以下为脚本代码.可以方便你直接复制...同时也提供了下载.两者都一样.
---------------------------------------------------------- s[dIWYs#
---------------------------------------------------------- Hq,@j{($
------------作者:杨洪征(铁豌豆) --------------- hF5T9^8
------------QQ:9236213 --------------- CEBG9[|
------------脚本网站:www.cgjoy.net/bbs --------------- ~t/i0pKq.
---------------------------------------------------------- }%jpqip
---------------------------------------------------------- lN8l71N^
if Pw_tools != undefined then closeRolloutFloater Pw_tools Bd)Cijr
Pw_tools=newrolloutfloater "cgjoy动画工具" 160 400 920 5
fn bone_scale idx= ---缩放骨骼的函数 I} 5e{jBB
( F
u^j- Io
select $Bone* _uL[
Z
for i in selection do arRU` 6?
( wHQ$xO;vD'
if i.parent == undefined then (i.scale = i.scale * idx) else >3ZhPvE-p'
( 2/tx5Nc
if classof i.parent == Biped_Object then DpQWh+WRy
( <1Sj_HCT
i.pos = (i.pos - i.parent.transform.pos)*idx + i.parent.transform.pos; ~e]B[>PT
i.scale = i.scale * idx K/*"U*9Kv
) $pAVTz
) _x3=i\O,
) =<m!%/I
) GG<0k\RN
fn addmap mapfile = JC->
eY"O2
( _j3rs97@|
local mapfileN=mapfile as name _KkaseR
local index = (finditem mapfiles mapfileN) dT% eq7=
if index == 0 do append mapfiles mapfileN DO~[VK%|
)
fn copybitmap old_files new_patch = p8@8b "
( 3!/J!X3L
for f in old_files do
89GW!
( 8!3 q:8y8
filename = filenameFromPath f )\VuN-d
newfile = (new_patch + "\\" + filename) ~6Fh,S1?
copyFile f newfile ::iYydpM
) UF6U5],`u
) T}1"
global tmparrayforbipsel = #() --全局变量
fn SelChildren sel= --选择所有子物体的函数 =uNc\a (
( #W|Obc]K
if sel.children.count >= 1 then :AFU5mR4&
( n7~4*B
for i = 1 to sel.children.count do ^c(r4#}$"
( nvLdgu4P>
tempsel = sel.children Bhx.q,X
append tmparrayforbipsel tempsel --把子物体加进选择集 ^>!&]@
if tempsel != undefined do SelChildren tempsel $kHXt]fU
) bXc*d9]
) a?GXVQ
return tmparrayforbipsel Q(aNa!
)
fn SelMeAndChildren sel= --选择自己和子物体的函数 B6TE9IoSb8
( 1pG|jT+Bi
append tmparrayforbipsel sel --把自己加进选择集 GYb&'#F~t
SelChildren sel "s]
)
function guiling trans = :OjmaP
(
) LWhy5H;Es
function savedate = --这个脚本里没有用这个函数 8tv4_Lbx
( 8EdaqF
f=createFile ((getFilenamePath (GetExportValue "NiFilename"))+file_name+".txt") u*5}c7)uId
format "%\n" (file_name + " ParentName: " ) to: f L >"O[@
close f -Q5UT=^
) q27q/q8
fn SetTwoKey = TJW8 l[M
( {`
bX*]
sliderTime = animationrange.end 0[<'ygu
max set key keys ujBm"p_|
sliderTime = animationrange.start NX(+%EBcA
max set key keys G,P
k3>I'
) }aa]1X(u
-----------------第1个卷展栏------------------------------------------------------------ gp 11/.
rollout Tools_modle "建模工具" width:148 height:84 rolledUp:on bJ"2|VNH(
( RL]$"
button hit1 "重置Xform" pos:[5,5] width:136 height:21 toolTip:"重置xform,位移旋转归零,缩放归100%" cp~6\F;c
button hit2 "翻转法线" pos:[5,30] width:136 height:21 toolTip:"如发现法线不正确,可以试用本工具翻转法线" $RF.LVc
button hit3 "渲染小图标" pos:[5,55] width:136 height:21 toolTip:"渲染64*64的小图标" --如果想渲染其他大小图标,可以搜索64,修改成其他数值。 {c]dz7'?
