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max脚本大全.....(长期更新.....) [复制链接]

  • 192676阅读
  • 3299回复
离线 wjm4119
发表于: 2009-05-08 只看该作者
17F
金币不够啊 太多了
离线 cgdvs
发表于: 2009-05-08 只看该作者
18F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:53) —
如果之前的需要金币才能下载.那实在是不好意思..我肯定量有点云里雾里的.实际上我后面的都没有设过.请大家放心下载. b[,J-/;JNL  
第一个脚本"时间"它是针对MAX的时间轴不是很好用的问题而产生的...它操作简单.时间调整缩放.关键帧调节都很方便..不难..直接运行就行了. k"F5'Od  
"老虎机"是一个游戏.具体杂样的..哈哈.我就不介绍了. -o*IJQ_  
绕圆轨迹翻滚.这是一个小脚本..直接运行就可看到效果了.懂脚本的或想学脚本的就要多看看这样的脚本..看看原理. o@j]yA.5)  
superender3...是渲超大图的.有些人可能知道.老是因为渲6千以上的图很容易就挂了.怎么办.现在用这个脚本试试吧.它的原理很简单.就是分块渲好再合成一张..呵呵..
附件: 时间.rar (7 K)更新于: 2009-05-08 10:58:12下载次数: 247[ 下载方法 ]
附件: 老虎机ok.rar (3 K)更新于: 2009-05-08 10:58:12下载次数: 208[ 下载方法 ]
附件: 绕圆轨迹翻滚.rar (1 K)更新于: 2009-05-08 10:58:12下载次数: 220[ 下载方法 ]
附件: superender3.rar (12 K)更新于: 2009-05-08 10:58:12下载次数: 393[ 下载方法 ]
离线 cgdvs
发表于: 2009-05-08 只看该作者
19F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:53) —
下面来说一个MaxPaint 是 3Ds Max 绘制贴图脚本。 < \]o#w*:  
支持的版本具我所知道的7.8.9都可以用的. il=y m  
这个工具跟MAX2010的笔刷工具有不同的地方.MAX 的笔刷功能少.但效果还不错.速度不错.支持多边型.不支持网格. ffo{ 4er  
但这个笔刷功能多.实时写入贴图(所以速度慢) ]Bw2>6W  
不支持多边型.只支持网格.效果不大理想.... B5"(NJ;  
官网是http://cafe.daum.net/maxscript/....此人XX国的.
附件: MaxPaint088a.rar (198 K)更新于: 2009-05-08 11:18:48下载次数: 288[ 下载方法 ]
离线 cgdvs
发表于: 2009-05-08 只看该作者
20F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:59) —
以下为脚本代码.可以方便你直接复制...同时也提供了下载.两者都一样. z,YUguc|  
原贴地址:http://bbs.cgjoy.com/viewthread.php?tid=1020&fromuid=3; T k&9Klo  
v:1Vli.  
---------------------------------------------------------- ^!_7L4&y  
---------------------------------------------------------- os^SD&hL  
------------作者:杨洪征(铁豌豆)           --------------- .BDRD~kB  
------------QQ:9236213                    --------------- k+GnF00N^8  
------------脚本网站:www.cgjoy.net/bbs    --------------- 9k[},MM  
---------------------------------------------------------- F6]!?@  
---------------------------------------------------------- X3iRR{< @  
if Pw_tools != undefined then closeRolloutFloater Pw_tools B\ >}X_\4  
Pw_tools=newrolloutfloater "cgjoy动画工具" 160 400 920 5
fn bone_scale idx=   ---缩放骨骼的函数 }SN44 di(  
( |O+>#  
    select $Bone* nk$V{(FJ  
    for i in selection do   c&?a ,fpb  
        ( #r^@*<{^  
            if i.parent == undefined then (i.scale = i.scale * idx) else V3~a!k  
                ( $o$Ev@mi  
                    if classof i.parent == Biped_Object then   :F w"u4WI  
                        ( gXLZ)>+A+  
                            i.pos = (i.pos - i.parent.transform.pos)*idx + i.parent.transform.pos; ~EWfEHf*BJ  
                            i.scale = i.scale * idx 2G}7R5``9  
                        ) xnuv4Z}]t  
                ) *5_ 8\7d  
        ) 9_A0:S9Z  
) ivUsMhx>S,  
fn addmap mapfile = #[0\=B -  
( dMs39j  
    local mapfileN=mapfile as name ~eV!!38 J  
    local index = (finditem mapfiles mapfileN) s@)"IdSA(  
    if index == 0 do append mapfiles mapfileN 0.BUfuuh  
)
fn copybitmap old_files new_patch = Rp`_Grcd  
( Z(k\J|&9C  
    for f in old_files do   p-'6_\F.Ke  
    ( HLoQ}oK|K  
        filename = filenameFromPath f W]yClx \  
        newfile = (new_patch + "\\" + filename) x#j\"$dla  
        copyFile f newfile   gR-Qj  
    ) igj={==m  
) _D2bGZN  
global tmparrayforbipsel = #() --全局变量
fn SelChildren sel=    --选择所有子物体的函数 4`UL1)A]  
( Hr<C2p^a  
    if sel.children.count >= 1 then g<rKV+$6  
    ( CEX}`I*-  
        for i = 1 to sel.children.count do 7Js>!KR  
        (   b,rH&+2H  
            tempsel = sel.children RhV:Z3f`6  
            append tmparrayforbipsel tempsel --把子物体加进选择集 L*UV  
            if tempsel != undefined do SelChildren tempsel 1(%>`=R8  
        ) |YE,) kiF  
    ) h"PS-]:CD  
    return tmparrayforbipsel %su}Ru  
)
fn SelMeAndChildren sel=  --选择自己和子物体的函数 _^6|^PT.  
