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max脚本大全.....(长期更新.....) [复制链接]

  • 193777阅读
  • 3299回复
离线 wjm4119
发表于: 2009-05-08 只看该作者
17F
金币不够啊 太多了
离线 cgdvs
发表于: 2009-05-08 只看该作者
18F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:53) —
如果之前的需要金币才能下载.那实在是不好意思..我肯定量有点云里雾里的.实际上我后面的都没有设过.请大家放心下载. q_m#BE;t  
第一个脚本"时间"它是针对MAX的时间轴不是很好用的问题而产生的...它操作简单.时间调整缩放.关键帧调节都很方便..不难..直接运行就行了. R;,u >P "  
"老虎机"是一个游戏.具体杂样的..哈哈.我就不介绍了. %_X[{(  
绕圆轨迹翻滚.这是一个小脚本..直接运行就可看到效果了.懂脚本的或想学脚本的就要多看看这样的脚本..看看原理. YaE['a  
superender3...是渲超大图的.有些人可能知道.老是因为渲6千以上的图很容易就挂了.怎么办.现在用这个脚本试试吧.它的原理很简单.就是分块渲好再合成一张..呵呵..
附件: 时间.rar (7 K)更新于: 2009-05-08 10:58:12下载次数: 247[ 下载方法 ]
附件: 老虎机ok.rar (3 K)更新于: 2009-05-08 10:58:12下载次数: 208[ 下载方法 ]
附件: 绕圆轨迹翻滚.rar (1 K)更新于: 2009-05-08 10:58:12下载次数: 220[ 下载方法 ]
附件: superender3.rar (12 K)更新于: 2009-05-08 10:58:12下载次数: 393[ 下载方法 ]
离线 cgdvs
发表于: 2009-05-08 只看该作者
19F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:53) —
下面来说一个MaxPaint 是 3Ds Max 绘制贴图脚本。 :7UC=GKQk  
支持的版本具我所知道的7.8.9都可以用的. E-IVv  
这个工具跟MAX2010的笔刷工具有不同的地方.MAX 的笔刷功能少.但效果还不错.速度不错.支持多边型.不支持网格. Swz{5 J2C  
但这个笔刷功能多.实时写入贴图(所以速度慢) h?R{5?RxK  
不支持多边型.只支持网格.效果不大理想.... L#O1 >  
官网是http://cafe.daum.net/maxscript/....此人XX国的.
附件: MaxPaint088a.rar (198 K)更新于: 2009-05-08 11:18:48下载次数: 288[ 下载方法 ]
离线 cgdvs
发表于: 2009-05-08 只看该作者
20F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:59) —
以下为脚本代码.可以方便你直接复制...同时也提供了下载.两者都一样. KK5_;<  
原贴地址:http://bbs.cgjoy.com/viewthread.php?tid=1020&fromuid=3; >4-9 @i0FV  
eX lJ=S}  
---------------------------------------------------------- s[dIWYs#  
---------------------------------------------------------- Hq,@j{($  
------------作者:杨洪征(铁豌豆)           --------------- hF5T9^8  
------------QQ:9236213                    --------------- CEBG9[|  
------------脚本网站:www.cgjoy.net/bbs    --------------- ~t/i0pKq.  
---------------------------------------------------------- }%jpqip  
---------------------------------------------------------- lN8l71N^  
if Pw_tools != undefined then closeRolloutFloater Pw_tools Bd)Cijr  
Pw_tools=newrolloutfloater "cgjoy动画工具" 160 400 920 5
fn bone_scale idx=   ---缩放骨骼的函数 I}5e{jBB  
( F u^j- Io  
    select $Bone* _uL[ Z  
    for i in selection do   arRU`6?  
        ( wHQ$xO;vD'  
            if i.parent == undefined then (i.scale = i.scale * idx) else >3ZhPvE-p'  
                ( 2/tx5Nc  
                    if classof i.parent == Biped_Object then   DpQWh+WRy  
                        ( <1Sj_HCT  
                            i.pos = (i.pos - i.parent.transform.pos)*idx + i.parent.transform.pos; ~e]B[>PT  
                            i.scale = i.scale * idx K/*"U*9Kv  
                        ) $pAVTz  
                ) _x3=i\O,  
        ) =<m!% /I  
) GG<0k\RN  
fn addmap mapfile = JC-> eY"O2  
( _j3rs97@|  
    local mapfileN=mapfile as name _KkaseR  
    local index = (finditem mapfiles mapfileN) dT% eq7=  
    if index == 0 do append mapfiles mapfileN DO~[VK%|  
)
fn copybitmap old_files new_patch = p8@8b "  
( 3!/J!X3L  
    for f in old_files do   89GW!  
