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VRay adv 1.50 Final 最终正式破解版 (Cracked) [复制链接]

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离线 雨前box
楼主  发表于: 2007-09-29 只看楼主 倒序阅读
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VRay adv 1.50.00 Final for 3dsmax9 32/64bit (Cracked) 破解版 y /$Q5P+o  
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Build 1.50.00 final [>2iz  
=================== M id v  
1zGD~[M  
New features: KKBrw+)AJ  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; &$$o=Yg,  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; ]u]BxMs  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;  !^yH]v  
5NR@<FE  
Modified features: z4qc)- {L  
=== Core engine tJM#/yT  
(*) Increased rendering speed for some types of scenes; {\WRW}iO  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); u ?-|sv*  
&E]<dmR  
=== Installation V&h{a8xa$  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; S8j!?$`  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); gTS} 'w{  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); Ao U Pq  
8.!+Hm4  
=== Lights and cameras [;Y,nSw  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; 5|jsv)M+  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; bess b>=  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; &z]x\4#,  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; ~n~j2OE  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); rJT YCe1*  
(*) VRayLight has a "Cast shadows" option; :jf/$]p  
(*) VRayLight objects now produce accurate motion blur when animated; a&Z,~Vp  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; wVq9t|V  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); ? Rk[P cX<  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; [}=a6Q>)  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; 6)PnzeYW  
rb*0YCi  
=== Disributed rendering (DR) 8 (ot<3(D  
(*) DR is now supported for Render-to-texture; gZ| !'  
(*) DR can now be started as a BackBurner job; ifNyVE Hy  
(*) Render slaves can be added on the fly to the distributed rendering;  "D'rsEh  
    (note: the servers must still first be added as DR servers list in the DR settings); }U(bMo@;  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); 8`wKq6  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; VJP#  
#].q jOj  
=== Geometry '"+Gn52#  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; 5 NC77}^.  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; ($!uBF-b  
(*) VRayProxy objects display faster in the viewports; d!46`b$rd  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; =''WA:,=h  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; P*B @it  
(*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; =)G]\W)m  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; ?A3u2-  
m+(g.mvK>  
=== Materials and textures .zl[nx[9"D  
(*) Added exclude list for material override in the Global Switches rollout; Trs2M+r)  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; 0g6sGz=  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; \<(EV,m2  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; _3D9>8tzE7  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; 9l "=]7~%  
(*) VRayMtl has a new "hybrid" SSS model; |OAM;@jH  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; Zj-U^6^L  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); (_!I2"Q*  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; u8.Tu7~  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; EPH n"YK  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; UimofFmI%  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; i!}6FB Z  
(*) VRayOverrideMtl has a shadow override option; akt7rnt?i  
gSw4\R  
=== GI solutions jd-ccnR l  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; Z#Kf%x.  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; RqGX(Iuv  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; _~;%zFX  
(*) The "Save maps per frame" option has been removed from the GI rollout; Lo_+W1+  
B7[d^Y60B  
=== Render output mi<Q3;m  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; Pb>/b\&JS  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); z9[TjTH^}T  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; PIa!N Py  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; ciN\SA ZY  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; !2.BLJE>  
eIalcBY  
=== Others \alV #>J5  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; \ m~?yq8H  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; #O}}pF  
(*) Added "Affect alpha" option to VRaySphereFade; XP?jsBE  
(*) VRaySphereFade works correctly with transparent objects; I_v}}h{  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; 4)8VmCW  
(*) The default value for the number of light cache passes is now 8; \OVtvJV]  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; 9m$;C'}Z  
(8h4\utA  
Known issues: 1]2]l*&3  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; +n;nvf}(  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; GmWr  
0wv#AT  
Bug fixes: c("|xe  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); w7U]-MW6A*  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; ,-y9P  
(*) Problems with 2D displacement (RC3 bug); YK3>M"58  
(*) Automatically created VRaySky did not have a name; LN5LT'CE   
