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V-ray adv 1.2.5 for Cinema 4D R10.5~R11.5 32&64 汉化版~~~~9月17日更新~~~~~~~ [复制链接]

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离线 lhenix
楼主  发表于: 2010-09-15 只看楼主 正序阅读
0F

中国汉化网提醒您:



此版为官方正式版~~~~ ZPw4S2yw3.  
附带汉化文件!!!(具体未测试) KdozB!\  
Crack,在本人系统里测试有问题,他人系统未测试-_-!
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9月17日更新: >4wigc  
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更新下载地址,包含WIN+MAC for C4D R10.5~R11.5 32&64位 \m)s"Sh.  
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更新破解文件到Xfore 1.2.5版,修正破解造成的问题~~ }\<=B%{  
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下面为官方说明: ^NU_Tp:2^  
-n"f>c_{>  
New features in free VRAYforC4D 1.2.5 update: 8 t=H  
•implementation of newest Vray core 1.90.03 />Zfx.Aj6  
•new material option to force materials/objects to be calculated by brute force, even though irradiance map is used in vray gi options. Enables use of brute force per material or objects that use that material (good for detailed interesting for animations too) M)K!!Jqh  
•New option in overwrite material to set a per object based reflection environment (similar to the global reflection environment) HHw&BNQG  
•new option to set exit colors on reflection channels @dK_w 'W  
•new option to set exit colors on refraction channel  Hvz;[!  
•new material option to limit reflection by a certain depth (in real world units), with fading control v,Kum<oi?  
•Translucency texture in BDRF SSS under Refraction channel of the VrayAdvancedMaterial (and much better and faster Volume Fog and SSS effects) ,.{M1D6'R`  
•new option to use environment fog for BRDF SSS calculation a++gwl  
•new emitter parameter in Volume refraction x!S}Y"  
•vray dirt material added into diffuse and luminance channel, good for dirt effects and for fast AO. _\dC<K *>  
•option to mix inverted vray dirt material to achieve multilayer effect of surface dirt )<J #RgE  
•as per user request, all c4d lights can have now physical emitter values, they use a approximations as if they would be very small area emitters. (watt, lumen, etc),for 100% precise photometric lights use only area lights though, as in reality are only area lights. 0?FJ ~pu  
•Lights can use shaders instead of light color. Note that you need texture scalings rather big (ca 100-500x) '#A_KHD  
•shadows can be textured by use of procedual shaders. Note that you need texture scalings rather big (ca 100-500x) s$f9?(,.Ay  
•as user wish shadow color can be also changed in physical sun light (please note that only black is physical correct though) y<IHZq`C3  
•new option to set custom multipliers for diffuse light emissision (default = 1x) .I{u[ "  
•new option to set custom multiplier for specular light contributions (independent to light intensity, default =1x) dc emF  
•new mesh light code with better precisions and support for instancing and mograph cloning 56c3tgVF  
•all area lights can have bitmap and shader textures now (also rectangular area lights, good to built natural studio lights, light boxes etc) kN<;*jHV  
•new sunlight control in physical sky to use only the physical sky illumination without a physical sun. Good for overcast skies or for separating sky and sun to have independent control over both FLsJ<C~/~  
•added option to enable/disable shadow casting of the atmosphere in physical sky to [G+@[9hn%  
•vray fur added, procedual fur/grass/short hair/carpets solution, it generates special dynamic geometry on the fly during rendering for anything where you need fast and simple hairs or fibers. Detailed controls by textures or shaders "{S4YA  
•Show calculation phase added for caustics ~nj+" d]  
•Vray Volume environment fog added, in Vray environment settings. vcy(!r  
•can be used with any object as „gizmo“, density, color scattering, falloff can be controlled with native c4d 3d shaders (noises). very detailed control by textures and shaders, optimized for GI use. Good to make fog, ground fog, clouds, mist, smoke and other volumetric effects. Note that GI is also volumetric in this release, light truly scatters through the atmosphere volume (no fake scattering) e7Gb7c~  
•weight maps can be used to limit or multi layer displacements (see example file) D@{m  
