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Power Booleans (PowerBoolTree) Quick Help [复制链接]

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离线 bizw
楼主  发表于: 2007-01-03 只看楼主 倒序阅读
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中国汉化网提醒您:

Power Booleans (PowerBoolTree) Quick Help z #c)Q  
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恳求帮助汉化下述英文,先谢了! T V\21  
Power Booleans (PowerBoolTree) Quick Help F?&n5R.  
Boolean Creation Sequence 'qwFVP  
This tool allows you to perform Boolean operations using multiple objects. Follow the following steps to create a Boolean operation: f?kA,!  
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1) Select base object Tm~a& p  
2) Choose type of Boolean operation e}Cp;c]=  
3) Click on the "New Operation" button - the new operation will be added into the Boolean History Tree GhpVi<FL  
4) Select one or more Rhino objects to participate in the operation C-' n4AY^  
5) You may repeat operations 3-4 to create a tree with many different boolean operations Pd9qY 8CP  
6) Click on the "Update Boolean" button to view result 'D(|NYY  
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Usage Notes: Uu ~BErEC  
1) The Power Boolean Tree dialog can be docked. W m\HZ9PN  
2) The in "Preview Mode" the command is still active and the results are "Frozen" until the "Update Boolean" button is pressed. b$\3Y'":  
3) You can string together multiple operations of different types resulting in a single object. '*H&s  
4) You can also create a new root and have multiple independent trees. ovJwo r  
5) If you have multiple independent trees, they may be joined together using the Tree A <boolean op> Tree B operation. l2Z!;Wm(  
6) Slice With and Split Both usually produce multiple Rhino Objects. TY}9;QL:  
7) You can specify fillets to be applied automatically to the intersection edges, operand or operator edges for each Boolean operation. [)UL}vAO\q  
8) Booleans work for both NURBS and Polygonal objects. S_?{ <{  
9) You can force Polygonal Booleans instead of NURBS Booleans using the "Meshing Dialog".  l%XuYYQ  
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Operation !9w3/Gthj  
Union: Creates a Boolean Union with the base object and the selected operand <j CD^  
Intersection: Creates a Boolean result of the intersection between the base object and the selected operand O#Y;s;)i"  
Difference: Creates a Boolean result of subtracting the selected operand away from the base object S5B12P  
Merge: Creates a Boolean result of subtracting the selected operand away from the base object JAPiR=  
Slice With: Slices the base object into pieces using the selected operand D|m] ]B  
Split Both: Slices both the base object and the selected operand 7i(U?\A;.  
New Tree Root: Creates a new Boolean tree root (or base object) ` s [77V>  
Tree A Union Tree B: Creates a Boolean result by joining together two trees (specified in the "Tree A" and "Tree B" fields) |ci1P[y  
Tree A Int Tree B: Creates a Boolean result from the intersection of two trees (specified in the "Tree A" and "Tree B" fields) : &! >.Y  
Tree A Diff Tree B: Creates a Boolean result by subtracting the tree referenced by the field "Tree B" from the the tree referenced by "Tree A" ~+ _|J"\  
Tree A Merge Tree B: Creates a Boolean result by merging two trees (specified in the "Tree A" and "Tree B" fields) to form a bounded solid Mode S#gIfb<D  
Standard: Hides the base object from the display and shows only the Boolean result g+CTF67  
Cookie Cutter: This mode uses the operands to remove portions of the original object. The result usually is a solid with one or more holes in it. +-8u09-F  
Imprinting: Imprints the operand onto the faces of the base object. Imprinting doesn't remove or add any faces, it just splits the /m#!<t7  
faces and adds new edges where the operand intersects with the base object. ruqx #]-  
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Boolean Operations N%3 G\|~Q  
New Operation: Creates a new Boolean operation (using the "Operation" option chosen). The new operation will also be entered AfQ?jKk&{'  
into the Boolean History Tree. z>n<+tso  
Remove Operation: Delete selected Boolean operation (selected in the Boolean History Tree). Ojea~Y]Sr  
Add Objects: Adds selected objects to the Boolean operation MSef2|"P#  
Remove Object: Remove selected object from the Boolean operation G5;N#^myJ  
Reorder Operation: Changes the order of the Boolean operations in the Boolean History Tree. The selected operation is moved ry99R|/d1  
to the place in the order specified by this field. Note also that the Boolean History is evaluated in the order that it appears in the zxo0:dyw7  
tree, so changing the order will also potentially change the result. hSBR9g  
Automatic Fillet: This option allows the user to create fillets with the Boolean operations. It is a convenient tool for filleting the intersection edges jGp|:!'w  
of Boolean operations, or filleting all of the edges on an object. View Automatic Fillet help. Note that you can also use the Power Fillet Yh^~4S?  
command to fillet selected edges (the Power Fillet command gives greater control over filleting). Ds}ctL{6"  
Meshing: This option allows control over the meshing results of the Boolean. You can, for instance, choose a mesh result from a NURBS O-5s}RT  
Boolean in order to generate a mesh result to send to an STL file. For help with the Meshing button. _b ~XBn  
Tree A: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will x{Gdr51%  
specify the Tree A to work with. It is a numerical reference to the tree entry in the Boolean History Tree view. yP&SA+  
Tree B: This option only needs an entry when one of the Tree Boolean operations (i.e. Tree A Union Tree B) is selected. This entry will )JYt zc  
specify the Tree B to work with. It is a numerical reference to the tree entry in the Boolean History Tree view. n\U3f M>N  
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Medium: Uses 5 digits of accuracy for the shelling operation ?2;gmZd7  
Low: Uses 4 digits of accuracy wZ^ 7#yX>  
High: Uses 6 digits of accuracy  3,7SGt r  
Very Low: Uses 3 digits of accuracy E0g` xf 6c  
Very High: Uses 7 digits of accuracy d"7l<y5  
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History k"J [mT$b  
Hide Original Objects: Hides the original object from the display and shows only the Boolean result c<'Pt4LY  
Show Original Objects: Show the original object (along with the resulting Boolean operation) b~M3j&  
Delete Objects & History: Delete the original object (and the related history) m{U+aqAQK  
Change Layer of Originals: Put the original object on a different layer |{KZ<  
Lock Original Objects: Freeze the original object from future editing t-xw=&!w  
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Boolean Update $oefG}h2  
Automatic Update: If checked you will see a temporary frozen version of the final result while the command is still active as objects are picked. Qx9lcO_  
Update Boolean: Finishes the command and creates permanent non-frozen version of the resulting Rhino Objects. 1 LgzqRq  
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原文出处 `iX~cUQ  
http://www.npowersoftware.com/rhinoplugins/help_ps_rhino3/QuickHelp/PowerBooleanTreeQH.htm A4}6hG#  
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离线 admin 【总管理员】
发表于: 2007-01-03 只看该作者
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有空就翻译翻译试试…… tYx>?~   
/{-J_+u*%  
最好能提供 PowerBooleanTreeQH.htm 原文件
离线 bizw
发表于: 2007-01-03 只看该作者
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离线 bizw
发表于: 2007-01-05 只看该作者
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离线 FANGL
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离线 文化部
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Power Booleans Version 2.61 MAX超级布尔插件 支持MAX所有版本 "!+q0l1]@  
http://www.sj96.cn/bbs/viewthread.php?tid=27959&fromuid=0#254473
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。。。。。。。。。。。。。。。。 Z-;uzx  
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于 2010-10-28 20:45:42 连续回帖自动追加: x4 A TK  
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