V>@NkQ<|y B c*Rn3i@ 内容介绍:
Lh"Je-x<< This Tutorial includes over 7 hours of training.
+uKlg#wqc Difficulty Level : Advanced
;_of' Main Software Used in,
'%V ;oJ" Modeling, Simulation : ArchiCAD, 3Ds Max, Marvelous Designer, MeshLab (free)
f_9%kEXICt Rendering : V-ray 3.0
{08UBnR Post Production :
Photoshop D._q'v< XkCbdb The tutorial will cover,
:"3WCB 3kdTteyy+ In Modeling :
hBLJKSv Customizing the UI using scripts.
g/mVd;#o Using Marvelous Designer to model every peace of resting furniture; all the couches , sofas, pillows, chair.
N/8qd_:8 Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp, vases, wall clock.
ub{<m^|) Using V-ray fur for the floor carpet.
PD$ay^Y Using ATree free script to create flowers and plants.
2l{g$44 Using V-ray displacement to create cutouts.
%QVX1\>] Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.
z\oq b)a Using ArchiCAD to model the building and refining in 3Ds Max.
/wKW Using some free scripts to place books in bookshelf randomly.
7cK#fh"hvg Using Animation tools to scatter objects on our models.
*"P
:ySA Using graphite modeling tool-set
!Jh-v ot;j6eAH~E In Shading :
iJZqAfG{m? Using V-ray blend to create complex materials .
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?. Using quick scripts to interactively see the results of complex textures without the need of full rendering.
e/r41 Using V-ray 2 sided to create translucency for objects.
o`+6E
q0w Using worn out edges with the use of V-ray displacement and V-ray Dirt.
ivb&J4?y Optimizing all scene materials to have the best quality n the least rendering time.
ZK27^oG Most of the materials in the scene are made of complicated shading networks
H\Y.l,^ J*-m!0 5 In Rendering:
A@Z&ZBDg Using V-ray 3.0′s new features that will help in rendering this scene faster and modifiable.
}9/30 Get use of all different V-ray lights and how to optimize those and a general lighting solution which will work in many interior scenes.
H~i+:X=I Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and ….
=W.b7 6_ O"<D0xzF? In compositing:
>)R7*^m{' Layering all our different passes together to achieve a result we want.
.5 p"o-:D Changing the individual lights effect in our scene without the need to re-rendering.
gGxgU$`#c Color correcting many of our elements with ease using the masks that we rendered out.
sTP`xaY Adding extra texture to some objects and learn how to blend them nicely with the scene.
()6(eRGJ ?[hIv6c Lessons are as follow :
BD&JbH!( 00-General Information 42′:55″
-M2c8P:.b 01-Drawing the building in ArchiCAD 48′:51″
dZFf/BXU 02-Finishing the building 06′:16″
q(p]6Ha| 03-Modeling the bookshelf 39′:29″
X!ZUR^ 04-Modeling the rug 21′:21″
1//d68*" 05-Modeling the coffee table 33′:10″
KC9_H> 06-Creating the lamps 21′:10″
3jZPv;9OC 07-Modeling the wall clock 16′:12″
xa5^h]o 08-Modeling the vase 11′:53″
N_(qMW 09-Modeling the curtains in MD 09′:11″
btoye \rl 10-Modeling the couch in MD 25′:06″
-L%tiz`_ 11-Modeling the chair in MD 13′:58″
z2*>5c% 12-Modeling the sofa in MD 06′:54″
G`8i{3: 13-Shading-part 01 20′:21″
5V5Nx(31i 14-Shading-part 02 26′:34″
VN6h:-&iY 15-Shading-part 03 17′:47″
+NWhvs 16-Shading-part 04 07′:29″
@c,Qj$\1 17-Shading-part 05 14′:39″
uvC ![j^~ 18-Shading-part 06 09′:14″
UP]X,H~stU 19-Lighting & Rendering 28′:05″
fGGGz$;N 20-Compositing 16′:24″
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