Digital Tutors - Blend Shape-Based Facial Rigging in Maya脸部绑定
技巧(BT下载)
2,,zN-9mt bB^% O^: + E8\g ;%"YA 共 5h 1m的英文
教程,包括有工程文件,MP4格式
XVwaX2=L 教程目录
U 7mA~t2E 01. Introduction and project overview
@Dc?fyY*o< 02. Checking the model's topology and building core facial joints
VsS.\1 03. Setting up joints
for the nose, ears, and teeth
W\09hZ6 04. Mirroring joints in Maya
.5=Qfvi* 05. Creating joints for the tongue
g1U 06. Creating an alignment tool
zA+&V7bvy 07. Creating an alignment tool with Python
?^iX% 08. Controlling the eyes
c +Pg[1- 09. Deforming the eyelids
GRpS^%8i@ 10. Connecting the facial skeleton to the character's body and skinning the face
Y9F78=Q 11. Refining skin deformations
_%WJ7~> 12. Squashing and stretching the mouth
S<^*jheO5 13. Finishing our squash and stretch system for the mouth
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*hDZ6t 14. Progress check: deformations
a&YD4DQ05 15. Rigging the eyebrows
zRyZrt,%& 16. Creating a system to drive the deformations of the eyebrows
MsOO''o 17. Creating a system that will deform the eyebrow geometry
|6LC>' 18. Creating Blend Shapes for brow deformations
xQs2) 19. Mirroring Blend Shapes
Zab5"JR 20. Creating a Blend Shape-mirroring tool with Python
)W9$_<Z 21. Finishing the setup of our eyebrow targets
W2h^ShG 22. Deforming the hair
~X;r}l=k< 23. A fast and effective way of simulating fleshy eyes
`WF?87l1 24. A flexible neck rig
:,<e 25. Setting up a neck control
*%5#\ I 26. Controlling the character's head
K9 27. Twisting the neck
z<_{m4I; 28. Dynamically parenting the head control
reLYtv 29. Creating a jaw control
' U {?"FP 30. Driving the brows
0[}"b(O{ 31. Finishing our brow rig
w'ZL'/d 32. Adding ear controls
Q)yhpwrX 33. Controlling the nose
}K9Vr! 34. Controlling the tongue
"XMTj <D 35. Finishing our tongue controls
[>&Nhn0iY 36. Teeth controls
hu[=9#''$ 37. Eye controls
?sDm~]Z 38. Dynamically parenting the eye controls to follow the character's head
i{PRjkR 39. Wrapping up our work on the eyelids
orf21N+ [ 40. Hair controls
YFOK%7K 41. Creating phonemes for facial animation
ymXR#E 42. Mirroring our phoneme and exploring other facial shapes
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) 43. Creating a facial GUI
8e)k5[\m 44. Connecting our facial shapes to the GUI
%k{~Fa 45. Finalizing the rig
?mS798=f 46. Attaching objects to a deforming model