新功能 Si;e_a
Build 1.50.RC4 (12 Jan 2007) NoMEe<
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9AS,-5;XQ
New features: #0weN%
New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting. ?L_#AdK
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Modified features: *rA!`e*
Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; "3Ec0U \s
VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; 1y
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VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; *@n%K,$v
VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; B
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Distributed rendering can now be started as a BackBurner job; o8bVz2E
VRayColor texture has an option to apply gamma correction to the displayed color in the UI; IUwY/R9Q
"Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; u U\UULH0
"Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights;
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"Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; wN;o++6V
Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; -Ndd6O[ a5
"No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; oU67<jq
Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; h}.0Ne
If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; }KJ/WyYW
If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); H!HkXm"
V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; ZCV&v47\p_
When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; pM.>u/=X
VRayFur can now generate motion blur with more than 2 geometry samples; X`[or:cB
The irradiance map viewer will print out the progress of merging irradiance maps; ,253'53W)
The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; E2 #XXc
The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; [Nsv]Yz
The "Save maps per frame" option has been removed from the GI rollout; Tj@s \@hv
VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; l. !5/\
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Known issues: $D<LND=o=
When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; Em %"]B
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Bug fixes: !ku5P+y$
"Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); L1
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Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; grp1nWAs
Problems with 2D displacement (RC3 bug); $x)C_WZj?
Automatically created VRaySky did not have a name; zkA"2dh
Horizontal scrolling problems with the V-Ray messages window; cL?FloPc*
VRayOverrideMtl could cause 3dsmax to crash; S8TJnv`?'
Multi/subobject material inside a VRayBlendMtl etc. did not render; f4@>7K]9TA
64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; mhv{6v
Some rare raycaster precision errors were fixed; I&,gCZ#
Starting/finishing rendering could be extremely slow in 3dsmax R9; M[g9D
VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); TyI"fP
Incorrect irradiance map density and texture sharpness when using camera clipping planes; *F42GiBZR
Missing files (textures/VRayProxies etc) were not always detected correctly; D~P I_*h.
Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; ]2`PS<a2
Standard materials with transparency did not render properly (RC3 bug); 5ztHar~f
No motion blur for ParticleFlow on 64-bit 3dsmax; %9cu(yc*}
Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; 6`Zx\bPDm
Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); ?nZQTO7
Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; bL v_<\:m
The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; ^@5#jS2
VRayBlendMtl did not list the blend textures as sub-anims; r\-Mj\$-
If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; Vj(}'h-c\
The parameters of VRayMtlWrapper did not have proper names in Track View; @62QDlt;
If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; !|}(tqt
VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; &.~Xl:lq
The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; t_%6,?S6
A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); 1<g,1TR
Problems when rendering animations in DR mode with light cache as both primary and secondary engine; WB~
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Small rectangle area lights could produce artifacts for points lying close to the light plane; j<[+vrj
Somewhat better memory management for proxies and dynamic meshes; OY$P8y3MY
Crashes with VRayFur on animated objects when using motion blur; M8j%bmd(,
Incorrect environment color with several VRayLights in "dome" mode; iX
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"Crop" render mode with the V-Ray VFB did not work for animations; lB_&Lq8G
Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); Rf7*Ut
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VRayBmpFilter did not always display its bitmap texture successfully; GjF'03Z4
VRayBmpFilter could produce invalid colors; P){F2&!P
Photon mapping could produce wrong GI on transparent surfaces; uEp
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Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; 1%W|>M`
Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; nU]4)t_o\
Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; erG@8CG
Incorrect sampling with gamma color correction when some of the pixel RGB components is zero;