    ( 8!3q:8y8  
        filename = filenameFromPath f )\VuN-d  
        newfile = (new_patch + "\\" + filename) ~6Fh,S1?  
        copyFile f newfile   ::iYydpM  
    ) UF6U5],`u  
) T}1"  
global tmparrayforbipsel = #() --全局变量
fn SelChildren sel=    --选择所有子物体的函数 =uNc\a(  
( #W|Obc]K  
    if sel.children.count >= 1 then :AFU5mR4&  
    ( n7~4*B  
        for i = 1 to sel.children.count do ^c(r4#}$"  
        (   nvLdgu4P>  
            tempsel = sel.children B hx.q,X  
            append tmparrayforbipsel tempsel --把子物体加进选择集 ^>!&]@  
            if tempsel != undefined do SelChildren tempsel $ kHXt]fU  
        ) bXc*d9]  
    ) a?GXVQ  
    return tmparrayforbipsel Q(aNa!  
)
fn SelMeAndChildren sel=  --选择自己和子物体的函数 B6TE9IoSb8  
( 1pG|jT+Bi  
    append tmparrayforbipsel sel --把自己加进选择集 GYb&'#F~t  
    SelChildren sel "s]  
)
function  guiling trans = : OjmaP  
    (
    ) LWhy5H;Es  
function savedate = --这个脚本里没有用这个函数 8tv4_Lbx  
( 8EdaqF  
   f=createFile ((getFilenamePath (GetExportValue "NiFilename"))+file_name+".txt") u*5}c7)uId  
   format "%\n"  (file_name + "  ParentName:  " )  to: f L >"O[@  
   close f -Q5UT=^  
) q27q/q8  
fn SetTwoKey = TJW8l[M  
( {` bX*]  
    sliderTime = animationrange.end 0[<' ygu  
    max set key keys ujBm"p_|  
    sliderTime = animationrange.start NX(+%EBcA  
    max set key keys G,P k3>I'  
) }aa]1X(u  
-----------------第1个卷展栏------------------------------------------------------------ gp 11/ .  
rollout Tools_modle "建模工具" width:148 height:84 rolledUp:on bJ"2|VNH(  
( RL]$"  
    button hit1 "重置Xform" pos:[5,5] width:136 height:21 toolTip:"重置xform,位移旋转归零,缩放归100%" cp~6\F;c  
    button hit2 "翻转法线" pos:[5,30] width:136 height:21 toolTip:"如发现法线不正确,可以试用本工具翻转法线" $RF.LVc  
    button hit3 "渲染小图标" pos:[5,55] width:136 height:21 toolTip:"渲染64*64的小图标" --如果想渲染其他大小图标,可以搜索64,修改成其他数值。 {c]dz7'?  
    on hit1 pressed do s?1Aj<  
    ( 5?Q5cD2]\6  
        if selection.count ==0 then   B%tj-h(a  
            ( {|<r7K1<  
                messagebox "请选择一个要处理的物体" beep:false %z[=T@  
            ) !H c6$  
        else QKvaTy#  
            ( Y:Lkh>S1Q  
                holdMaxFile() pBBKfv  
                try ( ResetXForm $ ) catch () 9h-S,q!  
                try ( convertToMesh $ ) catch () 4XJ']M(5;  
                try ( ResetTransform $ ) catch () pK_zq  
                try ( $.Pivot = [0,0,0] ) catch () F >n_k  
            ) SbMRrWy  
    )--end on j1K~zG  
    on hit2 pressed do F>[^m Xw  
    ( =*+f2  
        if selection.count ==0 then   p`U#  
            ( !&@t  
                messagebox "请选择一个要处理的物体" beep:false !rqs!-cCQ  
            ) 9M|#X1r{%{  
        else ]eFNR1<OP  
            ( KlBT9"6"  
                holdMaxFile() G2c\"[N1/  
                try ( addmodifier $ (normalmodifier flip:true) ) catch () !>K=@9NC|.  