(*) Horizontal scrolling problems with the V-Ray messages window; Ocx"s\q(  
(*) VRayOverrideMtl could cause 3dsmax to crash; l:V R8g[  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; }%jF!d  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; 9Lb96K?=>  
(*) Some rare raycaster precision errors were fixed; [b3!H{b#  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; `-L?x2)U  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); m;OvOc,  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; S:_Ms{S  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; 1VX3pkUET  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; 6$k#B ~~  
(*) Standard materials with transparency did not render properly (RC3 bug); "Lbsq\W>  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; Nn. 9J  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files;  ?.?)5 &4  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); ZLkl:'E_  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; T+0=Ou"N  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; 3Zb%-_%j  
(*) VRayBlendMtl did not list the blend textures as sub-anims; /s\ m V  
(*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; .G8`Ut Z  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; CY1WT  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; j_8 YFz5  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; Ds`e-X)O;\  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; nQF& ^1n  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); -+".ut:R  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; wNf:_^|}  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; 1b5Z^a<u  
(*) Somewhat better memory management for proxies and dynamic meshes; S,&LH-ps   
(*) Crashes with VRayFur on animated objects when using motion blur; t 7Q$  
(*) Incorrect environment color with several VRayLights in "dome" mode; }LUvh  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; EmNVQ1w  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); |+cz\+  
(*) VRayBmpFilter did not always display its bitmap texture successfully; PQHztS"  
(*) VRayBmpFilter could produce invalid colors; QQJGqM3a2  
(*) Photon mapping could produce wrong GI on transparent surfaces; H=/1d.p  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; +25}X{r$_  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; W|PAI [N  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; j*%#~UFw  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; uYC^&siS<s  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; Gs: g  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; q!z?Tn#!jd  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; Kw fd S(  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; *bK=<{d1P  
(*) Banding with very small spherical VRayLights; P]+B}))  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; lxn/97rA  
(*) Problems with dome light and matte/shadow materials with GI on; 2CC"Z  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; U][E`[m#  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; +w0Wg.4V  
(*) Crash when rendering disconnected Particle Flow events; `^#Rwn#  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; C|y^{4 |R  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; -Mo4`bN  
(*) In some cases VRayFur did not render properly; 0Gu77&  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; Uz;^R@  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; T"\d,ug5[  
(*) Distortion map for VRayToon had no effect; d.}65{F,x  
(*) Light cache prefiltering ignored GI surface IDs; 6jpzyf=~  
(*) VRayLight's appeared in reflections for objects excluded from the lights; yz [pF  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; V@0T&#  
(*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray could crash; Rd8mn'A  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; .BxI~d^  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; zd_N' :6  
(*) Area VRayShadows with Box type did not respect the rotation of the light; D[^K0<-Z  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; `n,RC2yo  
(*) VRayFastSSS displayed black in the viewports; G=qlE?j`j  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; :X":>M;;+  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; 3ZT3I1/D  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; KyIUz9$  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; '(iPI  
e!Z}aOeE  
提一点个人的看法,由于这次VRay的更新在各方面特别是在软件版权的保护方面变动比较大,所以无论是VRay程序本身还是以下提供的破解版都还存在一些问题,建议大家还是先用相对比较稳定高效的VRay 1.5 RC3/5,不要急于尝新。待有一个更好更稳定的版本出现后再用也不迟。
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离线 雨前box
发表于: 2007-09-29 只看该作者
1F
VRay adv 1.50.00 Final for 3dsmax9 32bit (Cracked) 破解版 <a @7's  
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注意:以下这个破解版本的运行还不是很稳定,且在使用Max的标准材质后渲染速度也会大降 。所以如果你还是个初学者的话请不要安装此版本,建议你安装更为稳定的:VRay其他已破解版本。 g}D)MlXRq  
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离线 北极光
发表于: 2007-09-29 只看该作者
2F
发过好几次了,不过还是要支持
离线 醉石
发表于: 2007-09-29 只看该作者
3F
还是51上的那个呀! MW &iNioX  
支持下!
离线 dwqz
发表于: 2007-09-29 只看该作者
4F
先下载看看用
离线 原点
发表于: 2007-09-29 只看该作者
5F
呵呵  见了好多
离线 alien
发表于: 2007-10-17 只看该作者
6F
有没有最新的
离线 jing5055
发表于: 2008-03-24 只看该作者
7F
不错
离线 xixiyingren
发表于: 2009-03-21 只看该作者
8F
好东西 ^IY1^x  
我要下...
离线 zlxzlx0211
发表于: 2009-04-07 只看该作者
9F
下来看看
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