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---------------------------------------------------------- e"1mdw" ---------------------------------------------------------- '*[7O2\%/ ------------作者:杨洪征(铁豌豆) --------------- Uhu?G0>O ------------QQ:9236213 --------------- YdV.+v(30 ------------脚本网站:www.cgjoy.net/bbs --------------- qo:Zc`t(R ---------------------------------------------------------- ys!O"=OJ ---------------------------------------------------------- 8-gl$h if Pw_tools != undefined then closeRolloutFloater Pw_tools o>*`wv Pw_tools=newrolloutfloater "cgjoy动画工具" 160 400 920 5 fn bone_scale idx= ---缩放骨骼的函数 ZYB5s~;eB" ( +% <kcc3 select $Bone* *QNX?8Fm_ for i in selection do H.hKh ( ZC$u8$+P if i.parent == undefined then (i.scale = i.scale * idx) else uD{^1c3x ( GQ85ykky if classof i.parent == Biped_Object then zgS)j9q} ( qi^kf i.pos = (i.pos - i.parent.transform.pos)*idx + i.parent.transform.pos; Tq^B>{S" i.scale = i.scale * idx d:Z|It ) C(sz/x?11 ) "tb KbFn9 ) hey/#GC* ) )MV `'i fn addmap mapfile = 7lOAu]Zx ( }WR@%)7ay local mapfileN=mapfile as name e*<pO@Uy local index = (finditem mapfiles mapfileN) `^g-2~ if index == 0 do append mapfiles mapfileN Nog{w ) fn copybitmap old_files new_patch = # b3 14 ( B|>eKI for f in old_files do ju.`c->k" ( [8b{Ybaz filename = filenameFromPath f 80U(q/H%9 newfile = (new_patch + "\\" + filename) t,~feW, copyFile f newfile 47&p*= ) pfMmDl5| ) C;Kq_/l global tmparrayforbipsel = #() --全局变量 fn SelChildren sel= --选择所有子物体的函数 P?=}}DI ( P!R`b9_U if sel.children.count >= 1 then R|\kk?,u ( oPxh+|0? for i = 1 to sel.children.count do 7Zh#7jiZ` ( G Mg|#DV tempsel = sel.children >)F)@KAuN4 append tmparrayforbipsel tempsel --把子物体加进选择集 7MX5hZF" if tempsel != undefined do SelChildren tempsel wA";N=i= ) iT~ gt/K ) P9gAt4i return tmparrayforbipsel X$<CIZ ) fn SelMeAndChildren sel= --选择自己和子物体的函数 Zx|VOl,; ( \2[ append tmparrayforbipsel sel --把自己加进选择集 h(FFG%H( SelChildren sel Y-v6M3$ ) function guiling trans = :D ( ) X> V`) function savedate = --这个脚本里没有用这个函数 5"7lWX ( 6M6r&,yRu f=createFile ((getFilenamePath (GetExportValue "NiFilename"))+file_name+".txt") z4s{a(Tsd format "%\n" (file_name + " ParentName: " ) to: f !@f!4n.e|I close f Vdb X4^V ) QjFE fn SetTwoKey = cG4$)q;q ( 6V @ [<d sliderTime = animationrange.end ()EiBl(kWk max set key keys @l&>C#K\ sliderTime = animationrange.start VuA)Ye max set key keys K7]+. f ) , n47.S -----------------第1个卷展栏------------------------------------------------------------ !WQ S.& rollout Tools_modle "建模工具" width:148 height:84 rolledUp:on nCdxn#| ( q,2 +\i button hit1 "重置Xform" pos:[5,5] width:136 height:21 toolTip:"重置xform,位移旋转归零,缩放归100%" HpR(DG) ? button hit2 "翻转法线" pos:[5,30] width:136 height:21 toolTip:"如发现法线不正确,可以试用本工具翻转法线" MI|anM button hit3 "渲染小图标" pos:[5,55] width:136 height:21 toolTip:"渲染64*64的小图标" --如果想渲染其他大小图标,可以搜索64,修改成其他数值。 ^ub@Jwe on hit1 pressed do hd_<J]C ( -gy@sSfvkv if selection.count ==0 then (z.eXo P@> ( (2p<I)t messagebox "请选择一个要处理的物体" beep:false )XoIb[s" ) I2<5#|CXpZ else ~)IiF.I b ( 0iTh |K0 holdMaxFile() >m4Q*a4M try ( ResetXForm $ ) catch () %<[U\TL` try ( convertToMesh $ ) catch () M Qlx&.> try ( ResetTransform $ ) catch () C`r{B.t`GT try ( $.Pivot = [0,0,0] ) catch () \9T/%[r# ) (bo-JOOdY( )--end on ?)?}^ on hit2 pressed do B"=w9w] ( 4g^Xe- if selection.count ==0 then ]c~W$h+F ( (hFyp}jkk messagebox "请选择一个要处理的物体" beep:false l/g6Tv`w ) Gx/kel[Y} else \:D"#s%x ( >dYN@cB$} holdMaxFile() K4K]oT try ( addmodifier $ (normalmodifier flip:true) ) catch () =Cg1I\ try ( convertToMesh $ ) catch () nC(<eL ) (,OF<<OH )--end on =u 3YRqz on hit3 pressed do i$JN s)I% ( DuI>z?bS renderWidth = 64 _(:<l YaY renderHeight = 64 X<mlaXwrA max quick render P87Lo4Rd )--end on #6*20w_u )-----------------第2个卷展栏------------------------------------------------------------ _bn "c@s rollout Tools0 "材质工具" width:148 height:162 rolledUp:on K7c[bhi_w ( {@ Z=b5/P button hit10 "整理材质球/ 翻到1页" pos:[6,7] width:136 height:21 toolTip:"材质编辑器整理,翻页" 9:,ZG4s button hit5 "双面所有材质球" pos:[6,33] width:136 height:21 toolTip:"打开材质球里的双面显示" 5jAS1XG button hit6 "双面显示所选物体" pos:[6,59] width:136 height:21 toolTip:"取消背面透明显示" SZ1yy[" button btn3 "设置收集bitmap路径" pos:[6,85] width:138 height:21 toolTip:"" xO&qo8* edittext edt1 "" pos:[13,111] width:116 height:21 toolTip:"请点击设置收集bitmap路径按钮设置路径" aUk]wiwIR9 button btn4 "收集Bitmap" pos:[6,137] width:136 height:21 toolTip:"" Y49&EQ local mapfiles=#() qPBOt;N local k Zm*q V! local savefilepath = "" _p^$.\k" local path = "" on hit10 pressed do |u]IOw&1 ( <$??Z;6 disableSceneRedraw() -2'1KAk-W if scenematerials.count>0 and geometry.count>0 do .$fSWlM; ( 9yz@hdG s = scenematerials.count WK0:3q(P x=int(s/24)---计算取整 z69u@ y=mod s 24 ---计算余数 Fw:_O2 if k== undefined then k=1 !jvl"+_FV if k > x+2 do k=1 O?ODfO+> if y>0 and k == x+1 then #Vu;R5GZ} ( W-*HAS for j=1 to 24 do >qs/o$+t} ( TF9A4 new_mat_name = (j+24*(k-1)) as string + " - Default" $6(a6! meditMaterials[j] = standard name:new_mat_name a?yU;IKJ ) F2Y!aR for i = 1 to y do % m"Qg< ( F-$!e?,H meditMaterials = sceneMaterials[i+24*(k-1)] Z~<=I }@ ) )else e"_kH_7sv ( vw4b@v-XQ3 for j=1 to 24 do ?O3d Sxi ( :Nv7Wt! meditMaterials[j]=sceneMaterials[j+24*(k-1)] Xhq6l3 M ) 5\= y9Z- x ) 9K#3JyW* k=k+1 }i,r{Y]s] pushPrompt ("第 "as string+k as string+" 批材质成功运行!! "as string +s as string+"个场景材质。") .#-F@0a if k==x+1 and y==0 do k=1 l? U!rFRq` if k==x+2 and y>0 do k=1 7RWgc]@?