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Cebas finalRender R3 SE SP2 For 3dsmax2011 32/64bit [复制链接]

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  • 13回复
离线 zxlun
楼主  发表于: 2010-06-19 只看楼主 倒序阅读
0F

中国汉化网提醒您:



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Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, called the Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility. Both products use the same rock solid and Hollywood production proven rendering core and rendering results (when not using any of the advanced features of R3 SE) will be identical between the two versions. Check out the SE Comparison feature page to learn more about the differences. u |'8a1  
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finalShaders added gt~9"I  
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With the release of finalRender R3.0, finalShaders is no longer separately available for R3.0. Instead all of the finalShaders materials are now available as part of finalRender R3.0 SE, in addition we have moved some of the finalShaders materials into the standard edition as well. The materials moved to the core product are; (x}A_ i  
fR-Wire: This has been a long time wish of many users; R3.0 now lets you render your objects as if you had applied a Lattice modifier to your object, but without the overhead of additional geometry. )sRN!~  
fR-Volumetric: A true volumetric shader that creates shader data within your objects, not just on the surface. When used in conjunction with many of finalRender's other features, such as Sub-Surface Scattering, fR-Volumetric can help you product effects that no other material can produce. Ndo}Tk!  
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fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results. This material has not only been moved to the core product but has also been modified internally to now support MAXScript and sub-object animation. *3 !(*F@M,  
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finalRender R3 SE also ships with the following former finalShaders materials and textures: Ob7zu"zr  
fR-Tension ?Y%}(3y  
fR-Curvature fdN45in=>  
fR-Fastskin ;& RUE  
fR-DistantFur uPI v/&HA  
fR-Ghost KrJ5"1=  
fR-Electron zB;'_[8M  
fR-Elevation yZ?xt'tn  
fR-ThinFilm (}9cD^F0n  
fR-Velvet :uOZjEZi  
fR-Wet Q1aHIc  
fR-Xray >_rzT9gX&  
fR-3DGradient es. jh  
附件: fr3sp2.part01.rar (1954 K)更新于: 2010-06-19 10:26:45下载次数: 89[ 下载方法 ]
附件: fr3sp2.part02.rar (1954 K)更新于: 2010-06-19 10:27:16下载次数: 62[ 下载方法 ]
附件: fr3sp2.part03.rar (1954 K)更新于: 2010-06-19 10:27:51下载次数: 53[ 下载方法 ]
附件: fr3sp2.part04.rar (1954 K)更新于: 2010-06-19 10:28:22下载次数: 52[ 下载方法 ]
附件: fr3sp2.part05.rar (1954 K)更新于: 2010-06-19 10:28:53下载次数: 50[ 下载方法 ]
附件: fr3sp2.part06.rar (1954 K)更新于: 2010-06-19 10:29:25下载次数: 47[ 下载方法 ]
附件: fr3sp2.part07.rar (1954 K)更新于: 2010-06-19 10:29:56下载次数: 59[ 下载方法 ]
附件: fr3sp2.part08.rar (509 K)更新于: 2010-06-19 10:30:05下载次数: 35[ 下载方法 ]
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离线 273084158
发表于: 2010-06-19 只看该作者
1F
那么快就有了啊
离线 273084158
发表于: 2010-06-19 只看该作者
2F
不知道能用么?
离线 xp1102
发表于: 2010-06-19 只看该作者
3F
嗯 嗯  也是这个问题  能不能用啊 ?
离线 qqyqqy
发表于: 2010-06-19 只看该作者
4F
这个渲染器有些复杂了,我还是老实地用VRAY吧
离线 zhwq007
发表于: 2010-06-26 只看该作者
5F
非常强悍的东西
离线 nextbeyond
发表于: 2010-08-26 只看该作者
6F
好像变的好小了啊
离线 why_zhongguo
发表于: 2010-08-26 只看该作者
7F
呵呵 来看看
离线 why_zhongguo
发表于: 2010-08-26 只看该作者
8F
传说中的最终渲染!
离线 tester8413
发表于: 2010-09-21 只看该作者
9F
我下到一半就不购金币了~~给我下载吧大哥
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