Power Booleans (PowerBoolTree) Quick Help
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t@W Power Booleans (PowerBoolTree) Quick Help
qk1D#1vl Boolean Creation Sequence
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_=Fx This tool allows you to perform Boolean operations using multiple objects. Follow the following steps to create a Boolean operation:
,)G+h#Y[* v("vUqhx2+ 1) Select base object
F|{?GV%hF 2) Choose type of Boolean operation
K):sq{ 3) Click on the "New Operation" button - the new operation will be added into the Boolean History Tree
'p]qN;`'O$ 4) Select one or more Rhino objects to participate in the operation
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6)C 5) You may repeat operations 3-4 to create a tree with many different boolean operations
{_}"USS 6) Click on the "Update Boolean" button to view result
*OcptmY< )!72^rl Usage Notes:
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i 1) The Power Boolean Tree dialog can be docked.
*.l=>#qF 2) The in "Preview Mode" the command is still active and the results are "Frozen" until the "Update Boolean" button is pressed.
$,42h 3) You can string together multiple operations of different types resulting in a single object.
bYH_U4b 4) You can also create a new root and have multiple independent trees.
%*=FLtBjo 5) If you have multiple independent trees, they may be joined together using the Tree A <boolean op> Tree B operation.
8;3FTF 6) Slice With and Split Both usually produce multiple Rhino Objects.
1sA-BQL 7) You can specify fillets to be applied automatically to the intersection edges, operand or operator edges for each Boolean operation.
ond/e&1 8) Booleans work for both NURBS and Polygonal objects.
5]+eLKXB 9) You can force Polygonal Booleans instead of NURBS Booleans using the "Meshing Dialog".
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Y7HWf )\^OI:E Operation
GvY8O|a Union: Creates a Boolean Union with the base object and the selected operand
4V5*6O9(u Intersection: Creates a Boolean result of the intersection between the base object and the selected operand
-xlI'gNg7 Difference: Creates a Boolean result of subtracting the selected operand away from the base object
`(<>` Merge: Creates a Boolean result of subtracting the selected operand away from the base object
1>1!oml1E Slice With: Slices the base object into pieces using the selected operand
UPsh Y Split Both: Slices both the base object and the selected operand
R?R6|4 New Tree Root: Creates a new Boolean tree root (or base object)
Lm/^ 8V+ Tree A Union Tree B: Creates a Boolean result by joining together two trees (specified in the "Tree A" and "Tree B" fields)
y|ZJ-[qg Tree A Int Tree B: Creates a Boolean result from the intersection of two trees (specified in the "Tree A" and "Tree B" fields)
^z1WPI Tree A Diff Tree B: Creates a Boolean result by subtracting the tree referenced by the field "Tree B" from the the tree referenced by "Tree A"
DpAuI w7| Tree A Merge Tree B: Creates a Boolean result by merging two trees (specified in the "Tree A" and "Tree B" fields) to form a bounded solid Mode
nr }H;wB Standard: Hides the base object from the display and shows only the Boolean result
[@)|j=:i: Cookie Cutter: This mode uses the operands to remove portions of the original object. The result usually is a solid with one or more holes in it.
<GC:aG Imprinting: Imprints the operand onto the faces of the base object. Imprinting doesn't remove or add any faces, it just splits the
DEtq]|80m faces and adds new edges where the operand intersects with the base object.
;a|A1DmZ KMv|;yXYj4 ~lMsD~$sO ;tj_vmZ@R Boolean Operations
/lUb9&yV New Operation: Creates a new Boolean operation (using the "Operation" option chosen). The new operation will also be entered
Q8O38uZ into the Boolean History Tree.
<[*s%9)'9 Remove Operation: Delete selected Boolean operation (selected in the Boolean History Tree).
G[jCmkK Add Objects: Adds selected objects to the Boolean operation
@$aCUJ/mE Remove Object: Remove selected object from the Boolean operation
GXwV>)!x Reorder Operation: Changes the order of the Boolean operations in the Boolean History Tree. The selected operation is moved
2'++G[z to the place in the order specified by this field. Note also that the Boolean History is evaluated in the order that it appears in the
,30&VW## tree, so changing the order will also potentially change the result.
pB )nQ5l' Automatic Fillet: This option allows the user to create fillets with the Boolean operations. It is a convenient tool for filleting the intersection edges
3)=$BSC% of Boolean operations, or filleting all of the edges on an object. View Automatic Fillet help. Note that you can also use the Power Fillet
>:s:`Au command to fillet selected edges (the Power Fillet command gives greater control over filleting).
upWq=_ Meshing: This option allows control over the meshing results of the Boolean. You can, for instance, choose a mesh result from a NURBS
k38Ds_sW6d Boolean in order to generate a mesh result to send to an STL file. For help with the Meshing button.
Yu'lD` G Tree A: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will
H4)){\ specify the Tree A to work with. It is a numerical reference to the tree entry in the Boolean History Tree view.
pbu 8Ib8z Tree B: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will
,]>Eg6B,u specify the Tree B to work with. It is a numerical reference to the tree entry in the Boolean History Tree view.
]zu"x9-` kz+P?mopm ^oj)#(3C .aF+>#V=Q .0nL;o Medium: Uses 5 digits of accuracy for the shelling operation
TR]~r2z Low: Uses 4 digits of accuracy
MAhcwmZNy High: Uses 6 digits of accuracy
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=sm{R%T Very Low: Uses 3 digits of accuracy
x?T/=C Very High: Uses 7 digits of accuracy
*s<FE F yX?& K}JI Ydh]EO0' "^yTH/m History
$s$z"< Hide Original Objects: Hides the original object from the display and shows only the Boolean result
'*|Wi}0R Show Original Objects: Show the original object (along with the resulting Boolean operation)
b&. o9PV" Delete Objects & History: Delete the original object (and the related history)
UJ<eF/KSmG Change Layer of Originals: Put the original object on a different layer
Tt<Ry'Z$3 Lock Original Objects: Freeze the original object from future editing
({87311% _py%L+&{ 8lh{ R x!"S`AM Boolean Update
|MY6vRJ( Automatic Update: If checked you will see a temporary frozen version of the final result while the command is still active as objects are picked.
"X=l7{c/ Update Boolean: Finishes the command and creates permanent non-frozen version of the resulting Rhino Objects.
!c(B c^ :''^a 原文出处
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