Autodesk 3ds Max 官方原版(多国语言版)常用版本集合下载 点击进入下载
Here is the list of new features and changes in 2011.5. There might be one or two small things missing, (including what’s changed in the SDK) but this is what I have so far: VddHK
Highlights z?dd5.k
ICE for Artists g&z8t;@
Lagoa Multiphysics /9ctmW1!<
Polygonizer meshing DK)T2{:
nCache xP4}LL9)
Stereo Cameras )Zf1%h~0r
Match Mover &^2SdF
Composite 3ew4QPT'
Scene compatibility with Softimage 2011 `AYq,3V
• New features only found in the 2011 Subscription Advantage Pack will be removed on load in Softimage 2011 m??Py"1y
UI *Nm$b+
• Revamped Main Shelf
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• Improved Panel Switcher #x;,RPw5
• Updated Layouts 8N%nG(
0
o PPG instead of MAT tab Xu8I8nAwl
o Preset Manager added lD[37U!
o One new Dual layout /a'1W/^2
o No ICE Layout U.KQjBi
• Viewcube B*N1)J\5
• Isolate Selection enhancements yVII<ImqIH
o Add or Remove objects from Selection d{"-iw)t
Cameras @@)2 12
• Film Gate 5?lc%,-&
o You can now see outside scene camera frustrum 7
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• Stereo Rig EHk\Q\
o Includes camera display options and display modes H+4j.eVzZU
Views BH">#&j[
• Object View Changes u.|Z3=?VG
o New option to "Hold last Selection" 5~|{:29X
Modeling ^U}k
• New "Polygonizer" to mesh point clouds, objects, nulls, strands and curves &EfQ%r}C
o Point cloud meshing can be tweaked using Lagoa Fluid Shaper. Q?#I{l)V(
Rendering !y= R)k
• Infinite lights now support raytraced soft shadows H$KO[mW}
• New Render Tree compounds `Mnu<)v
o Age Percentage 9;E=w+
o Basic Fire 1~5DIU^
o Cigarette smoke Zh=arlk
o ICE Sprite *doNPp)m
• Material Presets o*S_"
o Basic_Fire 7>FXsUt_
o Basic_Strands <+`%=r)4
o Bubbles Gv:~P_vBH[
o Cigarette_Smoke 6b2UPI7m~
o Falling_Leaves E}@C4pS
o Growing_Strands J|`0GDSn
. %RM8
Data Management xa>| k>I
• Caching YuX JT*
o nCache support - Reading and writing of particle and geometry caches (WM3(US|
o new Baked Animation - All Transforms option on the Write tab in the Cache Manager lets you cache the object’s point positions in global space. l/eF
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o Particles > Simulation > Save Cache on Simulation and Load Cache on Selection options for Lagoa simulations 3/G^V'Yu
• Reference Models .iXN~*+g
o Share layers and partitions on model import RBX<>*
• Crosswalk /%wS5IZ^
o Updated to version 5.5 }3pM,.
o FBX $3-vW{<
Plot and export point positions as a geometry cache bO '\QtW9
Import geometry cache $.G 7Vt
Match Mover jc^QWK*q
• A high-quality professional camera tracker 8{ zX=
Softimage Composite 8|u4xf<
• HDR compositor with support for stereoscopic productios; Include advanced keying, color correction, tracking and 3D compositing tools pLMt2G
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ICE $a(-r-_Fi]
ICE Module Menu X>q`F;W
• ICE for Artists! Fq9YhR
o A new ICE module menu toolbar facilitates building common ICE effects: particles, deforms and kinematics. Using the menu structure, artists can see nodes and compounds connect automatically in the ICE Tree, and create or modify Lagoa Multiphysics materials and other preset effects. X{9^$/XsJ
o Create and edit Particles, Lagoa, Deformations, Strands, Kinematics. All the menu items are too long to list here. |s8N
Lagoa Multiphysics ?gH[la
• New samples scenes RLF&-[mr3
o Lagoa_Basic_Emission !avol/*
o Lagoa_Emitting_Liquid c`6c)11K
o Lagoa_Flexible_Structure_01 6].[z+
o Lagoa_Flexible_Structure_02 iFI74COam
o Lagoa_Inelastic_01 C]^Ep
o Lagoa_Inelastic_02 $vn6%M[
o Lagoa_Mesh_Hanging \Z{tC$|H
o Lagoa_Simulate_Mesh SZ` 7t=I2
o Lagoa_Soft_Body r]B8\5|<d
o Lagoa_Transform_Constraint .i0K-B
ICE Models q'3{M]Tk
• Found in install path AddonsICEFlowBuilderDataModels u?').c4
o Asteroid Impacts yOM/UdWq
o BasicFire T,38Pu@r
o Candle kk4 |4
o Cigarette 3:nhZN/95T
o Dynamic Hair 0TN28:hcD
o EmitFromPosition X$};K\I
o EmitFromSurface <,vIN,Kl8/
o Lagoa Flexible Structure A|biOz
o Lagoa Inelastic 2- iY:r
o Lagoa Mesh Hanging F`=p/IAJK
o Lagoa Simulate Mesh ,GOIg|51
o Layered Fumes EKc<|e,F
o Particle Spawning Fireworks QE 4
o Particle Strands Fish vNi;)"&*
o Particle Strands Seaweed jN6V`Wh_
o Polymesh to Dust 5Fy dh0.