                try ( convertToMesh $ ) catch () mc,HliiJ  
            ) +>a(9r|:  
    )--end on k4:=y9`R}$  
    on hit3 pressed do }J\7IsM&  
    ( ^QHgc_oDm  
        renderWidth = 64 lq  Av  
        renderHeight = 64 EF 8rh  
        max quick render />PH{ l  
    )--end on "oR%0pU*  
)-----------------第2个卷展栏------------------------------------------------------------ poqNiOm4%  
rollout Tools0 "材质工具" width:148 height:162 rolledUp:on # .OCoc  
( &&96kg3  
    button hit10 "整理材质球/ 翻到1页" pos:[6,7] width:136 height:21 toolTip:"材质编辑器整理,翻页" 7~D5Gy  
    button hit5 "双面所有材质球" pos:[6,33] width:136 height:21 toolTip:"打开材质球里的双面显示" k)9 pkPl  
    button hit6 "双面显示所选物体" pos:[6,59] width:136 height:21 toolTip:"取消背面透明显示" }~<9*M-P  
    button btn3 "设置收集bitmap路径" pos:[6,85] width:138 height:21 toolTip:"" kH62#[J)yM  
    edittext edt1 "" pos:[13,111] width:116 height:21 toolTip:"请点击设置收集bitmap路径按钮设置路径" dFnu&u"  
    button btn4 "收集Bitmap" pos:[6,137] width:136 height:21 toolTip:"" 5VLC\QgK^  
    local mapfiles=#() +/#Lm#*nu%  
    local k 0IbR>zFg.  
    local savefilepath = "" M_;hfpJZ  
    local path = ""
    on hit10 pressed do re@OPiXa v  
    ( 1-pxM~Y  
        disableSceneRedraw() dJmr!bN\;  
        if scenematerials.count>0 and geometry.count>0 do =l}XKl->  
        ( l;;"v) C8  
            s = scenematerials.count sYyya:ykxT  
            x=int(s/24)---计算取整 p=f8A71  
            y=mod s 24 ---计算余数 m<:g\_<  
            if k== undefined then k=1 <\5E{/7Tl  
            if k > x+2 do k=1 Hl*/s  
            if y>0 and k == x+1 then !}&f2!?.W  
            ( |z.Z='`  
                for j=1 to 24 do "]1|%j  
                ( os`#:Ao5  
                    new_mat_name = (j+24*(k-1)) as string + " - Default" DzK%$#{<  
                    meditMaterials[j] = standard name:new_mat_name `F' >NNY  
                ) 4.i< `'  
                for i = 1 to y do L[p[m~HjG^  
                ( sT%^W  
                    meditMaterials = sceneMaterials[i+24*(k-1)] H{fOAv1*  
                )
            )else .VfBwTh7q8  
            ( G' a{;3  
                for j=1 to 24 do $tFmp)  
                ( LuUfdzH  
                    meditMaterials[j]=sceneMaterials[j+24*(k-1)] N13wVx  
                ) ^# gR"\F`d  
            ) w%Tjn^d  
            k=k+1 DAtZp%  
            pushPrompt ("第 "as string+k as string+" 批材质成功运行!! "as string +s as string+"个场景材质。") d#]XyN>  
            if k==x+1 and y==0 do k=1 CYWL@<p,  
            if k==x+2 and y>0 do k=1 c2fbqM~  
            hit10.caption = "整理材质球/ 翻到第" + k as string + "页" ~^pV>>LX|  
        ) j6{9XIR o_  
        if scenematerials.count==0 do (pushPrompt ("本场景没有任何材质")) VOK0)O>&  
        enableSceneRedraw() 6YeEr!zt%  
    ) vpl> 5%  
    on hit5 pressed do c O[Hr  
    ( Pn[R.u(l  
        for i in sceneMaterials do   tE]0 #B)D<  
        try (i.twoSided = on) catch() */JMPw&  
    )--end on  !xz0zT.  
    on hit6 pressed do Y^~Dr|5%  
    ( "<y0D!&  
        for i in selection do   xmI!N0eta  
        try (i.backfacecull = off) catch() @L ,hA v ^  
    )--end on - P$mN6h  
    on btn3 pressed do L)`SNN\ipR  
    (     [9S?  
