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max脚本大全.....(长期更新.....) [复制链接]

  • 192693阅读
  • 3299回复
离线 wjm4119
发表于: 2009-05-08 只看该作者
17F
金币不够啊 太多了
离线 cgdvs
发表于: 2009-05-08 只看该作者
18F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:53) —
如果之前的需要金币才能下载.那实在是不好意思..我肯定量有点云里雾里的.实际上我后面的都没有设过.请大家放心下载. ysQEJm^|-u  
第一个脚本"时间"它是针对MAX的时间轴不是很好用的问题而产生的...它操作简单.时间调整缩放.关键帧调节都很方便..不难..直接运行就行了. ^?81.b|qb  
"老虎机"是一个游戏.具体杂样的..哈哈.我就不介绍了. %'$cH$%~J  
绕圆轨迹翻滚.这是一个小脚本..直接运行就可看到效果了.懂脚本的或想学脚本的就要多看看这样的脚本..看看原理. _ +0uju?o}  
superender3...是渲超大图的.有些人可能知道.老是因为渲6千以上的图很容易就挂了.怎么办.现在用这个脚本试试吧.它的原理很简单.就是分块渲好再合成一张..呵呵..
附件: 时间.rar (7 K)更新于: 2009-05-08 10:58:12下载次数: 247[ 下载方法 ]
附件: 老虎机ok.rar (3 K)更新于: 2009-05-08 10:58:12下载次数: 208[ 下载方法 ]
附件: 绕圆轨迹翻滚.rar (1 K)更新于: 2009-05-08 10:58:12下载次数: 220[ 下载方法 ]
附件: superender3.rar (12 K)更新于: 2009-05-08 10:58:12下载次数: 393[ 下载方法 ]
离线 cgdvs
发表于: 2009-05-08 只看该作者
19F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:53) —
下面来说一个MaxPaint 是 3Ds Max 绘制贴图脚本。 d y^zOqc  
支持的版本具我所知道的7.8.9都可以用的. =vZF/r  
这个工具跟MAX2010的笔刷工具有不同的地方.MAX 的笔刷功能少.但效果还不错.速度不错.支持多边型.不支持网格. 0O:')R&  
但这个笔刷功能多.实时写入贴图(所以速度慢) -r!sY+Z>  
不支持多边型.只支持网格.效果不大理想.... vMB`TpZ  
官网是http://cafe.daum.net/maxscript/....此人XX国的.
附件: MaxPaint088a.rar (198 K)更新于: 2009-05-08 11:18:48下载次数: 288[ 下载方法 ]
离线 cgdvs
发表于: 2009-05-08 只看该作者
20F
— (admin) 执行 帖内置顶 操作 (2011-04-22 19:59) —
以下为脚本代码.可以方便你直接复制...同时也提供了下载.两者都一样. i]#"@xQ  
原贴地址:http://bbs.cgjoy.com/viewthread.php?tid=1020&fromuid=3; {wDq*va  
4tEAi4H|`@  
---------------------------------------------------------- {Rdh4ZKh  
---------------------------------------------------------- /-knqv  
------------作者:杨洪征(铁豌豆)           --------------- SiYH@Wma  
------------QQ:9236213                    --------------- cL<,]%SkE  
------------脚本网站:www.cgjoy.net/bbs    --------------- eslvg#Q  
---------------------------------------------------------- !4a#);`G  
---------------------------------------------------------- ~ _hA{$  
if Pw_tools != undefined then closeRolloutFloater Pw_tools cyLl,OA  
Pw_tools=newrolloutfloater "cgjoy动画工具" 160 400 920 5
fn bone_scale idx=   ---缩放骨骼的函数 d[{!^,%x"  
( oiIl\#C  
    select $Bone* aNn4j_V(  
    for i in selection do   Lu~E5 ,  
        ( _s+G02/q1  
            if i.parent == undefined then (i.scale = i.scale * idx) else b9ud8wLE[  
                ( fLpWTkr0  
                    if classof i.parent == Biped_Object then   5A$,'%d  
                        ( !MrQ-B(  
                            i.pos = (i.pos - i.parent.transform.pos)*idx + i.parent.transform.pos; J0 dY%pH#  
                            i.scale = i.scale * idx fJP *RVz  
                        ) LXWI'nxV  
                ) }a/z.&x]V  
        ) 5 HsF#  
) pGfGGY>i%  
fn addmap mapfile = sYo&@~T  
( ZW9OPwV  
    local mapfileN=mapfile as name Gov.;hy  
    local index = (finditem mapfiles mapfileN) mBJr*_p  
    if index == 0 do append mapfiles mapfileN ~#4FL<W  
)
fn copybitmap old_files new_patch = ";7xE#jRk  
( u}%6=V  