> hit10.caption = "整理材质球/ 翻到第" + k as string + "页" s5rD+g]E` ) hl7 z1h if scenematerials.count==0 do (pushPrompt ("本场景没有任何材质")) hxK;f enableSceneRedraw() 7KX27.~F ) huS*1xl on hit5 pressed do IhBc/.&RL ( &e@)yVLL for i in sceneMaterials do \0d'y#Gp* try (i.twoSided = on) catch() "I)zi]vk )--end on &=BzsBh on hit6 pressed do jT=|!,Pn ( Jp_#pV*}: for i in selection do `vgaX,F* try (i.backfacecull = off) catch() @;tfHoXD )--end on %&yPl{ on btn3 pressed do *H/3xPh,* ( 8zD>t~N2C path = getSavePath caption:"选择保存文件路径:" initialDir:savefilepath 0^gY4qx[u if path != undefined then ~qrSHn}+PU try( {9U!0h-2" edt1.text = path; O*~z@"\ savefilepath = path; pWGR#x' )catch() #@$80eFq )--end on igfQ,LWe! on btn4 pressed do _TOWqV^ ( [~s+,OO9) enumeratefiles addmap *9EwZwE_K sort mapfiles Nrr}) g copybitmap mapfiles savefilepath /GIGE##1F )--end on 'K ?h6?# ) ----------------开始第2个卷展栏--------------------------------- 2{rWAPHgz rollout tools1 "特效工具" width:150 height:555 rolledUp:on @-!P1]V| ( T(D6'm:X button hit3 "bbrd" pos:[75,7] width:65 height:18 toolTip:"创建公告板" 1'E=R0`pA button btn8 "bbrd2" pos:[75,28] width:65 height:18 toolTip:"创建虚拟点" i-OD"5a` button btn11 "bbrdv" pos:[5,28] width:66 height:18 toolTip:"可以用来检查dummy点是否真的归零了" MeEa| . button crt_decal "decal" pos:[5,49] width:65 height:18 F?Lt-a+ button crt_ribb "ribb" pos:[75,49] width:65 height:18 '@t$3 hk button hit_ptc "partical" pos:[5,7] width:65 height:18 ;'n%\*+fHH button btn_xk "线框" pos:[5,71] width:65 height:18 jq,M1 button btn_hy "还原" pos:[75,71] width:65 height:18 1!v{#w{u7 on hit3 pressed do <a6pjx>y ( 4E^ ?}_$ TempState = animButtonState 0~qc,-)3 animButtonState = off u9hd%}9Qd? local tempos = [0,0,0] 4Hj)Av<O( if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] Dp([r myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd.gonggaoban" x6UXd~ L e --convertToMesh $ {<,%_pJR $.backfacecull = off [CJ<$R ! animButtonState = TempState qbv\uYow3k ) cRT'?w`} on btn8 pressed do f{P1.?a ( p) 8S]p] TempState = animButtonState ;'7(gAE animButtonState = off I&1Lm)W& local tempos = [0,0,0] RA0;f'"` if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] b>uD-CSA myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd2.gonggaoban" ;{ifLI0# --convertToMesh $ AF'< $.backfacecull = off _(N+z. animButtonState = TempState 981-[ga`Y ) 5XKTb on btn11 pressed do G2`z?);1b ( o "VKAP TempState = animButtonState yK*vn]} animButtonState = off i~';1 .g local tempos = [0,0,0] _ ;HdX$op if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] CRb*sfKDL myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrdv.gonggaoban" 2K}49* --convertToMesh $ 2k.VTGak $.backfacecull = off #mQ@4k9i animButtonState = TempState