Autodesk 3ds Max 官方原版(多国语言版)常用版本集合下载 点击进入下载
Here is the list of new features and changes in 2011.5. There might be one or two small things missing, (including what’s changed in the SDK) but this is what I have so far: Tn\{*A
Highlights j*GS')Cm
ICE for Artists 0|=y#`;,Z
Lagoa Multiphysics 23Q 88z
Polygonizer meshing T+%P+
nCache 0[7"Lhpd
Stereo Cameras 5HY0 *\
Match Mover N'pYz0_H
Composite 3RFU
Scene compatibility with Softimage 2011 C!6D /S
• New features only found in the 2011 Subscription Advantage Pack will be removed on load in Softimage 2011 'S&Zq:
UI zzd PR}VG
• Revamped Main Shelf GsiKL4|mj
• Improved Panel Switcher /o}i,i$
• Updated Layouts s |o(~2j
o PPG instead of MAT tab ;r.#|b
o Preset Manager added _({wJ$aYC
o One new Dual layout >Y|P+Z\7
o No ICE Layout (iJ
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• Viewcube +NeoGnj
• Isolate Selection enhancements X[SIk%{D
o Add or Remove objects from Selection vw-y:,5`t8
Cameras K=pG,[ChA
• Film Gate @,LU!#y(
o You can now see outside scene camera frustrum )XoMOz
• Stereo Rig :X}Ie P
o Includes camera display options and display modes JcfGe4
Views 7=&+0@R#/d
• Object View Changes _!w69>Nj
o New option to "Hold last Selection" u}rJqZ
Modeling c}H}fyu%n
• New "Polygonizer" to mesh point clouds, objects, nulls, strands and curves K1&t>2=%
o Point cloud meshing can be tweaked using Lagoa Fluid Shaper. uWP0(6 %
Rendering B$S@xD $
• Infinite lights now support raytraced soft shadows .
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• New Render Tree compounds 0sCWIGUW
o Age Percentage `P$X`;SwE
o Basic Fire vJsg6oH
o Cigarette smoke Zcg-i:@
o ICE Sprite k`s_31<
• Material Presets h${=gSJc
o Basic_Fire W*,$0 t
o Basic_Strands @4Q/J$
o Bubbles WmRu3O
o Cigarette_Smoke ?u0qYep:
o Falling_Leaves |3hNTH?
o Growing_Strands U8</aQLGF
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Data Management ll?Qg%V[t
• Caching $&i8/pD
o nCache support - Reading and writing of particle and geometry caches r?pN-x$M=
o new Baked Animation - All Transforms option on the Write tab in the Cache Manager lets you cache the object’s point positions in global space. NL'(/|)
o Particles > Simulation > Save Cache on Simulation and Load Cache on Selection options for Lagoa simulations mApl;D X
• Reference Models WtXf~ :R
o Share layers and partitions on model import hE'>8 {
• Crosswalk c @KNyBy2
o Updated to version 5.5 j{/5i`5m
o FBX s=Kz9WLy
Plot and export point positions as a geometry cache vOl3utu7
Import geometry cache W'e{2u
Match Mover 7Q~$&G
• A high-quality professional camera tracker Gsz$H_
Softimage Composite mt[ #=Yba
• HDR compositor with support for stereoscopic productios; Include advanced keying, color correction, tracking and 3D compositing tools ]1I-e2Q-J
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ICE XMaw:Fgr
ICE Module Menu EH'eyC-B<
• ICE for Artists! ^}<]sjmk
o A new ICE module menu toolbar facilitates building common ICE effects: particles, deforms and kinematics. Using the menu structure, artists can see nodes and compounds connect automatically in the ICE Tree, and create or modify Lagoa Multiphysics materials and other preset effects. VS65SxHA
o Create and edit Particles, Lagoa, Deformations, Strands, Kinematics. All the menu items are too long to list here. B|=S-5pv*
Lagoa Multiphysics =r&i`L{]
• New samples scenes W~s:SN
o Lagoa_Basic_Emission -tp3qi
o Lagoa_Emitting_Liquid Q*8x Bi1
o Lagoa_Flexible_Structure_01 m`4N1egCt
o Lagoa_Flexible_Structure_02 Ia:M+20n
o Lagoa_Inelastic_01 "M,Hm!j
o Lagoa_Inelastic_02 Q{~;4+ZD
o Lagoa_Mesh_Hanging D8b9T.[(
o Lagoa_Simulate_Mesh dX-j3lM:#
o Lagoa_Soft_Body -JclEp
o Lagoa_Transform_Constraint ~Yre(8+M
ICE Models p;mV?B?oAQ
• Found in install path AddonsICEFlowBuilderDataModels xk^`4;
o Asteroid Impacts hF1Lj=x
o BasicFire w(Q{;RNM;
o Candle <V|\yH9
o Cigarette $wk(4W8E
o Dynamic Hair ];QX&";Z
o EmitFromPosition UxnZA5Lk*
o EmitFromSurface o3le[6C/8=
o Lagoa Flexible Structure \M*c3\&~,e
o Lagoa Inelastic z/pxZB~"
o Lagoa Mesh Hanging e`?o`@vO,
o Lagoa Simulate Mesh Q776cj^L
o Layered Fumes &InFC5A
o Particle Spawning Fireworks pwNF\ ={
o Particle Strands Fish 1\/^X>@W{
o Particle Strands Seaweed kU{a!ca4
o Polymesh to Dust zo1fUsK?
