Autodesk 3ds Max 官方原版(多国语言版)常用版本集合下载 点击进入下载
Here is the list of new features and changes in 2011.5. There might be one or two small things missing, (including what’s changed in the SDK) but this is what I have so far: `saDeur#X
Highlights $}+t|`*q8]
ICE for Artists |1!RvW:[!
Lagoa Multiphysics M<$a OW0
Polygonizer meshing ^26vP7
nCache ;tg9$P<85
Stereo Cameras apmZ&Ab
Match Mover !Z(3dtUy
Composite 1!/WC.0
Scene compatibility with Softimage 2011 N#C,q&;
• New features only found in the 2011 Subscription Advantage Pack will be removed on load in Softimage 2011 df9jT?l
UI 2":{3=oW~
• Revamped Main Shelf >_esLsPWh]
• Improved Panel Switcher Ynxzkm S
• Updated Layouts 0*y|k1
o PPG instead of MAT tab RZ+SOZs7H
o Preset Manager added R-[t4BHn
o One new Dual layout &[#iM0;)W0
o No ICE Layout n=_jmR1
• Viewcube HuB\92u
• Isolate Selection enhancements 4s_|6{ANS
o Add or Remove objects from Selection nGoQwKIW
Cameras GI.=\s
• Film Gate f?Am)
o You can now see outside scene camera frustrum (6g;FD:"6
• Stereo Rig q\uzmOh
o Includes camera display options and display modes +-$Hx5
Views %D_pTD\
• Object View Changes ps@;Z?Q
o New option to "Hold last Selection" b~Q8&z2
Modeling P(|+1$#[
• New "Polygonizer" to mesh point clouds, objects, nulls, strands and curves _$vAitUe4S
o Point cloud meshing can be tweaked using Lagoa Fluid Shaper. azKiXr#_(
Rendering =[ZuE0c
• Infinite lights now support raytraced soft shadows &)Z!A*w]
• New Render Tree compounds jM07&o]D
o Age Percentage /&jh10}H
o Basic Fire *=
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o Cigarette smoke E9]\ I>v
o ICE Sprite gq|]t<'
• Material Presets GB&^<@
o Basic_Fire 1[U`,(C1
o Basic_Strands 81jVjf?`
o Bubbles l.3|0lopX)
o Cigarette_Smoke 7,BULs\g
o Falling_Leaves 9Z!|oDP-
o Growing_Strands (;6vT'hE
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Data Management *^=zQ~
• Caching >\s8S}p
o nCache support - Reading and writing of particle and geometry caches {I^@BW-
o new Baked Animation - All Transforms option on the Write tab in the Cache Manager lets you cache the object’s point positions in global space. -:~"c@D
o Particles > Simulation > Save Cache on Simulation and Load Cache on Selection options for Lagoa simulations G W@g
• Reference Models UVz}"TRq.
o Share layers and partitions on model import W^8MsdM
• Crosswalk Zv|TvlyT"
o Updated to version 5.5 AdGDs+at,
o FBX UY~N4IR8
Plot and export point positions as a geometry cache `E:&a]ul
Import geometry cache +JlPQ~5
Match Mover %k=c9ll@:
• A high-quality professional camera tracker 8D:0Vhx\I
Softimage Composite rF\L}& Sw
• HDR compositor with support for stereoscopic productios; Include advanced keying, color correction, tracking and 3D compositing tools ~pWV[oUD
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ICE oa<%R8T?@
ICE Module Menu \ Dccf_(Pb
• ICE for Artists! /|LQ?n
o A new ICE module menu toolbar facilitates building common ICE effects: particles, deforms and kinematics. Using the menu structure, artists can see nodes and compounds connect automatically in the ICE Tree, and create or modify Lagoa Multiphysics materials and other preset effects. YS0^!7u
o Create and edit Particles, Lagoa, Deformations, Strands, Kinematics. All the menu items are too long to list here. o>75s#=
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Lagoa Multiphysics }F4%5go
• New samples scenes -jWXE
o Lagoa_Basic_Emission /C6$B)w_*{
o Lagoa_Emitting_Liquid 'BX
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o Lagoa_Flexible_Structure_01 ,Fzuo:{uy
o Lagoa_Flexible_Structure_02 Oh;V%G
o Lagoa_Inelastic_01 3DOc,}nI~@
o Lagoa_Inelastic_02 ;MH_pE/m
o Lagoa_Mesh_Hanging WXFCe@
o Lagoa_Simulate_Mesh jZR2Nx}16
o Lagoa_Soft_Body ge|Cvv
o Lagoa_Transform_Constraint Jix;!("
ICE Models iD)P6"
• Found in install path AddonsICEFlowBuilderDataModels H,Yrk(O-
o Asteroid Impacts 9 E2OCLWrE
o BasicFire C *]XQ1F4
o Candle ?6 _U>d{
o Cigarette '@f#GNRT
o Dynamic Hair rqEP!S^
o EmitFromPosition 5!qLJmd=
o EmitFromSurface !yu-MpeG
o Lagoa Flexible Structure ]~7xq)28
o Lagoa Inelastic ~' q&rvk`
o Lagoa Mesh Hanging Oee>d<
o Lagoa Simulate Mesh 0pA>w8 mh
o Layered Fumes 5](,N^u{):
o Particle Spawning Fireworks [t"#4[
o Particle Strands Fish @pV&{Vp
o Particle Strands Seaweed !CLL{\F
o Polymesh to Dust crU]P $a
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ICE Tree _Sult;y"u
• New option in ICE Tree Root context menu to "Insert simulation root" M~-jPY,+
• Backwards connecting between ICE nodes and compounds now possible ?Bsc;:KF
ICE Basics qQe23,x@5
• The following conversion nodes now support arrays: H)NT2@%{P
o 3D Vector to 3x3 Matrix bf$4Z: Y
o 3D Vector to 4x4 Matrix WxS$yUu
o 4D Vector to 4x4 Matrix D]hwG0Chd
• Matrix Labels on the main diagonal only now display the label “Diagonal” "U
iv[8B
• Material Properties 5+Hw @CY3
o ICE now properly sets various color parameters on material shaders. qm|T<zsDY#
• ICE Interoperability for Maya Users ,Cj` 0v#
o The “Send to” commands let you transfer scene elements from Maya to Softimage, and then use ICE to create particle or deformation effects !z?;L_Lb
o You can transfer data back and forth as often as you like as you tweak the results.