on hit1 pressed do s?1Aj<
( 5?Q5cD2]\6
if selection.count ==0 then B%tj-h(a
( {|<r7K1<
messagebox "请选择一个要处理的物体" beep:false %z[=T@
) !H c6$
else QKvaTy#
( Y:Lkh>S1Q
holdMaxFile() pBBKfv
try ( ResetXForm $ ) catch () 9h-S,q!
try ( convertToMesh $ ) catch () 4XJ']M(5;
try ( ResetTransform $ ) catch () pK_zq
try ( $.Pivot = [0,0,0] ) catch () F>n_k
) SbMRrWy
)--end on j1K~zG
on hit2 pressed do F>[^m Xw
( =*+f2
if selection.count ==0 then p`U#
( !&@t
messagebox "请选择一个要处理的物体" beep:false !rqs!-cCQ
) 9M|#X1r{%{
else ]eFNR1<OP
( KlBT9"6"
holdMaxFile() G2c\"[N1/
try ( addmodifier $ (normalmodifier flip:true) ) catch () !>K=@9NC|.
try ( convertToMesh $ ) catch () mc,HliiJ
) +>a(9r|:
)--end on k4:=y9`R}$
on hit3 pressed do }J\7IsM&
( ^QHgc_oDm
renderWidth = 64 lqAv
renderHeight = 64 EF 8rh
max quick render />PH{ l
)--end on "oR%0pU*
)-----------------第2个卷展栏------------------------------------------------------------ poqNiOm4%
rollout Tools0 "材质工具" width:148 height:162 rolledUp:on #.OCoc
( &&96kg3
button hit10 "整理材质球/ 翻到1页" pos:[6,7] width:136 height:21 toolTip:"材质编辑器整理,翻页" 7~D5Gy
button hit5 "双面所有材质球" pos:[6,33] width:136 height:21 toolTip:"打开材质球里的双面显示" k)9
pkPl
button hit6 "双面显示所选物体" pos:[6,59] width:136 height:21 toolTip:"取消背面透明显示" }~<9*M-P
button btn3 "设置收集bitmap路径" pos:[6,85] width:138 height:21 toolTip:"" kH62#[J)yM
edittext edt1 "" pos:[13,111] width:116 height:21 toolTip:"请点击设置收集bitmap路径按钮设置路径" dFnu&u"
button btn4 "收集Bitmap" pos:[6,137] width:136 height:21 toolTip:"" 5VLC\QgK^
local mapfiles=#() +/#Lm#*nu%
local k 0IbR>zFg.
local savefilepath = "" M_;hfpJZ
local path = ""
on hit10 pressed do re@OPiXa v
( 1-pxM~Y
disableSceneRedraw() dJmr!bN\;
if scenematerials.count>0 and geometry.count>0 do =l}XKl->
( l;;"v) C8
s = scenematerials.count sYyya:ykxT
x=int(s/24)---计算取整 p=f8A71
y=mod s 24 ---计算余数
m<:g\_<
if k== undefined then k=1 <\5E{/7Tl
if k > x+2 do k=1 Hl*/s
if y>0 and k == x+1 then !}&f2!?.W
( |z.Z='`
for j=1 to 24 do "]1|%j
( os`#:Ao5
new_mat_name = (j+24*(k-1)) as string + " - Default" DzK%$#{<
meditMaterials[j] = standard name:new_mat_name `F' >NNY
) 4.i< `'
for i = 1 to y do L[p[m~HjG^
( sT% ^W
meditMaterials = sceneMaterials[i+24*(k-1)] H{fOAv1*
)
)else .VfBwTh7q8
( G'
a{;3
for j=1 to 24 do $tFmp)
( LuUfdzH
meditMaterials[j]=sceneMaterials[j+24*(k-1)] N13wVx
) ^# gR"\F`d
) w%Tjn^ d
k=k+1 DAt Zp%
pushPrompt ("第 "as string+k as string+" 批材质成功运行!! "as string +s as string+"个场景材质。") d#]XyN>
if k==x+1 and y==0 do k=1 CYWL@<p,
if k==x+2 and y>0 do k=1 c2fbqM~
hit10.caption = "整理材质球/ 翻到第" + k as string + "页" ~^pV>>LX|
) j6{9XIRo_
if scenematerials.count==0 do (pushPrompt ("本场景没有任何材质")) VOK0)O>&
enableSceneRedraw() 6YeEr!zt%
) vpl>
5 %
on hit5 pressed do c O[Hr
( Pn[R.u(l
for i in sceneMaterials do tE]0
#B)D<
try (i.twoSided = on) catch() */JMPw&
)--end on !xz0zT.
