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Brazil v2.1要在近期出台 [复制链接]

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离线 al9988
楼主  发表于: 2009-07-19 只看楼主 倒序阅读
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中国汉化网提醒您:

本人借用谷歌的翻译,翻译效果不好敬请原谅 -Bl]RpHCe  
您好所有, VKkvf"X  
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Brazil v2.1 final is now available in the form of Build 1644.巴西2.1最后现已形式的构建1644年。 p}3` "L=  
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This effectively merges much of the features from the v2.1 Pro-Beta into the Pro-Stable edition and begins the work on v2.2 Pro-Beta.这有效地结合了许多功能,从2.1版支持Beta版的专业版稳定版,并开始工作, 2.2版支持Beta版。 iciKjXJ :  
At this point, Pro-Stable and Pro-Beta are functionally the same, but will diverge once more as time goes on.在这一点上,职业稳定和Pro - Beta版在功能上相同,但分歧再次将随着时间的推移。 _RzF h  
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There have been many enhancements, bugfixes and overall changes, so please read through the lists below有很多改进,错误修正和全面的变化,因此,请阅读下面列出 N8pV[\f  
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New Features and Ehancements 新的功能和Ehancements ;DSH$'1i  
re-worked the displacement modifier code.重新工作的位移修饰语代码。 ~Th,<w*o  
displacement now handles meshes much better, supporting shadows, reflections, refractions, SubSurface Scattering, 3d motion blur, etc.位移处理网格现在好得多,支持阴影,反射,折射,地下散射,三维运动模糊等 P3`$4p?  
added support for 3ds Max 2010补充支持的3ds Max 2010 6_<~]W&  
added multi-thread support for kd-tree building.添加多线程支持科威特第纳尔树建设。 Xp_m=QQsm  
kDTree accelerator is improved. kDTree加速器改善。 It should be producing more efficient acceleration structures now; providing better render-time performance and smaller footprint.应该更有效地加快生产结构现在;提供更好的提供服务的及时性和更小的空间。 T\n6^@.>  
Increased CPU/core limit to 32 ( was 8 )增加的CPU /核心限制, 32 ( 8 ) z~X/.>  
Optimized highlight calculations in the chrome and glass materials, resulting in considerable speedups in scenes where shadow computation is expensive (point lights with area shadows for example).突出优化计算中的铬和玻璃材料,造成了相当大的场面speedups阴影计算昂贵(点灯面积阴影例如) 。 Advanced material blinn and phong highlights were also optimized but the speedup will be minimal there if the base shader evaluates illumination.先进材料blinn和蓬突出了优化,但将加速最小有如果基着色评价照明。 PcEE`.  
Added a new Ray Count framebuffer channel to the pro-beta builds.增加了一个新的射线计数帧渠道亲测试的基础。 WB?HY?[r  
This is enabled in the Renderer"s System Options rollout, Miscellaneous group (where flat z-buffer, etc. are located). When enabled, this will allow viewing of the total number of ray casts per pixel in the VFB via the channel drop down list. The display is a false color image, ranging from black->blue->green->red based on increasing numbers of rays (note the scale is somewhat non-linear). It also adds the ray count per pixel to the right click VFB info probe. This provides a rapid diagnostic tool for which areas of the image could possible use optimizing.这是启用的转译器“ s系统选项部署,杂项组(如平面的Z轴缓冲等设) 。启用后,这将使浏览总数的射线蒙上每个像素在床通过通道下降下拉列表。显示器是一种虚假的彩色图像,从黑白“蓝”绿色“红色的基础上越来越多的射线(注规模有点非线性) 。它还增加了射线计数每个像素的右键单击床信息探针。提供了一种快速诊断工具,这方面的形象会尽可能利用优化。 }04mJY[  
The Brazil2 Reflect/Refract map Ray Depth Overrides now allowing locally setting the color and/or map for the max ray depth handler.该Brazil2思考/折射地图射线深度覆盖现在让当地的颜色设置和/或地图的最大射线深度处理。 n8F~!|lQ0  
Utility material GI override shading is optimized now.实用材料地理覆盖遮荫优化现在。 The result should be identical to previous versions but should be slightly faster.其结果应当是相同的以前的版本,而应略快。 H)i|?3Ip  
VFB render time display now shows in milliseconds for sub 1-second renders, and the standard format now display 100ths of a second instead of rounding to 10ths.床使时间显示现在显示以毫秒为单位的分1秒的渲染,和现在的标准格式显示100ths第二不是四舍五入到0.3 。 %2T i Rb  
Added an "average rays per pixel" statistic to the render end stats in the console.添加了“平均每像素射线”统计,以使年底的统计在控制台。 ')!X1A{  
Added support to the Fresnel texmap to allow it to work in the Scanline renderer.时间支持菲涅尔texmap ,使它能工作的扫描线渲染。 y0sce  
Bug Fixes 错误修正 l>}f{az-T  
Many, many mesh displacement errors fixed.许多网格位移误差固定。 Mn(iAsg  