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ICE Tree caL\ d
• New option in ICE Tree Root context menu to "Insert simulation root" ziv*4
• Backwards connecting between ICE nodes and compounds now possible +[[^W;<.l
ICE Basics @/='BVb'T
• The following conversion nodes now support arrays: R3*{"!O
o 3D Vector to 3x3 Matrix Am >b 7Z!
o 3D Vector to 4x4 Matrix Fh}GJE
o 4D Vector to 4x4 Matrix {v2[x W
• Matrix Labels on the main diagonal only now display the label “Diagonal” nHQWO
• Material Properties ~bgM*4GW
o ICE now properly sets various color parameters on material shaders. cvjZ$Fcc%(
• ICE Interoperability for Maya Users _D8:p>=
o The “Send to” commands let you transfer scene elements from Maya to Softimage, and then use ICE to create particle or deformation effects LKg9{0Y:
o You can transfer data back and forth as often as you like as you tweak the results. %
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ICE Kinematics hSaw)g`w
• New ICE Toolbar Commands k>:\4uI|<\
• New Turret Constraint r>t|.=!
• You can now use Particles to Transform Objects |A2o$H
ICE Deformations Ib"fHLWA^!
• New ICE-based Deformations 5qkyi]/U8
o Bend +;
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o Deform by Curve %:7/ym[
o Sculpt DK|/|C}6
o Smooth tZ:fh p
• ICE Toolbar Commands n%6=w9.%c
• Deformer Template u\)q.`
o A quick and convenient starting point for creating your own ICE-based deformations. y .a)M?3
• Dual Quaternion Skinning \# 1p
o A new Use Blend Input option has been added `8;\}6:"1
• Get Cluster Attributes /.(F\2+A
o The Get Cluster Properties compound gets various cluster properties on the self object. cpx:4R,
ICE Compounds 3H%bbFy
New or Updated compounds and files MgHO WoF
• Particle Compounds K\5/ ||gi
o A new Simulation Root compound is “central station” for ICE simulations, upon which the new ICE Module Menus are built (>gb9n
• Conditionals 3*oZol/
o Test Visibility From Camera 2D"aAI<P
• Curl Noise [2z
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o Add Potentials D*ZswHT{y
o Apply Curl Noise O66b^*=N}x
o Curl to Force ~P"o_b6,k
o CurlNoise Framework aO*v"^oF
o Directional Flow w+hpi5OH
o Distance and Normal to Boundaries VhU,("&pm
o Match Solid Boundary >&Y\g?Z6G
o Perlin Turbulences y_2B@cj
o Potential to Curl BxB B](
• Emitters 0+KSD{
o Emit Blast XjTu`?Na;
o Emit from Geometry [x
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o Generate Points -f"{%<Q
• Modifiers @6H 7
o Kill Particles c, }VC-
o Randomize Around Value 54oJMW9
• Orientation z<8VJZd
o Billboard Orientation `k(m2k?
• Point Cloud otQ
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o Remove Initial State JI/iq
• Presets $ SZIJe"K
o Basic Strands From Curve j3j^cO[ 8v
o Basic Strands From Geometry kH4m6p
o Basic Strands From Null k;r[m,$
o Basic Strands From Position kB=5=#s
o Dynamic Strands $9Gra#
o Growing Strands 15MKV=?oY
o Lagoa Setup Basic Emission from Null Uh'W d_?
o Lagoa Setup Cloth Particle Mesh V@K^9R,|
o Lagoa Setup Jello from Grid OXZx!h
o Lagoa Setup Jello ?F~0\T,7
o Lagoa Setup Pouring Liquid from Volume ^Zlbs
goZ
o Lagoa Setup Sticky Paste from Volume !. :b}t
o Lagoa Setup Throw Breakable Structure from Grid D3y4e8+Z'
o Lagoa Setup Throw Elastic Clusters from Grid [5Zi\'~UH)
• Setters M`xI N~
o Set Particle RBD 4}]In/yA
o Set Segment Size Mode S4OOm[8
o Set Size relative to Emitter VYrs4IFT$
o Set Strand Length S}K-\[i?
• Spawning <<H'Z
o Spawn Particles x_= 3!)
• States B'6(Ao=3/
o Simple State OGW0lnQ/
• Strands WctGhGH
o Create Strands.2.0 ,|w,
• Deformation Effects ~~#/jULbV
o Bend %gTY7LIe1z
o Deform by Curve z@2nre
o Deformer Template a(x#6
o Sculpt hxGo~<. :
o Smooth MA v-#
• Deformation Getters q{7+N1
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o Get Cluster Attributes l{.
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o Get Particles Transform _61tE
o Transform From Array $oZV 54
• Polygonizer weIlWxy
o SubFrame Deformation From Cloud Y+3r{OI
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