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ICE Tree
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• New option in ICE Tree Root context menu to "Insert simulation root" V#G)w~
• Backwards connecting between ICE nodes and compounds now possible fY]"_P
ICE Basics l|q-kRRjn
• The following conversion nodes now support arrays: {S0-y
o 3D Vector to 3x3 Matrix 1dvP2E
o 3D Vector to 4x4 Matrix wx-\@{E
o 4D Vector to 4x4 Matrix L|1,/h
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• Matrix Labels on the main diagonal only now display the label “Diagonal” tE%g)hL-
• Material Properties NX\AQVy9
o ICE now properly sets various color parameters on material shaders. ?j&hG|W9<z
• ICE Interoperability for Maya Users %OoH<\w
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o The “Send to” commands let you transfer scene elements from Maya to Softimage, and then use ICE to create particle or deformation effects cfmLErkp
o You can transfer data back and forth as often as you like as you tweak the results. 5mamWPw
ICE Kinematics 4?Y7.:x
• New ICE Toolbar Commands Cl'$*h
• New Turret Constraint Bq$IBAot
• You can now use Particles to Transform Objects et5lfj
ICE Deformations LqYyIbsvf
• New ICE-based Deformations z5gVP8*z5
o Bend yKhI&
o Deform by Curve kNK0KL
o Sculpt e?XFtIj$
o Smooth (Y'cxwj%
• ICE Toolbar Commands [.4{s
• Deformer Template wU|@fm"
o A quick and convenient starting point for creating your own ICE-based deformations. n
UmyPQ~
• Dual Quaternion Skinning 6=n|Ha
o A new Use Blend Input option has been added -TVwoK
• Get Cluster Attributes ^"O>EY':
o The Get Cluster Properties compound gets various cluster properties on the self object. S3/%;=|
ICE Compounds HL&HY)W1gf
New or Updated compounds and files f2[R2sto@
• Particle Compounds @\nQ{\^;
o A new Simulation Root compound is “central station” for ICE simulations, upon which the new ICE Module Menus are built #I?Z,;DI=
• Conditionals 9;Z{++z
o Test Visibility From Camera 8!|vp7/
• Curl Noise Bc.de&Bxz_
o Add Potentials ewd
eC
o Apply Curl Noise AuK$KGCI=
o Curl to Force #1U>
o CurlNoise Framework (Ff}Y.4
o Directional Flow ZeuL*c \
o Distance and Normal to Boundaries i[9yu-
o Match Solid Boundary U2m#BMV
o Perlin Turbulences 1s(T#jh
o Potential to Curl OC*28)
• Emitters i*/i"W<
o Emit Blast )KE
o Emit from Geometry ,B'=$PO%
o Generate Points JD#q6&|
• Modifiers 9no<;1+j,
o Kill Particles U4=l`{5on
o Randomize Around Value _Z]l=5d
• Orientation PolJo?HZ
o Billboard Orientation I9zs
• Point Cloud IMwV9rF
o Remove Initial State Xd%qebK
• Presets pgES)
o Basic Strands From Curve b_RO%L:"yL
o Basic Strands From Geometry ,Suk_aX>
o Basic Strands From Null LH(P<k&
o Basic Strands From Position aC[G_ACwc
o Dynamic Strands zN!W_2W*
o Growing Strands `.J)Z=o
o Lagoa Setup Basic Emission from Null #aL.E(%
o Lagoa Setup Cloth Particle Mesh #ae?#?/"
o Lagoa Setup Jello from Grid jdG2u
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o Lagoa Setup Jello IW!x!~e
o Lagoa Setup Pouring Liquid from Volume E7/UsUV.
o Lagoa Setup Sticky Paste from Volume E~}H,*)
o Lagoa Setup Throw Breakable Structure from Grid S|tA%2z
o Lagoa Setup Throw Elastic Clusters from Grid y_Lnk=Q ^
• Setters [8za=B/
o Set Particle RBD e=VSO!(rY
o Set Segment Size Mode C'[4jz0xF
o Set Size relative to Emitter @I4HpY7:
o Set Strand Length Se!w(Y&
• Spawning 3\Xk)a_
o Spawn Particles O:GP uVb\
• States u|wl;+.
o Simple State EgG3XhfS
• Strands jX4$PfOhR
o Create Strands.2.0 ,$t1LV;o=
• Deformation Effects ;V~x[J|x
o Bend W 3/]
2"0
o Deform by Curve 4PD5i
o Deformer Template tOVTHx3E]
o Sculpt IY.M#Q]
o Smooth {w3<dfJ
• Deformation Getters j{FRD8]V
o Get Cluster Attributes Ge=6l0
o Get Particles Transform pFMJG<W9,
o Transform From Array Rmn|!C%%K
• Polygonizer m~=VUhPd
o SubFrame Deformation From Cloud !_+FuF"@
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