Autodesk 3ds Max 官方原版(多国语言版)常用版本集合下载 点击进入下载
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VRAY 2.0 DEMO试用版官网开放下载 z
E\~Oa; . hz-^9U whats new PJ)d5D%T "OrF81 . NV\{$*j(|J The V-Ray rendering system has a rich set of features and we have listed some of the major ones below. Please be aware that every feature is a subject to change without advanced notice. To read the full list of features and capabilities visit the V-Ray documentation. o"qG'\x G;J!3A;TE . 4B-+DH>{6 Core architecture Gr~J-#a3~D Multi-platform object-oriented API rxeOT# N} Fully multithreaded core S\@U3|Q5 Unified sampling system based on Schlick sampling +GNXV-S Distributed rendering 6KX/Yj~B Efficient shading system specifically optimized for ray-tracing JiX-t\V ~ Modular architecture - many components of the system can be replaced with custom ones 0He^r
&c3 @KU^B_{i . gzp]hh@4 Geometry N. 0~4H
%U Efficient geometry handling %}Z1KiRiX True instance rendering vk3C&!M<a On-demand dynamic geometry creation }J_#N.y On-demand geometry loading from disk files
9-Xr Displacement mapping ;2547b[] Catmull-Clark and Loop subdivision surfaces mz3Dt> Extensible with custom geometric primitives through the V-Ray SDK :Mq{ES% R(GL{Dh}L . Ji0FHa_ Image sampling 4u7^v1/ Three different image sampling methods ZP"Xn/L Full-scene antialiasing &>vfm9 Progressive path tracing @gjA8mL Support for additional render elements (diffuse, reflection, GI etc) bA/'IF+ Advanced color (tone) mapping controls t+A9nvj) Extensible with custom image samplers through the V-Ray SDK >]ZW.?1h K8fC>iNbH . Eb9n6Fg Illumination {z |+.D Physically accurate full global illumination solutions SX[ Different GI algorithms: path tracing, irradiance cache, photon maps, light cache 6-f-/$B Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic TECp!`)j" . xi15B5_Ps Objects Fq'Ds[wd5 Physically accurate area lights -mG ,_}F Efficient illumination from HDR environments c2:oM<6| Procedural sun & sky models tiF-lq Extensible with custom lights through the V-Ray SDK ln_[@K[oX IES photometric lights mi@ni+2Tn . N, 4hh? Shaders 1Hs'YzvY Physically plausible materials %#E$wz Blurry reflections/refractions q$'[&& |