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Digital Tutors - Blend Shape-Based Facial Rigging in Maya脸部绑定技巧(BT下载) [复制链接]

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离线 luminara
楼主  发表于: 2014-11-01 只看楼主 倒序阅读
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Digital Tutors - Blend Shape-Based Facial Rigging in Maya脸部绑定技巧(BT下载) lH BI  
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共 5h 1m的英文教程,包括有工程文件,MP4格式 Unl?fXI  
教程目录 T@+ClZi  
01. Introduction and project overview go|>o5!g  
02. Checking the model's topology and building core facial joints c;!g  
03. Setting up joints for the nose, ears, and teeth Z}Cqd?_')  
04. Mirroring joints in Maya mVf.sA8  
05. Creating joints for the tongue FUTn  
06. Creating an alignment tool oj.lj!  
07. Creating an alignment tool with Python $+VgDe5{S  
08. Controlling the eyes MQw9X  
09. Deforming the eyelids 8]*Q79  
10. Connecting the facial skeleton to the character's body and skinning the face S=9E@(]  
11. Refining skin deformations o<\6Rm  
12. Squashing and stretching the mouth : ^(nj7D  
13. Finishing our squash and stretch system for the mouth &c^7O#j  
14. Progress check: deformations x70N8TQ_gK  
15. Rigging the eyebrows O)<r>vqe}  
16. Creating a system to drive the deformations of the eyebrows +{vQS FW  
17. Creating a system that will deform the eyebrow geometry rt;gC[3\  
18. Creating Blend Shapes for brow deformations pGk"3.ce  
19. Mirroring Blend Shapes "'aqb~j^  
20. Creating a Blend Shape-mirroring tool with Python _h~p:=  
21. Finishing the setup of our eyebrow targets BD4"pcr  
22. Deforming the hair cUM_ncYOP  
23. A fast and effective way of simulating fleshy eyes ;qG1r@o  
24. A flexible neck rig  uE"2kn  
25. Setting up a neck control e@+v9Bs]q  
26. Controlling the character's head 6m\*]nOy4  
27. Twisting the neck r'PE5xqF  
28. Dynamically parenting the head control ;$[VX/A`f  
29. Creating a jaw control * T\>  
30. Driving the brows &}O8w77  
31. Finishing our brow rig Tu'E{Hw  
32. Adding ear controls b/G8M r  
33. Controlling the nose r5Wkc$  
34. Controlling the tongue QZ:v  
35. Finishing our tongue controls B\NcCp`5  
36. Teeth controls *SXSF95  
37. Eye controls J1& A,Gb  
38. Dynamically parenting the eye controls to follow the character's head X #H:&*[!  
39. Wrapping up our work on the eyelids {W]bU{%.  
40. Hair controls <b3x(/  
41. Creating phonemes for facial animation ;}n|,g>  
42. Mirroring our phoneme and exploring other facial shapes fc["  
43. Creating a facial GUI <e$5~Spc  
44. Connecting our facial shapes to the GUI p3{x<AO/  
45. Finalizing the rig >2 FAi.,  
46. Attaching objects to a deforming model
附件: Digital Tutors - Blend Shape-Based Facial Rigging in Maya.rar (209 K)更新于: 2014-11-01 20:03:05下载次数: 10[ 下载方法 ]
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离线 酷哥学者
发表于: 2014-11-02 只看该作者
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挺可爱的啊
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