    for f in old_files do   ?G,gPb  
    ( 4;W{#jk  
        filename = filenameFromPath f 9gdK&/ulR  
        newfile = (new_patch + "\\" + filename) '.;{"G.@'  
        copyFile f newfile   Q xA( *1  
    ) ~b m'i%$k  
) 7i{(,:  
global tmparrayforbipsel = #() --全局变量
fn SelChildren sel=    --选择所有子物体的函数 b1cVAfUP  
( $/|) ,n  
    if sel.children.count >= 1 then JB].ht  
    ( 4p-"1 c$  
        for i = 1 to sel.children.count do pqb`g@  
        (   nw% 9Qw  
            tempsel = sel.children >p@b$po  
            append tmparrayforbipsel tempsel --把子物体加进选择集 ~Gz9pBv1  
            if tempsel != undefined do SelChildren tempsel %7}j|eS)G  
        ) '7PaJj=Nx  
    ) _K!.TM+9  
    return tmparrayforbipsel kyvl>I0q@  
)
fn SelMeAndChildren sel=  --选择自己和子物体的函数 K)! ^NT  
( A]'jsv!+  
    append tmparrayforbipsel sel --把自己加进选择集 H!Q72tyo  
    SelChildren sel h*C!b?:"  
)
function  guiling trans = 5|*`} ;/y  
    (
    ) dH;2OWM  
function savedate = --这个脚本里没有用这个函数 9QLG:(~;  
( znTi_S  
   f=createFile ((getFilenamePath (GetExportValue "NiFilename"))+file_name+".txt") ]S[/ a  
   format "%\n"  (file_name + "  ParentName:  " )  to: f } v:YSG  
   close f $8UW^#Bpq  
) ?@,EGY <  
fn SetTwoKey = "4H@&:-(p  
( 3MNM<Ih  
    sliderTime = animationrange.end j\~,Gtn>Z  
    max set key keys yiC7)=  
    sliderTime = animationrange.start Wy7w zt  
    max set key keys 15Mtlb  
) Z>g>OPu  
-----------------第1个卷展栏------------------------------------------------------------ !Z:XSF[T  
rollout Tools_modle "建模工具" width:148 height:84 rolledUp:on ;un@E:  
( "4\  
    button hit1 "重置Xform" pos:[5,5] width:136 height:21 toolTip:"重置xform,位移旋转归零,缩放归100%" h>\C2Q  
    button hit2 "翻转法线" pos:[5,30] width:136 height:21 toolTip:"如发现法线不正确,可以试用本工具翻转法线" <z,)4z++  
    button hit3 "渲染小图标" pos:[5,55] width:136 height:21 toolTip:"渲染64*64的小图标" --如果想渲染其他大小图标,可以搜索64,修改成其他数值。 #Z2 'Y[@.  
    on hit1 pressed do %T]^,y$n  
    ( N,Ma\D+^t  
        if selection.count ==0 then   Z5 IWoY  
            ( -[-oz0`Sl{  
                messagebox "请选择一个要处理的物体" beep:false p!YK~cH[  
            ) ~hvj3zC5xz  
        else baII!ks  
            ( Bgm8IK)6  
                holdMaxFile() Qi`3$<W>  
                try ( ResetXForm $ ) catch () 0AQ4:KV(Y  
                try ( convertToMesh $ ) catch () hD ~/ywS&  
                try ( ResetTransform $ ) catch () hI86WP9*  
                try ( $.Pivot = [0,0,0] ) catch () nd8<*ru$  
            ) !+PrgIp>  
    )--end on LBy`N_@  
    on hit2 pressed do Df4O~j$U"s  
    ( ['}|#3*w  
        if selection.count ==0 then   |:R\j0t  
            ( eVfD&&@  
                messagebox "请选择一个要处理的物体" beep:false kS-BB[T  
            ) gFTU9k<  
        else )4ek!G]Rb  
            ( d%P2V>P  
                holdMaxFile() 2X2Ax~d@  
                try ( addmodifier $ (normalmodifier flip:true) ) catch () W/2y; @  
                try ( convertToMesh $ ) catch () =T[P  
            ) G!I++M"  
    )--end on &s`)_P[  
    on hit3 pressed do %0-oZL  
