Digital Tutors - Blend Shape-Based Facial Rigging in Maya脸部绑定
技巧(BT下载)
,4O|{Iu#n 2pKkg>/S 3}:(.K ljr?Z,R4 共 5h 1m的英文
教程,包括有工程文件,MP4格式
3sh}( 教程目录
0Nvk|uI
V[ 01. Introduction and project overview
| z1 02. Checking the model's topology and building core facial joints
AQx:}PO 03. Setting up joints
for the nose, ears, and teeth
}Kt`du= 04. Mirroring joints in Maya
8-s7^*! 05. Creating joints for the tongue
F'~\!dNL 06. Creating an alignment tool
|^S{vub 07. Creating an alignment tool with Python
4l2/eh]Hc( 08. Controlling the eyes
8^ujA 09. Deforming the eyelids
yi29+T7j4S 10. Connecting the facial skeleton to the character's body and skinning the face
z(YzK 11. Refining skin deformations
lG1\41ZxB 12. Squashing and stretching the mouth
l;~b:[r 13. Finishing our squash and stretch system for the mouth
Wb1?>q 14. Progress check: deformations
~x-"?K 15. Rigging the eyebrows
pO_$ 8=G+ 16. Creating a system to drive the deformations of the eyebrows
99KW("C1F 17. Creating a system that will deform the eyebrow geometry
hFQ*50n} 18. Creating Blend Shapes for brow deformations
;%ng])w=; 19. Mirroring Blend Shapes
P9W!xvV`w 20. Creating a Blend Shape-mirroring tool with Python
Jv8JCu"eky 21. Finishing the setup of our eyebrow targets
p=d,kY 22. Deforming the hair
<K:L.c! 23. A fast and effective way of simulating fleshy eyes
-T8'|"g 24. A flexible neck rig
sqv!,@*q 25. Setting up a neck control
U>-GM> 26. Controlling the character's head
'3uN]-A>D 27. Twisting the neck
tJa*(%Z?f 28. Dynamically parenting the head control
5L 0w!q'W 29. Creating a jaw control
0-~F%:x 30. Driving the brows
-d]v6q'1 31. Finishing our brow rig
9zD,z+ 32. Adding ear controls
L$3{L"/ 33. Controlling the nose
5@nvcCp 34. Controlling the tongue
y;VmA#k` 35. Finishing our tongue controls
w gkY\Q 36. Teeth controls
b\Mb6s 37. Eye controls
c9ea%7o{0a 38. Dynamically parenting the eye controls to follow the character's head
Ol)M0u 39. Wrapping up our work on the eyelids
G7YBo4v 40. Hair controls
GDwijZw 41. Creating phonemes for facial animation
=kBWY9:$, 42. Mirroring our phoneme and exploring other facial shapes
m/"}Y]n! 43. Creating a facial GUI
'"9Wt@
. 44. Connecting our facial shapes to the GUI
UW],9r/PD@ 45. Finalizing the rig
,F?O} ijk 46. Attaching objects to a deforming model