VRay Adv 2.40.03 for 3dsMax2009/2010/2011/2012/2013/2014_32bit/64bit(高级渲染器)中英文切换加强版+中英文二用安装版 =
` ^jz} http://www.shanse8.com/bbs/read-htm-tid-55650.html x6t;= I%p#E#[G V-Ray for 3dsMax 是 3dsMax 的高级全局照明渲染器,是专业渲染引擎公司 Chaos Software 公司设计完成的拥有“光线跟踪”和“全局照明”渲染器,用来代替 Max 原有的“线性扫描渲染器”,VRay 还包括了其他增强性能的特性,包括真实的“三维运动模煳”、“微三角面置换”、“焦散”、通过 VRay 材质的调节完成“次表面散射”的 SSS 效果、和“网络分布式渲染”等等。 r>Ln*R,9D
目前世界上出色的渲染器却为数不多,如:Chaos Software 公司的 VRay, SplutterFish 公司的 Brail,Cebas 公司的 FinalRender,Autodesk 公司的 Lightcape,还有运行在 Maya 上的 Renderman 等。这几款渲染器各有所长,但 VRay 的灵活性、易用性更见长,并且 VRay 还有焦散之王的美誉。 R+K[/AA
q0~_D8e, Changelog
-)oBh New features:
BGX@n#: &f*d FUM]I VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray;
4i,SiFKB VRayProxy: Support for Alembic .abc files;
+HX'A C V-Ray RT: Support for instancing;
^NDX4d; V-Ray RT: Support for Forest Pro instancing;
j;)6uia*A V-Ray RT CPU: Faster update when adjusting VRayLights;
Wv"tAseu V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards;
LzRiiP^q V-Ray RT GPU: Support for the ColorCorrection texture;
~8*oGG~s V-Ray RT GPU: Support for the Mix texture;
CeTr%j KIo}Gd& Modified features:
PQ}%}S7: V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element;
|Vi&f5p,@ V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed;
L]d@D0.Z V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions;
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V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects;
|*KS<iHr% V-Ray: Optimized multi-core rendering for OpenEXR textures;
`mjx4Lb V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed;
xGfDz*t V-Ray: V-Ray components now register in the respective menus across different language
3ds Max builds;
o^Yspp V-Ray RT CPU: Added support for VRayHairMtl;
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V-Ray RT CPU: Added support for VRayFur;
t3t0vWE<, V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively;
XcMJD(! V-Ray scene exporter: Added subdivided geometry export;
K3:|Tc( VRayEdgesTex: Improved the round corners algorithm;
.^lbLN^2 VRayAmbientLight: Made some of the parameters animated;
EB5_; VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera;
oD#>8Aw s VRayHDRI: Added "Color space" section and moved the "Gamma" option there;
6_<s=nTX VRayIESLight: Added an option to override the IES shape;
C`n9/[,# VRayIESLight: Made selecting both the light and it's target when clicking on the line between them;
xs'kO= VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports;
'B (eMnLg VRayLight: Added "targeted" option for rectangle VRayLights;
qC1U&b#MVx VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1;
6W;?8Z_1 VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
l]Ui@X VRayMtl: Made "Fog color" mappable;
)W]>\=@Y VRayMtl: Made reflections to affect the alpha of matte objects;
tyuk{*Me: VRayMtlGLSL: Added ability to save and load compiled shaders;
?Z Rkn+; VRayMtlGLSL: Added cubemap texture support;
Er"R;l]xJ VRayMtlGLSL: Added viewport color parameter;
kz0I2!bt VRayMtlGLSL: Added vr_brdf_light builtin BRDF support;
2"leUur~rO VRayProxy: Support for flipping of Z/Y axis;
U['JFLF VRayProxy: Support for visibility lists for .vrmesh and .abc files;
u3Usq=Ij{ VRaySphereFade: Added support for box and cylinder gizmos;
m!5HRjOO ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName);
%1\v7Xw{9 ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12;
Y^R?Q' ply2vrmesh: Added support for color sets from .bgeo files;
VY/|WD~"CW ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files;
<.,RBo ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy;
5/B#) gm 0 kf(g156 Bug fixes:
{ p1lae Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on;
"jL1.9%" Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in "Position along strand" mode;
WD15pq l Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene;
&Nc[$H7< Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3;
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imapviewer: Fixed crash when incrementally loading irradiance maps;
VmN}FMGN V-Ray: Enabled by default all channels in the MultiMatte render element;
:?HSZocf V-Ray: Fixed crash when pressing the "Remove" button in the VRayLightSelect element with empty lights list;
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w V-Ray: Fixed export of objects with ':' in the names, failing to compose file name;
j!YNg*H V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals;
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lrmnr V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures;