    ( 1!1JT;gG^9  
        renderWidth = 64 M$EF 8   
        renderHeight = 64 )jL@GW  
        max quick render aftt^h  
    )--end on wnX;eU/n  
)-----------------第2个卷展栏------------------------------------------------------------ nr]=O`Mvh  
rollout Tools0 "材质工具" width:148 height:162 rolledUp:on )isS^O$qH  
( _ooHB>sH  
    button hit10 "整理材质球/ 翻到1页" pos:[6,7] width:136 height:21 toolTip:"材质编辑器整理,翻页" l5w^rj  
    button hit5 "双面所有材质球" pos:[6,33] width:136 height:21 toolTip:"打开材质球里的双面显示" J8~hIy6]  
    button hit6 "双面显示所选物体" pos:[6,59] width:136 height:21 toolTip:"取消背面透明显示" jF;<9-m&  
    button btn3 "设置收集bitmap路径" pos:[6,85] width:138 height:21 toolTip:"" p_Xfj2E4c  
    edittext edt1 "" pos:[13,111] width:116 height:21 toolTip:"请点击设置收集bitmap路径按钮设置路径" ZiR}S  
    button btn4 "收集Bitmap" pos:[6,137] width:136 height:21 toolTip:"" z\tY A  
    local mapfiles=#() ByjfPb#  
    local k .K~V DUu  
    local savefilepath = "" k`>qb8,  
    local path = ""
    on hit10 pressed do +DSbr5"VlB  
    ( <IR@/b!,  
        disableSceneRedraw() &H# l*  
        if scenematerials.count>0 and geometry.count>0 do AT t.}-  
        ( eW.qMx#:od  
            s = scenematerials.count 5L6.7}B  
            x=int(s/24)---计算取整 MDa[bQ NM  
            y=mod s 24 ---计算余数 ;0_T\{H"nR  
            if k== undefined then k=1 #p=+RTZ<  
            if k > x+2 do k=1 {!( htg;  
            if y>0 and k == x+1 then hlyh8=Z6o  
            ( 3 a(SmM:  
                for j=1 to 24 do !pe[H*Cy  
                ( EO'+r[Y  
                    new_mat_name = (j+24*(k-1)) as string + " - Default" 1;./e&%%  
                    meditMaterials[j] = standard name:new_mat_name 6R m dt  
                ) Pi[]k]XA\  
                for i = 1 to y do xg%{p``  
                ( ~mH'8K|l  
                    meditMaterials = sceneMaterials[i+24*(k-1)] 6;I zw$X  
                )
            )else n>^9+Rx|i  
            ( =S^vIo)  
                for j=1 to 24 do QncjSaEE  
                ( iw(`7(*  
                    meditMaterials[j]=sceneMaterials[j+24*(k-1)] T}p|_)&y  
                ) fm%4ab30T  
            ) |a1zJ_t4  
            k=k+1 UHl1>(U  
            pushPrompt ("第 "as string+k as string+" 批材质成功运行!! "as string +s as string+"个场景材质。") h9A=20fj  
            if k==x+1 and y==0 do k=1 Oa5-^&I  
            if k==x+2 and y>0 do k=1 ]~m=b` o  
            hit10.caption = "整理材质球/ 翻到第" + k as string + "页" bnp:J|(ld  
        ) IOrYm  
        if scenematerials.count==0 do (pushPrompt ("本场景没有任何材质")) w `M/0.)V  
        enableSceneRedraw() mh_GYzd  
    ) SZgan  
    on hit5 pressed do Q|Pm8{8  
    ( ,l)AYu!q4F  
        for i in sceneMaterials do   8/9YR(H3H  
        try (i.twoSided = on) catch() B8-Y)u1G  
    )--end on 1N8YD .3  
    on hit6 pressed do ^6 ,}*@  
    ( >F!X'#Iv  
        for i in selection do   'Ya-;5Y]  
        try (i.backfacecull = off) catch() o, qBMo^.  
    )--end on 6}mSA@4&  
    on btn3 pressed do @v\jL+B+m  
    (     H`U>ZJ.  
