T-Splines combines classic methods from NURBS and subds with unique timesaving tools of its own to allow modelers to work with models as a single surface instead of as patches.
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With its focus on keeping the surface as simple as possible, T-Splines accommodates both simple and complex modeling projects, and excels at organic shapes. T-Splines is used in applications ranging from video games to high-end human anatomy to CAD shape deformation. M^/ZpKeT"
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Benefits &w^:nVgl
Modeling control T-Splines introduces unsurpassed control to surface modeling, allowing designers to more quickly create complex surfaces and manipulate them with ease, yielding reductions in modeling workflow times of 20-30%. {-)I2GJav
Compatibility 100% loss-less conversion of T-Splines surfaces to NURBS, as well as conversion of polygonal meshes to T-Splines, ensures full industry compatibility and seamless integration in your design process. [O3)s] |
Value T-Splines combines modeling methods in one application that were previously only available separately. iis}=i7|
Surface quality T-Splines surfaces are watertight by default and very easy to smooth, making them ideal for offsetting and manufacturing. _xo;[rEw8
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Features DC'L-]#<