中文名称:Gnomon Houdini 101: Interface and Workflow Houdini完全
教程 ZAwl,N){ 英文名称:Gnomon Houdini 101: Interface and Workflow
Mt`.|N;y! 资源类型:ISO
cs)hq4-L` 发行时间:2005年8月
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'[@UVH(Z 地区:美国
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z;pP 语言:英语
9q?gmAn. 简介:
H2} i . Gnomon Houdini 101: Interface and Workflow (Houdini完全教程):
:&MiO3#+ t{9Ph]e Houdini 是一个特效方面非常强大的
软件。许多电影特效都是由它完成:指环王中“甘道夫”放的那些“魔法礼花”还有“水马”冲垮“戒灵”的场面......后天中的龙卷风......等等,a52的汽车广告.反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用.
y5I7pbe 3D艺术家可以学习研究Houdini的技术和奥秘,影视,电影制作爱好者可以制作出令人惊奇的特效.此方面的教程极其罕见,不可多得!
1mqFnVkf&+ Gnomon Workshop在SIGGRAPH发布Houdini教学:Houdini 101: Interface and Workflow
V#gXchH[L A}8U;<\Ig 教程简介:
|Cm}%sgR\0 RN0Rk 8AC Designed
for the experienced 3D artist new to Houdini, this disc contains
9Bn
dbSi over five hours of lecture and extensive example files. With Houdini's
v-o/zud]] strong history as a high-level
effects animation package, seasoned feature
Y+E@afsKs film effects artist Garman Herigstad helps demystify its unique procedural
Z(s}
#- approach to creating animation. He introduces Houdini's interface to
=vWnqF: establish familiarity with the software, and then presents its powerful
Pdv&X*KA step-by-step procedural approach, which allows for great variations in
UCQL~ results leading ultimately to a faster production workflow. Examples include
C9fJLCufC driving animation with audio data, modifying geometry using moving image
<rkF2 -K, sequences, particle animation setup, and basic shader creation. Houdini's
g$+3IVq& "Takes" versioning is also introduced. These examples can be used with the
;J4_8N- apprentice version of the software available at
www.sidefx.com. !"wIb.j}0 主题范围:
OSBE5 giPyo"SD * Interface Overview * Particle Animation Setup
35ng_,t$ * Procedural Animation * Basic Shader Creation
aW"BN 5eM> * Procedural Modeling * Shader Vector Operations
S_)va#b# * Metaballs * Sharing Data Within Houdini
-1@kt<Es * Animation With Audio Data * Expression Writing
]`lTkh )!0>2,R1 章节内容:
Alrk3I3{ 5-MI7I@l 01: Finding Help and Using Example Hip Files
rx%lL 02: Learning the GUI, Building a Desktop
?@tp1?) 03: Basics of Modeling and Animation
IF<jq\M 04: Using Audio Files to Animate Geometry and Particles
-c Mqq$ 05: NURBS Modeling
|A"zxNeS" 06: Introduction to VOP Surface Shader Creation
6L8wsz CW 07: Using 2D Images for Effects Modeling
&)1+WrU 08: Houdini Speak: Jargon and Slang
,XR1N$LN8_ 09: List of Surface Operators and Expressions
|'.\}xt7 10: About the Cover Art
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[ 此帖被1w1w在2008-08-29 14:30重新编辑 ]