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最新vray_adv_150SP4_max2010_ 32位加32位最终完美破解文件下载 [复制链接]

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离线 artistzhang
楼主  发表于: 2009-12-11 只看楼主 倒序阅读
0F
vray_adv_150SP4_max2010_x86 32位加32位最终完美破解文件下载 wdoR%b{M  
(转帖)大家麻烦点吧。。。 #rg6,.I)<  
[    post][/post]Modified features(修改功能): <{cQ2  
(*) Improved multithreading on multi-core machines; OcO3v'&  
(*) Ability to specify gizmo falloff for VRayEnvironmentFog; H0cA6I  
(*) Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog; (*) Option to exclude the background from VRayEnvironmentFog; q0 \6F^;M  
(*) Added CIE sky models to the VRaySun and VRaySky; *n"{J(Jt`  
(*) It is now possible to submit DR servers list for DR though backburner; BLJj(-  
(*) Added for the VRayIES light to not use area speculars;   <\S:'g"(  
(*) Added Kelvin temperature settings for the color of VRayLights; JjS?  
(*) VFB history is now turned off when 3ds Max is in slave mode; xe$_aBU  
(*) Output .vrimg and split channel paths are listed in the Asset Tracker; (*) GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker; [1H^3g '  
Bug fix(修复): Z5]>pJFq,  
(*) Crash with Remove button for lights in VRayEnvironmentFog; |sZHUf_  
(*) Crash with Hair&Fur in 3ds Max Design 2010 (Danculo); yEQs:v6L~  
(*) Issue with Arch&Design materials in multi/sub-object material; (*) It should not be possible to export already created VRayProxy objects as .vrmesh files; pI<f) r  
(*) Fixed invalid colors with texture-mapped lights when the texture contains @9|hMo  
Core Architecture(核心架构) 11;zNjD|  
* Multi-platform object-oriented API fwzyCbks   #A8sLkY  
* Fully multithreaded core g< .qUBPKX  
* Unified sampling system based on Schlick sampling Nmh*EAJSy  
* Distributed rendering 18:%~>.!  
* Efficient shading system specifically optimized for ray-tracing K\c#ig   
* Modular architecture - many components of the system can be replaced with custom ones FJ?IUy 6  
Geometry(几何学) x ]ot 2  
* Efficient geometry handling U~7c+}:c  
* True instance rendering sCHJ&>m5-  
* On-demand dynamic geometry creation $L]lHji  
* On-demand geometry loading from disk files c~ V*:$F  
* Displacement mapping k|d+#u[Mj@  
* Catmull-Clark and Loop subdivision surfaces N ZSSg2TX#  
* Extensible with custom geometric primitives through the V-Ray SDK *4Y V v  
Image sampling(图像采样): ,zY$8y]  
* Three different image sampling methods wj0\$NQ=x  
* Full-scene anti-aliasing %84rL?S  
* Progressive path tracing um0N)&iY  
* Support for additional render elements (diffuse, reflection, GI etc) * Advanced color (tone) mapping controls ~qOa\#x_  
* Extensible with custom image samplers through the V-Ray gB'6`'  
Illumination(照明系统): M/gGoE{  
* Physically accurate full global illumination solutions <UQbt N-B\  
* Different GI algorithms: path tracing, irradiance cache, photon maps, light cache 7( /t"3!Z?BOv  
* Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects ^DwYOo2B  