( 8NaL{j1`  
    append tmparrayforbipsel sel --把自己加进选择集 wUK7um  
    SelChildren sel $>'")7z  
)
function  guiling trans = <DeKs?v  
    (
    ) ]3O 4\o  
function savedate = --这个脚本里没有用这个函数 (2 T#/$  
( _e?q4>B)c  
   f=createFile ((getFilenamePath (GetExportValue "NiFilename"))+file_name+".txt") 4#^'lKIx  
   format "%\n"  (file_name + "  ParentName:  " )  to: f hncS_ZA  
   close f OuOk=  
) Dd!Sr8L[  
fn SetTwoKey = w~kHQ%A  
( hWq. #e 6  
    sliderTime = animationrange.end Fw_ (q!  
    max set key keys $?FS00p*|X  
    sliderTime = animationrange.start le7 `uz!%  
    max set key keys "El^38Ho  
) PUbaS{J7  
-----------------第1个卷展栏------------------------------------------------------------ nE/=:{~Ws  
rollout Tools_modle "建模工具" width:148 height:84 rolledUp:on IK*oFo{C=K  
( v~ ^ks{  
    button hit1 "重置Xform" pos:[5,5] width:136 height:21 toolTip:"重置xform,位移旋转归零,缩放归100%" KxO/]  
    button hit2 "翻转法线" pos:[5,30] width:136 height:21 toolTip:"如发现法线不正确,可以试用本工具翻转法线" cCM j\H@  
    button hit3 "渲染小图标" pos:[5,55] width:136 height:21 toolTip:"渲染64*64的小图标" --如果想渲染其他大小图标,可以搜索64,修改成其他数值。 zuUT S[  
    on hit1 pressed do JNh=fvO2i  
    ( :e1'o  
        if selection.count ==0 then   hVMYB_<~  
            ( }qer   
                messagebox "请选择一个要处理的物体" beep:false 7t'(`A 6t/  
            ) *"1~bPl  
        else 31WZJm^  
            (  cp$.,V  
                holdMaxFile() fD'/#sA#'  
                try ( ResetXForm $ ) catch () Osnyd+dJY  
                try ( convertToMesh $ ) catch () S|HY+Z6n'  
                try ( ResetTransform $ ) catch () o6*/o ]]  
                try ( $.Pivot = [0,0,0] ) catch () IWQ&6SDW$z  
            ) |V lMma z  
    )--end on Y+FP   
    on hit2 pressed do ;v_ls)_,-  
    ( cST\~SUm  
        if selection.count ==0 then   qmEoqU  
            ( 5:c;RRn  
                messagebox "请选择一个要处理的物体" beep:false HL@TcfOe~  
            ) ?9p$XG  
        else _ \l HI  
            ( SZ/(\kQ6  
                holdMaxFile() y`rL=N#  
                try ( addmodifier $ (normalmodifier flip:true) ) catch () 6+iK!&+=  
                try ( convertToMesh $ ) catch () ?;^5ghY$  
            ) UeA2c_ 5  
    )--end on  //<:k8  
    on hit3 pressed do \#++s&06  
    ( VG)="g[%)  
        renderWidth = 64 !Av1Leb9$  
        renderHeight = 64 ~T02._E  
        max quick render "R23Pi  
    )--end on  i S  
)-----------------第2个卷展栏------------------------------------------------------------ B9*Sfw%  
rollout Tools0 "材质工具" width:148 height:162 rolledUp:on cz#_<8'N  
( '0RRFO  
    button hit10 "整理材质球/ 翻到1页" pos:[6,7] width:136 height:21 toolTip:"材质编辑器整理,翻页" K6hfauWd[  
    button hit5 "双面所有材质球" pos:[6,33] width:136 height:21 toolTip:"打开材质球里的双面显示" f&c]LH _  
    button hit6 "双面显示所选物体" pos:[6,59] width:136 height:21 toolTip:"取消背面透明显示" #W|!fILL  
    button btn3 "设置收集bitmap路径" pos:[6,85] width:138 height:21 toolTip:"" @8zT'/$  
    edittext edt1 "" pos:[13,111] width:116 height:21 toolTip:"请点击设置收集bitmap路径按钮设置路径" | 3giZ{  
    button btn4 "收集Bitmap" pos:[6,137] width:136 height:21 toolTip:"" g/#~N~&  
    local mapfiles=#() g\&2s,  
    local k !BUi)mo  
    local savefilepath = "" '#H")i  
    local path = ""
    on hit10 pressed do K_#UZA< Y  
    ( 3gc"_C\$  
        disableSceneRedraw() K]<u8eF  