        path = getSavePath caption:"选择保存文件路径:"  initialDir:savefilepath   <$]=Vaq  
        if path != undefined then   nr t3wqJ  
        try(         I Y='tw  
                edt1.text = path; "ApVgNB  
                savefilepath = path; lS.&>{  
            )catch()     X pH]CF  
    )--end on \<bar ~  
    on btn4 pressed do `(rnD  
    ( n7r )wy  
        enumeratefiles addmap TC%ENxDR  
        sort mapfiles CE'd`_;HLn  
        copybitmap mapfiles savefilepath AP8YY8,  
    )--end on ?IWLH-fkP  
)
----------------开始第2个卷展栏--------------------------------- sfv{z!mo  
rollout tools1 "特效工具" width:150 height:555 rolledUp:on ?%RN? O(  
( $i^#KZ}-WK  
    button hit3 "bbrd" pos:[75,7] width:65 height:18 toolTip:"创建公告板" 9F&s9(=\  
    button btn8 "bbrd2" pos:[75,28] width:65 height:18 toolTip:"创建虚拟点" ?'@tx4#v\2  
    button btn11 "bbrdv" pos:[5,28] width:66 height:18 toolTip:"可以用来检查dummy点是否真的归零了" t=IpV l!  
    button crt_decal "decal" pos:[5,49] width:65 height:18   d'4^c,d  
    button crt_ribb "ribb" pos:[75,49] width:65 height:18   VhWF(*  
    button hit_ptc "partical" pos:[5,7] width:65 height:18   _Py/,Ks.q  
    button btn_xk "线框" pos:[5,71] width:65 height:18 Q/y^ff]=  
    button btn_hy "还原" pos:[75,71] width:65 height:18 zj?^,\{A  
    on hit3 pressed do 4!%TY4 bJ  
    (   O[tOpf@s.  
        TempState = animButtonState S-M| 6fv  
        animButtonState = off 5iG+O4n%  
        local tempos = [0,0,0] h;^H*Y&`  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] qB`-[A9HPe  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd.gonggaoban" J^Dkx"1GD  
        --convertToMesh $ cZ!%#A z  
        $.backfacecull = off YkPc&&#  
        animButtonState = TempState <`B4+:;w6  
    ) #hA]r.  
    on btn8 pressed do xHA6  
    (   n^svRM]eQ  
        TempState = animButtonState sd@JQ%O  
        animButtonState = off ,9(=Iu-?1  
        local tempos = [0,0,0] P4M*vZq)  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] x >u \  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd2.gonggaoban" 'u \my  
        --convertToMesh $ X&B2&e;  
        $.backfacecull = off BCw5.@HK*  
        animButtonState = TempState $\W|{u`  
    ) ewo1^&#>  
    on btn11 pressed do JGJXV3AT  
    ( ;1S~'B&1Q  
        TempState = animButtonState #cN0ciCT'  
        animButtonState = off G_fP%ovh  
        local tempos = [0,0,0] Orb('Z,-3  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] S,K'y?6  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrdv.gonggaoban" aV^wTs#2I  
        --convertToMesh $ ])d_B\)Kck  
        $.backfacecull = off Jj<UtD+  
        animButtonState = TempState e<Hbm  
    ) 6Un61s  
    on crt_decal pressed do eR'Df" +  
    ( sh $mOy  
        TempState = animButtonState &3 QdQ n,  
        animButtonState = off P'.M.I@  
        local tempos = [0,0,0] 8PWx>}XPt  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] 9uV'# sR  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name= uniquename "decal.tiedi" R)>/P{ A-P  
        --convertToMesh $ /~w!7n<7  
        $.backfacecull = off l 8I`%bu  
        animButtonState = TempState a[<'%S#3x  
    ) ^CIO,I  
    on crt_ribb pressed do t> D|1E"  
    ( (=v :@\r  
        TempState = animButtonState TU6e,G|t  
        animButtonState = off J%G EIe|  
        local tempos = [0,0,0] R,mOV8y"W[  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] up[9L|  
        mypbox = box length:1 width:10 height:0.5  isSelected:on ;$.pos = tempos ; $.name=uniquename "ribb.tiaodai" dP>~ExYtm  
        --convertToMesh $ k)Y}X)\36  
        $.backfacecull = off E5a1 7ra  
        animButtonState = TempState q^:>sfd  
    ) ~U] "dbQ  
    on hit_ptc pressed do F`/-Q>Q  
    ( cE{hy 7cH  
        TempState = animButtonState H .F-mm  
        animButtonState = off gZa/?[+  
        local tempos = [0,0,0] N_dHPa  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] 'q158x  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "part.lizi" i!H)@4jX  
        --convertToMesh $ OT1  
        $.backfacecull = off LAe>XF-5  
        animButtonState = TempState _n6ge*,E  
    )--end on U GA_^?4  
    on btn_xk pressed do r[doN{%  