As,`($= ) HI8mNX3 "j on crt_decal pressed do }5 rR^ryA ( ~c)&9' TempState = animButtonState dtTn]}J animButtonState = off 7]VR)VA M local tempos = [0,0,0] DDrR9}k if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] \J^#2{d myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name= uniquename "decal.tiedi" JxVGzb`8 --convertToMesh $ 0Ui.nz j $.backfacecull = off #T7v]@K67 animButtonState = TempState 5Kzt8Tv[ ) Ud/>oaW?s on crt_ribb pressed do x{R440" ( 0%f}Q7*R TempState = animButtonState v-8>@s jy8 animButtonState = off _U~R local tempos = [0,0,0] SEgw!2H if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] >G`p T# mypbox = box length:1 width:10 height:0.5 isSelected:on ;$.pos = tempos ; $.name=uniquename "ribb.tiaodai" Y:\msq1xp --convertToMesh $ o#m31*o $.backfacecull = off H!;N0",]N animButtonState = TempState 6P{bUom? ) 5_9`v@-4_ on hit_ptc pressed do T!jh`;D+ ( @<W` w TempState = animButtonState 24wDnDyh animButtonState = off dS1HA>c)O local tempos = [0,0,0] Fyvo;1a if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] zg jg #| myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "part.lizi" S_7]_GQ9 --convertToMesh $ +P(*S $.backfacecull = off I"&cr>\ animButtonState = TempState z83v J*. )--end on Le#srr on btn_xk pressed do qT?{}I ( nWK8.&{. for m in sceneMaterials do c =m#MMc) ( IJf%OA>v if classof m == Multimaterial then /Am9w$_T[ ( bqn(5)% { for n in 1 to m.materialList.count do 8R)K$J$Hm ( J@>|`9T9$ --m.meditMaterials[n].wire = on :}_hz ) ) r 2:{r`ocM ) g:uVl;> else if classof m == Standardmaterial then EUSM4djL ( 0=,Nz m.wire = on .7.1JT#@A7 ) fDYTupKXH ) 6EC',=)6R ) _V3z!aI on btn_hy pressed do >-c?+oy ( YXo?(T.. for m in sceneMaterials do ((Av3{05H& ( wHbmK if classof m == Multimaterial then 6}Y==GPt ( nU= for n in 1 to m.materialList.count do sm"Rp~[i ( :YLs]JI< --m.meditMaterials[n].wire = on <f (z\pi1 ) p+Q 9?9 ) S?Cd,WxT else if classof m == Standardmaterial then KHP/Y{mH ( 2iKteJ@h) m.wire = off !'!\>x$ ) #-b}QhxH ) A1;'S<a ) #"oLz"{ ) 9b6U]z, rollout tools2 "动画工具" width:165 height:298 ?*UWg[ ( QeT~s5 H local LeftRootBones = #() G/~b(V;> local RightRootBones = #() XFWE^*e=B local TempTrans = (matrix3 [-0.60351,-0.79703,-0.0228025] [0.796848,-0.601858,-0.0529191] [0.0284542,-0.0501073,0.998338] [-0.478742,-0.373701,46.7721]) 'I}wN5` button hit1 "子物体动画转关键帧" pos:[5,7] width:136 height:21 mz x$(u button hit2 "路径动画转关键帧" pos:[5,32] width:136 height:21 OW6dK#CFt button hit3 "反转关键帧(非CS)" pos:[5,56] width:136 height:21 ^N^s|c' spinner scl "骨骼缩放系数:" pos:[5,81] width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 nm_taER button scale_them "缩放BONE骨骼※CS骨骼" pos:[5,102] width:136 height:21 $mf O:% button