Fixed the Ray Depth auto-cutoff feature in the Ray Server.固定的射线深度自动切断功能射线服务器。 If the next ray or set of rays (in the case of glossy effects) will contribute less than the specified percentage to the image sample, then the ray casting effect will be skipped (max ray depth controls for the effect in question will be triggered).如果在未来射线或一套射线(如光泽效果)将有助于少于规定的百分比抽样的形象,那么光线投射效果会略过(最大值射线深度控制问题的影响将触发) 。 This auto-cutoff is only applied after primary (view) rays have reflected or refracted once.这是自动切断后仅适用于小学(查看)射线反映或折射一次。 This fix results in considerable speedups in scenes with recursive ray tracing, especially when using things like fresnel falloff.此修复程序的结果相当speedups在场面与递归光线追踪,尤其是当使用像菲涅尔下降。 Scenes containing lots of glass may be several times faster.场面含有大量的玻璃可多次更快。 =K18|Q0m  
Files saved previous to this build will have their auto-cutoff set to 0.0 so they will render the same as they did prior to auto-cutoff being fixed..文件保存前此建立将其自动切断设置为0.0所以他们会提供相同的,因为它们没有之前自动切断固定.. {?eUAB<  
Note: This change is likely to affect your existing scenes and you should not mix-and-match with existing output using different values.注:此变更可能会影响到您现有的场面,你不应该混合搭配现有的输出使用不同的价值观。 #M16qOEw  
Bug 2130 - infinite bzplane, crop rendering, missing buckets 错误2130 -无限bzplane ,作物渲染,失踪水桶 HKXC=^}x'  
Bug 2281 - Dark Buckets When Using a Filtering Map in Skylight with Transparent Shadows off and rendering multithreaded错误2281 -黑暗水桶当使用过滤图云天透明阴影关闭和渲染多线程 ]~I+d/k d  
Bug 2074 - Render reagion leaves mis-colored edge错误2074 -渲染reagion叶片错色边缘 lb. Q^TghU  
Fixed a crash that would occur when closing Max if a b2 camera was in the scene.修正了一个当机,将结束时发生的最大素B2相机,如果是在现场。 ^~;ia7V&2  
fixed a bug where SSS calculation was incorrect when the SSS ray hits a transparent object.修正了一个在高中时的计算是不正确的高中射线访问一个透明的对象。 RkYn6  
fixed a bug which was causing the ray server to reinitialize on every frame even if no objects were moving.固定的错误是造成射线服务器重新初始化的每一帧,即使没有物体移动。 *z?Uh$I4  
Miscellaneous 杂项 t\K (zE  
Changed the default Ray Server auto-cutoff sensitivity to 0.05改变默认的射线服务器自动切断敏感性0.05 &rBe -52  
Many improvements to the Analytic plane primitive displacements.许多改进分析飞机原始流离失所。 (QiA5!wg  
significant overhaul of material parsing internals to support new upcoming features.\重大改革内部剖析材料,以支持即将到来的新功能。 \ YpDJ(61+  
Removed Brazil Global Fog pending overhaul除去巴西全球雾待大修 cRVL1ne  
Install 安装 ?eIb7O  
The installer has been reworked, leading to several changes in both operation and placement of files.安装程序已被修改,从而导致一些变化,这两个操作和安置档案。 The following information is mostly for (network) administrators.以下信息是主要的(网络)管理员。 Ai < beUS  
The installer will now, by default, install the main files and plugin files to the Plugins sub-folder of your 3ds Max folder.安装程序现在,默认情况下,安装的主要文件和插件文件的插件子文件夹的3ds Max软件的文件夹。 Use a Custom installation type to specify any other subfolder, such as "Brazil2" to mimic the old installer's behavior in case your setup depends on this.使用自定义安装类型指定的任何其他子文件夹,如“ Brazil2 ”模仿旧的安装程序的行为的情况下,您的设置取决于此。 sllT1%?  
Older versions of Brazil 2 before this version will be removed forcefully.旧版本的巴西2此版本之前,将被删除有力。 If you have placed any of your own files in the old location, you should back these up first.如果您放置任何您自己的档案在旧的位置,你应该回到这些建立起来了。 \v Ajg  
The installer will now uninstall previous installations before proceding with installation.安装程序现在将卸载以前安装之前进行安装。 Only files installed will be removed.只有安装文件将被删除。 I9S;t _Z<  
The instaler now features only a single main page for every setting.现在的instaler功能只有一个主网页每设置。 This allows you to quickly change the settings when using a Custom installation type, as well as review current settings.这样,您就可以迅速更改设置时,使用自定义安装类型,以及审查当前的设置。 .>B'oD  
Each setting is checked on-the-fly, identifying any issues with your settings immediately and visually.每项设置检查飞行,查明有任何问题您的设置立即和视力。 *y*tI}  
The installer will now set up the license manager at all time and allows you to test license manager settings to help ensure that a fresh installation won't have license manager connection issues.安装程序现在将成立许可证管理器在所有时间,并允许您测试许可证管理器设置,以帮助确保了新的安装将不会有许可证管理器方面的问题。 ^3$l!>me  
The installer no longer supports a command-line installation.安装程序不再支持一个命令行安装。 Instead, an installation directives file can be used to perform unattended installations (the Dump Files remains for those using internal synching tools).相反,安装指示文件可用于执行无人参与安装(该转储文件仍然为那些使用内部同步工具) 。 A directives file is written out after standard installation as "install.ini".阿书面指示文件后,标准安装的“ install.ini ” 。 See this file for more information.看到这个文件的更多信息。 DXiA4ihr=  
Installer file name format has changed - if you use any synching tools that rely on a specific format, please take note. Installer文件名格式发生了变化-如果您使用任何同步工具,依赖于一种特定的格式,请注意。 t1FtYXv`/  
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