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SOFTImage|XSI_2011_5 本月底发布,ICE的春天!!! [复制链接]

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楼主  发表于: 2010-09-19 只看楼主 倒序阅读
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Here is the list of new features and changes in 2011.5. There might be one or two small things missing, (including what’s changed in the SDK) but this is what I have so far: Vdd HK  
Highlights z?dd5.k  
ICE for Artists g&z8t;@  
Lagoa Multiphysics /9ctmW1!<  
Polygonizer meshing DK)T2{:  
nCache xP4}LL9)  
Stereo Cameras )Zf1%h~0r  
Match Mover &^2SdF  
Composite 3ew4QPT'  
Scene compatibility with Softimage 2011 `AYq,3V  
• New features only found in the 2011 Subscription Advantage Pack will be removed on load in Softimage 2011 m??Py"1y  
UI *Nm$b+  
• Revamped Main Shelf N=AHS  
• Improved Panel Switcher #x;,RPw5  
• Updated Layouts 8N%nG( 0  
   o PPG instead of MAT tab Xu8I8nAwl  
   o Preset Manager added lD[37U!  
   o One new Dual layout /a'1 W/^2  
   o No ICE Layout U.KQjBi  
• Viewcube B*N1)J\5  
• Isolate Selection enhancements yVII<ImqIH  
   o Add or Remove objects from Selection d{"-iw)t  
Cameras @@)2 12  
• Film Gate 5?lc%,-&  
    o You can now see outside scene camera frustrum 7 !$[XD  
• Stereo Rig EHk\Q\  
    o Includes camera display options and display modes H+4j.eVzZU  
Views BH">#&j[  
• Object View Changes u.|Z3=?VG  
    o New option to "Hold last Selection" 5~|{:29X  
Modeling ^U }k   
• New "Polygonizer" to mesh point clouds, objects, nulls, strands and curves &EfQ%r}C  
    o Point cloud meshing can be tweaked using Lagoa Fluid Shaper. Q?#I{l)V(  
Rendering !y= R)k  
• Infinite lights now support raytraced soft shadows H$KO[mW}  
• New Render Tree compounds `Mnu<)v  
    o Age Percentage 9;E=w+  
    o Basic Fire 1~5DIU^  
    o Cigarette smoke Zh=a rlk  
    o ICE Sprite *doNPp)m  
• Material Presets o*S_"  
    o Basic_Fire 7>FXsUt_  
    o Basic_Strands <+`%=r)4  
    o Bubbles Gv:~P_vBH[  
    o Cigarette_Smoke 6b2UPI7m~  
    o Falling_Leaves E}@C4pS  
    o Growing_Strands J|`0GDSn  
. %RM8  
Data Management xa>| k>I  
• Caching YuXJT*  
    o nCache support - Reading and writing of particle and geometry caches (WM3(US|  
    o new Baked Animation - All Transforms option on the Write tab in the Cache Manager lets you cache the object’s point positions in global space. l/eF P  
    o Particles > Simulation > Save Cache on Simulation and Load Cache on Selection options for Lagoa simulations 3/G^V'Yu  
• Reference Models .iXN~*+g  
    o Share layers and partitions on model import RBX<>*  
• Crosswalk /%wS5IZ^  
    o Updated to version 5.5 }3pM,.  
