Version: 1.01
kPuI'EPK Date Updated: 01/10/2010
\ZOH3`vq Author Name: Chico Hermida
"3?N*,U_ 76} a &|'t>-de, Ver 1.01
+L]$M)*0& 4/Mi-ls_ Additional Info:
yu~o9 W5f|#{&L: This is a commercial script!
b@>MA Q ,`R-?v Download the HCG Asset Browser PRO demo to try the script.
c*@#0B The demo will display only 3 assets of each type, 3 categories of each asset, 3 items of each category, Thumbnail Creation and Automatic convert to proxy functions are disabled.
?x\tE] !Z}d^$ Download Link:
http://www.hermidacg.com/maxscripts/hcg-asset-browser/ Nr(t5TP^ Changelog
70MSP;^ PL}c1Ud Features:
N}/|B} - See and generate thumbnails for your Models, Materials and Textures.- With few clicks add Models, Materials and Textures to the scene.- Paint geometry in the scene with a model in your Library.- Apply materials with automatic UVWmap. The script save uvwmap information for future use.- Replace models in your scene with another Model of your choice.- Drag and drop textures to material maps.- Clean and easy to use interface.- Complex options to fit your workflow.
*?o`90HHP[ [e6zCN^t Screenshots:
li +MnLt vTk\6o q c2o.H!>
#sRkKl| ~w,c6Z c*~/`lG How to use:
U%? mV'XH Click on the thumbnail of the model to merge this to the scene
Q/2(qD; u Click: merge the model one time
IBn+42V Shift + Click: Rotate the model
m5'nqy F Click and drag: Paint the model on the surface
0hB9D{`,{ For more information see the Documentation in the website.
9ZVzIv( z,+LPr Installation:
'lIj89h<E 8TH fFL Download Demo installation file
RO!em~{D* Unzip to root folder of
3ds max
vvwQ/iJO4Q Start 3ds max
j0q:i}/U, Go to Customize>Customize User Interface>Keyboard or Toolbars> Category "HCG"> command "HCG Asset Browser PRO"
|J^}BXW'^) Assign a shortcut
R[vA%G Activate the shortcut
,u@Vi0 Installation Library Example:
U'oFW@Y;h >X58 zlxk Download the Library Example 2.0 in the website.
=#so[Pd Unzip the compacted file to root folder of 3ds max
F~Sw-b kSf Compatibility:
0Bn35.K W&Xm_T[Q 3dsmax 2009 32 bits and 64 bits
DOB#PI[/ 3dsmax 2010 32 bits and 64 bits
$_Kcm"oj Credits: (Thanks to the ones who helped me!)
UpFm3gKF H[ o > "@4 Thanks to Vincent (aka Raistlin) for your contribution!
g/(3D Thanks to Marco Brunetta for all your tips and specially for help me with the license system.
#gc v])to Gavin Greenwalt who inspired me with the "Basic Asset Manager example" posted on the CGTalk Forums
wi-F@})f# Pete "Lonerobot" for the help with the NumericUpDown problem.
y"T(Unvc Borislav Petrov "Bobo" for all the content posted on the internet.
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