        if scenematerials.count>0 and geometry.count>0 do io2@}xZF  
        ( ao$):,2*  
            s = scenematerials.count N09KVz2Q  
            x=int(s/24)---计算取整 nY0sb8lZJ  
            y=mod s 24 ---计算余数 "PzP; Br  
            if k== undefined then k=1 %[ Zz0|A  
            if k > x+2 do k=1 e$|VG* d  
            if y>0 and k == x+1 then E[?kGR[  
            ( XLb0 9;  
                for j=1 to 24 do ZEGd4_ux  
                ( d>!p=O`>{q  
                    new_mat_name = (j+24*(k-1)) as string + " - Default" ezZph"&  
                    meditMaterials[j] = standard name:new_mat_name M<(u A'  
                ) *Jt8  
                for i = 1 to y do l1<?ONB.#  
                ( +(mL~td01  
                    meditMaterials = sceneMaterials[i+24*(k-1)] r )b<{u=]  
                )
            )else  %+wF"  
            ( O,mip  
                for j=1 to 24 do D1Yh,P<CF\  
                ( ' msmXX@q  
                    meditMaterials[j]=sceneMaterials[j+24*(k-1)] `o si"o9  
                ) El6bD% \G  
            ) ]MAT2$"le  
            k=k+1 I/B1qw;MN  
            pushPrompt ("第 "as string+k as string+" 批材质成功运行!! "as string +s as string+"个场景材质。") sX:lE^)-z  
            if k==x+1 and y==0 do k=1 / L~u0 2?  
            if k==x+2 and y>0 do k=1 n+oDC65[  
            hit10.caption = "整理材质球/ 翻到第" + k as string + "页" Q)^g3J  
        ) m mw-a0  
        if scenematerials.count==0 do (pushPrompt ("本场景没有任何材质")) Fe$/t(  
        enableSceneRedraw() j|K.i/  
    ) +v15[^F  
    on hit5 pressed do j>'B [  
    ( ~ FUa: KYD  
        for i in sceneMaterials do   CV^c",b_  
        try (i.twoSided = on) catch() 2p:r`THvS5  
    )--end on U:lv^ QPG  
    on hit6 pressed do 8D~x\!(p\  
    ( zWIeHIt  
        for i in selection do   #Lka+l;L7  
        try (i.backfacecull = off) catch() km\%BD~  
    )--end on 2)\vj5<~$  
    on btn3 pressed do (5`T+pAsV  
    (     n33kb/q*  
        path = getSavePath caption:"选择保存文件路径:"  initialDir:savefilepath   9 5 H?{  
        if path != undefined then   3"rkko?A  
        try(         crn k|o  
                edt1.text = path; T *P+Fh"  
                savefilepath = path; +1@AGJU3  
            )catch()     Ew4 g'A:H  
    )--end on R6@uM<  
    on btn4 pressed do s4t0f_vj`  
    ( l3J$md|f  
        enumeratefiles addmap 5"=:#zN  
        sort mapfiles gq4 . d  
        copybitmap mapfiles savefilepath IZ~.{UQ  
    )--end on GS%b=kc  
)
----------------开始第2个卷展栏--------------------------------- |I1+"Mp  
rollout tools1 "特效工具" width:150 height:555 rolledUp:on )N)ljA3]  
( `-O= >U5nH  
    button hit3 "bbrd" pos:[75,7] width:65 height:18 toolTip:"创建公告板" {L9yhYw  
    button btn8 "bbrd2" pos:[75,28] width:65 height:18 toolTip:"创建虚拟点" /DU*M,  
    button btn11 "bbrdv" pos:[5,28] width:66 height:18 toolTip:"可以用来检查dummy点是否真的归零了" CEqZ:c  
    button crt_decal "decal" pos:[5,49] width:65 height:18   <]Y[XI(kr  
    button crt_ribb "ribb" pos:[75,49] width:65 height:18   Bp3L>AcVu  
    button hit_ptc "partical" pos:[5,7] width:65 height:18   I,j3bC  
    button btn_xk "线框" pos:[5,71] width:65 height:18 ~zyQ('  
    button btn_hy "还原" pos:[75,71] width:65 height:18 u(hC^T1  
    on hit3 pressed do }W}G X(?P  
    (   M=%!IT  
        TempState = animButtonState F= i!d,S  
        animButtonState = off F5IZ"Itu(  
