AE插件中英对照 - O+t'E9Fa
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第1章 55MM @b{$s
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1.1 55mm Color Grad(颜色渐变) p21li}Iu
1.2 55mm Defocus (散焦) (3&P8ZGNR
1.3 55mm Faux Flim(模仿胶片效果) }$#PIyz
1.4 55mm Fluorescent (荧光) JtxitF2
1.5 55mm Fog(雾) w,LB
1.6 55mm Infra-red (在红色下面) ])?[9c
1.7 55mm Mist(薄雾) r |2{(+
1.8 55mm ND Grad(渐变) T}Wse{
1.9 55mm Night Vision(夜视) fa!8+kfi
1.10 55mm Selective Soft Focus(选择性的软焦点) V^_U=Ed@M
1.11 55mm Skin Smoother(外表面平整) dte-2?%~j
1.12 55mm Tint(偏色) IEY\l{s
1.13 55mm Warm/Cool(暖色/冷色) oiQ:&$y
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第2章 AEFlame(火焰) b?:?"
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第3章 Boris 7{38g
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3.1 Boris Fire(火焰效果) `t+;[G>ZE
3.2 Boris FX 3 >J{e_C2ZS
3.2.1 Boris Artist's Poster(艺术海报) S 9;FD 3
3.2.2 Boris Blur (模糊) {Rn*)D9
3.2.3 Boris Directional Blur (方向模糊) [X kWPx`
3.2.4 Boris Gaussian Blur (高斯模糊) k0D):
3.2.5 Boris Unsharp Mask (锐利的遮罩) ?(M]'ia{
3.2.6 Boris Brightness-Contrast (亮度-对比度) {"O-/*
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3.2.7 Boris Color Balance (颜色平衡) eh,_g.
3.2.8 Boris Color Correction (颜色修正) O~Svk'.)
3.2.9 Boris Composite (合成) f'Rq#b@
3.2.10 Boris Correct Selected Color (修改选择的颜色) HcpAp]L)
3.2.11 Boris Hue-Sat-Lightness (色调-饱和度-亮度) y2nT)nL
3.2.12 Boris Invert Solarize (反转曝光) Mtn{63cK
3.2.13 Boris Levels Gamma (标准的伽马值) K14v6d
3.2.14 Boris MultiTone Mix (多通道混合) Th4}$)yrkN
3.2.15 Boris Posterize (多色调分色) A2.4#Qb'
3.2.16 Boris RGB Blend (RGB混和) kJ)Z{hy
3.2.17 Boris Tint-Tritone (以三种颜色替换) lInf,Q7W
3.2.18 Boris Bulge (凸出) `2y?(BJp
3.2.19 Boris Displacement Map (置换贴图) 28j/K=0(
3.2.20 Boris Fast Flipper (自动翻转) W)L*zVj~
3.2.21 Boris Polar Displacement (两极置换) n^<J@uC
3.2.22 Boris Ripple (波纹) uW4.Q_O!H
3.2.23 Boris Vector Displacement (矢量置换) XJ1Bl
3.2.24 Boris Wave (波浪) 'ZAIe7i&
3.2.25 Boris Alpha Process (Alpha通道处理) V/RV,K1/
3.2.26 Boris Chroma Key (色度抠像) 3 ;AJp_;
3.2.27 Boris Composite Choker (令人窒息的合成) T&j:gg
3.2.28 Boris Linear Color Key (线性颜色抠像) cGlpJ)'-{
3.2.29 Boris Linear Luma Key (线性亮度抠像) =&m;5R
3.2.30 Boris Make Alpha Key (制作新的Alpha通道) R`,|08E
3.2.31 Boris Matte Choker (令人窒息的剪影) vi` VK&+r
3.2.32 Boris Matte Cleanup(清除剪影) yi2F#o 'K
3.2.33 Boris Two Way Key(两种路线的抠像) !t?5U_on
3.2.34 Boris Alpha Spotlight(以Apha通道的方式设定聚光灯) )"_&CYnd
3.2.35 Boris Edge Lighting(边缘亮光) fh`}~ aQ
3.2.36 Boris Light Sweep(扫光) '=J|IN7WT
3.2.37 Boris Reverse Spotlight(相反的聚光灯) FytGg[#]
3.2.38 Boris Spotlight(聚光灯) j|{
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3.2.39 Boris 2D Particles(二维粒子) =h.`
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3.2.40 Boris 3D Image Shatter(模拟三维图像破碎效果) kIRjoKf <F
3.2.41 Boris Cube(模拟三维立方体) OHv9|&Tpl
3.2.42 Boris Cylinder(模拟三维圆柱体) 8Nx fYA
3.2.43 Boris DVE(模拟三维效果) .pH 4[~
3.2.44 Boris Page Turn(翻页) L]l?_#*x
3.2.45 Boris Sphere(模拟三维球形) /JIVp_-p
3.2.46 Boris Clouds(流动的云) =%|f-x
3.2.47 Boris Noise Map(噪点地图) Vddod
3.2.48 Boris Alpha Pixel Noise(通道像素噪点) )JU`Z@?8
3.2.49 Boris RGB Edges(RGB边缘) uE>m3Y(aP
3.2.50 Boris RGB Pixel Noise(RGB像素噪声) -s^cy+jd
3.2.51 Boris Scatterize(模拟毛玻璃的效果) N:EljzvP}
3.2.52 Boris Spray Paint Noise(喷漆噪点) +e#(p<
3.2.53 Boris Flat 3D Text(扁平的三维字体[不支持中文]) 6U,:J'5gP
3.2.54 Boris 3D Text(三维字体[不支持中文]) -6^Ee?"
3.3 Boris Continuum DmZ_tuVI
3.3.1 BC 3D Text(三维文字) .~a8\6t
3.3.2 BC Boost Blend(推进混合) }a%Wu 7D
3.3.3 BC Burnt Film(燃烧的电影) S+?*l4QK
3.3.4 BC Clouds(流动的云) !Nbi&^k B
3.3.5 BC Comet(彗星) }IQ! [T5
3.3.6 BC Composite(合成) Z*(OcQ-
3.3.7 BC DVE(模拟三维效果) ObataUxQT
3.3.8 BC Fire(火) TLg 9`UA
3.3.9 BC Jitter(频谱曲线抖动) CljEC1S#
3.3.10 BC Looper(循环) .:(gg
3.3.11 BC Particle System(粒子系统) 2(GLc*B>
3.3.12 BC Posterize Time(相片时间) K%SfTA1TCB
3.3.13 BC Rain(下雨) =4Jg6JKYg
3.3.14 BC Sequencer(音序器) $:?=A5ttuo
3.3.15 BC Snow(下雪) l_fERp#y
3.3.16 BC Sparks(火花) #QW%
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3.3.17 BC Stars(星星) 0JhUncx
3.3.18 BC Super Blend(超级混合) {[+Q\<