material IDs are offset with one when loading Alembic files;
\m&:J>^ ■ VRayScannedMtl: Crash when loading a scene while the compact material editor open;
o;fQ,rP% ■ VRayScannedMtl: Difference in the VRayBumpNormals render element when rendering with VRayBumpMtl;
#Z : r ■ VRaySwitchMtl: Crash with undefined sub-material when displacement map is used in another sub-material;
RMXP)[ ■ VRayToonMtl: Toon effect missing on non-excluded geometry when the excluded object is hidden;
y@I"Hk<T ■ VRayVolumeGrid: Displacement scale in Isosurface mode is not the same as in Mesh mode;
*L=CJg ■ VRayVolumeGrid: Empty grids filled with density using the opacity curve render with different density in V-Ray Cloud/V-Ray Standalone;
$3>|RlxYA ■ VRayVolumeGrid: Mesh mode with a 2D scalar Displacement map renders with artifacts;
g:HIiGN0Ic ■ VRayZDepth: Refractive objects are white regardless of the Affect channels value with V-Ray GPU;
y}A-o_u@cD ■ VFB: Certain integer render elements are not displayed when loading EXR files;
5gGr|d|( ■ VFB: Crash when changing OCIO settings (View transform, Input colorspace) during Viewport IPR;
XZhhr1-<a ■ VFB: History details comment is drawn over the previous one if changed via MAXScript;
J{H475GqiT ■ VFB: The scrollbar in the Color Corrections window hides some of the text;
7r>^_ aW ■ VFB: UI is not responsive with ICC color correction during IPR with V-Ray GPU;
D3eK!'qS ■ V-Ray Toolbar: MAXScript error in vrutils.ms when trying to create a physical camera from a camera view without target;
bz1\EkLL ■ .vrscene exporter: Animated FOV on standard cameras is not exported correctly;
^pn:SV ■ .vrscene exporter: Disabled VRayVolumeGrids in Volumetric mode are still exported;
FkH4|}1 ■ .vrscene exporter: Forest Pro object with VRayDisplacementMod is not exported to .vrscene file;
Q,>AT$| ■ .vrscene exporter: Negative displacement through textures is not exported properly;
[.2>=3T ■ .vrscene exporter: OSL texmaps are flipped with V-Ray Cloud/V-Ray Standalone;
B|!Re4`0 ■ .vrscene exporter: Random velocity data is exported for Forest Pro instances when camera is specified;
wDn5|F}i& ■ .vrscene exporter: Some VRayMDL asset paths are not exported;
ZW2U9 ■ .vrscene exporter: Support for animated visibility range of VRayAerialPerspective;
w!61k \ ■ .vrscene exporter: The VRayVolumeGrid's "lightsmultself", "gridreduct" and "mbgrid" parameters are not exported to *.vrscene;
&",pPuq ■ .vrscene exporter: VFB Color Corrections are exported even when disabled;
By"
=]|Q ■ .vrscene exporter: Wrong UVWs in scenes with OSL;
nP] ~8ViS ■ Installer: VRAY4_FOR_3DSMAXXXXX_PLUGINS environment variable should be modified instead of overridden;
Z O&5C6qa XJ.vj+XXb
<`BUk< uf# 无名汉化版在 3dsMax 中英文环境下的 "中文提示语" 的调用方法: d&F8nBIM5 https://h.shanse8.com/read-htm-tid-71996.html Q1g@FsW&U
i&RPYbT{ 切换器无法启动并提示系统环境问题的解决方法 IF<pT) https://h.shanse8.com/read-htm-tid-70380.html "d9"Md0k
y^?7de} 安装使用说明(必看): ,..&j+m https://h.shanse8.com/read-htm-tid-71997.html DR;rK[f
[td)v, V-Ray Next 4.X for 3dsMax 安装流程图文教程 P;C3{>G9 https://h.shanse8.com/read-htm-tid-71274.html r3*0`Rup
07`hQn)Gc 安装前善意提醒: V4PI~"4q#1 V-Ray 原版的一个
nvrtc64_100_0.dll 文件会被杀毒软件拦截并清除,我们在测试时,电脑管家会拦截 V-Ray 原版的文件(其他杀毒软件没有测试),用户可酌情考虑安装前是否先关闭某些杀毒软件!
Y[#EFM
&NM.}f >+Z BQ]~ 2020.2.12 修复记录: ,T&=*q 修复 “VRay 卡通材质”无法完全打开材质编辑器,且重要的(基本参数)内容无法显示的问题!
84 5a%A$ o}O"
$=3&qg"! 下载软件: RrB)u? 本部分内容设定了隐藏,需要回复后才能看到