on hit6 pressed do Y^~Dr|5%
( "<y0D!&
for i in selection do xmI!N0eta
try (i.backfacecull = off) catch() @L ,hA
v^
)--end on -
P$mN6h
on btn3 pressed do L)`SNN\ipR
( [9S?
path = getSavePath caption:"选择保存文件路径:" initialDir:savefilepath <$]=Vaq
if path != undefined then nr t3wqJ
try( IY='tw
edt1.text = path; "ApVgNB
savefilepath = path; lS.&>{
)catch() XpH]CF
)--end on \<bar ~
on btn4 pressed do `(rnD
( n7r )wy
enumeratefiles addmap TC%ENxDR
sort mapfiles CE'd`_;HLn
copybitmap mapfiles savefilepath AP8YY8,
)--end on ?IWLH-fkP
)
----------------开始第2个卷展栏--------------------------------- sfv{z!mo
rollout tools1 "特效工具" width:150 height:555 rolledUp:on ?%RN? O(
( $i^#KZ}-WK
button hit3 "bbrd" pos:[75,7] width:65 height:18 toolTip:"创建公告板" 9F&s9(=\
button btn8 "bbrd2" pos:[75,28] width:65 height:18 toolTip:"创建虚拟点" ?'@tx4#v\2
button btn11 "bbrdv" pos:[5,28] width:66 height:18 toolTip:"可以用来检查dummy点是否真的归零了" t=IpVl!
button crt_decal "decal" pos:[5,49] width:65 height:18 d'4^c,d
button crt_ribb "ribb" pos:[75,49] width:65 height:18 Vh WF(*
button hit_ptc "partical" pos:[5,7] width:65 height:18 _Py/,Ks.q
button btn_xk "线框" pos:[5,71] width:65 height:18 Q/y^ff]=
button btn_hy "还原" pos:[75,71] width:65 height:18 zj ?^,\{A
on hit3 pressed do 4!%TY4bJ
( O[tOpf@s.
TempState = animButtonState S-M|
6fv
animButtonState = off 5iG+O4n%
local tempos = [0,0,0] h;^H*Y&`
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] qB`-[A9HPe
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd.gonggaoban" J^Dkx"1GD
--convertToMesh $ cZ!%#Az
$.backfacecull = off YkPc&
animButtonState = TempState <`B4+:;w6
) #hA]r.
