Autodesk 3ds Max 官方原版(多国语言版)常用版本集合下载 点击进入下载
Here is the list of new features and changes in 2011.5. There might be one or two small things missing, (including what’s changed in the SDK) but this is what I have so far: v<g#/X8
Highlights glKPjL *
ICE for Artists XRyeEwA;pp
Lagoa Multiphysics -XkjO$=!=
Polygonizer meshing NcX-*o
nCache R iV]SgV9
Stereo Cameras r8FAV9A
Match Mover w>Ft5"z
Composite a<+Rw{
Scene compatibility with Softimage 2011 @e7_&EGR?
• New features only found in the 2011 Subscription Advantage Pack will be removed on load in Softimage 2011 ]Rp<64I o
UI +s [_
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• Revamped Main Shelf 6jl{^dI
• Improved Panel Switcher (KfdN'vW
• Updated Layouts }ASBP:c"t
o PPG instead of MAT tab xelh!AtE
o Preset Manager added y G>sBc
o One new Dual layout W}wd?WIps
o No ICE Layout 2"Y=*s
• Viewcube a<V
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• Isolate Selection enhancements )IE)a[wo
o Add or Remove objects from Selection RZj06|r8
Cameras ^^)\|kW?
• Film Gate TR{dNO!q
o You can now see outside scene camera frustrum ['0^gN$:e
• Stereo Rig =E8Kacu%
o Includes camera display options and display modes R"PO@v
Views lt}U,p,S
• Object View Changes UAdj[m61
o New option to "Hold last Selection" /3~}= b
Modeling ;WL0
• New "Polygonizer" to mesh point clouds, objects, nulls, strands and curves
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o Point cloud meshing can be tweaked using Lagoa Fluid Shaper. <NM Os"NB
Rendering \Ng[lN
• Infinite lights now support raytraced soft shadows UX<0/"0h
• New Render Tree compounds ~bJ*LM?wOP
o Age Percentage `#N7ym;s@
o Basic Fire \[x4
o Cigarette smoke cV)~%e/
o ICE Sprite j-etEWOTr
• Material Presets n?A;'\cK
o Basic_Fire u@zBE?
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o Basic_Strands K?+Rq
o Bubbles 5bKn6O)K
o Cigarette_Smoke J&6]3x
o Falling_Leaves ^KMZB
o Growing_Strands yS-owtVCGF
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Data Management I2'UC)
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• Caching #yVY!+A
o nCache support - Reading and writing of particle and geometry caches [e'Ts#($A
o new Baked Animation - All Transforms option on the Write tab in the Cache Manager lets you cache the object’s point positions in global space. I(Yyg,1Z
o Particles > Simulation > Save Cache on Simulation and Load Cache on Selection options for Lagoa simulations aNCIh@m~
• Reference Models qyuU
o Share layers and partitions on model import L%JmdY;
• Crosswalk 3say&|kJ
o Updated to version 5.5 PQ|kE`'
o FBX 8:,l+[\
Plot and export point positions as a geometry cache Khxl'qj
Import geometry cache Pz1pEyuL
Match Mover P/?`
• A high-quality professional camera tracker AjK'P<:/
Softimage Composite R;f!s/^)
• HDR compositor with support for stereoscopic productios; Include advanced keying, color correction, tracking and 3D compositing tools Sf)VQ5U!Y
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ICE &gZ5dTj>
ICE Module Menu XU .FLNe
• ICE for Artists! ]z,W1Zs?
o A new ICE module menu toolbar facilitates building common ICE effects: particles, deforms and kinematics. Using the menu structure, artists can see nodes and compounds connect automatically in the ICE Tree, and create or modify Lagoa Multiphysics materials and other preset effects. keEyE;O}u
o Create and edit Particles, Lagoa, Deformations, Strands, Kinematics. All the menu items are too long to list here. }r6SV%]:
Lagoa Multiphysics u~6`9'Ms
• New samples scenes g6k@E,cI_
o Lagoa_Basic_Emission cTFyF)
o Lagoa_Emitting_Liquid 52BlFBNV
o Lagoa_Flexible_Structure_01 !j6]k^ra
o Lagoa_Flexible_Structure_02 Jeyy Z=
o Lagoa_Inelastic_01 >n)N=Zyu
o Lagoa_Inelastic_02 X~GnK>R
o Lagoa_Mesh_Hanging [ XjJsk,
o Lagoa_Simulate_Mesh 2P~zYdjS
o Lagoa_Soft_Body =9GL;z:R+
o Lagoa_Transform_Constraint /Ws@YP
ICE Models ZkkXITQkPM
• Found in install path AddonsICEFlowBuilderDataModels |j$&W;yC
o Asteroid Impacts J{Ei+@^/9
o BasicFire 1 e1$x@\\
o Candle h #Od tc1)
o Cigarette 7OG=LF*V-
o Dynamic Hair h}i
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o EmitFromPosition >XjSVRO
o EmitFromSurface 8i=J(5=
o Lagoa Flexible Structure iXK.QktHw
o Lagoa Inelastic mS5'q q;t
o Lagoa Mesh Hanging /Y:&307q
o Lagoa Simulate Mesh -gefdx6ES
o Layered Fumes I4:4)V?