Pp,Um( V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows;
6`acg'sk> V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time;
6DB0ni V-Ray: Fixed misspelled "caustics_autoSave" maxscript property;
8qn 9| V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support;
G\R*#4cF V-Ray: Fixed standard lights' "Atmosphere shadows" option of doesn't work properly with area VRayShadows;
TN5>" ??" V-Ray: Fixed UI issue with MultiMatte render element RGB channel names;
:vpl+)n V-Ray: Fixed V-Ray materials' to appear in the respective categories in the material editor;
1Pm4.C) V-Ray RT: Fixed Maxscript access for .warn_unsupported property;
"# !D|[h0 V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly;
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p3JX9_f V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates;
XIKvH-0& V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT;
9UV9h_.x V-Ray RT CPU: Fixed artifacts in layered materials;
m^<p8KZ V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts;
#.H}r6jqs V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures;
M ,`w A V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur;
cMaOM}mS V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights;
)qv2)a!H V-Ray RT GPU: Scaled IES lights produced different result from the production renderer;
@ &pqt6/t V-Ray scene exporter: Fixed photometric lights conversion to IES lights;
]W/>Ldv V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering;
d1c0l{JV3
VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash;
?{6s58Q{ VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit;
I-kWS4 VRayDisplacementMod: Fixed crash when "Edge length" option is set to 0,0;
8PBvV[ VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur;
bWmw3w VRayDistanceTex: Fixed to work as bump map;
lyv4fP VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler;
0
ipN8Pg+ VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode;
rS7)6h7(7 VRayHairMtl: Fixed random crash in case when applied to normal geometry;
6;iJ*2f5V VRayHairMtl: Optimized material sampling;
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4D!I VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned;
.4-,_`T? VRayIESLight: Fixed "Autogrid" option in creation mode;
=a}b+(R VRayIESLight: Fixed crash when setting ies profile through MaxScript;
ba@ctkCW VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted;
k|xtr&1N.! VRayLight: 3ds Max crash with dome light;
.iHn5SGA VRayLight: Fixed incorrect tab order of UI controls;
B*3Y!! VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013;
i'#Gy,R VRayLight: Fixed issue causing the UI to malfunction when toggling "enable HW lighting" during creation;
OLC{iD# VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting;
~j9O$s~) VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of "target distance" parameter;
.6f%?oo VRayLightMtl: Fixed issue when in X-Ref'd scene with direct illumination mode on;
vVl; | VRayMtl: Fixed "Affect shadows" option to work with enabled caustics;
x1&W^~ VRayEnvironmentFog: The "fog height" parameter could not take negative values;
OTDg5:> VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand;
h vka{LD VRayPhysicalCamera: Fixed the "Horizontal offset" and "vertical offset" options showing different result in the viewport and the render;
L;Z0`mdz VRayPhysicalCamera: Fixed issue with animated zoom and motion blur;
$37
g]ZD VRayPlane: Fixed rendering with VRayBPTracer;
G uQ=gN VRayStereoscopic: Fixed shade map improperly generated file names;
qt%D' VRayBlendMtl: Displacement in the base material was not rendered;
@f]{>OS VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement;
o6
E!IX+ ply2vrmesh: Fixed crash during RealFlow .bin files conversion;
~vlype3/EF ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes;
,1OyN]f3 s*U1 2.40.03:
W@|6nPm Changes for v2.40.03 are:
$/!{OU.t` - You can now map the FogColor swatch in the VRayMtl
{pM?5"MMJ - Fixes an issue with VRayMtl translucency
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orOt>5}b< P#=`2a#G 2013.3.12 破解更新;由于之前的破解不完善,只可以打开渲染器,但无法渲染,现已更新破解! ?-^~f u\eEh*<7q 破解方法: s%<eD
1. 先安装 V-Ray ; bw\@W{a%q
2. 把 Crack 中的 vray20XX.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ 内覆盖它; XQw>EZdj_N
3. 把 Crack 中的 cgauth.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ s6>ZREf#J
和 C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 20XX for x86 or x64\bin 内覆盖它。