        local tempos = [0,0,0] Wz{%"o  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] t w!.%_1^  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd.gonggaoban" ,}<RrUfD  
        --convertToMesh $ qLRE}$P  
        $.backfacecull = off R 3G@ G  
        animButtonState = TempState P6we(I`"2  
    ) 4Hd Si  
    on btn8 pressed do ^&m?qKN8  
    (   +H}e)1^ I  
        TempState = animButtonState M=+M8M`Iy  
        animButtonState = off ]ymC3LV]  
        local tempos = [0,0,0] W.$6 pzB(  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] P;c0L;/  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd2.gonggaoban" kaO{#i2-  
        --convertToMesh $ v= 8VvT 8  
        $.backfacecull = off y.ql#eQ,  
        animButtonState = TempState X <FOn7qf  
    ) e>!E=J)j  
    on btn11 pressed do hr1$1&p  
    ( s7M}NA 0  
        TempState = animButtonState j%5a+(H,z;  
        animButtonState = off hiIya WU  
        local tempos = [0,0,0] sW'6} ^Q  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] AZBC P  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrdv.gonggaoban" UAKu_RO6S  
        --convertToMesh $ }Az'Zu4 =  
        $.backfacecull = off dFMAh&:>  
        animButtonState = TempState yF;?Hg  
    ) HSC6;~U  
    on crt_decal pressed do ?cJA^W  
    ( qzHU)Ns(_  
        TempState = animButtonState My],6va^  
        animButtonState = off |C4o zl=O?  
        local tempos = [0,0,0] D=JlA~tS>  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] LGXZx}4@;  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name= uniquename "decal.tiedi" ,A?{~?u.  
        --convertToMesh $ w#rVSSXQ3  
        $.backfacecull = off >-eS&rma  
        animButtonState = TempState ;8uHRcdQ  
    ) m'c#uU  
    on crt_ribb pressed do wZ O@J|  
    ( Z"]xdOre  
        TempState = animButtonState C&e8a9*,(a  
        animButtonState = off X4Lsvvz%@  
        local tempos = [0,0,0] PQi }Evxa  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] C!hXEtK  
        mypbox = box length:1 width:10 height:0.5  isSelected:on ;$.pos = tempos ; $.name=uniquename "ribb.tiaodai" 16L"^EYq  
        --convertToMesh $ JLml#Pu4  
        $.backfacecull = off :ET x*c  
        animButtonState = TempState T:Bzz)2/  
    ) /8:gVXZi  
    on hit_ptc pressed do 'r6cVBb}  
    ( 5%'o%`?i  
        TempState = animButtonState ?~{r f:Y  
        animButtonState = off x4@MO|C  
        local tempos = [0,0,0] \G]K,TG  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] ]!q }|bP  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "part.lizi" \ =S3 L<  
        --convertToMesh $ *13g <#$  
        $.backfacecull = off ?U=mcdqd  
        animButtonState = TempState JATS6-Lz`  
    )--end on :vw0r`  
    on btn_xk pressed do 2-QuT"Gkd  
    ( 5aa}FdUq  
        for m in sceneMaterials do 7sCR!0  
        ( L00Sp#$\  
            if classof m == Multimaterial then   nZ"{y  
            ( }_Tt1iai*  
                for n in 1 to m.materialList.count do =PI^X\if88  
                ( Q]yV:7  
                  --m.meditMaterials[n].wire = on <)r,CiS  
                ) d4b 9rtM  
            ) :(5]Z^  
            else if classof m == Standardmaterial then b #o}=m  
            ( AsTMY02|  
              m.wire = on Oex{:dO "F  
            ) W;xW: -  
        ) UchALR^5  
    ) hY\Eh.  