o Particle Spawning Fireworks l7]:b8
o Particle Strands Fish :oYu+cQ
o Particle Strands Seaweed z$$ E7i
o Polymesh to Dust t=o0
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ICE Tree Md(AqaA
• New option in ICE Tree Root context menu to "Insert simulation root" 7Vd"k;:X
• Backwards connecting between ICE nodes and compounds now possible B/.+&AJw
ICE Basics <0T5W#H`D
• The following conversion nodes now support arrays: 1$T;u~vg
o 3D Vector to 3x3 Matrix XG FjqZr`
o 3D Vector to 4x4 Matrix a,g3/
o 4D Vector to 4x4 Matrix idW=
• Matrix Labels on the main diagonal only now display the label “Diagonal” TP7'tb
• Material Properties ]5| o8.
o ICE now properly sets various color parameters on material shaders. M &`ZF
• ICE Interoperability for Maya Users !lxs1!:
o The “Send to” commands let you transfer scene elements from Maya to Softimage, and then use ICE to create particle or deformation effects OiBDI3,|+
o You can transfer data back and forth as often as you like as you tweak the results. W,<L/ZKJ
ICE Kinematics l{q$[/J~)
• New ICE Toolbar Commands pkTg.70wU
• New Turret Constraint 5'iJN$7
• You can now use Particles to Transform Objects 0zH^yx:ma
ICE Deformations Cwo(%Wc
• New ICE-based Deformations MtE18m"z
o Bend WKVoqp}
o Deform by Curve 2hB';Dv
o Sculpt nT7{`aaQl
o Smooth VrG4wLpLs
• ICE Toolbar Commands >)5=6{x
• Deformer Template t:A,pT3
o A quick and convenient starting point for creating your own ICE-based deformations. }qf9ra
• Dual Quaternion Skinning 7lP3\7wD@9
o A new Use Blend Input option has been added 6yIl)5/=
• Get Cluster Attributes y&y(<
o The Get Cluster Properties compound gets various cluster properties on the self object. {?a9>g-BW
ICE Compounds K?l1Gj
New or Updated compounds and files &&1q@m,cP
• Particle Compounds tE)%*z@<Lt
o A new Simulation Root compound is “central station” for ICE simulations, upon which the new ICE Module Menus are built 2>{_O?UN
• Conditionals K;2]c3T
o Test Visibility From Camera S}"?#=Q.%O
• Curl Noise V/5hEo Dt
o Add Potentials (xU+Y1*g"%
o Apply Curl Noise ht^U VV2
o Curl to Force fgxsC7P$
o CurlNoise Framework .?SClTqg
o Directional Flow uTJi }4cw
o Distance and Normal to Boundaries TJtW?c7
o Match Solid Boundary .}fc*2.'
o Perlin Turbulences *jWU8.W
o Potential to Curl 3&*0n^g
• Emitters }\u~He%
o Emit Blast a73b/_zZ=
o Emit from Geometry *9^CgLF
o Generate Points 6\86E$f=h
• Modifiers e:[Kp6J
o Kill Particles ./<3jf :
o Randomize Around Value !U`T;\,v5
• Orientation @6*<Xs
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o Billboard Orientation zi>f436-
• Point Cloud BHj]w*Ov
o Remove Initial State q1dYiG.-Z
• Presets @7lZ{jV$
o Basic Strands From Curve >K\ 79<x|
o Basic Strands From Geometry |[34<tIN
o Basic Strands From Null hQGZrZK#
o Basic Strands From Position n^Z?u9VR
o Dynamic Strands /HzhgMV3
o Growing Strands }Pb!u9_
o Lagoa Setup Basic Emission from Null F$ h/k^
o Lagoa Setup Cloth Particle Mesh ^\+6*YE 4
o Lagoa Setup Jello from Grid #-lk=>
o Lagoa Setup Jello *znCe(dd
o Lagoa Setup Pouring Liquid from Volume J"83S*2(j
o Lagoa Setup Sticky Paste from Volume jB1\L<P
o Lagoa Setup Throw Breakable Structure from Grid ]ipVN
o Lagoa Setup Throw Elastic Clusters from Grid ))KsQJ"V
• Setters ~r>UjC_
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o Set Particle RBD c//W#V2Q
o Set Segment Size Mode T8m%_U#b
o Set Size relative to Emitter kXj pCtCu
o Set Strand Length & {/u>,
• Spawning ~Igo
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o Spawn Particles ut,"[+J
• States $?GO|.59
o Simple State {r}}X@|5
• Strands _k@l-Bj
o Create Strands.2.0 1`AE]
• Deformation Effects 1e+?O7/
o Bend CyU>S}t
o Deform by Curve u'b_zlW@
o Deformer Template xr2:bu
o Sculpt y$"L`*W
o Smooth &Os Ritj
• Deformation Getters <>oW f
o Get Cluster Attributes zK92:+^C
o Get Particles Transform A~>=l=
o Transform From Array !;a<E:
• Polygonizer Sx"I]N
o SubFrame Deformation From Cloud qh 3f
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