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VRay adv 1.50 Final 最终正式版 (No Crack) 未破解 [复制链接]

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离线 lwb698
楼主  发表于: 2007-09-11 只看楼主 倒序阅读
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地址如下:http://www.51render.com/
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离线 lwb698
发表于: 2007-09-11 只看该作者
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大家期待已久的VRay adv 1.50.00 Final 最终正式版终于出现了,不过遗憾的是从安装图片中我们可以看出最终正式版中全面启用的WIBU-key drivers 的硬件注册验证方法,过去通过软件请求码激活的方式好像已经行不通了。我们现在只能期待新的破解方法尽快出现了。 ^;'8yE/  
1*yxSU@uY  
Build 1.50.00 final [gpO?'~  
=================== @lF?+/=$  
$L 8>Ha}  
New features: Z3weFbCH  
(*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; `hZh}K^  
(*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; o0]YDX@T  
(*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames; :Y\ ~[Y  
*qm|A{FQR  
Modified features: zXx/\B$&d*  
=== Core engine &F uPd}F  
(*) Increased rendering speed for some types of scenes; XZb=;tYo  
(*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); dazNwn  
8&G9 ?n`I5  
=== Installation L@{'J  
(*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; Yi%lWbr  
(*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); SK\@w9#&$  
(*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); 5[jcw`  
EL$DvJ~  
=== Lights and cameras xrPZy*Y,  
(*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; pPBXUu'  
(*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; 4{YA['  
(*) VRayLight has a "Cutoff threshold" parameter, which allows to reduce render times in scenes with many weak lights; g:M;S"U3*Y  
(*) VRayLight has an "Affect reflections" option to control reflection visibility separately from speculars; ik(Du/  
(*) VRayLight has a "Simple portal" option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); HLW_Y|QaFo  
(*) VRayLight has a "Cast shadows" option; @KTuG ?.  
(*) VRayLight objects now produce accurate motion blur when animated; u2oS Ci  
(*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; }ssV"5M  
(*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); Mp`$1Ksn  
(*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; CM_hN>%w[  
(*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; =y][j+WH  
y|6n:<o  
=== Disributed rendering (DR) lnyb4d/  
(*) DR is now supported for Render-to-texture; ab2FK  
(*) DR can now be started as a BackBurner job; ,m=G9QcN  
(*) Render slaves can be added on the fly to the distributed rendering; Z\nDR|3  
    (note: the servers must still first be added as DR servers list in the DR settings); spV7\Gs.@  
    (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); f!x9%  
(*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; +Uq|Yh'Q  
[./FzlAs  
=== Geometry cqG6di7#  
(*) New default "Auto" mode for the "Default geometry" parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; '#+&?6p  
(*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; TF8#I28AD  
(*) VRayProxy objects display faster in the viewports; WWunS|B!  
(*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; no*)M7  
(*) VRayProxy objects now produce motion blur when the proxy transformation is animated; RCWmdR#}V  
(*) VRayProxy objects now generate velocity information for images motion blur when their transformation is animated; <O1R*CaP  
(*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; dVbFMQ&  
(GC]=  
=== Materials and textures bT ,_=7F  
(*) Added exclude list for material override in the Global Switches rollout; cwmS4^zt8  
(*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; >bW=oTFz  
(*) VRayDirt has an option "Work with transparency", which causes it to take into account the transparency of occluding objects; KwL_ae6fV  
(*) VRayHDRI has a "Render multiplier" parameter, which additionally modifies the map only at render time; %B$ftsYXmu  
(*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; X FS~  
(*) VRayMtl has a new "hybrid" SSS model; ;%e)t[5  
(*) VRayMtl now has an "Envrionment priority" option to control environment override behaviour between different materials; ;iKLf~a a  
(*) VRayMtl now has a "Roughness" parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); =~;~hZj  
(*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; nj s:  
(*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; H!IVbL`a{  
(*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; q A .9X4NQ  
(*) VRayMtlWrapper has the options "No GI on other mattes" and "GI surface ID" added to it; `DYhGk  
(*) VRayOverrideMtl has a shadow override option; #^T`vTD-  
!UoA6C:  
=== GI solutions pCE GZV,d@  
(*) The irradiance map viewer will print out the progress of merging irradiance maps; g#$ C8k  
(*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; PBn7{( x  
(*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; *Ypn@YpSp  
(*) The "Save maps per frame" option has been removed from the GI rollout; >?@5>wF  
DsMo_m/"1  
=== Render output lx+;<la  
(*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; e}uK"dl(  
(*) "Clamp Level" option for color mapping (specifies the level at which colors are clamped, if clamping is on); j=O+U _w  
(*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; 8$}<4 `39  
(*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; a/V,iCiH  
(*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; 5=?P 6I_$G  
_m9k2[N!  
