Force Full Texture Cuk!I$
Use Transp Min/Max =!~6RwwwY
Multiply Textures L]syDn
Import Lights kwM1f=!-
m?@0Pf}xa
ProPack Classic #guq/g$
Real Life @ uF$m/g
K,$Ro@!
Scene Position 6]mFw{6qn1
Scene Scaling dB=aq34l
Manual i:@n6GW+iw
ProPack Classic `\]gNn'Q
Max units Ibbpy++d[
5TB==Fj ?
Display Tracking (TF;+FRW
Box Tracking jW<aAd
Fast Tracking `+c8;p'q
Full Tracking WNa#X]*E)
Wb7z&vj
Population M6MtE_E
Max Display Hairs: J=OWXL!<a
Render Options gT=RJB
Pixels Zi4Ektj2
Root Width: c8=@s#
Tip Width: $mF(6<w
Max Units q*36/I
Root Width: 1(ud(8?|
Tip Width: noLb
Display Tracking xy.di9
Box Tracking KDW=x4*p
Fast Tracking `tjH#W`
Full Tracking #]_S)_Z-
Weight: Pqc+p E
Value: ~?x
`f+
G._E9
Scene Scaling ?4&C)[^
Manual *?Pbk+}%
ProPack Classic k"V@9q;*
Real Life k.dQ;v}
Max units )ZP-t!).G#
Direct (1:1)
?V>\9?zb
If frame out of range Fm3f/]>k#_
Loop ;%V%6:5
Freeze ONkHHyT
Hide 1~x=bphS
Frame Offset 1 =cFV'
Start on Frame: <g^!xX<r?
Poser Source Frames tl uyx
Start Frame: LE"t'R
Number of Frames: LT5rLdn
Frame Remapping !/},k"p6
Enable >^ E
Remap to Frame: