Use Current Display Mode QJ
QQ-
Fast Shaded @-wAR=k7
Wireframe q
/#O :Q
Bounding Box WH!<Z=#c}
Point Helper ?r/7:
Hide Objects ;^;5"nh
CONTROL "", 1023, "CustEdit", 0x50010000, 241, 33, 20, 11 要不要汉化 'lWNU
CONTROL "", 1328, "SpinnerControl", 0x50000000, 262, 33, 7, 11 要不要汉化 /g21.*Z
Draw Backfaces during Degrade ^b4o 0me
Never Degrade Selected nC z[#t
Degrade to Default Lighting iGR(
Never Redraw After Degrade Re=bJ|wo
CONTROL "", 1055, "CustEdit", 0x50010000, 78, 118, 25, 11 要不要汉化 i+2J\.~U#G
CONTROL "Custom1", 2232, "SliderControl", 0x50010000, 105, 116, 94, 16 要不要汉化 &Zov9o:gx
CONTROL "", 1028, "CustEdit", 0x50010000, 201, 118, 26, 11 要不要汉化 9t= erhUr
CONTROL "", 1027, "CustEdit", 0x50010000, 138, 136, 20, 11 要不要汉化 U5Rzfm4
CONTROL "", 1331, "SpinnerControl", 0x50000000, 158, 136, 7, 11 要不要汉化 U9Y'eP.2
Smooth + Highlights L/V3sSt
Smooth L&l>?"_
Facets + Highlights F|V?Z
Facets ctj.rC)6n
Lit Wireframe XfB;^y=u8
Z-buffered Wires h4sEH
Smooth + Highlights wjpkh~qo
Smooth i^j{l_-JE
Facets + Highlights 8 #0?
Facets N+h|Ffnp
Lit Wireframe )-[X^l
j
Z-buffered Wires I#9A\.pO
Wireframe BC&Et62*
Bounding Box _)lK.5
Maintain Frames Per Second: aNfgSo05@n
Reset on Mouse Up |qfnbi-\
Show rebuild cursor julAN$2
CONTROL "", 1088, "CustEdit", 0x48010000, 247, 179, 19, 11 要不要汉化 jt;68SA
P
CONTROL "", 1329, "SpinnerControl", 0x48000000, 267, 179, 7, 11 要不要汉化 .3oFSc`q
CONTROL "", 1089, "CustEdit", 0x48010000, 71, 177, 19, 11 要不要汉化 2qw~hWX
CONTROL "", 1330, "SpinnerControl", 0x48000000, 91, 177, 7, 11 要不要汉化 m&b!\"0
Adapt Object Display by Priority 7J##IH+z35
Degrade Parameters *COr^7Kf5
Update Time: {U7j
Interrupt Time: V<P@hAAr
Interrupt Settings PJ9JRG7j
Flat Ch^Al2)=
Flat %q(n'^#Z.y
Hidden Line 2A
{k>TjQ
Hidden Line '9H]SEw
Highest +*~?JT
Lowest ^=FtF9v
Prioritize Scene Objects ~~b[X\1
Screen Size #Z(8 vA^@
Distance from Camera 5(tOQ%AQ
Force objects displayed smaller than q/<.^X
pixels to the lowest priority UACWs3`s+
gfFP-J3cN
这些该如何翻译??