=== Others @6 "MhF  
(*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; sOLh'x f.  
(*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; M`&t=0D  
(*) Added "Affect alpha" option to VRaySphereFade; 4V:W 8k 9D  
(*) VRaySphereFade works correctly with transparent objects; Y~}MfRE3z  
(*) VRayFur can now generate motion blur with more than 2 geometry samples; {"'M2w:|D1  
(*) The default value for the number of light cache passes is now 8; |.c4y*  
(*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; D|5mNX %e  
)|=1;L  
Known issues: .!4'Y}  
(*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; 8[@,i|kgg0  
(*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; }uDpf0;^  
PY.HZ/#d  
Bug fixes: YIk@{V  
(*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); %X_A#9  
(*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; )cH\i91  
(*) Problems with 2D displacement (RC3 bug); e;vI XJE  
(*) Automatically created VRaySky did not have a name; K["rr/  
(*) Horizontal scrolling problems with the V-Ray messages window; :0@0muo  
(*) VRayOverrideMtl could cause 3dsmax to crash; q#j[0,^ $  
(*) Multi/subobject material inside a VRayBlendMtl etc. did not render; ! #Pn_e  
(*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; jIaaNO)  
(*) Some rare raycaster precision errors were fixed; NzZ(N z5  
(*) Starting/finishing rendering could be extremely slow in 3dsmax R9; iU+SXsXLR4  
(*) VRayHDRI always took at least 10 MB of memory, regardless of actual images size (RC3 bug); 6`2i'flv  
(*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; P:g!~&Q  
(*) Missing files (textures/VRayProxies etc) were not always detected correctly; lfBCzxifC  
(*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; ;ZB=@@l(  
(*) Standard materials with transparency did not render properly (RC3 bug); ~d&&\EZ  
(*) No motion blur for ParticleFlow on 64-bit 3dsmax; zji9\  
(*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; X,3"4 SK  
(*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); !ldE9 .  
(*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; trwo(p  
(*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; HpbwW=;V  
(*) VRayBlendMtl did not list the blend textures as sub-anims; 3^Is4H_8  
(*) If "Render to raw images file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; zk }SEt-  
(*) The parameters of VRayMtlWrapper did not have proper names in Track View; gD%o0 jt"  
(*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; s j-oaWt  
(*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; :hO B  
(*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; y=8KNseW|  
(*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); 1$))@K-I  
(*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; e8SAjl"}  
(*) Small rectangle area lights could produce artifacts for points lying close to the light plane; lx$Z/f  
(*) Somewhat better memory management for proxies and dynamic meshes; IF&edP[V  
(*) Crashes with VRayFur on animated objects when using motion blur; cl23y}J_?  
(*) Incorrect environment color with several VRayLights in "dome" mode; %N\45nYU:  
(*) "Crop" render mode with the V-Ray VFB did not work for animations; (CDh,ZN;|  
(*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); r 'ioH"=  
(*) VRayBmpFilter did not always display its bitmap texture successfully; *` -  
(*) VRayBmpFilter could produce invalid colors; `j2|aX %Z*  
(*) Photon mapping could produce wrong GI on transparent surfaces; ZdhA:}~^E  
(*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; Ayw {I#"  
(*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; |em_l$oGc  
(*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; Y qKQm+G  
(*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; ZjK'gu8*  
(*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; m 2%  
(*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; pmUC4=&e  
(*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; Np opg1Gv>  
(*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; *6(/5V  
(*) Banding with very small spherical VRayLights; K?S5C8  
(*) SSS with VRayMtl did not work properly with intersecting refractive objects; gE&83i"  
(*) Problems with dome light and matte/shadow materials with GI on; "f!H[F1~  
(*) VRayBlendMtl in additive mode produced incorrect alpha channel; ]D>\Z(b  
(*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; .A6Jj4`-  
(*) Crash when rendering disconnected Particle Flow events; K}dvXO@=|c  
(*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; bmRp)CYd  
(*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; l\bgp3.+  
(*) In some cases VRayFur did not render properly; F`f8q\Fc  
(*) Wrong mapping coordinates for VRayFur when motion blur was enabled; H3 |x  
(*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; csv;u'  
(*) Distortion map for VRayToon had no effect; @3Mp>u/  
(*) Light cache prefiltering ignored GI surface IDs; Qvhy9Cr;  
(*) VRayLight's appeared in reflections for objects excluded from the lights; s+ ]6X*)  
(*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; S4>1d-  
(*) When rendering a high-resolution images with the "Hilbert" region sequence, V-Ray could crash; L%[b6<  
(*) A light which had "Affect diffuse" option off still contributed to the diffuse lighting channels; -*0U&]T  
(*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; w;DRC5V>  
(*) Area VRayShadows with Box type did not respect the rotation of the light; s#C~HK  
(*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; {edjvPlk  
(*) VRayFastSSS displayed black in the viewports; af;~<o a  
(*) VRImg2Exr tool gave error when converting large .vrimg files rendered in "region" mode; %D<>F&h  
(*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; ]@mV9:n{  
(*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; 4X:S#z  
(*) Using RoyalRender client as a service caused a wxWidgets error when no-one is logged on the machine; &-M}:'  
YhFd0A?]  
本文转自:---中国汉化--- 连接地址:http://h.shanse8.com/read.php?tid-4349.html
附件: vray_adv_15000_max90_x86.part01.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 8[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part02.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part03.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part04.rar (1424 K)更新于: 2007-09-11 11:33:32下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
2F
VRay adv 1.50 Final 最终正式版 (No Crack) 未破解
附件: vray_adv_15000_max90_x86.part05.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 5[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part06.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part07.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part08.rar (1424 K)更新于: 2007-09-11 11:37:59下载次数: 2[ 下载方法 ]
离线 lwb698
发表于: 2007-09-11 只看该作者
3F
VRay adv 1.50 Final
附件: vray_adv_15000_max90_x86.part09.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part10.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part11.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part12.rar (1424 K)更新于: 2007-09-11 11:51:49下载次数: 2[ 下载方法 ]
离线 快乐鸽者
发表于: 2007-09-11 只看该作者
4F
离线 szgusoo
发表于: 2007-09-11 只看该作者
5F
支持破解————————
离线 xifeng23
发表于: 2007-09-11 只看该作者
6F
等破解,等汉化!
离线 lwb698
发表于: 2007-09-11 只看该作者
7F
最后4个包
附件: vray_adv_15000_max90_x86.part13.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part14.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 3[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part15.rar (1424 K)更新于: 2007-09-11 16:42:24下载次数: 2[ 下载方法 ]
附件: vray_adv_15000_max90_x86.part16.rar (673 K)更新于: 2007-09-11 16:42:24下载次数: 4[ 下载方法 ]
发表于: 2007-09-11 只看该作者
8F
晕,发这么多压缩包上来,哪有人愿意花这么多无名币来下载呢?
离线 原点
发表于: 2007-09-12 只看该作者
9F
呵呵 硬件加密
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