btn_rename "重命名骨骼" pos:[6,126] width:65 height:20 3=?,Dv0P button btn_expt "披风另存为" pos:[76,126] width:65 height:20 =/xx:D/ button btn_selctor1 "创建手柄" pos:[6,150] width:65 height:20 F(/Ka@ button btn_selctor2 "初始化手柄" pos:[76,150] width:65 height:20 cb|hIn\>7 button btn_selctor3 "清理手柄" pos:[6,174] width:65 height:20 (i\{hq/ button btn_selctor4 "清理手柄脚本" pos:[76,174] width:65 height:20 9:3`LY3wW button btn_dummy "dummy" pos:[6,198] width:65 height:18 toolTip:"创建dummy" Pd;8<UMk spinner scl_dymmy "size:" pos:[76,198] width:67 height:16 range:[1,50,10] type:#float fieldwidth:40 u^i3 @JuX spinner scl2 "缩放系数2: " width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 tCRsaDK> button scale_them2 "初始化缩放CS骨骼2" width:136 height:21 oO7)7$|1 button scale_them3 "缩放CS骨骼2" width:136 height:21 YUTh*`1k< on scl_dymmy changed val do m$hkmD| ( 6Hy_7\$(- if selection.count == 1 and classof selection[1] == Dummy then Nw"?~"bo ( "~zLG" $.boxsize = [scl_dymmy.value,scl_dymmy.value,scl_dymmy.value] GJU9[ ) II=!E ) f)Y~F/[$P on btn_dummy pressed do PRBlf ( \"L0d1DK) TempState = animButtonState 6]?W&r|0I animButtonState = off mQSn*;9\T3 local tempos = [0,0,0] J,=ZUh@M if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] [}l 90 lP mydummy = dummy isSelected:on ;$.pos = tempos ; $.name=uniquename "dummy" #,1)@[ animButtonState = TempState p&4n"hC ) @SaxM4 on btn_expt pressed do BG.sHI{ ( 3zc;_U2 $ee01.parent = undefined C(z'oi:f $ee01.transform=(matrix3 [0.75,0,0] [0,0.75,0] [0,0,0.75] [0,0,0]) Nz*,m'-1e if classof $ee01.children[1] == BoneGeometry then tempnod = $ee01.children[1] else tempnod = $ee01.children[2] >#gDk K tempnod.parent = undefined =FiO{Aw`N tmparrayforbipsel = #() knpdECq&k SelMeAndChildren $ee01 :>_oOn[ _ SelMeAndChildren tempnod D,lY_6= select tmparrayforbipsel T2tvU*[= max file save selected "Y4glomR[ ) /;[x3}[ on btn_selctor1 pressed do G$QN_h,} ( EgbH{)u for i in selection do V\]j^$ ( a'n17d& myslctor = Point wirecolor:(color 8 8 136) centermarker:false constantscreensize:true box:true cross:false size:10 name:("slctor_"+i.name) 9Nx%Sdu myslctor.transform = i.transform $<&_9T#&w myslctor.parent = i kCoE;)y$ ) z}Us+>z+jc ) _6`GHx on btn_selctor2 pressed do PBFpV8P, ( jt9- v- temparry = $slctor* _iEnS4$A8 for i in temparry do /0fHkj/J=B ( mE>{K --execute ("when select $'"+i.name+"' changes do select $'"+(trimleft i.name "slctor_")+"'") GRVF/hPn execute ("when select $'"+i.name+"' changes obj do select obj.parent") %;= ?r*] ) v ;Q*0%~ ) KhX)maQ on btn_selctor3 pressed do 3^-R_ ( %6Vb1?x delete $slctor* R#8cOmZ deleteAllChangeHandlers () wJp1Fl~ ) h(J$-SUs on btn_selctor4 pressed do }bdoJ5 ( uudd'L deleteAllChangeHandlers () Y 9z*xS ) :D;pD l on hit1 pressed do /0Qo( ( Y6hV ;[\F if selection.count ==0 then XqhrQU|wM ( +]NpcE' messagebox "请选择一个要处理的物体" beep:false &V SZ ) CR2.kuM0~ else ?"