    on btn_hy pressed do MAm1w'ol"  
    ( Co{MIuL  
        for m in sceneMaterials do WLg6-@kxXs  
        ( :F!dTD$  
            if classof m == Multimaterial then   DTX/3EN  
            ( >Hd~Ca>  
                for n in 1 to m.materialList.count do n?<# {$  
                ( pq/ FLYiv  
                  --m.meditMaterials[n].wire = on :IP;Frc MP  
                ) ihpz}g  
            ) mVc'%cPaw  
            else if classof m == Standardmaterial then !Vp,YN+yN  
            ( hJ$C%1;  
              m.wire = off 3isXgp8  
            ) xVh\GU855  
        ) zd6Qw-D7x  
    ) clR?< LO  
    )  "df13U"  
rollout tools2 "动画工具" width:165 height:298 OI]K_ m3  
( M'>D[5;N~  
    local LeftRootBones = #() , $D&WH  
    local RightRootBones = #() (to/9OrG  
    local TempTrans = (matrix3 [-0.60351,-0.79703,-0.0228025] [0.796848,-0.601858,-0.0529191] [0.0284542,-0.0501073,0.998338] [-0.478742,-0.373701,46.7721]) u75)>^:I   
    button hit1 "子物体动画转关键帧" pos:[5,7] width:136 height:21 &"r==A?  
    button hit2 "路径动画转关键帧" pos:[5,32] width:136 height:21 1K*f4BnDr~  
    button hit3 "反转关键帧(非CS)" pos:[5,56] width:136 height:21 cciAMQhA  
    spinner scl "骨骼缩放系数:" pos:[5,81] width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 mKf>6/s{c  
    button scale_them "缩放BONE骨骼※CS骨骼" pos:[5,102] width:136 height:21   M|Lw`?T  
    button btn_rename "重命名骨骼" pos:[6,126] width:65 height:20 g qJEJ~  
    button btn_expt "披风另存为" pos:[76,126] width:65 height:20 [-:<z?(n4  
    button btn_selctor1 "创建手柄" pos:[6,150] width:65 height:20 hklO:,`  
    button btn_selctor2 "初始化手柄" pos:[76,150] width:65 height:20 jt10gVC  
    button btn_selctor3 "清理手柄" pos:[6,174] width:65 height:20 b0z{"  
    button btn_selctor4 "清理手柄脚本" pos:[76,174] width:65 height:20 abJ@>7V  
    button btn_dummy "dummy" pos:[6,198] width:65 height:18 toolTip:"创建dummy" -Y jv&5  
    spinner scl_dymmy "size:" pos:[76,198] width:67 height:16 range:[1,50,10] type:#float fieldwidth:40 4f*Ua`E_  
    spinner scl2 "缩放系数2:  "  width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 ]\9B?W(#  
    button scale_them2 "初始化缩放CS骨骼2"  width:136 height:21   meM.?kk(  
    button scale_them3 "缩放CS骨骼2"  width:136 height:21   SU#P.y18%  
    on scl_dymmy changed val do FOUs= E[  
    ( &"j).Ogm4  
        if selection.count == 1 and classof selection[1] == Dummy then @<w9fzi  
        ( TLL[F;uZ  
            $.boxsize = [scl_dymmy.value,scl_dymmy.value,scl_dymmy.value] ^s(X VVA  
        ) 3RH# e1Y  
    ) |<Dx  
    on btn_dummy pressed do 6<Pg>Bg  
    (   xMfv&q=k@  
        TempState = animButtonState [TfV2j* e  
        animButtonState = off W!4V: (T  
        local tempos = [0,0,0] a^}P_hg}-  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] &_^*rD~  
        mydummy = dummy isSelected:on ;$.pos = tempos ; $.name=uniquename "dummy" ]gZ8b- 2O  
        animButtonState = TempState "KI,3g _V  
    ) ESf7b `tS  
    on btn_expt pressed do I&NpN~AU  
    ( 7D~O/#dcc  
        $ee01.parent = undefined %d#)({N  
        $ee01.transform=(matrix3 [0.75,0,0] [0,0.75,0] [0,0,0.75] [0,0,0]) uj1E* 98m  
        if classof $ee01.children[1] == BoneGeometry then tempnod = $ee01.children[1] else tempnod = $ee01.children[2] QKaj4?p$|S  
        tempnod.parent = undefined JO^ [@  
        tmparrayforbipsel = #() #IrP"j^  
