Use Current Display Mode P7=`P
Fast Shaded ;y\/7E
Wireframe \MRd4vufv
Bounding Box V?
tH/P
Point Helper ])F+ C/Px1
Hide Objects ,
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CONTROL "", 1023, "CustEdit", 0x50010000, 241, 33, 20, 11 要不要汉化 lBFKfLp&
CONTROL "", 1328, "SpinnerControl", 0x50000000, 262, 33, 7, 11 要不要汉化 iy]L"7&Z2
Draw Backfaces during Degrade fn
'n'X|
Never Degrade Selected 2c[HA
Degrade to Default Lighting \\:%++}J
Never Redraw After Degrade ),`jMd1`
CONTROL "", 1055, "CustEdit", 0x50010000, 78, 118, 25, 11 要不要汉化 :n13v@q
CONTROL "Custom1", 2232, "SliderControl", 0x50010000, 105, 116, 94, 16 要不要汉化 PUO7Z2
CONTROL "", 1028, "CustEdit", 0x50010000, 201, 118, 26, 11 要不要汉化 \jk*Nm8;
CONTROL "", 1027, "CustEdit", 0x50010000, 138, 136, 20, 11 要不要汉化 Tf5m
YCk
CONTROL "", 1331, "SpinnerControl", 0x50000000, 158, 136, 7, 11 要不要汉化 _GxC|d
Smooth + Highlights 3xz~##
Smooth R- >~MLeK]
Facets + Highlights 6c^?DLy9B
Facets [7PC\
Lit Wireframe rQT%~oM:
Z-buffered Wires EMe1!)
Smooth + Highlights >ryA:TO{
Smooth ^#e|^]]
L
Facets + Highlights yI|x
5f
Facets \(Nx)F
Lit Wireframe +@fEw
Z-buffered Wires ?;UR9f|!
Wireframe ]m`:T
Bounding Box 1l)j(,Zd*
Maintain Frames Per Second: TT(R<hL
Reset on Mouse Up a.UYBRP/l
Show rebuild cursor (FGy"o%TP'
CONTROL "", 1088, "CustEdit", 0x48010000, 247, 179, 19, 11 要不要汉化 ;TDvk]:
CONTROL "", 1329, "SpinnerControl", 0x48000000, 267, 179, 7, 11 要不要汉化 <%wTI<m,-
CONTROL "", 1089, "CustEdit", 0x48010000, 71, 177, 19, 11 要不要汉化 C[Q4OAFG
CONTROL "", 1330, "SpinnerControl", 0x48000000, 91, 177, 7, 11 要不要汉化 /#{~aCOi)
Adapt Object Display by Priority 1Z_w2D*
Degrade Parameters $tW E9_
Update Time: Vr&
GsT
Interrupt Time: x{!+4W;S
Interrupt Settings nt&%
sM-X
Flat v;z8g^L
Flat @JdeOL;
Hidden Line Sa)L=5Nr
Hidden Line )~$ejS
Highest $u,A/7\s
Lowest s^)(.e_
Prioritize Scene Objects )9/iH(
Screen Size aRn""3[
Distance from Camera [zP}G?(
Force objects displayed smaller than 1 Cz}|#U
pixels to the lowest priority 6P(jc
.
Z9c.E{
这些该如何翻译??