<m {,yQI ( -MsL>F.] holdMaxFile() lcy+2)+ mybox = $ iC^91!< mypoint = Point () V>E7!LIn. --ResetTransform mybox :[f[-F s = animationrange.end HkhZB^_V for i in 0 to s do ,L~aa?Nb- ( -e_TJA sliderTime = i G/fBeK$. with animate on Rbr:Q]zGN ( *icaKy3 mypoint.transform = mybox.transform u ysTyzx ) aK| ) _dCDT$^&r setInheritanceFlags mybox #all $3&XM mybox.parent = undefined GE=S.P; for i in 0 to s do Qy4Pw\ ( wxj}k7_(`A sliderTime = i zw$\d1-+h with animate on (V'w5&f(L ( N=T} mybox.transform = mypoint.transform Z,O-P9jC ) sMUpkU- ) 7 <]YK`a2d delete mypoint gp $Rf9\ ) xE!0p EHd )--end on U#iW1jPE2 on hit2 pressed do F9%+7Op^ ( _:5t~29 if selection.count ==0 then 3b_/QT5! ( FU .%td=: messagebox "请选择一个要处理的物体" beep:false <}8G1<QZ'. ) ]F>#0Rdc else l.Ev]G/5 ( @H+L1H%9n holdMaxFile() ME]89 T& mybox = $ -m>3@"q mypoint = Point () `jTB9A" s = animationrange.end t#y,9>6 for i in 0 to s do 9Hb|$/FD ( S+wT}_BQ sliderTime = i U@n5:d= with animate on >BK/HuS ( (3!6nQj-t mypoint.transform = mybox.transform Ty~z%=H ) soQ[Zg4} ) xVX:kDX eee = mybox.pos.controller *_#2|96) try ( eee.delete 2 ) catch () 6J}Yr5oD for i in 0 to s do 3T,[ ( c?}G;$ sliderTime = i 33D2^Sf6" with animate on wF% RM$ ( w4}Q6_0v mybox.transform = mypoint.transform d6JW" ) =jS$piw. ) LW.j)wB] delete mypoint JR15y3F ) $0 vT_ )--end on `aG_ m/7| on hit3 pressed do gC iM\Qx ( \O;/wf0Hg holdMaxFile() iDl#foXa` for i in selection do DQP!e6Of ( QKq4kAaJ! EndT = animationrange.end + 1 &QW&K if classOf i == Biped_Object then U!uJ )mm ( !u8IZpf messagebox "本工具不支持CS骨骼" beep:false N"G\H<n fetchmaxfile quiet:true z[<Na3] exit 4:a ~Wlp[ ) ^p9V5o else \aM-m:J ( c*E7nc)u reverseTime i.transform.controller 0 EndT #incleft D86F5HT}} deleteTime i.transform.controller 0 1 #incleft cNmAr8^} ) /}6y\3h ) f"*4R kG )--end on C R?}* on scale_them pressed do -=8f*K[W ( bCC &5b sc = scl.value 3gVU#T[[ try ($bip01.controller.figureMode = true)catch() C(B"@ try ($bip01.controller.height=$bip01.controller.height*sc)catch() U_gkO;s% bone_scale sc +$(y2F7|u- try ($bip01.controller.figureMode = false)catch() )--end on .*oL@iX on scale_them2 pressed do W=293mME ( DA>nYj-s sc = scl2.value MMET^SO bip = $Bip01.controller Nv;'Ys P b=ScaleXYZ () 8,vP']4r% biped.createScaleSubAnims bip b true noa+h<vGb set animate off =+T0[|gc(r for i in $Bip01_* do US9aW)8 ( Z>Rshtg if i.name != "Bip01 Footsteps" then CW8YNJ' ( /@&o%I3h biped.setScaleSubAnim bip [sc,sc,sc] i s%Ph ) bZfq? ) _]Ob)RUVH p=Position_XYZ () D5bi)@G7z biped.createPosSubAnims bip p true o::9M_; old_pos = $'Bip01 Spine'.transform.pos tK *y/S biped.setPosSubAnim bip old_pos $'Bip01 Spine' true oVbs^sbRH --local tempos = $'Bip01 Spine'.transform ---创建虚拟物体,以备对位用。 