Force Full Texture * #E_KW1RV
Use Transp Min/Max 6eUGE 4NF(
Multiply Textures x${C[gxq9F
Import Lights 34X]b[^
%TR J
ProPack Classic `q\F C[W
Real Life "!(@MfjT
zRmVV}b
Scene Position ZbVn"he
Scene Scaling V~#5^PF{
Manual Xs|d#WbX
ProPack Classic m>48?%
Max units $L( ,lB
sN-u?EiF8
Display Tracking d&L
Box Tracking #g@4c3um|
Fast Tracking >Ik%_:CC`
Full Tracking 9015PEO
?D7zty+}^
Population -6WSYpHV
Max Display Hairs: J=8Y D"1
Render Options _1O .{O
Pixels "[k>pzl6
Root Width: ]8OmYU%6V
Tip Width: \p}GW
Max Units Y1>OhHuN
Root Width: [>_zV.X
Tip Width: [-"ZuUG
Display Tracking A /c
Box Tracking -Vb5d!(
Fast Tracking ^*UtF9~%n
Full Tracking lTN^c?
Weight: !2&)6SL/
Value: dblf,x
!a\HdQ
Scene Scaling |9.J?YP8 (
Manual B<Cg_C
ProPack Classic 9mn~57`y
Real Life tQxxm=>
Max units GcA|JS=>
Direct (1:1) 7F]Hq
If frame out of range lfd-!(tXD
Loop yt,Ky8y1
Freeze (Uu5$q(
Hide
+O8zVWr
Frame Offset 2ve<1+V_
Start on Frame: n_Y7*3/b-o
Poser Source Frames $T66%wX
Start Frame: j` * bz-
Number of Frames: 7)2Q
Frame Remapping ]BRwJ2< x
Enable 2~ETu&R:
Remap to Frame: