Digital Tutors - Blend Shape-Based Facial Rigging in Maya脸部绑定
技巧(BT下载)
uc>u=kEue /Y NV 7x6q:4Ep\ oqLM-=0<} 共 5h 1m的英文
教程,包括有工程文件,MP4格式
dfo_R 教程目录
$2tPqZ> 01. Introduction and project overview
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% 02. Checking the model's topology and building core facial joints
l,}^<P] 03. Setting up joints
for the nose, ears, and teeth
rMV<}C ^ 04. Mirroring joints in Maya
lWiC$ 05. Creating joints for the tongue
|sG@Ku7~4 06. Creating an alignment tool
khXp}p!Zm 07. Creating an alignment tool with Python
APne! 08. Controlling the eyes
0$saDmED 09. Deforming the eyelids
<@+>A$~0 10. Connecting the facial skeleton to the character's body and skinning the face
;usv/8 11. Refining skin deformations
-GqMis}c 12. Squashing and stretching the mouth
J|'e.1v 13. Finishing our squash and stretch system for the mouth
nVSuvq|S 14. Progress check: deformations
oo+nqc`,O 15. Rigging the eyebrows
u'm[wjCjc 16. Creating a system to drive the deformations of the eyebrows
]>:LHW 17. Creating a system that will deform the eyebrow geometry
S8 zc1! 18. Creating Blend Shapes for brow deformations
p!XB\%sv'" 19. Mirroring Blend Shapes
7GyJmzEE 20. Creating a Blend Shape-mirroring tool with Python
GfG!CG^% 21. Finishing the setup of our eyebrow targets
wM2[i 22. Deforming the hair
P
~sX S 23. A fast and effective way of simulating fleshy eyes
J7p'_\ 24. A flexible neck rig
u> YC4& 25. Setting up a neck control
ZQ0R3=52r 26. Controlling the character's head
YhZmyYamE 27. Twisting the neck
Hxw 7Q?F 28. Dynamically parenting the head control
|KC!6<}T~9 29. Creating a jaw control
GJ3@".+6 30. Driving the brows
#cZ<[K q6 31. Finishing our brow rig
qZcRK9l]F1 32. Adding ear controls
HqZ3] 33. Controlling the nose
kt0ma/QpP 34. Controlling the tongue
0+vt LDq@P 35. Finishing our tongue controls
z|^+uL 36. Teeth controls
&azy1.i~ 37. Eye controls
E;m-^dxc 38. Dynamically parenting the eye controls to follow the character's head
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bl. 39. Wrapping up our work on the eyelids
a9"1a' 40. Hair controls
Q ,`:RF3 41. Creating phonemes for facial animation
G%RL8HU 42. Mirroring our phoneme and exploring other facial shapes
^tFbg+. 43. Creating a facial GUI
W{v{sQg 44. Connecting our facial shapes to the GUI
V?0Yzg$sy 45. Finalizing the rig
B}&9+2M 46. Attaching objects to a deforming model