    ( [v@3|@  
        for m in sceneMaterials do st- z>}  
        ( D-{;;<nIr`  
            if classof m == Multimaterial then   dTV4 Q`Z  
            ( [HRry2#s  
                for n in 1 to m.materialList.count do xwuGJ   
                ( L/ L#[  
                  --m.meditMaterials[n].wire = on :n#8/'%1  
                ) FEC`dSTI  
            ) Hw0S/ytY  
            else if classof m == Standardmaterial then +3>)r{#k  
            ( kM:Z(Z7$  
              m.wire = on /M,C%.-  
            ) DOaTp f  
        ) (:(Im k;9  
    ) FT F`-}Hz  
    on btn_hy pressed do OLH[F  
    ( 5dvP~sw  
        for m in sceneMaterials do ?[Sac]h ys  
        ( k)3b0T@b  
            if classof m == Multimaterial then   D'8xP %P  
            ( <)68ol~<  
                for n in 1 to m.materialList.count do ngt?9i;N  
                ( nF5\iV  
                  --m.meditMaterials[n].wire = on o8 B$6w:_  
                ) 1zcaI^e#  
            ) e0"80"D  
            else if classof m == Standardmaterial then tLE7s_^  
            ( eqY8;/  
              m.wire = off Hk 0RT%PK  
            ) <#ng"1J  
        ) R:5uZAx  
    ) Q{o]^tN  
    ) (|2:^T+  
rollout tools2 "动画工具" width:165 height:298 {9XN\v=$"*  
( J $^"cCMr  
    local LeftRootBones = #() I_s*pT  
    local RightRootBones = #() YXLZ2-%ohZ  
    local TempTrans = (matrix3 [-0.60351,-0.79703,-0.0228025] [0.796848,-0.601858,-0.0529191] [0.0284542,-0.0501073,0.998338] [-0.478742,-0.373701,46.7721]) 5v[2R.eT-  
    button hit1 "子物体动画转关键帧" pos:[5,7] width:136 height:21 %BwvA_T'Q  
    button hit2 "路径动画转关键帧" pos:[5,32] width:136 height:21 _[pbf ua  
    button hit3 "反转关键帧(非CS)" pos:[5,56] width:136 height:21 B%I<6E[D  
    spinner scl "骨骼缩放系数:" pos:[5,81] width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 !!<H*9]+W;  
    button scale_them "缩放BONE骨骼※CS骨骼" pos:[5,102] width:136 height:21   IMSLHwZ  
    button btn_rename "重命名骨骼" pos:[6,126] width:65 height:20 {Rz(0oD\  
    button btn_expt "披风另存为" pos:[76,126] width:65 height:20 >aAsUL5W  
    button btn_selctor1 "创建手柄" pos:[6,150] width:65 height:20 blKF78  
    button btn_selctor2 "初始化手柄" pos:[76,150] width:65 height:20 r]deVd G  
    button btn_selctor3 "清理手柄" pos:[6,174] width:65 height:20 SQ057V>'=  
    button btn_selctor4 "清理手柄脚本" pos:[76,174] width:65 height:20 &S=xSs:q.  
    button btn_dummy "dummy" pos:[6,198] width:65 height:18 toolTip:"创建dummy" }2''}-Nc  
    spinner scl_dymmy "size:" pos:[76,198] width:67 height:16 range:[1,50,10] type:#float fieldwidth:40 $#-O^0D  
    spinner scl2 "缩放系数2:  "  width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 (H;,E-  
    button scale_them2 "初始化缩放CS骨骼2"  width:136 height:21   6f^IAa|  
    button scale_them3 "缩放CS骨骼2"  width:136 height:21   kA/yL]m^S  
    on scl_dymmy changed val do w7~cY=  
    ( *{(tg~2'(  
        if selection.count == 1 and classof selection[1] == Dummy then ^|(VI0KO  
        ( ojx2[a\  
            $.boxsize = [scl_dymmy.value,scl_dymmy.value,scl_dymmy.value] n^Q-K}!T/  
        ) A"6&   
    ) i,mZg+;w  
    on btn_dummy pressed do y\=^pla  
    (   ~!P&LZ  
        TempState = animButtonState QsBC[7<jd-  
        animButtonState = off i.gagb  
        local tempos = [0,0,0] |Es,$  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] ) 3ZkKv;zY  
        mydummy = dummy isSelected:on ;$.pos = tempos ; $.name=uniquename "dummy"  Q!(qb  
        animButtonState = TempState |(=b  
    ) P"|-)d  
    on btn_expt pressed do sC_doh_M  
    ( ~&D5RfK5f  
        $ee01.parent = undefined =3=8oFx8  
        $ee01.transform=(matrix3 [0.75,0,0] [0,0.75,0] [0,0,0.75] [0,0,0]) ,U>G$G^  
        if classof $ee01.children[1] == BoneGeometry then tempnod = $ee01.children[1] else tempnod = $ee01.children[2] 7>3+]njw  
        tempnod.parent = undefined SmV}Wf  
        tmparrayforbipsel = #() 'M fVZho{  
        SelMeAndChildren $ee01 'OU`$K7n  
        SelMeAndChildren tempnod F#z1 sl'  
        select tmparrayforbipsel e"ClG/M_XS  
        max file save selected =(Y+u  
    ) 1cV0TUrz  
    on btn_selctor1 pressed do d!y_N&z|(  
    ( K<v:RbU|[1  
        for i in selection do I=;=;-  
        ( vb$i00?  