        path = getSavePath caption:"选择保存文件路径:"  initialDir:savefilepath   !:dhK  
        if path != undefined then   ?Qh[vcF7`  
        try(         rOq>jvy  
                edt1.text = path; v.]W{~PI2V  
                savefilepath = path; ~M J3-<I  
            )catch()     Yh;A  
    )--end on '#Y[(5  
    on btn4 pressed do u!VY6y7p  
    ( :j!N7c{  
        enumeratefiles addmap Q\v^3u2;m`  
        sort mapfiles !p"Ijz5  
        copybitmap mapfiles savefilepath fyt`$y_E[  
    )--end on u'EzYJ7  
)
----------------开始第2个卷展栏--------------------------------- `BZX\LPHm  
rollout tools1 "特效工具" width:150 height:555 rolledUp:on n<>/X_m  
( h/F,D_O>ZO  
    button hit3 "bbrd" pos:[75,7] width:65 height:18 toolTip:"创建公告板" 0(dXU\Y  
    button btn8 "bbrd2" pos:[75,28] width:65 height:18 toolTip:"创建虚拟点" J#& C&S 2  
    button btn11 "bbrdv" pos:[5,28] width:66 height:18 toolTip:"可以用来检查dummy点是否真的归零了" *l4`2eqZ  
    button crt_decal "decal" pos:[5,49] width:65 height:18   B&)o:P7h  
    button crt_ribb "ribb" pos:[75,49] width:65 height:18   4 U`5=BI  
    button hit_ptc "partical" pos:[5,7] width:65 height:18   %7bZnK`C  
    button btn_xk "线框" pos:[5,71] width:65 height:18 BPzlt  
    button btn_hy "还原" pos:[75,71] width:65 height:18 BAS3&fA  
    on hit3 pressed do L>EC^2\  
    (   *6e 5T  
        TempState = animButtonState +b]+5!  
        animButtonState = off 6+[7UH~pm^  
        local tempos = [0,0,0] KzC`*U[  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] UF00K1dbz  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd.gonggaoban" #E( n  
        --convertToMesh $ 2x7%6'  
        $.backfacecull = off h[O!kwE  
        animButtonState = TempState %r*zd0*<n1  
    ) ]+B#SIC;  
    on btn8 pressed do =K)au$BE|  
    (   -l!;PV S|  
        TempState = animButtonState f`j RLo*L  
        animButtonState = off vO)nqtw  
        local tempos = [0,0,0] @edi6b1W  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] C9q`x2  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrd2.gonggaoban" sGCV um}  
        --convertToMesh $ ? 1g<] ?  
        $.backfacecull = off l }?'U  
        animButtonState = TempState av1*i3  
    ) $e! i4pM  
    on btn11 pressed do :LL>C)(f  
    ( bYEq`kjzc  
        TempState = animButtonState ?hS n)  
        animButtonState = off otXB:a  
        local tempos = [0,0,0] L44-: 3  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] $o`N%]  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "bbrdv.gonggaoban" FxC@KZG  
        --convertToMesh $ 5M~\'\;  
        $.backfacecull = off X.,1SYG[  
        animButtonState = TempState _?3bBBy  
    ) Ftm%@S?  
    on crt_decal pressed do }0T1* .Cz  
    ( O1@xF9<  
        TempState = animButtonState x~}RL-Y2o  
        animButtonState = off /r|^Dc Nx  
        local tempos = [0,0,0] "qb3\0O  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] 9q;\;-  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name= uniquename "decal.tiedi" QhK]>d.  
        --convertToMesh $ VuFH >8n  
        $.backfacecull = off pHY~_^B4&  
        animButtonState = TempState 8J%^gy>m]  
    ) '1=t{Rw  
    on crt_ribb pressed do GLL,  
    ( :a3Pnq$]E  
        TempState = animButtonState b IcLMG s  
        animButtonState = off p,@_A'  
        local tempos = [0,0,0] (M6B$:  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] yjpV71!M  
        mypbox = box length:1 width:10 height:0.5  isSelected:on ;$.pos = tempos ; $.name=uniquename "ribb.tiaodai" K3TMTY<p  
        --convertToMesh $ vKDRjrF-  
        $.backfacecull = off 3t(nV4uDF  
        animButtonState = TempState IR|AlIv  
    ) x\!Qe\lE  
    on hit_ptc pressed do JMpjiB,A}  
    ( :sFP{rFx~  
        TempState = animButtonState ;p/RS#  
        animButtonState = off qp^O\>c  
        local tempos = [0,0,0] Txfu%'2)e  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] "MKgU[t  
        myplane = Plane length:1 width:1 lengthsegs:1 widthsegs:1 isSelected:on ;$.pos = tempos ; $.name=uniquename "part.lizi" ^:\|6`{n  
        --convertToMesh $ %.BbPR7?h  
        $.backfacecull = off ^/2n[orl5  
        animButtonState = TempState pA+W 8v#*  
    )--end on t*< .^+Vd  
    on btn_xk pressed do ^{_`jE  
    ( pRD8/7@(B{  
        for m in sceneMaterials do ngcXS2S_  
        ( ,g#=pdX;  
            if classof m == Multimaterial then   A}FEM[2  
            ( A{Z=[]r1`E  
                for n in 1 to m.materialList.count do x1]^].#Eo  
                ( H ZIJKk(  
                  --m.meditMaterials[n].wire = on @ O5-w  
                ) Di<KRg1W]}  
            ) 3205gI,  
            else if classof m == Standardmaterial then :Oo(w%BD]  
            ( :;t*:iG  
              m.wire = on :se o0w]  
            ) GN /]^{D  
        ) ``)ys^V  
    ) }a,j1r_Hl&  
    on btn_hy pressed do znw\Dn?g  
    ( SG2s!Ht  
        for m in sceneMaterials do D+]#qS1q  
        ( 9Ruj_U  
            if classof m == Multimaterial then   [h+MA>%!  
