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GroundWiz 1.6 for MAX2010 [复制链接]

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离线 chengyue513
楼主  发表于: 2009-08-02 只看楼主 倒序阅读
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[    post]下载:     http://www.gugila.com/files/GroundWizLiteSetup.exe JRw)~Tg @  
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Version 1.600 (June 1, 2009) p,#**g:  
GroundWiz now compatible with 3ds Max 2010 & 3ds Max Design 2010. H=_k|#/  
b#_u.vP  
    New feature: GroundWiz Planter Clustering {+|Em(M  
    In nature, different types of plants tend to grow in groups. Clustering was introduced to Planter to help simulate vegetation grouping effect so common in nature. See GroundWiz manual for detailed explanation. Mental ray shader version 2: new mental ray shader v2 that replaces the old native mental ray shader should be much faster and support bigger scenes. The new shader also supports mental ray assemblies (available in mental ray v3.6 - 3ds max 2008 and higher), which bring sub-scene on-demand instancing for even bigger scenes. SpeedTree v4.0 and higher supported via Planter's Instancing shader. Instancing shader allows each planted tree instance to be unique by engaging SpeedTree's procedural tree creation. Custom shader was replaced by 'Instancing Object Shader' that should improve handling a large number of objects. Standard shader was renamed to 'Merging Shader' which basically explains the main feature of this shader.
- Bug fixes: 5E\&O%W"  
    Terrain map rendering with Brazil r/s v2.0 fixed; previous versions of GroundWiz produced blurred terrain maps and Camera Space Shading mode had to be selected to get any result at all. Variation map could slow down rendering when Object properties had many parameters/fields.
希望高手破解,此软件经测试有5层限制。[/post]
[ 此帖被chengyue513在2009-08-02 15:26重新编辑 ]
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