            myslctor = Point  wirecolor:(color 8 8 136) centermarker:false constantscreensize:true  box:true cross:false size:10 name:("slctor_"+i.name) #KDN  
            myslctor.transform = i.transform G*g*+D[HM  
            myslctor.parent = i foe)_  
        ) }ok'd=M  
    ) c LfPSA  
    on btn_selctor2 pressed do 8< "lEL|  
    ( <<&SyP  
        temparry = $slctor* 3A3WD+[L  
        for i in temparry do `&J=3x  
        ( ;W3c|5CE  
            --execute ("when select $'"+i.name+"' changes do select $'"+(trimleft i.name "slctor_")+"'") |%j7Es  
            execute ("when select $'"+i.name+"' changes obj do select obj.parent") 5oR)  
        ) *a` _,Q{x  
    ) ~uuM0POo  
    on btn_selctor3 pressed do hYVy65Ea  
    ( p e$WSS J  
        delete $slctor* .19_EQ>+  
        deleteAllChangeHandlers () o 'Z W  
    ) Xliw(B'\a4  
    on btn_selctor4 pressed do W1[C/dDc  
    ( /Mw0<#  
        deleteAllChangeHandlers () U)SQ3*j2D  
    ) XZxzw*Y1J  
    on hit1 pressed do ]F4|@+\9  
    ( sfC/Q"Zs  
        if selection.count ==0 then   'L2[^iF9  
            ( M"8?XD%  
                messagebox "请选择一个要处理的物体" beep:false #$JY &!M  
            ) Oma G|2u  
            else da$ErN '{  
                ( "SV/'0  
                    holdMaxFile() k'K 1zUBj  
                    mybox = $ 0;"  >.  
                    mypoint = Point () :BUr8%l  
                    --ResetTransform mybox !3Q^oR  
                    s = animationrange.end y{QF#&lW  
                    for i in 0 to s do =Ka :i>  
                        ( 34qfP{9!N  
                            sliderTime = i   n)rSgzI  
                            with animate on Bmi9U   
                                ( qa5 T(:8  
                                    mypoint.transform = mybox.transform d0-T\\U  
                                ) rq^VOK|L  
                        ) }E\u2]  
                    setInheritanceFlags mybox #all $%5!CD1)  
                    mybox.parent = undefined D<xDj#Z~1  
                    for i in 0 to s do .q9i10C  
                        ( =%9j8wHX  
                            sliderTime = i   {_]<mwd  
                            with animate on u'aWvN y+  
                                ( X8(WsN  
                                    mybox.transform = mypoint.transform (W_U<~`t  
                                ) aT PmW]w6  
                        ) Z;J{&OJ3qM  
                    delete mypoint 0vcM+}rw  
        ) Iih]q  
    )--end on K_LwYO3  
    on hit2 pressed do M7SVD[7~HM  
    ( 7|q _JdKoU  
        if selection.count ==0 then   \k*h& :$  
            ( v6+<F;G3y>  
                messagebox "请选择一个要处理的物体" beep:false =bB7$#al  
            ) |iB svI:  
            else :*s+X$x,<  
                ( BH`GUIk  
                    holdMaxFile() dSIZsapH  
                    mybox = $ wT-@v,$  
                    mypoint = Point () xzTF| Z\  
                    s = animationrange.end ${)s ~[  
                    for i in 0 to s do cp<jwcc!  
