Use Current Display Mode @+E7w6>%
Fast Shaded [1U{ci&=p
Wireframe 6<PW./rk:
Bounding Box ##GY<\",;
Point Helper :]-$dEu&
Hide Objects J)Ol"LXV
CONTROL "", 1023, "CustEdit", 0x50010000, 241, 33, 20, 11 要不要汉化 GL`tOD:P"
CONTROL "", 1328, "SpinnerControl", 0x50000000, 262, 33, 7, 11 要不要汉化 #2N_/J(U
Draw Backfaces during Degrade fK"iF@=Z`
Never Degrade Selected *Dc@CmBr
Degrade to Default Lighting fM2^MUp[=1
Never Redraw After Degrade o[^Q y(2~
CONTROL "", 1055, "CustEdit", 0x50010000, 78, 118, 25, 11 要不要汉化 |T
y=7d ,
CONTROL "Custom1", 2232, "SliderControl", 0x50010000, 105, 116, 94, 16 要不要汉化 f"P$f8$
CONTROL "", 1028, "CustEdit", 0x50010000, 201, 118, 26, 11 要不要汉化 I)lC{v
CONTROL "", 1027, "CustEdit", 0x50010000, 138, 136, 20, 11 要不要汉化 $
9 =8@
CONTROL "", 1331, "SpinnerControl", 0x50000000, 158, 136, 7, 11 要不要汉化 !5~k:1=
Smooth + Highlights B\0t&dai|'
Smooth =f `=@]
Facets + Highlights S (tEwXy
Facets 3HKxYvc C
Lit Wireframe 6klD22b2$
Z-buffered Wires }AJ L,Q7q
Smooth + Highlights UFf,+4q
Smooth &=NJ
Facets + Highlights 5us^B8Q
Facets i7s\CY
Lit Wireframe +`Fb_m)f
Z-buffered Wires `0z/BCNB
Wireframe 9t0Cj/w}
Bounding Box y+RRg[6|
Maintain Frames Per Second: ydup)[n
Reset on Mouse Up !xymoiArp
Show rebuild cursor %",ULtZ+
CONTROL "", 1088, "CustEdit", 0x48010000, 247, 179, 19, 11 要不要汉化 W} Zb~[,
CONTROL "", 1329, "SpinnerControl", 0x48000000, 267, 179, 7, 11 要不要汉化 K-6p'|
CONTROL "", 1089, "CustEdit", 0x48010000, 71, 177, 19, 11 要不要汉化 -[Y:?lA
CONTROL "", 1330, "SpinnerControl", 0x48000000, 91, 177, 7, 11 要不要汉化 _jo$)x+'x
Adapt Object Display by Priority 5Xj|:qz<(
Degrade Parameters KX=/B=3~
Update Time: /k)
NP
Interrupt Time: $YPQC
Interrupt Settings <ZV7|'^
Flat 0f{IE@-b
Flat Cc*|Zw
Hidden Line >pnz_MQ
Hidden Line E}t-N
Highest sZT VM9<)
Lowest Gy$o7|PA"{
Prioritize Scene Objects #|q;t
Screen Size $sM]BE:
Distance from Camera P^ by'b+zI
Force objects displayed smaller than 95VqaR,
pixels to the lowest priority %bN"bxv^
]2g5Ka[>w
这些该如何翻译??