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最新vray_adv_150SP4_max2010_ 32位加32位最终完美破解文件下载 [复制链接]

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离线 artistzhang
楼主  发表于: 2009-12-11 只看楼主 正序阅读
0F
vray_adv_150SP4_max2010_x86 32位加32位最终完美破解文件下载 CIQo2~G  
(转帖)大家麻烦点吧。。。 TH)gW  
[    post][/post]Modified features(修改功能): ]m(Uv8/6  
(*) Improved multithreading on multi-core machines; zF(I#|Vo  
(*) Ability to specify gizmo falloff for VRayEnvironmentFog; kwZ 8q-0  
(*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog; (*) Option to exclude the background from VRayEnvironmentFog; >mT2g  
(*) Added CIE sky models to the VRaySun and VRaySky; {Rjj  
(*) It is now possible to submit DR servers list for DR though backburner; 4'?kyTO~  
(*) Added for the VRayIES light to not use area speculars;   kfg9l?R$I<  
(*) Added Kelvin temperature settings for the color of VRayLights; ed2QGTgR  
(*) VFB history is now turned off when 3ds Max is in slave mode; lEAN Nu  
(*) Output .vrimg and split channel paths are listed in the Asset Tracker; (*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker; \NS\>Q+d  
Bug fix(修复): ]U! ?{~  
(*) Crash with Remove button for lights in VRayEnvironmentFog; $=TFTSO  
(*) Crash with Hair&Fur in 3ds Max Design 2010 (Danculo); 9EK5#_L[=  
(*) Issue with Arch&Design materials in multi/sub-object material; (*) It should not be possible to export already created VRayProxy objects as .vrmesh files; &2Q4{i  
(*) Fixed invalid colors with texture-mapped lights when the texture contains <E|i3\[p  
Core Architecture(核心架构) ~0!s5  
* Multi-platform object-oriented API fwzyCbks   !TVlsm  
* Fully multithreaded core 4H]Go~<  
* Unified sampling system based on Schlick sampling fl!8\4  
* Distributed rendering D?)91P/R  
* Efficient shading system specifically optimized for ray-tracing PP.QfY4  
* Modular architecture - many components of the system can be replaced with custom ones MVs@~=  
Geometry(几何学) (g`G(K_  
* Efficient geometry handling /9,!)/j  
* True instance rendering  btJ:Wt}  
* On-demand dynamic geometry creation -Id4P _y  
* On-demand geometry loading from disk files -uIu-a]  
* Displacement mapping aJ}y|+Cj  
* Catmull-Clark and Loop subdivision surfaces P hs4]!  
* Extensible with custom geometric primitives through the V-Ray SDK R?b3G4~  
Image sampling(图像采样): =&;orP  
* Three different image sampling methods RSC^R}a5  
* Full-scene anti-aliasing P$ZIKkf  
* Progressive path tracing zePVB -@u  
* Support for additional render elements (diffuse, reflection, GI etc) * Advanced color (tone) mapping controls FNL[6.!PV  
* Extensible with custom image samplers through the V-Ray k&wCa<Rs~R  
Illumination(照明系统):  +:k Iq  
* Physically accurate full global illumination solutions AiKja>Fl<  
* Different GI algorithms: path tracing, irradiance cache, photon maps, light cache 7( W=:4I[a6Q  
* Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects QVLv}w`O  
* Physically accurate area lights (8T36pt~  
* Efficient illumination from HDR environments  kDbDG,O  
* Procedural sun & sky models E-gI'qG\(  
* Extensible with custom lights through the V-Ray SDK >7W8_6sC<  Shaders(明暗器): :0@R(ct;>  
* Physically plausible materials zG-pqE6  
* Blurry reflections/refractions HXqG; KYa}k0tVAp  
* Accurate highlights k{\wjaf)  
* Sub-surface scattering WV5z~[  
* Support for efficient material layering )S?.YCv?  