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ICE Kinematics W3Dtt-)E
• New ICE Toolbar Commands jHBP:c
• New Turret Constraint mE3M$2}
• You can now use Particles to Transform Objects #~:@H&f790
ICE Deformations VTwJtWnq
• New ICE-based Deformations Qj(|uGqm3
o Bend OjBg$f~0F
o Deform by Curve "CF{Mu|Q=
o Sculpt -`} d@x
o Smooth 0Nq6>^
%
• ICE Toolbar Commands GN@(!V#/4
• Deformer Template i9quP"<9
o A quick and convenient starting point for creating your own ICE-based deformations. XonI
• Dual Quaternion Skinning 2JS&zF
o A new Use Blend Input option has been added \1cJ?/$_Of
• Get Cluster Attributes zd^QG
o The Get Cluster Properties compound gets various cluster properties on the self object. O'~;|-Z<
ICE Compounds :;u?TFCRx
New or Updated compounds and files R3ru<u>k&
• Particle Compounds C
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o A new Simulation Root compound is “central station” for ICE simulations, upon which the new ICE Module Menus are built 0N(o)WRv
• Conditionals 'Z=8no`<
o Test Visibility From Camera UgjY
• Curl Noise o2#_CdU
o Add Potentials T\Ld)'fNv
o Apply Curl Noise U" ;8zplU
o Curl to Force TDo!yQ
o CurlNoise Framework j`A 3N7;
o Directional Flow 5fqQ;r
o Distance and Normal to Boundaries U#=5HzE
o Match Solid Boundary k-N`
h
o Perlin Turbulences s8
c#_
o Potential to Curl =@EX!]=x
• Emitters Oj~4uT&"
o Emit Blast
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o Emit from Geometry 0M_~@E*&
o Generate Points )ir*\<6Y=
• Modifiers 3+>;$
o Kill Particles 48 n5Y~YS
o Randomize Around Value ]6BV`r]
• Orientation Dq:>]4%
o Billboard Orientation / 80Q
• Point Cloud w#Di
o Remove Initial State C@#KZ`c)
• Presets 4u.Fy<+@4M
o Basic Strands From Curve gXP)YN
o Basic Strands From Geometry 6myF!
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o Basic Strands From Null A`nw(f_/
o Basic Strands From Position QRL+-)DMc
o Dynamic Strands fp`k1Uq@
o Growing Strands LeTOVgjA|
o Lagoa Setup Basic Emission from Null i+&o%nK 2
o Lagoa Setup Cloth Particle Mesh FIEA'kUy
o Lagoa Setup Jello from Grid T5gL
o Lagoa Setup Jello Fd(o8z8Q
o Lagoa Setup Pouring Liquid from Volume ]r\d 5
o Lagoa Setup Sticky Paste from Volume }xG~a=,
o Lagoa Setup Throw Breakable Structure from Grid i~sW_f+
o Lagoa Setup Throw Elastic Clusters from Grid *ud/'HR8]
• Setters _p^&]eQ+k#
o Set Particle RBD 3@8Zy:[8<
o Set Segment Size Mode FesUE_L2$
o Set Size relative to Emitter OZn40"`
o Set Strand Length ;/s##7qf
• Spawning Wa!}$q+
o Spawn Particles -hpC8YS
• States }]!?t~5*
o Simple State >yr1wVS
• Strands gt|:K)[,6
o Create Strands.2.0 aYrbB#
• Deformation Effects ]!'9Y}9a
o Bend i/{`rv*K[
o Deform by Curve 2Mw^EjR
o Deformer Template 'd |*n#Dqc
o Sculpt bv9nDNPD4
o Smooth _,bDv`>Ra
• Deformation Getters s~n@|m9k
o Get Cluster Attributes {2=f,,|+f
o Get Particles Transform U C..)9
o Transform From Array )=5,S~IT
• Polygonizer 2kW*Z7@D
o SubFrame Deformation From Cloud =l+~}/7'Z
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