        SelMeAndChildren $ee01 gsR9M%mv  
        SelMeAndChildren tempnod AW;) _|xM  
        select tmparrayforbipsel pr,1Wp0l  
        max file save selected irw 7  
    ) j}.J$RtW1f  
    on btn_selctor1 pressed do -GWzMBS S  
    ( MH8%-UV  
        for i in selection do )"Br,uIv:/  
        ( R}6la.mQ  
            myslctor = Point  wirecolor:(color 8 8 136) centermarker:false constantscreensize:true  box:true cross:false size:10 name:("slctor_"+i.name) m'"VuH?^  
            myslctor.transform = i.transform 9}0Jc(B/x  
            myslctor.parent = i 3N*C]  
        ) fQ_8{=<-&X  
    ) g+r{>x  
    on btn_selctor2 pressed do $#JVI:  
    ( & O\!!1%  
        temparry = $slctor* y$9 t!cx  
        for i in temparry do ?[/,*Q%  
        ( 'yRv~BA  
            --execute ("when select $'"+i.name+"' changes do select $'"+(trimleft i.name "slctor_")+"'") bK;a V&  
            execute ("when select $'"+i.name+"' changes obj do select obj.parent") U105u.#7  
        ) s^R2jueR  
    ) 4m!3P"$  
    on btn_selctor3 pressed do JU1; /3(  
    ( X&oy.Roo  
        delete $slctor* M]TVaN$v#  
        deleteAllChangeHandlers () = d.W'q|  
    ) f8jz49C  
    on btn_selctor4 pressed do J$*["y`+  
    ( ?'m5)Z{  
        deleteAllChangeHandlers () -+@~*$ d  
    ) Z@O e}\.$  
    on hit1 pressed do 5<?$/H|7T  
    (  grA L4  
        if selection.count ==0 then   ~6i mkv^ F  
            ( VZ@@j[F(  
                messagebox "请选择一个要处理的物体" beep:false usf(U>  
            ) ,.MG&O  
            else t1g%o5?;  
                ( sswAI|6ou  
                    holdMaxFile() 6.=1k  
                    mybox = $ oioN0EuDk  
                    mypoint = Point () o;C)!  
                    --ResetTransform mybox ED&KJnquWJ  
                    s = animationrange.end < _uv!N  
                    for i in 0 to s do ~36XJ  
                        ( czi!q1<vg  
                            sliderTime = i   ')~HOCBSE  
                            with animate on `P*j~ZLlXN  
                                ( RlI qH;n  
                                    mypoint.transform = mybox.transform KJZY.7  
                                ) J1MnkxJmpQ  
                        ) h8;"B   
                    setInheritanceFlags mybox #all FQ^uX]<3j  
                    mybox.parent = undefined g;@PEZk1  
                    for i in 0 to s do BtZm_SeA  
                        ( EatDT*!  
                            sliderTime = i   ZH :X 4!  
                            with animate on %)]RM/e8  
                                ( F@3,>~[%I  
                                    mybox.transform = mypoint.transform aS 2 Y6  
                                ) 7G2N&v>  
                        ) qxh\umm+2  
                    delete mypoint ?c*d z{  
        ) >dY"B$A>  
    )--end on ,B><la87  
    on hit2 pressed do "w1jr 6"  
    (  _>l,%n  
        if selection.count ==0 then   LA5rr}<K  
            ( llJ)u!=5  
                messagebox "请选择一个要处理的物体" beep:false c$;enAf@  
            ) !JA63  
            else |@nXlZE  
                ( *V}}3Degh  
                    holdMaxFile() h&{pMmS3,  
                    mybox = $ oR }  
                    mypoint = Point () E}u\{uY  
                    s = animationrange.end ORTM [cL  
                    for i in 0 to s do A(B2XBS!?  