* Physically accurate area lights Jze:[MYS  
* Efficient illumination from HDR environments |# 2.Q:&  
* Procedural sun & sky models W:L AP R  
* Extensible with custom lights through the V-Ray SDK >7W8_6sC<  Shaders(明暗器):  ZExlGC  
* Physically plausible materials @6T/Tdz  
* Blurry reflections/refractions HXqG; D!IY&H,wo  
* Accurate highlights E09 :E  
* Sub-surface scattering ]3.;PWa:  
* Support for efficient material layering j+  0I-p  
* Extensible with custom shaders through the V-Ray SDK HRfYl,S,  
Camera effects(镜头特效): Y glmX"fLf  
* Depth-of-field with bokeh effects yfA h=   9m~p0ILh  
* Accurate motion blur _^%,x  
* Physical camera model ITU6E q   x-&@wMqkc  
* Extensible with custom cameras through the V-Ray SDK 6bbzgULl   m`^q <sj  
r$!   8>i n_h9  
详细更新情况: UhQj Qaa~  
KKwJ=za   Uf;^%*P4  
VRay 1.50 SP4 Now Available \\B(r  
The V-Ray? 1.50 Service Pack 4 is compatible with Autodesk? 3ds Max? 8, Autodesk? 3ds Max? 9, Autodesk? 3ds Max? 2008, 3ds Max? 2009, Autodesk? 3ds Max Design 2009, Autodesk? 3ds Max? 2010, Autodesk? 3ds Max? Design 2010. x.U:v20`   |"CZT#  
glNXamo   N)\. [v  
New features(新功能): V#gK$uv  
(*) Added VRayAmbientLight; {,o = K4CD   .~~T\rmI  
SRyot:l   Pw`8Wj  
tWI4x3 &2   nBSYsp{  
:k oXS   ">,|V-H  
Extras(附加功能): 6wjw^m0  
* Toon effect 9ZsVy  
* Fur generator/raytracer &d?CCb$|0Y  
* Extended matte/shadow capabilities CXx*_@}MU  
* Support for Render-to-Texture mode of 3ds Max [ =9T*Sp  
* VRaySphereFade to isolate only specific portions of the scene for compositing 4-\gha   u5b|#&-mX  
g63(E,;;J  
Frame buffer(帧缓冲): e>7>j@(K]  
* VRay specific frame buffer with integrated color corrections and display of multiple rendering elements G3vxjD<DMW  
* Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files FTZaN1%`   7p16Hv7y~  
CB%O8d #   dI@(<R  
*all the features are subject to change without special notice. Vary 32位软件与32位破解软件下载与解压密码地址与破解水印视频语音教程下载地址在下面: *-=(Q`3  
软件下载地址是: y@:h4u"3  
下载地址1: Kp~VS<3  
http://www.rayfile.com/files/6c5ad882-e0cc-11de-bf14-0014221b798a Fg5kX  
下载地址2:http://d.namipan.com/d/e85d73dd24888e89b889cdaadbaa22f0d678d9deda2efa01 i$:*Pb3mV  
r?lf($ D*  
解压密码:http://d.namipan.com/d/2051b00235d1cca2c9d6fe7cbde62118770017d76f000000 oim9<_  
破解水印视频语音教程下载地址:http://d.namipan.com/d/ecd949ea59f230259ad59cba7b52b81d09877d5cd5000000 ?FeYN+qR  
jrlVvzZ  
64位的改天转帖。。。不好意思了。。。
[ 此帖被artistzhang在2009-12-11 02:08重新编辑 ]
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离线 coolhys
发表于: 2009-12-11 只看该作者
1F
在哪里?  有64位的吗?
离线 scauwhf
发表于: 2009-12-11 只看该作者
2F
有没有水印的啊?
离线 zhouwmwg
发表于: 2009-12-11 只看该作者
3F
支持汉化,顶一个。     
离线 siwen
发表于: 2009-12-11 只看该作者
4F
速度怎么样
离线 lwhdjg
发表于: 2009-12-11 只看该作者
5F
是不是黑客红客网站的那个啊,如果是的话我用过了还是有水印的,并不是完美破解的。
离线 golconda
发表于: 2009-12-11 只看该作者
6F
好东东就要顶。
离线 yaw688668
发表于: 2009-12-11 只看该作者
7F
看了下就黑客红客网站的那个。 V]Sgx00;  
离线 zhwq007
发表于: 2009-12-11 只看该作者
8F
速度怎么样?快起来了吗?
离线 超级小兵
发表于: 2009-12-11 只看该作者
9F
新东西还是等等用吧
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