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Power Booleans (PowerBoolTree) Quick Help [复制链接]

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离线 bizw
楼主  发表于: 2007-01-03 只看楼主 倒序阅读
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中国汉化网提醒您:

Power Booleans (PowerBoolTree) Quick Help ^Es)?>eah  
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恳求帮助汉化下述英文,先谢了! Fe< t@W  
Power Booleans (PowerBoolTree) Quick Help qk1D#1vl  
Boolean Creation Sequence |o) _=Fx  
This tool allows you to perform Boolean operations using multiple objects. Follow the following steps to create a Boolean operation: ,)G+h#Y[*  
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1) Select base object F|{?GV%hF  
2) Choose type of Boolean operation K): sq{  
3) Click on the "New Operation" button - the new operation will be added into the Boolean History Tree 'p]qN;`'O$  
4) Select one or more Rhino objects to participate in the operation @?? 6)C  
5) You may repeat operations 3-4 to create a tree with many different boolean operations {_}"USS  
6) Click on the "Update Boolean" button to view result *OcptmY<  
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Usage Notes: H/{3 i  
1) The Power Boolean Tree dialog can be docked. *.l=> #qF  
2) The in "Preview Mode" the command is still active and the results are "Frozen" until the "Update Boolean" button is pressed. $, 42h  
3) You can string together multiple operations of different types resulting in a single object. bYH_U4b  
4) You can also create a new root and have multiple independent trees. %*=FLtBjo  
5) If you have multiple independent trees, they may be joined together using the Tree A <boolean op> Tree B operation. 8;3FTF  
6) Slice With and Split Both usually produce multiple Rhino Objects. 1sA-BQL  
7) You can specify fillets to be applied automatically to the intersection edges, operand or operator edges for each Boolean operation.  ond/e&1  
8) Booleans work for both NURBS and Polygonal objects. 5]+eLKXB  
9) You can force Polygonal Booleans instead of NURBS Booleans using the "Meshing Dialog".  I9 m  
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Operation GvY8O|a  
Union: Creates a Boolean Union with the base object and the selected operand 4V5*6O9(u  
Intersection: Creates a Boolean result of the intersection between the base object and the selected operand -xlI'gNg7  
Difference: Creates a Boolean result of subtracting the selected operand away from the base object ` (<>`  
Merge: Creates a Boolean result of subtracting the selected operand away from the base object 1>1!oml1E  
Slice With: Slices the base object into pieces using the selected operand UPsh Y  
Split Both: Slices both the base object and the selected operand R?R6|4  
New Tree Root: Creates a new Boolean tree root (or base object) Lm/^ 8V+  
Tree A Union Tree B: Creates a Boolean result by joining together two trees (specified in the "Tree A" and "Tree B" fields) y|ZJ-[qg  
Tree A Int Tree B: Creates a Boolean result from the intersection of two trees (specified in the "Tree A" and "Tree B" fields) ^z1WPI  
Tree A Diff Tree B: Creates a Boolean result by subtracting the tree referenced by the field "Tree B" from the the tree referenced by "Tree A" DpAuI w7|  
Tree A Merge Tree B: Creates a Boolean result by merging two trees (specified in the "Tree A" and "Tree B" fields) to form a bounded solid Mode nr}H;wB  
Standard: Hides the base object from the display and shows only the Boolean result [@)|j=:i:  
Cookie Cutter: This mode uses the operands to remove portions of the original object. The result usually is a solid with one or more holes in it. <GC:aG  
Imprinting: Imprints the operand onto the faces of the base object. Imprinting doesn't remove or add any faces, it just splits the DE tq]|80m  
faces and adds new edges where the operand intersects with the base object. ;a|A1DmZ  
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Boolean Operations /lUb9&yV  
New Operation: Creates a new Boolean operation (using the "Operation" option chosen). The new operation will also be entered Q8O38uZ  
into the Boolean History Tree. <[*s%9)'9  
Remove Operation: Delete selected Boolean operation (selected in the Boolean History Tree). G[jCmkK  
Add Objects: Adds selected objects to the Boolean operation @$aCUJ/mE  
Remove Object: Remove selected object from the Boolean operation GXwV>)!x  
Reorder Operation: Changes the order of the Boolean operations in the Boolean History Tree. The selected operation is moved 2'++G[z  
to the place in the order specified by this field. Note also that the Boolean History is evaluated in the order that it appears in the ,30&VW##  
tree, so changing the order will also potentially change the result. p B )nQ5l'  
Automatic Fillet: This option allows the user to create fillets with the Boolean operations. It is a convenient tool for filleting the intersection edges 3)=$BSC%  
of Boolean operations, or filleting all of the edges on an object. View Automatic Fillet help. Note that you can also use the Power Fillet >:s:`Au  
command to fillet selected edges (the Power Fillet command gives greater control over filleting). upWq=_  
Meshing: This option allows control over the meshing results of the Boolean. You can, for instance, choose a mesh result from a NURBS k38Ds_sW6d  
Boolean in order to generate a mesh result to send to an STL file. For help with the Meshing button. Yu'lD`G  
Tree A: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will H4)){\  
specify the Tree A to work with. It is a numerical reference to the tree entry in the Boolean History Tree view. pbu8Ib8z  
Tree B: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will ,]>Eg6B,u  
specify the Tree B to work with. It is a numerical reference to the tree entry in the Boolean History Tree view. ]zu" x9-`  
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Medium: Uses 5 digits of accuracy for the shelling operation TR]~r2z  
Low: Uses 4 digits of accuracy MAhcwmZNy  
High: Uses 6 digits of accuracy ) =sm{R%T  
Very Low: Uses 3 digits of accuracy x?T/=C  
Very High: Uses 7 digits of accuracy *s<FEF  
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History $s$z"<  
Hide Original Objects: Hides the original object from the display and shows only the Boolean result '*|Wi}0R  
Show Original Objects: Show the original object (along with the resulting Boolean operation) b&. o9PV"  
Delete Objects & History: Delete the original object (and the related history) UJ<eF/KSmG  
Change Layer of Originals: Put the original object on a different layer Tt<Ry'Z$3  
Lock Original Objects: Freeze the original object from future editing ({87311%  
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Boolean Update |MY6vRJ(  
Automatic Update: If checked you will see a temporary frozen version of the final result while the command is still active as objects are picked. "X=l7{c/  
Update Boolean: Finishes the command and creates permanent non-frozen version of the resulting Rhino Objects. !c(B c^  
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原文出处 F 0 q#.   
http://www.npowersoftware.com/rhinoplugins/help_ps_rhino3/QuickHelp/PowerBooleanTreeQH.htm <nOK#;O)  
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离线 admin 【总管理员】
发表于: 2007-01-03 只看该作者
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有空就翻译翻译试试…… ",QPb3  
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最好能提供 PowerBooleanTreeQH.htm 原文件
离线 bizw
发表于: 2007-01-03 只看该作者
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离线 bizw
发表于: 2007-01-05 只看该作者
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Power Booleans Version 2.61 MAX超级布尔插件 支持MAX所有版本 %8c2d  
http://www.sj96.cn/bbs/viewthread.php?tid=27959&fromuid=0#254473
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。。。。。。。。。。。。。。。。 &Fch{%S>  
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于 2010-10-28 20:45:42 连续回帖自动追加: }z2K"eGt  
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