* Extensible with custom shaders through the V-Ray SDK :&SvjJR  
Camera effects(镜头特效): z`g4<  
* Depth-of-field with bokeh effects yfA h=   )/4eT\=  
* Accurate motion blur cft/;A u{  
* Physical camera model ITU6E q   <MK4# I1I  
* Extensible with custom cameras through the V-Ray SDK 6bbzgULl   L#huTKX}  
r$!   `-_kOxe3  
详细更新情况: 2/o_,k  
KKwJ=za   D[jPz0  
VRay 1.50 SP4 Now Available IKo,P$ PE  
The V-Ray? 1.50 Service Pack 4 is compatible with Autodesk? 3ds Max? 8, Autodesk? 3ds Max? 9, Autodesk? 3ds Max? 2008, 3ds Max? 2009, Autodesk? 3ds Max Design 2009, Autodesk? 3ds Max? 2010, Autodesk? 3ds Max? Design 2010. x.U:v20`   %"[`   
glNXamo   y@XE! L  
New features(新功能): m!Y4+KTwD`  
(*) Added VRayAmbientLight; {,o = K4CD   op8[8pt%  
SRyot:l   !l9i)6W  
tWI4x3 &2   S =5br  
:k oXS   "J(T?|t  
Extras(附加功能): U{C& R&z  
* Toon effect YMG~k3Yb  
* Fur generator/raytracer PenkqDc}  
* Extended matte/shadow capabilities GI5#{-)  
* Support for Render-to-Texture mode of 3ds Max Au10]b  
* VRaySphereFade to isolate only specific portions of the scene for compositing 4-\gha   >PS`;S!(  
d~abWBgC`  
Frame buffer(帧缓冲): j&-<e7O=  
* VRay specific frame buffer with integrated color corrections and display of multiple rendering elements Oh=E!  
* Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files FTZaN1%`   i'YM9*yN  
CB%O8d #   o_C]O"  
*all the features are subject to change without special notice. Vary 32位软件与32位破解软件下载与解压密码地址与破解水印视频语音教程下载地址在下面: G,X>f?  
软件下载地址是: ubs>(\`q"  
下载地址1: `f<&=_,xfH  
http://www.rayfile.com/files/6c5ad882-e0cc-11de-bf14-0014221b798a 2TccIv  
下载地址2:http://d.namipan.com/d/e85d73dd24888e89b889cdaadbaa22f0d678d9deda2efa01 sl_f+h0  
Yln[ZmK9g  
解压密码:http://d.namipan.com/d/2051b00235d1cca2c9d6fe7cbde62118770017d76f000000 bLSUF`-z  
破解水印视频语音教程下载地址:http://d.namipan.com/d/ecd949ea59f230259ad59cba7b52b81d09877d5cd5000000 *J3Z.fq%:i  
lobC G  
64位的改天转帖。。。不好意思了。。。
[ 此帖被artistzhang在2009-12-11 02:08重新编辑 ]
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离线 莫上层楼
发表于: 2011-12-28 只看该作者
18F
我的 钱还不够  ,请允许我再一次表示 感谢
离线 莫上层楼
发表于: 2011-12-28 只看该作者
17F
好东西啊  我正在找,真是太感谢了 `L p3snS  
离线 chenyuqing
发表于: 2009-12-24 只看该作者
16F
看来还需要等待。
离线 安思竹
发表于: 2009-12-24 只看该作者
15F
就是黑客红客网站上面的。 2qi'g:qe  
水印还是会随机出现。
离线 litongxin
发表于: 2009-12-23 只看该作者
14F
不好用,渲染大图速度巨慢!和sp3a破解一样不完美,郁闷
离线 xjwlmq001
发表于: 2009-12-12 只看该作者
13F
还是等等用吧还是等等用吧 :uK btoA  
离线 gmsx
发表于: 2009-12-12 只看该作者
12F
好象不是有时有有时没有
离线 gmsx
发表于: 2009-12-12 只看该作者
11F
水印不好解决,试试这个
离线 咖啡和糖
发表于: 2009-12-11 只看该作者
10F
等待完美破解,可以先把安装文件下载了~
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