var updateLocal2WorldMatrix = function () { XXxX;xz$
m_Local2WorldMatrix = new SVGMartix(); ]%shs
]J_Dn\
if (m_Parent != SVGTransformUtil.MainRoot) { l EQn2+
mulParentMatrix(m_Parent); Wc-P= J*m
} )oHIRsr
else { 1Voo($q.
m_Local2WorldMatrix = m_SelfMatrix; <<4G GO
} NoDq4>
};