            ( +N: K V}K  
                for n in 1 to m.materialList.count do !s06uh  
                ( Wp`wIe6  
                  --m.meditMaterials[n].wire = on \?{nP6=  
                ) d>*?C!xE  
            ) Q"n*`#Yt'  
            else if classof m == Standardmaterial then (|I:d!>:U  
            ( &u( eu'Q3  
              m.wire = off $73 7oV<  
            ) "rOe J~4 X  
        ) T3,"g=  
    ) oMawIND a  
    ) uo;aC$US  
rollout tools2 "动画工具" width:165 height:298 "Kx2k>ym  
( hqIYo .<  
    local LeftRootBones = #() 19Xc0ez  
    local RightRootBones = #() ")'o5V  
    local TempTrans = (matrix3 [-0.60351,-0.79703,-0.0228025] [0.796848,-0.601858,-0.0529191] [0.0284542,-0.0501073,0.998338] [-0.478742,-0.373701,46.7721]) ! /;@kXN  
    button hit1 "子物体动画转关键帧" pos:[5,7] width:136 height:21 8\+kfK  
    button hit2 "路径动画转关键帧" pos:[5,32] width:136 height:21 }CnqJ@>C5  
    button hit3 "反转关键帧(非CS)" pos:[5,56] width:136 height:21 "jqC3$DKI  
    spinner scl "骨骼缩放系数:" pos:[5,81] width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 ,ef"S r  
    button scale_them "缩放BONE骨骼※CS骨骼" pos:[5,102] width:136 height:21   ,#3u. =IR[  
    button btn_rename "重命名骨骼" pos:[6,126] width:65 height:20 -\6nT'P  
    button btn_expt "披风另存为" pos:[76,126] width:65 height:20 ~V&4<=r`  
    button btn_selctor1 "创建手柄" pos:[6,150] width:65 height:20 g^ZsV:D  
    button btn_selctor2 "初始化手柄" pos:[76,150] width:65 height:20 6X2>zUHR  
    button btn_selctor3 "清理手柄" pos:[6,174] width:65 height:20 lPF(&pP  
    button btn_selctor4 "清理手柄脚本" pos:[76,174] width:65 height:20 NfvvwG;M  
    button btn_dummy "dummy" pos:[6,198] width:65 height:18 toolTip:"创建dummy" 4lhoA  
    spinner scl_dymmy "size:" pos:[76,198] width:67 height:16 range:[1,50,10] type:#float fieldwidth:40 wv0d"PKTS  
    spinner scl2 "缩放系数2:  "  width:127 height:16 range:[0,10,1] type:#float fieldwidth:40 ],CJSA!5F  
    button scale_them2 "初始化缩放CS骨骼2"  width:136 height:21   2<HG=iSf  
    button scale_them3 "缩放CS骨骼2"  width:136 height:21   37GJ}%Qs  
    on scl_dymmy changed val do '{=dEEi  
    ( e+jp03m\W  
        if selection.count == 1 and classof selection[1] == Dummy then ?&#z3c$}  
        ( l9"4"+?j<  
            $.boxsize = [scl_dymmy.value,scl_dymmy.value,scl_dymmy.value] "{>I5<:t  
        ) N!Dc\d=8q]  
    ) d~+8ui{-U  
    on btn_dummy pressed do *V+6409m  
    (   fFP>$  
        TempState = animButtonState Trd/\tX#v&  
        animButtonState = off 3GVE/GtU  
        local tempos = [0,0,0] Kq!E<|yM  
        if selection.count == 1 then tempos = $.transform.pos else tempos = [0,0,0] ;%"YA  
        mydummy = dummy isSelected:on ;$.pos = tempos ; $.name=uniquename "dummy" ZqKUz5M4  
        animButtonState = TempState Z-(#}(HD  
    ) N)'oX3?x  
    on btn_expt pressed do C =fs[  
    ( 7oY}=281  
        $ee01.parent = undefined 9>~UqP9  
        $ee01.transform=(matrix3 [0.75,0,0] [0,0.75,0] [0,0,0.75] [0,0,0]) (I3:u-A  
        if classof $ee01.children[1] == BoneGeometry then tempnod = $ee01.children[1] else tempnod = $ee01.children[2] T' O5> e  
        tempnod.parent = undefined Z9-HQ5>  
        tmparrayforbipsel = #() :$Lu V5  
        SelMeAndChildren $ee01 {2kw*^,l  
        SelMeAndChildren tempnod Ao%E]M  
        select tmparrayforbipsel 5`mRrEA  
        max file save selected 0gY,[aQ2  
    ) cJ9:XWW  
    on btn_selctor1 pressed do s_Y1rD*B  
