中文名称:Gnomon Houdini 101: Interface and Workflow Houdini完全
教程 9 Gd6/2 英文名称:Gnomon Houdini 101: Interface and Workflow
gMI%!Y 资源类型:ISO
86OrJdD8 发行时间:2005年8月
)vS0Au^C~ 地区:美国
]0."{^ksL 语言:英语
dhtH&:J<; 简介:
2.aCo, Kb; Gnomon Houdini 101: Interface and Workflow (Houdini完全教程):
D_d>A+ G`zNCx. Houdini 是一个特效方面非常强大的
软件。许多电影特效都是由它完成:指环王中“甘道夫”放的那些“魔法礼花”还有“水马”冲垮“戒灵”的场面......后天中的龙卷风......等等,a52的汽车广告.反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用.
Ax&!Nz+? 3D艺术家可以学习研究Houdini的技术和奥秘,影视,电影制作爱好者可以制作出令人惊奇的特效.此方面的教程极其罕见,不可多得!
\Ip)Lm0 Gnomon Workshop在SIGGRAPH发布Houdini教学:Houdini 101: Interface and Workflow
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M3Ve* 教程简介:
D`JBK?~ %*gf_GeM Designed
for the experienced 3D artist new to Houdini, this disc contains
.J75bX5 over five hours of lecture and extensive example files. With Houdini's
i\6CE| strong history as a high-level
effects animation package, seasoned feature
49; 'K film effects artist Garman Herigstad helps demystify its unique procedural
L~6%Fi&n4 approach to creating animation. He introduces Houdini's interface to
!kE5]<H\ establish familiarity with the software, and then presents its powerful
N]+6< step-by-step procedural approach, which allows for great variations in
wmr?ANk results leading ultimately to a faster production workflow. Examples include
XZIapT driving animation with audio data, modifying geometry using moving image
}Z"iW/?" sequences, particle animation setup, and basic shader creation. Houdini's
l53i
{o "Takes" versioning is also introduced. These examples can be used with the
&!8 WRJ apprentice version of the software available at
www.sidefx.com. V9oBSP'kt 主题范围:
tY)L^.* 7 z By%=)` * Interface Overview * Particle Animation Setup
<<>+z5D+ * Procedural Animation * Basic Shader Creation
lMY\8eobcB * Procedural Modeling * Shader Vector Operations
Ljy797{f * Metaballs * Sharing Data Within Houdini
#kC~qux^ * Animation With Audio Data * Expression Writing
Z Ts*Y, =*\.zr
章节内容:
P~\rP6
; ;"MChk 01: Finding Help and Using Example Hip Files
\jC) ;mk 02: Learning the GUI, Building a Desktop
xk,Uf,,> 03: Basics of Modeling and Animation
layxtECP( 04: Using Audio Files to Animate Geometry and Particles
|A3"Jc.2o 05: NURBS Modeling
eft=k} 06: Introduction to VOP Surface Shader Creation
%%NoXW 07: Using 2D Images for Effects Modeling
'NtI bS 08: Houdini Speak: Jargon and Slang
UXct+l 09: List of Surface Operators and Expressions
,j%\3g` 10: About the Cover Art
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[ 此帖被1w1w在2008-08-29 14:30重新编辑 ]