tIod=a) --mypoint = point(); mypoint.transform = tempos; mypoint.parent = $'Bip01 Pelvis' ---创建虚拟物体,以备对位用。 w7pX]<?R" )--end on a"g\f{v0AR on scale_them3 pressed do gPd, ( ,g"JgX bip = $Bip01.controller OQ<;w sc = scl2.value u`(yT<>H animate on e!w2_6?3 ( -Ks)1w>l for i in $Bip01_* do +tg${3ti_ ( {o*$|4q4 if i.name != selection then Jx`7W1%T ( x6Gl|e[jv biped.setScaleSubAnim bip [sc,sc,sc] i TMsCl6dB ) .~rg#*]^ ) e6{E(=R[M ) -G_3B(]` )--end on m&(qr5>b on btn_rename pressed do q3K}2g ( W* v3B. LeftRootBones = #() wPcEvGBN= RightRootBones = #() 2<w vO 9 for i in geometry do u'DpZ ( :c8d([)$ if classof i == bonegeometry then 0&2`)W?9 ( Y)(yw \&v i.name = uniquename "bone_" --重命名所有骨骼。 "o_'q@.} if i.pos.x > 0 and i.parent == undefined then ~0?B ( %@TC- xx append LeftRootBones i F=#V/ #ia ) \ptjnwC^O else if i.pos.x < 0 and i.parent == undefined then Ve)BF1YG ( 9zIqSjos" append RightRootBones i 0?gHRdU" ) nf1 `)tXG else 3 5L0CM ( hv\Dz*XTs0 i.name = uniquename "bone M " S3E5^n\\ ) <dr2 bz ) IvI..#EzG ) 'V&Uh]> if LeftRootBones.count != 0 and LeftRootBones.count == RightRootBones.count then Z|ZB6gP>h1 ( ;/JXn for L in LeftRootBones do K' <[kh:cl ( ,wBfGpVb tmparrayforbipsel = #() eR6vO5to tempbones = SelMeAndChildren L }N$f=:iI for b in tempbones do WW&Wh<4 ( G43r85LO b.name = uniquename "bone L " &/"a E ) [ ;sTl~gC for R in RightRootBones do Y#~A":A ( 8"ZS|^# if (R.pos.x == -L.pos.x and R.pos.y == L.pos.y and R.pos.z == L.pos.z) then |g!d[ct] ( @h!Z0}dX( tmparrayforbipsel = #() Z[ (d7 Rb = SelMeAndChildren R ?# _{h for b in Rb do IOdxMzF`m ( vlE]RB b.name = uniquename "bone R " +{V`{' ) ih^FH>@ ) 2.b,8wT/ ) vB{iw}Hi! ) ljOY;WV3 )else messagebox "请检查左右骨骼是否没link到父骨骼上and是否正确对称" s8>y&b. ) L~Peerby )---------------------------------------- W0~G`A(:; rollout bout "关于本工具" width:162 height:60 Mb 4"bDBsl ( -bHlFNRm button ha "wando 制作" pos:[26,22] width:94 height:21 /:(A9b-B HyperLink lnk1 "-----------网上帮助-----------" pos:[15,5] width:140 height:15 color:(color 0 0 255) hovercolor:(color 0 0 255) visitedcolor:(color 0 0 192) address:"http://www.cgjoy.net/bbs/" % ym};7'&b label lbl2 "Copyright 2007-2008" pos:[21,46] width:102 height:17 51Y%"v t on ha pressed do ;(Ug]U%3_ ( ob;|%_ messagebox "作者:铁豌豆\n\nQQ:9236213"\ UgS`{&b36 title:"关于本工具" DR}I+<*%aD ) ?<C(ga )----结束aboutaddrollout tools_modle Pw_tools 3J &Ros addrollout tools0 Pw_tools 89 (qU addrollout tools1 Pw_tools J*$%d1 addrollout tools2 Pw_tools |;wc8; addrollout bout Pw_tools
图片:2009181062131127.jpg
图片:未命名.jpg
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