                        ( APT /z0X>  
                            sliderTime = i   :pPn)j$  
                            with animate on ,7|Wf %X  
                                ( {>R'IjFc  
                                    mypoint.transform = mybox.transform D!CuE7}  
                                ) &%`Y>\@f  
                        ) DB;Nr3x  
                    eee = mybox.pos.controller N(BCe\FV  
                    try ( eee.delete 2 ) catch () y<A%&  
                    for i in 0 to s do 2%(RB4+  
                        ( W;@9x1jK X  
                            sliderTime = i   eGh7,wngH  
                            with animate on *QT|J6ng  
                                ( 1xE*quhrh  
                                    mybox.transform = mypoint.transform $(U}#[Vie  
                                ) y:3d`E4Xw  
                        ) DRw;.it2  
                    delete mypoint nfbqJ  
                ) DTR/.Nr'K  
    )--end on T11;LSD  
    on hit3 pressed do XU19+mW=P  
    ( wu2C!gyBo  
        holdMaxFile() @ dF]X  
        for i in selection do O#5ll2?  
            ( 9?_ybO~Oq  
                EndT = animationrange.end + 1 $=-Q]ld&]  
                if classOf i == Biped_Object then ) "o+wSI1  
                    (   f YuM`O  
                        messagebox "本工具不支持CS骨骼" beep:false   (s\":5 C  
                        fetchmaxfile quiet:true KZxA\,Y'5  
                        exit k-LT'>CWl  
                    ) AIXvS*Y,  
                else 2%DleR'i  
                    ( C,!}WB@VME  
                        reverseTime i.transform.controller 0 EndT  #incleft l^IPN 'O@  
                        deleteTime i.transform.controller 0 1  #incleft o,sw[  
                    ) 0kD8wj%  
            ) ab=s+[r1  
    )--end on f 2#9E+IQ  
    on scale_them pressed do |;-,(509  
    (     ClHaR  
        sc = scl.value   WR*|kh  
        try ($bip01.controller.figureMode = true)catch() Rro{A+[,X  
        try ($bip01.controller.height=$bip01.controller.height*sc)catch() E00zf3Jgv'  
        bone_scale sc K+` Vn  
        try ($bip01.controller.figureMode = false)catch()
    )--end on :`Kr|3bQ  
    on scale_them2 pressed do ?[W(r$IaE  
    (     LC/w".oq?  
        sc = scl2.value   OU(z};Is6Z  
        bip = $Bip01.controller  :*M\z3`k  
        b=ScaleXYZ () RZfC ?  
        biped.createScaleSubAnims bip b true H&L=WF+x  
        set animate off 8-5a*vV,>  
        for i in $Bip01_* do 6QRfju'  
        ( F_~-o,\  
            if i.name != "Bip01 Footsteps" then   &,Q{l$`X  
            ( 4(4JQ(5  
                biped.setScaleSubAnim bip [sc,sc,sc]  i Xh]\q)  
            ) yj$S?B Ee  
        ) YeJ95\jf  
        p=Position_XYZ () Za!c=(5  
        biped.createPosSubAnims bip p true ) Q=G&  
        old_pos = $'Bip01 Spine'.transform.pos lSyp k-c  
        biped.setPosSubAnim bip old_pos $'Bip01 Spine' true +>qBK}`  
        --local tempos = $'Bip01 Spine'.transform ---创建虚拟物体,以备对位用。 |->y'V  
        --mypoint = point(); mypoint.transform = tempos; mypoint.parent = $'Bip01 Pelvis' ---创建虚拟物体,以备对位用。 dr6 dK  
    )--end on `^J~^Z7Y-  
    on scale_them3 pressed do hqD;<:.  
    (     #>'1oC{  
        bip = $Bip01.controller H5RHA^p|  
        sc = scl2.value   @?]-5~3;  
        animate on 8)POEY4  
        ( 9jPb-I-   
            for i in $Bip01_* do deTbvl  
            ( .;KupQ;*  
                if i.name != selection then    ,O~2 R  
                ( Ic=V:  
                    biped.setScaleSubAnim bip [sc,sc,sc]  i   8e\v5K9  
                ) DpS6>$v8t  
            ) mTP.W#N  
        ) &yA<R::o  
    )--end on }"&(sYQ*`  
    on btn_rename pressed do _5m }g!  
    ( GC\/B0!  