on btn8 pressed do xHA6
( n^svRM]eQ
TempState = animButtonState sd@JQ%O
animButtonState = off ,9(=Iu-?1
local tempos = [0,0,0] P4M*vZq)
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] x>u \
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd2.gonggaoban" 'u\my
--convertToMesh $ X&B2&e;
$.backfacecull = off BCw5.@HK*
animButtonState = TempState
$\W|{u`
) ewo1^>
on btn11 pressed do JGJXV3AT
( ;1S~'B&1Q
TempState = animButtonState #cN0ciCT'
animButtonState = off
G_fP%ovh
local tempos = [0,0,0] Orb('Z,-3
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] S,K'y?6
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrdv.gonggaoban" aV^wTs#2I
--convertToMesh $ ])d_B\)Kck
$.backfacecull = off Jj<UtD+
animButtonState = TempState e <Hbm
) 6Un61s
on crt_decal pressed do eR'Df"+
( sh $mOy
TempState = animButtonState &3
QdQn,
animButtonState = off P'.M.I@
local tempos = [0,0,0] 8PWx>}XPt
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] 9uV'#sR
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name= uniquename "decal.tiedi" R)>/P{A-P
--convertToMesh $ /~w!7n<7
$.backfacecull = off l8I`%bu
animButtonState = TempState a[<'%S#3x
) ^CIO,I
on crt_ribb pressed do t>D|1E"
( (=v :@\r
TempState = animButtonState TU6e,G|t
animButtonState = off J%G
EIe|
local tempos = [0,0,0] R,mOV8y"W[
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] up[9L|
mypbox = box length:1 width:10 height:0.5 isSelected:on ;$.pos = tempos ; $.name=uniquename "ribb.tiaodai" dP>~ExYtm
--convertToMesh $ k)Y}X)\36
$.backfacecull = off E5a1
7ra
animButtonState = TempState q^:>sfd
) ~U] "dbQ
on hit_ptc pressed do F`/-Q>Q
( cE{hy7cH
TempState = animButtonState H .F-mm
animButtonState = off gZa/?[+
local tempos = [0,0,0] N_dHPa
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] 'q158x
myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "part.lizi" i!H)@4jX
--convertToMesh $ OT1
$.backfacecull = off LAe>XF-5
animButtonState = TempState _n6ge*,E
)--end on U
GA_^?4
on btn_xk pressed do r[doN{%
( [v@3|@
for m in sceneMaterials do st-
z>}
( D-{;;<nIr`
if classof m == Multimaterial then dTV4 Q`Z
( [HRry2#s
for n in 1 to m.materialList.count do xwuGJ
( L/ L#[
--m.meditMaterials[n].wire = on :n#8/'%1
) FEC`dSTI
) Hw0S/ytY
else if classof m == Standardmaterial then +3>)r{#k
(
kM:Z(Z7$
m.wire = on /M,C%.-
) DOaTp f
) (:(Imk;9
) FTF`-}Hz
on btn_hy pressed do OLH[F
( 5dvP~sw
for m in sceneMaterials do ?[Sac]h
ys
( k)3b0T@b
if classof m == Multimaterial then D'8xP %P
( <)68ol~<
for n in 1 to m.materialList.count do ngt?9i;N
( nF5\iV
--m.meditMaterials[n].wire = on o8B$6w:_
) 1zc aI^e#
) e0"80"D
else if classof m == Standardmaterial then
tLE7s_^
( eqY8;/
m.wire = off Hk 0RT%PK
) <#ng"1J
) R:5uZAx
) Q{o ]^tN
) (|2:^T+
rollout tools2 "动画工具" width:165 height:298 {9XN\v=$"*
( J$^"cCMr
local LeftRootBones = #() I_s* pT
local RightRootBones = #() YXLZ2-%ohZ
local TempTrans = (matrix3 [-0.60351,-0.79703,-0.0228025] [0.796848,-0.601858,-0.0529191] [0.0284542,-0.0501073,0.998338] [-0.478742,-0.373701,46.7721]) 5v[2R.eT-
button hit1 "子物体动画转关键帧" pos:[5,7] width:136 height:21 %BwvA_T'Q
button hit2 "路径动画转关键帧" pos:[5,32] width:136 height:21 _[pbfua
button hit3 "反转关键帧(非CS)" pos:[5,56] width:136 height:21 B%I<6E[D
spinner scl "骨骼缩放系数:" pos:[5,81] width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 !!<H*9]+W;
button scale_them "缩放BONE骨骼※CS骨骼" pos:[5,102] width:136 height:21 IMSLHwZ
button btn_rename "重命名骨骼" pos:[6,126] width:65 height:20 {Rz(0oD\
button btn_expt "披风另存为" pos:[76,126] width:65 height:20 >aAsUL5W
button btn_selctor1 "创建手柄" pos:[6,150] width:65 height:20 blKF78
button btn_selctor2 "初始化手柄" pos:[76,150] width:65 height:20 r]deVd G
button btn_selctor3 "清理手柄" pos:[6,174] width:65 height:20 SQ057V>'=
button btn_selctor4 "清理手柄脚本" pos:[76,174] width:65 height:20 &S=xSs:q.