•added option to auto connect AA threshold to DMC threshold (recommended to use in most situations) %0815 5M  
•added option to show AA samples, this is good to canalize and improve an AA solutions h52+f  
•added GI option to limit ray distance, can give speedups (speed up strongly depends on scene) h4slQq~K  
•added new LC option to set ray depth of light cache calculation. (default =100) ~Wm'~y>  
•updated GI presets f4X}F|!h  
•normal export rewritten, also added extra support for objects with negative flipped axis by vray core.(mirrored objects with setting axis to -1 will not result on artefacts anymore, no need to use the axis reset tool anymore) JO87rG  
•ability to set c4d lights color, even if a vray tag was added (color will be transferred to the vray tag in case) HW6Cz>WxOW  
•compensate exposure option in luminance channel, it will make an auto exposure of the luminance color/texture, a multiplier of 1 will then be always fir any physical camera exposure if this option is checked. useful for easy and fast use of luminance textures/effects. v!mP9c j  
•Emit on Back Side parameter in Luminance layer of the VrayAdvancedMaterial i-k(/Y0  
•speed -up and code cleanup in material previews M 8mNeh  
•displacement optimization FQJFq6l  
•added true refractive dispersion (actually a feature preview from forthcoming vray 2.0!) pAEJ=Te  
the vrayforc4rd versions are available for 10.5,11.021+ and 11.5.26+ D{t0OvQag  
please note this is an „in-between“ update to versions 1.3, as many user requested, many (but not all yet) reported issues from should be working fine now in this release. Some that could not be done in that release, will be taken care of in next work steps... 5'0kf7  
IMPORTANT: do not change version during a project! If You open old scenes in new vray versions it is recommended that you have to copy into a new file and re-setup settings fresh in new version (there is an auto update feature built in, but then you are on save side) NXE1v~9V  
if you want to update on osx and have both 1.20 and 1.2.5 you can have 2 c4d installations. In that case use the manual install files, not the installer. The installer will remove older versions otherwise. t6+>Zr  
Please use our free support forum, the link is on the vrayforc4d.com website or direct on forum.vrayforc4d.com. The forum is our main communication center with our users. For support help please email us direct to support, not in forum. *41WZE  
Future updates, or If you need to re download the installers, you will find it there if you are logged in. please make sure to read the manual and the EULA, links are also in the forum. 4MgG]  
next steps on the road: /z(s1G.  
>> compatibility update for a future c4d version k .F(*kh  
>> vrayforc4d 1.3, mp + compositing release (very new multipass system, compositing features like vray fade sphere, particle sprites, etc) Q[Tbdc%1EG  
>> adding vray RT & DR components, optional .vrscene native work flow (with all maya and max s vray shaders), new more reliable MB system which supports also deformed objects. jmnrpXaAx  
>> all rest of vray max features, as far possible in c4d, baking, animated proxies, etc ,Hsu ;I~  
>> special c4d only features (secret yet). DZ;2aH  
>>Vray 2.0 ( for a sneek preview see vray.info) uFi[50  
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下载收费一个金币~~~ }(if|skau  
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$S!WW|9j.  
[ 此帖被lhenix在2010-09-17 19:14重新编辑 ]
描述:下载地址更新
附件: VR for C4D R10.5~R11.5 下载地址.rar (1 K)更新于: 2010-09-17 19:13:43下载次数: 19[ 下载方法 ]售价:1金币[记录]
附件: 汉化.zip (96 K)更新于: 2010-09-15 13:36:33下载次数: 60[ 下载方法 ]
描述:修正后的破解文件
附件: xf-vray125.rar (65 K)更新于: 2010-09-17 19:06:10下载次数: 23[ 下载方法 ]
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离线 jingyichen
发表于: 2011-08-01 只看该作者
23F
rtretretetetr
离线 try229
发表于: 2011-04-21 只看该作者
22F
漏过支持
离线 aibaobao1314
发表于: 2011-04-20 只看该作者
21F
感谢楼主分享
离线 未知artist
发表于: 2011-03-31 只看该作者
20F
在注册时出现  “指定的文件不是注册脚本。 你在注册表编辑器中只能导入二进位注册文件”,怎么解决?
离线 ieun
发表于: 2011-03-03 只看该作者
19F
多谢了,有教程没
离线 zhangke6
发表于: 2011-02-17 只看该作者
18F
我要下载
离线 yj20002
发表于: 2011-01-07 只看该作者
17F
不会用啊啊啊
离线 wenwei1007
发表于: 2011-01-07 只看该作者
16F
汉化论坛怎么还要收附加费哦
离线 wenwei1007
发表于: 2011-01-07 只看该作者
15F
唉 下啊下
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