        LeftRootBones = #() <@vE 3v;  
        RightRootBones = #() 4a @iR2e  
        for i in geometry do .4Ny4CMHZ  
        ( ]czy8n$+  
            if classof i == bonegeometry then VDPN1+1*  
            ( ]Cz16e&=2  
                 i.name = uniquename  "bone_"    --重命名所有骨骼。 ; p_X7N  
                 if i.pos.x > 0 and i.parent == undefined then eLYFd,?9  
                 ( ~+np7  
                     append LeftRootBones i aOD"z7}U  
                 ) P8VU&b\  
                 else if i.pos.x < 0 and i.parent == undefined then `SwnKg  
                 ( J7_H.RPa  
                    append RightRootBones i _)l %-*Z7p  
                 ) EC~t 'v  
                 else ".)_kt[  
                 ( Vw*x3>`  
                     i.name = uniquename  "bone M " RrHnDO'  
                 ) 1pb;A;F,A  
            ) 6\3k0z  
        ) `+.I  
        if LeftRootBones.count != 0 and LeftRootBones.count == RightRootBones.count  then -"e}YN/  
        ( y2R=%EFh6  
            for L in LeftRootBones do D H !Br  
            ( JC"K{ V{  
                tmparrayforbipsel = #() lAk1ncx  
                tempbones = SelMeAndChildren L MI(i%$R-A  
                for b in tempbones do 42CMRGv  
                ( 2]9<%-=S  
                    b.name = uniquename  "bone L " 5S]P#8  
                ) 3}21bL  
                for R in RightRootBones do   8uxFXQ  
                ( txo?k/w  
                    if (R.pos.x == -L.pos.x and R.pos.y == L.pos.y and R.pos.z == L.pos.z) then z[%v _S  
                    ( ]&U|d  
                        tmparrayforbipsel = #() eH955[fVd4  
                        Rb = SelMeAndChildren R {H; |G0tR  
                        for b in Rb do wmE,k1G  
                        ( s|r7DdI  
                            b.name = uniquename  "bone R " M3@fc,Ch  
                        ) Z 034wn\N  
                    ) ,,_K/='m  
                ) 4VJzs$  
            ) l;}7A,u  
        )else messagebox "请检查左右骨骼是否没link到父骨骼上and是否正确对称" (l8r>V  
    ) qV8\/7'A0a  
)---------------------------------------- sq(Ar(L<  
rollout bout "关于本工具" width:162 height:60 Xb@z7X#O!  
( ^xw [d}0 S  
    button ha "wando 制作" pos:[26,22] width:94 height:21 cvV?V\1f  
    HyperLink lnk1 "-----------网上帮助-----------" pos:[15,5] width:140 height:15 color:(color 0 0 255) hovercolor:(color 0 0 255) visitedcolor:(color 0 0 192) address:"http://www.cgjoy.net/bbs/" c w]>a&d  
    label lbl2 "Copyright 2007-2008" pos:[21,46] width:102 height:17 \v3> Eo[  
    on ha pressed do renmz,dJ,  
        ( pL}j ZTo  
            messagebox "作者:铁豌豆\n\nQQ:9236213"\   zHoO?tGf  
            title:"关于本工具" 5@>4)dk\  
        ) tct 5*.|  
)----结束about
addrollout tools_modle Pw_tools     MZMS ?}.2  
addrollout tools0 Pw_tools     z@l!\m-  
addrollout tools1 Pw_tools N7$DRG/<b  
addrollout tools2 Pw_tools *VC4s`<  
addrollout bout Pw_tools
Z!RRe]"y  
ksOANLRN  
=Mu'+,dT  
1_j<%1{sZ  
附件: cgjoy_tools.rar (5 K)更新于: 2009-05-08 12:23:55下载次数: 679[ 下载方法 ]
离线 xwb
发表于: 2009-05-08 只看该作者
21F
支持个 LA[g(i 7  
本文来自: 中国汉化 http://www.shanse8.com 精品汉化!CG教程、资源共享!原文地址:https://h.shanse8.com/read.php?tid=9421
离线 njb
发表于: 2009-05-08 只看该作者
22F
你牛了吗
离线 geng0217
发表于: 2009-05-08 只看该作者
23F
激动地泪流满面啊 ,楼主你是大大的好人!!
离线 cgdvs
发表于: 2009-05-08 只看该作者
24F
引用第23楼njb于2009-05-08 14:18发表的  : T>#TDMU#Fm  
你牛了吗 `[WyH O|8  
7{n\y l?  
我牛不牛.跟你关系不大.我是发给有需要的人.
离线 lsiqi1
发表于: 2009-05-08 只看该作者
25F
谢谢 楼主分享
离线 zmyy20082009
发表于: 2009-05-09 只看该作者
26F
支持啊 mw[4<vfB0a  
好东东啊  不知道钱够不  先下2个看看
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