var updateLocal2WorldMatrix = function () { ! {G0'
m_Local2WorldMatrix = new SVGMartix(); [{u3g4`}
-mRgB"8
if (m_Parent != SVGTransformUtil.MainRoot) { Y01!D"{\
mulParentMatrix(m_Parent); U-fxlg|-C
} 1a{r1([)
else { f?k0(rl
m_Local2WorldMatrix = m_SelfMatrix; ztSQrDbbb4
} R`a~8QVh&5
};