                        ( ~ +Y;jA dU  
                            sliderTime = i    W~4|Z=f  
                            with animate on 5P4 >xv[  
                                ( &wfM:a/c  
                                    mypoint.transform = mybox.transform UJI1n?~  
                                ) V/Tp&+Z.c  
                        ) 2iu;7/  
                    eee = mybox.pos.controller &uM?DQ`o8  
                    try ( eee.delete 2 ) catch () IlVi1`]w  
                    for i in 0 to s do dNR4h  
                        ( C`ok{SNtUy  
                            sliderTime = i   Jad'8}0J  
                            with animate on A-<qr6q  
                                ( I4$a#;  
                                    mybox.transform = mypoint.transform C5m*pGImG  
                                ) QwiC2}/  
                        ) 3,GSBiK3}  
                    delete mypoint s=q}XIWK  
                ) JS4pJe\q  
    )--end on l4; LV7Ji  
    on hit3 pressed do =(o$1v/k  
    ( OS3J,f}<=  
        holdMaxFile() tqHXzmsjW  
        for i in selection do V!oyC$eV  
            ( Y$N|p{Z  
                EndT = animationrange.end + 1 |(wx6H:  
                if classOf i == Biped_Object then iVFn t!  
                    (   %j=7e@   
                        messagebox "本工具不支持CS骨骼" beep:false   4X^0:.bT&  
                        fetchmaxfile quiet:true fUa`Y ryQ  
                        exit 5ewQjwW0  
                    ) LnBkd:>}  
                else j@9A!5<CCk  
                    ( xa K:@/  
                        reverseTime i.transform.controller 0 EndT  #incleft ?g9CeeH*  
                        deleteTime i.transform.controller 0 1  #incleft thS#fO4]d  
                    ) ~ejHA~QC  
            ) 4p F%G  
    )--end on iK)w3S}k1y  
    on scale_them pressed do q+SDJ?v  
    (     |gT$M _}  
        sc = scl.value   ~jJu*s$?  
        try ($bip01.controller.figureMode = true)catch() w^dB1Y7c(W  
        try ($bip01.controller.height=$bip01.controller.height*sc)catch() J`\%'pEn  
        bone_scale sc 7n %QP  
        try ($bip01.controller.figureMode = false)catch()
    )--end on G3KiU($V  
    on scale_them2 pressed do %2V_%KA  
    (     E-l>z%  
        sc = scl2.value   ,VbP$1t  
        bip = $Bip01.controller BoFJ8Ukq|  
        b=ScaleXYZ () F)!B%4  
        biped.createScaleSubAnims bip b true <` HLG2  
        set animate off TqCzpf&&h/  
        for i in $Bip01_* do ^-rb&kW@:  
        ( !Il<'+ ^  
            if i.name != "Bip01 Footsteps" then   . [*6W.X  
            ( pM.>u/=X  
                biped.setScaleSubAnim bip [sc,sc,sc]  i R /iB  
            ) qJUu9[3'm  
        ) `nn;E% n  
        p=Position_XYZ () cl)%qIXj}H  
        biped.createPosSubAnims bip p true N(6|TE2  
        old_pos = $'Bip01 Spine'.transform.pos |Kh#\d  
        biped.setPosSubAnim bip old_pos $'Bip01 Spine' true ,"5Fw4G6*  
        --local tempos = $'Bip01 Spine'.transform ---创建虚拟物体,以备对位用。 /mF%uI>:  
        --mypoint = point(); mypoint.transform = tempos; mypoint.parent = $'Bip01 Pelvis' ---创建虚拟物体,以备对位用。 `+{|k)2B  
    )--end on XF'K dz>p  
    on scale_them3 pressed do (khjP ,  
    (     &qF   
        bip = $Bip01.controller QzCu$ [  
        sc = scl2.value   7J.alV4`/  
        animate on ~;9B\fE`  
        ( ,FlF.pt  
            for i in $Bip01_* do o&-q.;MY  
            ( ULkjY1&  
                if i.name != selection then   E0o=  
                ( \J.PrE'(}  
                    biped.setScaleSubAnim bip [sc,sc,sc]  i   (ylpH`  
                ) !/[/w39D0o  
            ) UMuRB>ey  
        ) n3da@ClBt  
    )--end on "d^hY}Xx  
    on btn_rename pressed do ep>*]'  
    ( 2WE_NEpJI  
        LeftRootBones = #() G];5'd~C;d  
        RightRootBones = #() A'^y+42jY  
        for i in geometry do k z"F4?,  
        ( 5|._K(M  
            if classof i == bonegeometry then hN=YC\l  
            ( wxYB-Wh<  
                 i.name = uniquename  "bone_"    --重命名所有骨骼。 8q58H[/c  
                 if i.pos.x > 0 and i.parent == undefined then WqlX'tA  
                 ( ckY,6e"6  
                     append LeftRootBones i //9Ro"  
                 ) cOkjeHs 5  
                 else if i.pos.x < 0 and i.parent == undefined then k GR5!8$z  
                 ( MBXja#(k  
                    append RightRootBones i nG hFYQl  
                 ) k`[ L  
                 else 4Qh\3UL~  
                 ( Ss ;C1:  
                     i.name = uniquename  "bone M " tu {y  
                 ) }g6:9%ZMu  
            ) ;[9WB<t  
        ) g|L" |Q  
        if LeftRootBones.count != 0 and LeftRootBones.count == RightRootBones.count  then 0kEz i  
        ( =gL~E9\  
            for L in LeftRootBones do ?+EN.P[;3  
            ( 5[NF  
                tmparrayforbipsel = #() |_7nvck  
                tempbones = SelMeAndChildren L n u|paA  
                for b in tempbones do @w:6m&KL9  
                ( #SWL$Vm>  
                    b.name = uniquename  "bone L " =<~/U?  
