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Vray 2.0 SP1 for max9,2008,2009,2011,2012 x64 [复制链接]

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离线 maikor
楼主  发表于: 2011-05-07 只看楼主 倒序阅读
0F

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Build 2.10.01 official |d Soq~Vz  
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New features: =g&0CFF<  
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    Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
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    The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);Added access to the V-Ray material override exclude list from MaxScript;Support for the four FumeFX render elements;Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);Added an environment override slot for VRayCarPaintMtl material;Added bump slot for the base layer of VRayCarPaintMtl material;Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;XML output for the VRayRenderID render element;MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;Added an option to VRayToon to compensate the camera exposure;Ability to map the radius in VRayDistanceTex with a texture;Option in VRayDistanceTex for a solid inside color;Custom V-Ray materials now work in the Hair&Fur modifier;Hair&Fur now produces the same object ID as the emitter object;The V-Ray bitmap to VRayHDRI converter script did not take into account the input gamma of textures;Crash with particular pre-render script that turns off V-Ray lights before rendering;VRayBlendMtl material blocks the material IDs of its sub-materials;V-Ray RT: Added support for RPManager material;
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Bug fixes: ?C4a,%  
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    Noise with "Clamp output" option enabled produced noisy renders;Hilights from the base reflection layer of VRayCarPaintMtl material were darker than they should be;Slow rendering with many overlapping VRayProxy primitives;Randomly missing gizmos when rendering VRayEnvironmentFog;VRayLights that exclude an object could still affect that object through GI;Rendering with GI may use more detailed texture mip-map levels than necessary;VRayHDRI may not respect the specified memory limit for tiled textures;Crashes with particle systems with 3d displacement and motion blur enabled;Spikes with 3d displacement with "Keep continuity" enabled and particular bad geometry;Incorrect velocity element with VRayFur;Image copied from VFB to clipboard had the first column of pixels swapped for the last one;Loading an images in the V-Ray VFB with a different resolution did not work correctly;img2tiledexr used wrong formula when converting imagess from sRGB color space;vrim2exr did not preserve the pixel aspect information in the resulting .exr file;ply2vrmesh can convert RealFlow .bin files to .vrmesh files;VRayExposureControl was not accessible from MaxScript;Script error when there is a VRayPlane object in the scene;VRayPhysicalCamera in "Movie" mode was not exported correctly;Mesh lights were not exported with the .vrscene exporter script;Fringes on the edges of flakes in VRayCarPaintMtl material;Crash with VRayCarPaintMtl material when rendering of texture maps is globally disabled;Warning about "Retrace threshold" and "Use light cache for glossy rays" was printed even when not using the light cache;Exception after rendering when the "V-Ray raw images file" is chosen and the V-Ray VFB is not enabled;The V-Ray presets did not load if they were saved on a system where the decimal symbol is ",";The file save dialog for .vrimg/.exr files was not resizable;The VRayFastSSS2 material was not exported by the .vrscene MaxScript exporter;The VRayLightSelect element allowed the user to pick meshes instead of just lights;Incorrect velocity element when rendering Hair&Fur natively;The .dra file exported from the Hair&Fur plugin is now moved to the temporary 3ds Max folder instead of the root one;Wrong spelling for "affect specular" option in VRaySun;Slow rendering of VRayEnvironmentFog with animated Noise texture;V-Ray RT: Objects could disappear in animation;V-Ray RT: When used as production renderer, animation of deforming objects was ignored;V-Ray RT: Wrong exposure when physical camera type was "Move cam" or "Video cam";V-Ray RT: VRayEdgesTex was listed as incompatible with V-Ray RT;V-Ray RT: 3ds Max froze if V-Ray RT was working as an ActiveShade renderer and the user attempted to run V-Ray RT as production renderer;V-Ray RT: .vrscene export was not correct if the system decimal symbol was ",";V-Ray RT: When V-Ray RT was used as production renderer and max. paths per pixel was 0, it was always reset to 64;
    V-Ray RT: ActiveShade rendering is now paused when doing normal production rendering;V-Ray RT: Render restarted when changing a perspective view, even if the ActiveShade window was locked to using another camera;
    V-Ray RT: Scene was empty if motion blur was enabled;V-Ray RT: Problem with canceling batch render of animations;V-Ray RT: Adding new objects/lights is not reflected in the ActiveShade window in 3ds Max 2012;V-Ray RT: Standard camera FOV animation was not working;V-Ray RT: Support for the "Camera map per pixel" texture;V-Ray RT: ParticleFlow systems did not update when an animation with V-Ray RT as production renderer;V-Ray RT: Camera target distance was not updated correctly when rendering through Backburner;V-Ray RT: Issue with VRayLightMtl material inside a VRayBlendMtl material;V-Ray RT GPU: Textures for the color of VRayLightMtl material did not work;
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分享到
离线 kangys
发表于: 2011-05-07 只看该作者
1F
   很好
发表于: 2011-05-07 只看该作者
2F
Re:Vray 2.0 SP1  for  max9,2008,2009,2011,2012 x64
破解了吗  
离线 maikor
发表于: 2011-05-07 只看该作者
3F
Re:Re:Vray 2.0 SP1  for  max9,2008,2009,2011,2012 x64
引用第2楼背叛的诱惑于2011-05-07 12:44发表的 Re:Vray 2.0 SP1  for  max9,2008,2009,2011,2012 x64 : # Nu%]  
破解了吗     %s~NQ;Y  
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2P;%P]~H  
嗯, 破解了的 NB|RZf9M  
离线 yun800906
发表于: 2011-05-07 只看该作者
4F
Re:Vray 2.0 SP1  for  max9,2008,2009,2011,2012 x64
不错 评定为好人五星
离线 1013408995
发表于: 2011-05-07 只看该作者
5F
Re:Vray 2.0 SP1  for  max9,2008,2009,2011,2012 x64
有中文的吗
离线 topo
发表于: 2011-05-07 只看该作者
6F
Re:Vray 2.0 SP1  for  max9,2008,2009,2011,2012 x64
不知道哪个是? >*rH Nf  
我需要max2009.x32位的VR2.0!
离线 长虹
发表于: 2011-05-07 只看该作者
7F
Re:Vray 2.0 SP1  for  max9,2008,2009,2011,2012 x64
太快了,跟都跟不上
离线 good127
发表于: 2011-05-07 只看该作者
8F
Re:Vray 2.0 SP1  for  max9,2008,2009,2011,2012 x64
实在是太快了,一不小心就已经出SP1了~~
离线 ridu412
发表于: 2011-05-07 只看该作者
9F
Re:Vray 2.0 SP1  for  max9,2008,2009,2011,2012 x64
我晕  2012 的32位没有啊
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