Digital Tutors - Blend Shape-Based Facial Rigging in Maya脸部绑定
技巧(BT下载)
lHBI $,1dQeE >POO-8Q C;1PsSE+A 共 5h 1m的英文
教程,包括有工程文件,MP4格式
Unl?fXI 教程目录
T@+ClZi 01. Introduction and project overview
go|>o5!g 02. Checking the model's topology and building core facial joints
c;!g 03. Setting up joints
for the nose, ears, and teeth
Z}Cqd?_') 04. Mirroring joints in Maya
mVf.sA8 05. Creating joints for the tongue
FUTn 06. Creating an alignment tool
oj.lj! 07. Creating an alignment tool with Python
$+VgDe5{S 08. Controlling the eyes
MQ w9X 09. Deforming the eyelids
8]*Q79 10. Connecting the facial skeleton to the character's body and skinning the face
S=9E@(] 11. Refining skin deformations
o<\6Rm 12. Squashing and stretching the mouth
: ^(nj7D 13. Finishing our squash and stretch system for the mouth
&c^7O#j 14. Progress check: deformations
x70N8TQ_gK 15. Rigging the eyebrows
O)<r>vqe} 16. Creating a system to drive the deformations of the eyebrows
+{vQSFW 17. Creating a system that will deform the eyebrow geometry
rt;gC[3\ 18. Creating Blend Shapes for brow deformations
pGk"3.ce 19. Mirroring Blend Shapes
"'aqb~j^ 20. Creating a Blend Shape-mirroring tool with Python
_h~p:= 21. Finishing the setup of our eyebrow targets
BD4"pcr 22. Deforming the hair
cUM_ncYOP 23. A fast and effective way of simulating fleshy eyes
;qG1r@o 24. A flexible neck rig
uE"2kn 25. Setting up a neck control
e@+v9Bs]q 26. Controlling the character's head
6m\*]nOy4 27. Twisting the neck
r'PE5xqF 28. Dynamically parenting the head control
;$[VX/A`f 29. Creating a jaw control
* T\> 30. Driving the brows
&}O8w77 31. Finishing our brow rig
Tu'E{Hw 32. Adding ear controls
b/G8Mr 33. Controlling the nose
r5Wkc$ 34. Controlling the tongue
QZ:v 35. Finishing our tongue controls
B\NcCp`5 36. Teeth controls
*SXSF95 37. Eye controls
J1& A,Gb 38. Dynamically parenting the eye controls to follow the character's head
X #H:&*[! 39. Wrapping up our work on the eyelids
{W]bU{%. 40. Hair controls
<b3x(/ 41. Creating phonemes for facial animation
;}n|,g> 42. Mirroring our phoneme and exploring other facial shapes
fc[" 43. Creating a facial GUI
<e$5~Spc 44. Connecting our facial shapes to the GUI
p3{x <AO/ 45. Finalizing the rig
>2FAi., 46. Attaching objects to a deforming model