    o FBX $3-v W{<  
       Plot and export point positions as a geometry cache bO '\QtW9  
       Import geometry cache $.G 7Vt  
Match Mover jc^QWK*q  
• A high-quality professional camera tracker 8{ zX=  
Softimage Composite 8|u4xf<  
• HDR compositor with support for stereoscopic productios; Include advanced keying, color correction, tracking and 3D compositing tools pLMt 2 G  
{SoI;o_>  
ICE $a(-r-_Fi]  
ICE Module Menu X>q`F;W  
• ICE for Artists! Fq9YhR  
    o A new ICE module menu toolbar facilitates building common ICE effects: particles, deforms and kinematics. Using the menu structure, artists can see nodes and compounds connect automatically in the ICE Tree, and create or modify Lagoa Multiphysics materials and other preset effects. X{9^$/XsJ  
    o Create and edit Particles, Lagoa, Deformations, Strands, Kinematics. All the menu items are too long to list here. |s8N  
Lagoa Multiphysics ?gH[la  
• New samples scenes RLF&-[mr3  
    o Lagoa_Basic_Emission !avol/*  
    o Lagoa_Emitting_Liquid c`6c)11K  
    o Lagoa_Flexible_Structure_01 6].[z+  
    o Lagoa_Flexible_Structure_02 i FI74COam  
    o Lagoa_Inelastic_01 C]^Ep  
    o Lagoa_Inelastic_02 $vn6%M[  
    o Lagoa_Mesh_Hanging \Z{tC$|H  
    o Lagoa_Simulate_Mesh SZ` 7t=I2  
    o Lagoa_Soft_Body r]B8\5|<d  
    o Lagoa_Transform_Constraint .i0K-B  
ICE Models q'3{M]Tk  
• Found in install path AddonsICEFlowBuilderDataModels u?').c4  
    o Asteroid Impacts yOM/UdWq  
    o BasicFire T,38Pu@r  
    o Candle kk4 |4  
    o Cigarette 3:nhZN/95T  
    o Dynamic Hair 0TN28:hcD  
    o EmitFromPosition X$};K \I  
    o EmitFromSurface <,vIN,Kl8/  
    o Lagoa Flexible Structure A|biOz  
    o Lagoa Inelastic 2- iY:r  
    o Lagoa Mesh Hanging F`=p/IAJK  
    o Lagoa Simulate Mesh ,GOIg|51  
    o Layered Fumes EKc<|e,F  
    o Particle Spawning Fireworks QE 4   
    o Particle Strands Fish vNi;)"&*  
    o Particle Strands Seaweed jN6V`Wh_  
    o Polymesh to Dust 5Fydh0.  
Z% +$<J  
ICE Tree  9q X$  
• New option in ICE Tree Root context menu to "Insert simulation root" V#G)w~   
• Backwards connecting between ICE nodes and compounds now possible fY]"_P  
ICE Basics l|q-kRRjn  
• The following conversion nodes now support arrays: {S0-y  
    o 3D Vector to 3x3 Matrix 1dvP2E  
    o 3D Vector to 4x4 Matrix wx-\@{E  
    o 4D Vector to 4x4 Matrix L|1,/h 8p  
• Matrix Labels on the main diagonal only now display the label “Diagonal” tE %g)hL-  
• Material Properties NX\AQVy9  
    o ICE now properly sets various color parameters on material shaders. ?j&hG|W9<z  
• ICE Interoperability for Maya Users %OoH<\w w  
    o The “Send to” commands let you transfer scene elements from Maya to Softimage, and then use ICE to create particle or deformation effects cfmLErkp  
    o You can transfer data back and forth as often as you like as you tweak the results. 5mam WPw  
ICE Kinematics 4?Y7. :x  
• New ICE Toolbar Commands Cl '$*h  
• New Turret Constraint Bq$IBAot  
• You can now use Particles to Transform Objects et5lfj  
ICE Deformations LqYyIbsvf  
• New ICE-based Deformations z5gVP8*z5  
    o Bend yKhI&  
    o Deform by Curve  kNK0KL  
    o Sculpt e?XFtIj$  
    o Smooth (Y'cxwj%  
• ICE Toolbar Commands [.4{s  
• Deformer Template wU|@fm"  
    o A quick and convenient starting point for creating your own ICE-based deformations. n UmyPQ~  