button btn_dummy "dummy" pos:[6,198] width:65 height:18 toolTip:"创建dummy" }2''}-Nc
spinner scl_dymmy "size:" pos:[76,198] width:67 height:16 range:[1,50,10] type:#float fieldwidth:40 $#-O^0D
spinner scl2 "缩放系数2: " width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 (H;,E-
button scale_them2 "初始化缩放CS骨骼2" width:136 height:21 6f^IAa|
button scale_them3 "缩放CS骨骼2" width:136 height:21 kA/yL]m^S
on scl_dymmy changed val do w7~cY=
( *{(tg~2'(
if selection.count == 1 and classof selection[1] == Dummy then ^|(VI0KO
( ojx2[a\
$.boxsize = [scl_dymmy.value,scl_dymmy.value,scl_dymmy.value] n^Q-K}!T/
) A"6&
) i,mZg+;w
on btn_dummy pressed do y\=^pla
( ~!P&LZ
TempState = animButtonState QsBC[7<jd-
animButtonState = off i.gagb
local tempos = [0,0,0] |Es,$
if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] )3ZkKv;zY
mydummy = dummy isSelected:on ;$.pos = tempos ; $.name=uniquename "dummy" Q!(qb
animButtonState = TempState |(=b
) P"|-)d
on btn_expt pressed do sC_doh_M
( ~&D5RfK5f
$ee01.parent = undefined =3=8oF x8
$ee01.transform=(matrix3 [0.75,0,0] [0,0.75,0] [0,0,0.75] [0,0,0]) ,U>G$G^
if classof $ee01.children[1] == BoneGeometry then tempnod = $ee01.children[1] else tempnod = $ee01.children[2] 7>3+]njw
tempnod.parent = undefined SmV}Wf
tmparrayforbipsel = #() 'M
fVZho{
SelMeAndChildren $ee01 'OU`$K7n
SelMeAndChildren tempnod F#z1 sl'
select tmparrayforbipsel e"ClG/M_XS
max file save selected =(Y+u
) 1cV0TUrz
on btn_selctor1 pressed do d!y_N&z|(
( K<v:RbU|[1
for i in selection do I=;=;-
( vb$i00?
myslctor = Point wirecolor:(color 8 8 136) centermarker:false constantscreensize:true box:true cross:false size:10 name:("slctor_"+i.name) #KDN
myslctor.transform = i.transform G*g*+D[HM
myslctor.parent = i fo e)_
) }ok'd=M
) c
LfPSA
on btn_selctor2 pressed do 8<
"lEL|
( <<&SyP
temparry = $slctor* 3A3WD+[L
for i in temparry do `&J=3x
( ;W3c|5CE
--execute ("when select $'"+i.name+"' changes do select $'"+(trimleft i.name "slctor_")+"'") |%j7Es
execute ("when select $'"+i.name+"' changes obj do select obj.parent") 5oR)
) *a`_,Q{x
) ~uuM0POo
on btn_selctor3 pressed do h YVy 65Ea
( p e$WSS J
delete $slctor* .19_EQ>+
deleteAllChangeHandlers () o'ZW
) Xliw(B'\a4
on btn_selctor4 pressed do W1[C/dDc
( /Mw0<#
deleteAllChangeHandlers () U)SQ3*j2D
) XZxzw*Y1J
on hit1 pressed do ]F4|@+\9
( sfC/Q"Zs
if selection.count ==0 then 'L2[^iF9
( M"8?XD%
messagebox "请选择一个要处理的物体" beep:false #$JY&!M
) OmaG|2u
else da$ErN'{
( "SV/'0
holdMaxFile() k'K 1zUBj
mybox = $ 0;" >.