    ( )@DT^#zR  
        for i in selection do `_{'qqRhe  
        ( ;u;YfOr  
            myslctor = Point  wirecolor:(color 8 8 136) centermarker:false constantscreensize:true  box:true cross:false size:10 name:("slctor_"+i.name) #"|Y"#@k  
            myslctor.transform = i.transform SF*! Z2K  
            myslctor.parent = i ju8mO&  
        ) X$,#OR  
    ) :CEhc7gU  
    on btn_selctor2 pressed do T xRa&1  
    ( Qxj &IX  
        temparry = $slctor* k,0RpE  
        for i in temparry do v ?@Ys+V  
        ( Zcd!y9]#  
            --execute ("when select $'"+i.name+"' changes do select $'"+(trimleft i.name "slctor_")+"'") @ -pi  
            execute ("when select $'"+i.name+"' changes obj do select obj.parent") Z[8{V  
        ) u->UV:u  
    ) NC::;e  
    on btn_selctor3 pressed do mj :8ZZ  
    ( :,<e  
        delete $slctor* 2&fIF}vk>m  
        deleteAllChangeHandlers () N,|:=gD_  
    ) '3=[xVnv  
    on btn_selctor4 pressed do @V)k*h3r+  
    ( Q%~b(4E^7P  
        deleteAllChangeHandlers () 5o\yhYS:  
    ) M=n!tVlCV  
    on hit1 pressed do Bn*D<<{T  
    ( [r_,BH\nu  
        if selection.count ==0 then   ]qL#/   
            ( 0rY<CV;fZ  
                messagebox "请选择一个要处理的物体" beep:false 2;.7c+r0  
            ) Hx2.2 A^  
            else 4 W}8?&T  
                ( @m!~![  
                    holdMaxFile() rP,i,1Ar 4  
                    mybox = $ 1eI >Yy>}  
                    mypoint = Point () g;w4:k)U  
                    --ResetTransform mybox <I'kJ{"  
                    s = animationrange.end  f]q3E[?/  
                    for i in 0 to s do cqr!*  
                        ( vG#|CO9  
                            sliderTime = i   2fTkHBhn&  
                            with animate on O:Bfbna  
                                ( }Y[Z`w  
                                    mypoint.transform = mybox.transform "Q'#V!  
                                ) ?mS798=f  
                        ) Ki}PO`s  
                    setInheritanceFlags mybox #all ui`xgR\6Rh  
                    mybox.parent = undefined `23&vGk}  
                    for i in 0 to s do 3lhXD_Y  
                        ( QkZT%!7  
                            sliderTime = i   uNl<= 1  
                            with animate on ~el#pf~  
                                ( (\.[pj%-O  
                                    mybox.transform = mypoint.transform }\=9l<|  
                                ) ?cCh?> h  
                        ) ,ZV<o!\  
                    delete mypoint uf\Hh -+p  
        ) XJ?|\=]  
    )--end on HI#}M|4n  
    on hit2 pressed do NS-u,5Jt  
    ( )NRY9\H  
        if selection.count ==0 then   $@Zb]gavt?  
            ( Lg|j0-"N  
                messagebox "请选择一个要处理的物体" beep:false ]o$Kh$~5  
            ) z 4Qz9#*"^  
            else b.47KJzt  
                ( `5<  
                    holdMaxFile() hUSr1jlA  
                    mybox = $ >*,Zc  
                    mypoint = Point () 6S])IA&VJ  
                    s = animationrange.end 5oGnPF  
                    for i in 0 to s do (3 8.s:-  
                        ( G'MYTq  
                            sliderTime = i   Ko\m8\3?fK  
                            with animate on 7n,nODbJ  
                                ( ^>h 9<  
                                    mypoint.transform = mybox.transform 37?%xQ!  
