Digital Tutors - Blend Shape-Based Facial Rigging in Maya脸部绑定
技巧(BT下载)
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教程,包括有工程文件,MP4格式
+Gt9!x}#e 教程目录
twq~.:<o 01. Introduction and project overview
~}}<+ JEEO 02. Checking the model's topology and building core facial joints
HDhISPg 03. Setting up joints
for the nose, ears, and teeth
z6C(?R 04. Mirroring joints in Maya
(Z(S?`') 05. Creating joints for the tongue
MhD' 06. Creating an alignment tool
w3(|A> s3 07. Creating an alignment tool with Python
05q760I+ 08. Controlling the eyes
{,Q )D$i 09. Deforming the eyelids
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vE 10. Connecting the facial skeleton to the character's body and skinning the face
P_1WJ 11. Refining skin deformations
B>^6tdz 12. Squashing and stretching the mouth
RW. qw4 13. Finishing our squash and stretch system for the mouth
J[ Gpd 14. Progress check: deformations
#c^]p/ 15. Rigging the eyebrows
gT+g@\u[ 16. Creating a system to drive the deformations of the eyebrows
d&FXndC4F 17. Creating a system that will deform the eyebrow geometry
>zW2w2O3 18. Creating Blend Shapes for brow deformations
SH?McBxS 19. Mirroring Blend Shapes
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1 20. Creating a Blend Shape-mirroring tool with Python
oRWje#4O 21. Finishing the setup of our eyebrow targets
m^3x%ENZ 22. Deforming the hair
w.?4}'DK 23. A fast and effective way of simulating fleshy eyes
4E^ ?}_$ 24. A flexible neck rig
Tz @=N] D 25. Setting up a neck control
yJ $6vmQ 26. Controlling the character's head
z{rV|vQ 27. Twisting the neck
tAAMSb9[d 28. Dynamically parenting the head control
dR S:S_ 29. Creating a jaw control
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