mypoint = Point () :BUr8%l
--ResetTransform mybox !3Q^oR
s = animationrange.end y{QF#&lW
for i in 0 to s do =Ka :i>
( 34qfP{9!N
sliderTime = i n)rSgzI
with animate on Bmi9U
( qa5 T(:8
mypoint.transform = mybox.transform d0-T\\U
) rq^VOK|L
) }E\u2]
setInheritanceFlags mybox #all $%5!CD1)
mybox.parent = undefined D<xDj#Z~1
for i in 0 to s do .q9i10C
( =%9j8wHX
sliderTime = i {_]<mw d
with animate on u'aWvN y+
( X8(WsN
mybox.transform = mypoint.transform (W_U<~`t
) aTPmW]w6
) Z;J{&OJ3qM
delete mypoint 0vcM+ }rw
) Iih]q
)--end on K_LwYO3
on hit2 pressed do M7SVD[7~HM
( 7|q _JdKoU
if selection.count ==0 then \k*h& :$
( v6+<F;G3y>
messagebox "请选择一个要处理的物体" beep:false =bB7$#al
) |iB
svI:
else :*s+X$x,<
(
BH`GUIk
holdMaxFile() dSIZsapH
mybox = $ wT-@v,$
mypoint = Point () xzTF| Z\
s = animationrange.end ${)s
~[
for i in 0 to s do cp<jwcc!
( APT/z0X>
sliderTime = i :pPn)j$
with animate on ,7|Wf
%X
( {>R'IjFc
mypoint.transform = mybox.transform D!CuE7}
) &%`Y>\@f
) DB;Nr3x
eee = mybox.pos.controller N(BCe\FV
try ( eee.delete 2 ) catch () y<A%&
for i in 0 to s do 2%(RB4+
( W;@9x1jKX
sliderTime = i eGh7 ,wngH
with animate on *QT|J6ng
( 1xE*quhrh
mybox.transform = mypoint.transform $(U}#[Vie
) y:3d`E4Xw
) DR w;.it2
delete mypoint nfbq J
) DTR/.Nr'K
)--end on T11;LSD
on hit3 pressed do XU19+mW=P
( wu2C!gyBo
holdMaxFile() @ dF]X
for i in selection do O#5ll2?
( 9?_ybO~Oq
EndT = animationrange.end + 1 $=-Q]ld&]
if classOf i == Biped_Object then )"o+wSI1
( f YuM`O
messagebox "本工具不支持CS骨骼" beep:false
(s\":5
C
fetchmaxfile quiet:true KZxA\,Y'5
exit k-LT'>CWl
) AIXvS*Y,
else 2%DleR'i
( C,!}WB@VME
reverseTime i.transform.controller 0 EndT #incleft l^IPN'O@
deleteTime i.transform.controller 0 1 #incleft o,sw[
) 0kD8w j%
) ab=s+[r1
)--end on f2#9E+IQ
on scale_them pressed do |;-,(509
( ClH aR
sc = scl.value WR*|kh
try ($bip01.controller.figureMode = true)catch() Rro{A+[,X
try ($bip01.controller.height=$bip01.controller.height*sc)catch() E00zf3Jgv'
bone_scale sc K+` Vn
try ($bip01.controller.figureMode = false)catch()
)--end on :`Kr|3bQ
on scale_them2 pressed do ?[W(r$IaE
( LC/w".oq?
sc = scl2.value OU(z};Is6Z
bip = $Bip01.controller
:*M\z3`k
b=ScaleXYZ () RZfC?
biped.createScaleSubAnims bip b true H&L=WF+x
set animate off 8-5a*vV,>
for i in $Bip01_* do 6QRfju'
( F_~-o,\
if i.name != "Bip01 Footsteps" then &,Q{l$`X
( 4(4JQ(5
biped.setScaleSubAnim bip [sc,sc,sc] i Xh]\q)
) yj$S?B Ee
) YeJ95\jf
p=Position_XYZ () Za!c=(5
biped.createPosSubAnims bip p true )
Q=G&
old_pos = $'Bip01 Spine'.transform.pos lSyp
k-c
biped.setPosSubAnim bip old_pos $'Bip01 Spine' true +>qBK}`
--local tempos = $'Bip01 Spine'.transform ---创建虚拟物体,以备对位用。 |->y'V
--mypoint = point(); mypoint.transform = tempos; mypoint.parent = $'Bip01 Pelvis' ---创建虚拟物体,以备对位用。 dr6 dK
)--end on `^J~^Z7Y-
on scale_them3 pressed do hqD;<:.