                                ) a ^iefwsNc  
                        ) v[e$RH  
                    eee = mybox.pos.controller (:,N?bg  
                    try ( eee.delete 2 ) catch () qeQTW@6 F  
                    for i in 0 to s do #?}k0Y  
                        ( {[hV ['Awv  
                            sliderTime = i   E+dr\Xhv  
                            with animate on pTOS}A[dh  
                                ( r9%4q4D?>9  
                                    mybox.transform = mypoint.transform 64#~p)  
                                ) /_xwHiA  
                        ) <6mXlK3N0  
                    delete mypoint /e|`mu%  
                ) R/~j <.s3P  
    )--end on Up`$U~%-  
    on hit3 pressed do g`y >)N/  
    ( r444s8Y  
        holdMaxFile() W6K]jIQ  
        for i in selection do P{)&#HXUVb  
            ( ] \4-e2N`\  
                EndT = animationrange.end + 1 b}9K"GT  
                if classOf i == Biped_Object then +@cf@}W6QC  
                    (   RB\>$D  
                        messagebox "本工具不支持CS骨骼" beep:false   xRv1zHZ  
                        fetchmaxfile quiet:true A>%fE 6FY  
                        exit )qn =  
                    )  |}QDC/  
                else 3`n5[RV  
                    ( 6}L[7~1  
                        reverseTime i.transform.controller 0 EndT  #incleft YXg:cXE8e  
                        deleteTime i.transform.controller 0 1  #incleft UI<'T3b  
                    ) |B)e! #  
            ) VpWax]'  
    )--end on )!|K3%9  
    on scale_them pressed do Nq9Qsia&  
    (     lh7{2WQ  
        sc = scl.value   6b-d#H/1Y  
        try ($bip01.controller.figureMode = true)catch() 5EFow-AH  
        try ($bip01.controller.height=$bip01.controller.height*sc)catch() F!|Z_6\tv:  
        bone_scale sc u`gy1t `  
        try ($bip01.controller.figureMode = false)catch()
    )--end on MZn7gT0  
    on scale_them2 pressed do O *H:CW  
    (     K\IS"b3X  
        sc = scl2.value   KT{ <iz_  
        bip = $Bip01.controller T oy~\  
        b=ScaleXYZ () QMy;?,  
        biped.createScaleSubAnims bip b true :&6QKTX  
        set animate off 6M"J3\ x  
        for i in $Bip01_* do _f|Au`7m  
        ( [ ]3xb`<&  
            if i.name != "Bip01 Footsteps" then   EVgn^,  
            ( eU@yw1N  
                biped.setScaleSubAnim bip [sc,sc,sc]  i nP 2rN_:4  
            ) JF: QQ\  
        ) HQt=.#GW  
        p=Position_XYZ () mC>7l7%  
        biped.createPosSubAnims bip p true >9+@oGe(E  
        old_pos = $'Bip01 Spine'.transform.pos U QXT&w  
        biped.setPosSubAnim bip old_pos $'Bip01 Spine' true MA(\ r  
        --local tempos = $'Bip01 Spine'.transform ---创建虚拟物体,以备对位用。 HY5g>wv@  
        --mypoint = point(); mypoint.transform = tempos; mypoint.parent = $'Bip01 Pelvis' ---创建虚拟物体,以备对位用。 m`nv4i#o  
    )--end on 8@6:UR.)  
