V-ray Advanced 1.5 Sp4 for Max2010 32位
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}Cg~::," 详细更新情况: `BXS)xj
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Jz'+@q6h VRay 1.50.SP4 Now Available &#{dWObh
S`KCVQ>V The V-Ray? 1.50 Service Pack 4 is compatible with Autodesk?
3ds Max? 8, Autodesk? 3ds Max? 9, Autodesk? 3ds Max? 2008, 3ds Max? 2009, Autodesk? 3ds Max Design 2009, Autodesk? 3ds Max?
2010, Autodesk? 3ds Max? Design 2010. H`QQG!
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_,~zy9{, New features(新功能): C(?blv-vM0
iK:]Q8b (*) Added VRayAmbientLight; t+Bf#:
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[_@OCiV5) Modified features(修改功能): >l5$9wO
UkV] F] (*) Improved multithreading on multi-core machines; ] ZoPQUS?
KW<CU' (*) Ability to specify gizmo falloff for VRayEnvironmentFog; /F/;G*n
DUr1s]+P (*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog; 3`.P'Fh(k
{{,%p#/b (*) Option to exclude the background from VRayEnvironmentFog; Hf gz02Z$
v2V1&- (*) Added CIE sky models to the VRaySun and VRaySky; 5]Ajf;W\
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xk@ Q7$ (*) It is now possible to submit DR servers list for DR though backburner; 5 g5'@vMN
9A!qg< (*) Added for the VRayIES light to not use area speculars; SX0_v_%M
D6WsEd> (*) Added Kelvin temperature settings for the color of VRayLights; k ]a*&me
?da 3Azp (*) VFB history is now turned off when 3ds Max is in slave mode; e /K#>,
=Wa\yBj_;m (*) Output .vrimg and split channel paths are listed in the Asset Tracker; qCQ./"8
x3 S (*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker; SI:ifR&T
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/rW{rf^ Bug fix(修复): ?)4?V\$
ks}o9[D3 (*) Crash with Remove button for lights in VRayEnvironmentFog; #\rwLpC1u
%}[??R0 (*) Crash with Hair&Fur in 3ds Max Design 2010 (Danculo); D@ek9ARAq
zBbTj IFQ (*) Issue with Arch&Design materials in multi/sub-object material; ' I}: !Z
@j6D#./7j (*) It should not be possible to export already created VRayProxy objects as .vrmesh files; |,C#:"z;
@4i DN (*) Fixed invalid colors with texture-mapped lights when the texture contains Pt,ebL~
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SxDE3A-: Core Architecture(核心架构) L:nXWz
Ogb_WO;) * Multi-platform object-oriented API <=K qc Hb
DQ)SMqOotw * Fully multithreaded core bzpFbfb
nTAsy0p] * Unified sampling system based on Schlick sampling JAc_kl{4O
vXF\PMf * Distributed rendering -NGK@Yk22
,J|};s+ * Efficient shading system specifically optimized for ray-tracing <!d"E@%v@
uMI2Wnnc:/ * Modular architecture - many components of the system can be replaced with custom ones Wzq>JNn y
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EVf'1^f Geometry(几何学) ;!>Wz9
&l Q j?] * Efficient geometry handling "Y: /= Gx
Ur`v*LT}~ * True instance rendering &7mW9]
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i`Tne3) * On-demand geometry loading from disk files -;(Q1)&
r#XDgZtI * Displacement mapping imB#Eo4eY
+,MzD'(D * Catmull-Clark and Loop subdivision surfaces b p<^ R
sJr$[? * Extensible with custom geometric primitives through the V-Ray SDK < E|s\u
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/nrDU* Image sampling(图像采样): y8Xv~4qQW
gQ?k}D * Three different image sampling methods 5FKBv e@
Xm*Dh#H * Full-scene anti-aliasing rM}0%J'
|!}$V * Progressive path tracing zR6siAV9
{[$p}#7Y * Support for additional render elements (diffuse, reflection, GI etc) BbOu/i|
-B_dE-l, * Advanced color (tone) mapping controls t !`Jse>
D1w_Vpz * Extensible with custom image samplers through the V-Ray SDK |f( ~@Q:
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!XFN/-Q , Illumination(照明系统): K<sC F[
lyib+Sa ?` * Physically accurate full global illumination solutions V~MiO.B
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