( #>'1oC{
bip = $Bip01.controller H5RHA^p|
sc = scl2.value @?]-5 ~3;
animate on 8)POEY4
( 9jPb-I-
for i in $Bip01_* do deTbvl
( .;KupQ;*
if i.name != selection then ,O~2
R
( Ic=V:
biped.setScaleSubAnim bip [sc,sc,sc] i 8e\v5K9
) DpS6>$v8t
) mTP.W#N
) &yA<R::o
)--end on }"&(sYQ*`
on btn_rename pressed do _5m }g!
( GC\/B0!
LeftRootBones = #()
<@vE3v;
RightRootBones = #() 4a @iR2e
for i in geometry do .4Ny4CMHZ
( ]czy8n$+
if classof i == bonegeometry then VDPN1+1*
( ]Cz16e&=2
i.name = uniquename "bone_" --重命名所有骨骼。 ;p_X7N
if i.pos.x > 0 and i.parent == undefined then eLYFd,?9
( ~+np7
append LeftRootBones i aOD"z7}U
) P8VU&b\
else if i.pos.x < 0 and i.parent == undefined then `SwnKg
( J7_H.RPa
append RightRootBones i _)l %-*Z7p
) EC~t'v
else ".)_kt[
( Vw*x3>`
i.name = uniquename "bone M " RrHnDO'
) 1pb;A;F,A
) 6\3k0z
) `+.I
if LeftRootBones.count != 0 and LeftRootBones.count == RightRootBones.count then -"e}YN/
( y2R=%EFh6
for L in LeftRootBones do DH
!Br
( JC"K{V{
tmparrayforbipsel = #() lAk1ncx
tempbones = SelMeAndChildren L MI(i%$R-A
for b in tempbones do 42CMRGv
( 2]9<%-=S
b.name = uniquename "bone L " 5S]P#8
) 3}21bL
for R in RightRootBones do 8 uxFXQ
( txo?k/w
if (R.pos.x == -L.pos.x and R.pos.y == L.pos.y and R.pos.z == L.pos.z) then z[%v_S
( ]&U| d
tmparrayforbipsel = #() eH955[fVd4
Rb = SelMeAndChildren R {H;|G0tR
for b in Rb do wmE,k1G
( s| r7DdI
b.name = uniquename "bone R " M3@fc,Ch
) Z034wn\N
) ,,_K/='m
) 4VJzs$
) l;}7A,u
)else messagebox "请检查左右骨骼是否没link到父骨骼上and是否正确对称" (l8r>V
) qV8\/7'A0a
)---------------------------------------- sq(Ar(L<
rollout bout "关于本工具" width:162 height:60 Xb@z7X#O!
( ^xw [d}0S
button ha "wando 制作" pos:[26,22] width:94 height:21 cvV?V\1f
HyperLink lnk1 "-----------网上帮助-----------" pos:[15,5] width:140 height:15 color:(color 0 0 255) hovercolor:(color 0 0 255) visitedcolor:(color 0 0 192) address:"http://www.cgjoy.net/bbs/" cw]>a&d
label lbl2 "Copyright 2007-2008" pos:[21,46] width:102 height:17 \v3>Eo[
on ha pressed do renmz,dJ,
( pL}j
ZTo
messagebox "作者:铁豌豆\n\nQQ:9236213"\ zHoO?tGf
title:"关于本工具" 5@>4)dk\
) tct5*.|
)----结束about
addrollout tools_modle Pw_tools MZMS?}.2
addrollout tools0 Pw_tools z@l!\m-
addrollout tools1 Pw_tools N7$DRG/<b
addrollout tools2 Pw_tools *VC4s`<
addrollout bout Pw_tools