Autodesk 3ds Max 官方原版(多国语言版)常用版本集合下载 点击进入下载
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VRAY 2.0 DEMO试用版官网开放下载 c
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4<~?L J)w58/`?t . ?}N@bsl08w The V-Ray rendering system has a rich set of features and we have listed some of the major ones below. Please be aware that every feature is a subject to change without advanced notice. To read the full list of features and capabilities visit the V-Ray documentation. H nRd kW#{[,7r . zk[%YG& Core architecture u0md ^ Multi-platform object-oriented API Fn8d;%C Fully multithreaded core g2=5IU< Unified sampling system based on Schlick sampling ys5b34JN Distributed rendering N{]|!# Efficient shading system specifically optimized for ray-tracing p7"o:YSQ Modular architecture - many components of the system can be replaced with custom ones ])=k";76 |M?yCo . U!"+~d) Geometry MorR&K Efficient geometry handling "+js7U- True instance rendering Ix,`lFbH On-demand dynamic geometry creation <;d?E%` On-demand geometry loading from disk files w0x%7mg@ Displacement mapping s4 o-*1R*` Catmull-Clark and Loop subdivision surfaces 9-DDly [)4 Extensible with custom geometric primitives through the V-Ray SDK .y {qsL^P )1a3W7 . '&5A*X]d Image sampling BzL>,um Three different image sampling methods xBhfC!AK} Full-scene antialiasing "
1YARGu Progressive path tracing !o2lB^e8 Support for additional render elements (diffuse, reflection, GI etc) ir<HC 'D[ Advanced color (tone) mapping controls |q5R5mQ Extensible with custom image samplers through the V-Ray SDK 08&DP^NS yZbO{PMr . `d,hP"jBc Illumination Wa%Zt*7 Physically accurate full global illumination solutions NrVrR80Y Different GI algorithms: path tracing, irradiance cache, photon maps, light cache {w.rcObIw+ Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic s`ly#+!. . +Gi~VW. Objects Y9ueE+6 Physically accurate area lights Q+E%"`3V4l Efficient illumination from HDR environments #r;
'AG Procedural sun & sky models |*"uj Extensible with custom lights through the V-Ray SDK 4lH$BIAW IES photometric lights ?V%x94B . g<O*4
]= Shaders "|V{@)!t Physically plausible materials HJ]\VP9Zb Blurry reflections/refractions ~hPp)-A Accurate hilights ZurQr} Sub-surface scattering l~Je]Qt Support for efficient material layering !r$?66q/ Extensible with custom shaders through the V-Ray SDK C"_f3[Z . :ak D Camera effects 7F.t>$' Depth-of-field with bokeh effects 1[o] u:m9U Accurate motion blur /`#sp Physical camera model c)gG Extensible with custom cameras through the V-Ray SDK "&%:
9O . =cE:,z;g Extras )nU%}Z Toon effect :D6"h[7 Fur generator/raytracer XbdoTriE Extended matte/shadow capabilities Hi #'h Support for Render-to-Texture mode of 3ds Max FLdO VRaySphereFade to isolate only specific portions of the scene for compositing CPc<!CC . tyFhp:ZB Frame buffer eSf
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s V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements r1&b#r>
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files 'bp*hqG[ . 8$a4[s
V-Ray for 3dmax介绍 9{@ #tx . G%~=hEK0 V-Ray for 3dmax是3dmax的超级渲染器,是专业渲染引擎公司Chaos Software公司设计完成的拥有Raytracing(光线跟踪)和Global Illumination(全局照明)渲染器,用来代替Max原有的Scanline render(线性扫描渲染器),VRay还包括了其他增强性能的特性,包括真实的3d Motion Blur(三维运动模糊)、Micro Triangle Displacement(级细三角面置换)、Caustic(焦散)、通过VRay材质的调节完成Sub-suface scattering(次表面散射)的sss效果、和Network Distributed Rendering(网络分布式渲染)等等。 X_|W#IM*+ 目前世界上出色的渲染器却为数不多,如:Chaos Software公司的vray, SplutterFish公司的brail,Cebas公司的Finalrender,Autodesk公司的Lightcape,还有运行在Maya上的Renderman等。这几款渲染器各有所长,但VRay的灵活性、易用性更见长,并且VRay还有焦散之王的美誉。 .b>1u3 . MN\/F4Io V-Ray 2.0 版本更新的部分功能: %||}WT-wv . Cd)e_& V-Ray RT 和 V-Ray RT GPU 交互式渲染模式直接集成在该版本(此功能是核心,主流的渲染器都在GPU化) x bF*4;^SI VRayCarPaintMtl (VRay车漆材质)可以准确的模拟出车漆碎片颗粒(渲染更加便捷) 8;9GM^L VRayDistanceTex 纹理可以计算任意网格的对象 6ae VRayLightSelect 可以提取任意特定光源的渲染元素 c 2j?<F1 VRayLensEffects 支持obstacle images 和 diffraction 的辉光和强光的渲染效果(实现了mr中的辉光特效) F^bC!;~x …… kb1{;c: . EB jiSQw 修改列表 I!lzOg4~ . U~Aw=h5SD 1、提高了渲染速度。 a%f{mP$m 2、更新32和64位的VRAY硬件安装驱动程序。 6~GaFmW= 3、VRAYSUN和MAX里的DAYLIGHT可以兼容了。 '"QC^Joz 4、VRAY置换里的2D landscape 模式 可以支持 HDR贴图了。 x^_Wfkch] 5、VR物理相机支持水平线显示功能,支持试图裁减和环境远近范围。 T:x5 ,vpM 6、VRAY的 分布式渲染可以和MAX里的BACKBURNER 配合使用了。 DrbjqQL+. 7、 在全局替换材质里新加了一个排除物体使用全局材质功能。 8h9t8? 8、 Vraycolor 贴图增加了一个显示应用GAMMA纠正以后的色彩功能。 `
_()R`= 9、在color mapping 里增加了一个“不影响色彩”选项,当你只想完成样本的优化的时候,就非常有用。 ba|x?kz 10、当场景中有很多微弱而不重要的灯光的时候,可以使用VRAYLIGHT里的“CUTOFF”直的参数来控制他们,以减少渲染时间。 eJ)Bs20Q 11、为了控制不同材质之间的益色,VRAYMTL 里增加了 “优化环境”选项。 lJoMJS;S]} 12、在VR 的VFB里增加了直接控制 region, crop 等 渲染模式。 "[@-p 13、 在VR包裹材质里增加了2个参数“NO GI ON other mattes”和“GI surface ID” Gh0H)
q 14、钩选MATTE 物体 里的“阴影”选项,可以把它在VRayRawLighting, VRayRawShadow and VRayMatteShadow 分层渲染里显示出来。 U
jVo "K 15、如果把“检查文件丢失”选项选上。那么在很多贴图找不到,被替代或者渲染出错误的块的情况下,VR的分布渲染将失败, &9PzBc 16、如果场景里有很多个VRAYSUN,VRAYSKY只匹配第1个VRAYSUN。 !Qrlb>1z- 17、当VRAY在渲染的时候,它会强制使用多线程,不关MAX里的多线程选项开没有开。 )z3mS2 18、当使用渲染到纹理功能的时候,将使用MAX的VFB,不管是不是打开了VR的VFB。 #^< |