                ) p<hV7x-{  
                for R in RightRootBones do   ~b L^&o(W  
                ( /Hxz@=LC1  
                    if (R.pos.x == -L.pos.x and R.pos.y == L.pos.y and R.pos.z == L.pos.z) then qgTN %%"~  
                    ( 38(Cj~u=3  
                        tmparrayforbipsel = #() #N"zTW%  
                        Rb = SelMeAndChildren R ,":l >0P[  
                        for b in Rb do Sw!/ I PO  
                        ( Ya$JX(aUe  
                            b.name = uniquename  "bone R " =l%"Om*A  
                        ) zD8q(]: A  
                    )  ^"Y5V5  
                ) xxnMvL;  
            ) h9Zf4@w  
        )else messagebox "请检查左右骨骼是否没link到父骨骼上and是否正确对称" `9%Q2Al  
    ) NNUm=g^  
)---------------------------------------- "],amJ  
rollout bout "关于本工具" width:162 height:60 wr\d5j  
( x@EEMO1_"  
    button ha "wando 制作" pos:[26,22] width:94 height:21 /mST<{(_G\  
    HyperLink lnk1 "-----------网上帮助-----------" pos:[15,5] width:140 height:15 color:(color 0 0 255) hovercolor:(color 0 0 255) visitedcolor:(color 0 0 192) address:"http://www.cgjoy.net/bbs/" v6{qKpU#  
    label lbl2 "Copyright 2007-2008" pos:[21,46] width:102 height:17 "WKE% f  
    on ha pressed do 0q_Ol]<V  
        ( E%L]ifA9!  
            messagebox "作者:铁豌豆\n\nQQ:9236213"\   V0p@wG3  
            title:"关于本工具" Y4PU~ l  
        ) GnbXS>  
)----结束about
addrollout tools_modle Pw_tools     kTQ`$V(>&  
addrollout tools0 Pw_tools     qcxq-HS2'  
addrollout tools1 Pw_tools 7QiJ1P.z  
addrollout tools2 Pw_tools 38P_wf~ \  
addrollout bout Pw_tools
)F;[  
GXaCH))TO  
ZgO7W]Z4  
wL 5p0Xl  
附件: cgjoy_tools.rar (5 K)更新于: 2009-05-08 12:23:55下载次数: 679[ 下载方法 ]
离线 xwb
发表于: 2009-05-08 只看该作者
21F
支持个 M6j~`KSE  
本文来自: 中国汉化 http://www.shanse8.com 精品汉化!CG教程、资源共享!原文地址:https://h.shanse8.com/read.php?tid=9421
离线 njb
发表于: 2009-05-08 只看该作者
22F
你牛了吗
离线 geng0217
发表于: 2009-05-08 只看该作者
23F
激动地泪流满面啊 ,楼主你是大大的好人!!
离线 cgdvs
发表于: 2009-05-08 只看该作者
24F
引用第23楼njb于2009-05-08 14:18发表的  : }~ N\A  
你牛了吗 _*8 6  
skTa IGRL  
我牛不牛.跟你关系不大.我是发给有需要的人.
离线 lsiqi1
发表于: 2009-05-08 只看该作者
25F
谢谢 楼主分享
离线 zmyy20082009
发表于: 2009-05-09 只看该作者
26F
支持啊 )w Z49>Y  
好东东啊  不知道钱够不  先下2个看看
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