• Dual Quaternion Skinning 6=n|Ha  
    o A new Use Blend Input option has been added -TVwoK  
• Get Cluster Attributes ^"O>EY':  
    o The Get Cluster Properties compound gets various cluster properties on the self object. S3/%;=|  
ICE Compounds HL&HY)W1gf  
New or Updated compounds and files f2[R2sto@  
• Particle Compounds @\nQ{\^;  
    o A new Simulation Root compound is “central station” for ICE simulations, upon which the new ICE Module Menus are built #I?Z,;DI=  
• Conditionals 9;Z{++z  
    o Test Visibility From Camera 8!|vp7/  
• Curl Noise Bc.de&Bxz_  
    o Add Potentials ewd eC  
    o Apply Curl Noise AuK$KGCI=  
    o Curl to Force #1U>  
    o CurlNoise Framework (Ff}Y.4  
    o Directional Flow ZeuL*c \  
    o Distance and Normal to Boundaries i[9yu-  
    o Match Solid Boundary U2m#BMV  
    o Perlin Turbulences 1s(T#jh  
    o Potential to Curl OC*28)  
• Emitters i*/i"W<  
    o Emit Blast )KE  
    o Emit from Geometry ,B'=$PO%  
    o Generate Points JD#q6 &|  
• Modifiers 9no<;1+j,  
    o Kill Particles U4=l`{5on  
    o Randomize Around Value _Z]l=5d  
• Orientation PolJo?HZ  
    o Billboard Orientation I9 zs  
• Point Cloud IMwV9rF  
    o Remove Initial State Xd%qebK  
• Presets pgES)  
    o Basic Strands From Curve b_RO%L:"yL  
    o Basic Strands From Geometry ,Suk_aX>  
    o Basic Strands From Null LH(P<k&  
    o Basic Strands From Position aC[G_ACwc  
    o Dynamic Strands zN!W_2W*  
    o Growing Strands `.J)Z=o  
    o Lagoa Setup Basic Emission from Null #aL.E(%  
    o Lagoa Setup Cloth Particle Mesh #ae?#?/"  
    o Lagoa Setup Jello from Grid jdG2u p  
    o Lagoa Setup Jello IW!x!~e  
    o Lagoa Setup Pouring Liquid from Volume E7/UsUV.  
    o Lagoa Setup Sticky Paste from Volume E~}H,*)  
    o Lagoa Setup Throw Breakable Structure from Grid S|tA%2z  
    o Lagoa Setup Throw Elastic Clusters from Grid y_Lnk=Q ^  
• Setters [8za=B/  
    o Set Particle RBD e=VSO!(rY  
    o Set Segment Size Mode C '[4jz0xF  
    o Set Size relative to Emitter @I4HpY7:  
    o Set Strand Length Se!w(Y&  
• Spawning 3\Xk)a_  
    o Spawn Particles O:GPuVb\  
• States u|wl;+.  
    o Simple State EgG3XhfS  
• Strands jX4$PfOhR  
    o Create Strands.2.0 ,$t1LV;o=  
• Deformation Effects ;V~x[J|x  
    o Bend W3/] 2"0  
    o Deform by Curve 4PD5i  
    o Deformer Template tOVTHx3E]  
    o Sculpt IY.M#Q ]  
    o Smooth {w3<dfJ  
• Deformation Getters j{FRD8]V  
    o Get Cluster Attributes Ge=6l0  
    o Get Particles Transform pFMJG<W9,  
    o Transform From Array Rm n|!C%%K  
• Polygonizer m~=VUhPd  
   o SubFrame Deformation From Cloud !_+FuF"@  
XjzGtZ#6  
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发表于: 2010-09-19 只看该作者
1F
看不懂啊
离线 根不净
发表于: 2010-09-24 只看该作者
2F
啥子 东西哦?
离线 vkgopyjipkr
发表于: 2010-10-01 只看该作者
3F
我来啦
离线 vkgopyjipkr
发表于: 2010-10-01 只看该作者
4F
天天学习
发表于: 2010-10-21 只看该作者
5F
天天学习 8r~4iVwg  
本文来自: 中国汉化 | 中国专业汉化网站!http://www.shanse8.com/bbs oRCj]9I$  
原文地址:http://www.shanse8.com/bbs/read-htm-tid-29762.html
离线 hyzhxhhzy
发表于: 2010-11-03 只看该作者
6F
按时到岗
离线 hyzhxhhzy
发表于: 2010-11-03 只看该作者
7F
放大后 Cg`lQY U  
|JHNFs  
于 2010-11-03 20:46:50 连续回帖自动追加: Iw h0PfWJ  
的撒个让
离线 橙汁
发表于: 2010-11-14 只看该作者
8F
这软件是什么?
离线 6742253
发表于: 2010-11-17 只看该作者
9F
这是什么? nf,>l0,,'  
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