    on scale_them3 pressed do [g=yuVXNZZ  
    (     tq<7BO<6  
        bip = $Bip01.controller !uO|1b  
        sc = scl2.value   2~R"3c+^  
        animate on ReZ|q5*  
        ( kn+`2-0  
            for i in $Bip01_* do 4xtbP\=   
            ( HxU.kcf  
                if i.name != selection then   ,GVHwTZ0`  
                ( NkNw9?:#4  
                    biped.setScaleSubAnim bip [sc,sc,sc]  i   3|9) A+,#  
                )  yZmQBh$  
            ) sKn>K/4JZ  
        ) {Swou>X4  
    )--end on ^L]+e  
    on btn_rename pressed do -Zocu<Rs  
    ( ~u,g5  
        LeftRootBones = #() Xw9,O8}C7  
        RightRootBones = #() Rp}6}4=d  
        for i in geometry do {YK6IgEsJe  
        ( D rHMlk5  
            if classof i == bonegeometry then >@ h0@N  
            ( 8{%/!ylJz  
                 i.name = uniquename  "bone_"    --重命名所有骨骼。 Tk.MtIs)V}  
                 if i.pos.x > 0 and i.parent == undefined then rZ:  
                 ( r;upJbSX  
                     append LeftRootBones i }-: d*YtK  
                 ) ;)"r^M)):  
                 else if i.pos.x < 0 and i.parent == undefined then jqb,^T|j;m  
                 ( )z7. S"U  
                    append RightRootBones i hl6al:Y  
                 ) ScZ$&n  
                 else -aKk#fd  
                 ( c7 wza/r>  
                     i.name = uniquename  "bone M " <pK; D  
                 ) |])%yRAGQ  
            ) zx#d _SVi  
        ) Y<a/(`  
        if LeftRootBones.count != 0 and LeftRootBones.count == RightRootBones.count  then +1h^9 Y'  
        ( }Z0)FU +  
            for L in LeftRootBones do O}IS{/^7  
            (  b$rBxe\  
                tmparrayforbipsel = #() #'$CC<*vy  
                tempbones = SelMeAndChildren L _@?]!J[  
                for b in tempbones do  "thfd"-  
                ( 1(On.Y=   
                    b.name = uniquename  "bone L " UT[KwM{y  
                ) jWP(7}U  
                for R in RightRootBones do   tkNuM0  
                ( aASnk2DFd  
                    if (R.pos.x == -L.pos.x and R.pos.y == L.pos.y and R.pos.z == L.pos.z) then MzJ5_}  
                    ( [0)iY%^  
                        tmparrayforbipsel = #() v[ F_r  
                        Rb = SelMeAndChildren R zg8m(=k'  
                        for b in Rb do ^@{'! N  
                        ( pjbKMx  
                            b.name = uniquename  "bone R " Jc{zi^)(EN  
                        ) .0\Wu+  
                    ) :hxfd b-  
                ) IGv>0LOd@  
            ) p(f)u]1`  
        )else messagebox "请检查左右骨骼是否没link到父骨骼上and是否正确对称" vcV=9q8P1  
    ) ;y"E}h  
)---------------------------------------- v]_{oj_(-  
rollout bout "关于本工具" width:162 height:60 3ck;~Ncj<  
( 7cvbYP\<lv  
    button ha "wando 制作" pos:[26,22] width:94 height:21 '<1T>|`/t  
    HyperLink lnk1 "-----------网上帮助-----------" pos:[15,5] width:140 height:15 color:(color 0 0 255) hovercolor:(color 0 0 255) visitedcolor:(color 0 0 192) address:"http://www.cgjoy.net/bbs/" \B2=E  
    label lbl2 "Copyright 2007-2008" pos:[21,46] width:102 height:17 !^`ZHJ-3>;  
    on ha pressed do }>)"!p;t_  
        ( |q5\1}@:  
            messagebox "作者:铁豌豆\n\nQQ:9236213"\   ].:S!QO  
            title:"关于本工具" G]q6Ika  
        ) UXIq>[2Z1  
)----结束about
addrollout tools_modle Pw_tools     6S`eN\s  
addrollout tools0 Pw_tools     ChmPO|2F  
addrollout tools1 Pw_tools ]u2! )vZh'  
addrollout tools2 Pw_tools hnG'L*HooE  
addrollout bout Pw_tools
npbNUKdz  
ULQ*cW&;?  
fdp/c wd  
H;IG\k6C  
附件: cgjoy_tools.rar (5 K)更新于: 2009-05-08 12:23:55下载次数: 679[ 下载方法 ]
离线 xwb
发表于: 2009-05-08 只看该作者
21F
支持个 16Ka>=G  
本文来自: 中国汉化 http://www.shanse8.com 精品汉化!CG教程、资源共享!原文地址:https://h.shanse8.com/read.php?tid=9421
离线 njb
发表于: 2009-05-08 只看该作者
22F
你牛了吗
离线 geng0217
发表于: 2009-05-08 只看该作者
23F
激动地泪流满面啊 ,楼主你是大大的好人!!
离线 cgdvs
发表于: 2009-05-08 只看该作者
24F
引用第23楼njb于2009-05-08 14:18发表的  : oJP< 'l1  
你牛了吗 :&Qb>PH[  
~k9O5S{  
我牛不牛.跟你关系不大.我是发给有需要的人.
离线 lsiqi1
发表于: 2009-05-08 只看该作者
25F
谢谢 楼主分享
离线 zmyy20082009
发表于: 2009-05-09 只看该作者
26F
支持啊 ]wV_xZ)l^A  
好东东啊  不知道钱够不  先下2个看看
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