VRay Adv 2.40.03 for 3dsMax2009/2010/2011/2012/2013/2014_32bit/64bit(高级渲染器)中英文切换加强版+中英文二用安装版 )(DX]Tr` http://www.shanse8.com/bbs/read-htm-tid-55650.html tS
sDW!!M U,tWLX$@ V-Ray for 3dsMax 是 3dsMax 的高级全局照明渲染器,是专业渲染引擎公司 Chaos Software 公司设计完成的拥有“光线跟踪”和“全局照明”渲染器,用来代替 Max 原有的“线性扫描渲染器”,VRay 还包括了其他增强性能的特性,包括真实的“三维运动模煳”、“微三角面置换”、“焦散”、通过 VRay 材质的调节完成“次表面散射”的 SSS 效果、和“网络分布式渲染”等等。 TU O*w 目前世界上出色的渲染器却为数不多,如:Chaos Software 公司的 VRay, SplutterFish 公司的 Brail,Cebas 公司的 FinalRender,Autodesk 公司的 Lightcape,还有运行在 Maya 上的 Renderman 等。这几款渲染器各有所长,但 VRay 的灵活性、易用性更见长,并且 VRay 还有焦散之王的美誉。 a{4RG(I_ 4qg]
oiT Changelog
NSDls@m New features:
DtOL=m]s &/{x7;e VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray;
#(o( p VRayProxy: Support for Alembic .abc files;
t.6gyrV7>< V-Ray RT: Support for instancing;
Fy-|E>@]D V-Ray RT: Support for Forest Pro instancing;
50Y^##]& V-Ray RT CPU: Faster update when adjusting VRayLights;
` EgO&;1D) V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards;
X.hVMX2B V-Ray RT GPU: Support for the ColorCorrection texture;
~4C:2 V-Ray RT GPU: Support for the Mix texture;
:Tn1]a)f6 Wz-7oP%;I Modified features:
M,/{ 53 V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element;
TP?HxO_C V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed;
Hpq?I-g<^ V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions;
/{+77{#Qn V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects;
3FpS o+ V-Ray: Optimized multi-core rendering for OpenEXR textures;
BuIly&qbm< V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed;
v#o<.
Ig V-Ray: V-Ray components now register in the respective menus across different language
3ds Max builds;
?~s2 3%E V-Ray RT CPU: Added support for VRayHairMtl;
R8YA"(j!L V-Ray RT CPU: Added support for VRayFur;
Q^z&;%q1 V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively;
SwVdo|%.? V-Ray scene exporter: Added subdivided geometry export;
a>/cVu'kz VRayEdgesTex: Improved the round corners algorithm;
a54qv^IS VRayAmbientLight: Made some of the parameters animated;
dLIZ)16& VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera;
-)2sR>`A% VRayHDRI: Added "Color space" section and moved the "Gamma" option there;
6fr@y=s2: VRayIESLight: Added an option to override the IES shape;
|.c|\e z/ VRayIESLight: Made selecting both the light and it's target when clicking on the line between them;
M,j3 z# VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports;
A/+bwCDP VRayLight: Added "targeted" option for rectangle VRayLights;
(hv>vfY@ VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1;
ON~K(O2g( VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
F4%vEn\! VRayMtl: Made "Fog color" mappable;
IU*w'a VRayMtl: Made reflections to affect the alpha of matte objects;
d:V6.7>, VRayMtlGLSL: Added ability to save and load compiled shaders;
j/<z[qr VRayMtlGLSL: Added cubemap texture support;
MU/3**zoW VRayMtlGLSL: Added viewport color parameter;
*U69rbYI VRayMtlGLSL: Added vr_brdf_light builtin BRDF support;
Im* ~6[ VRayProxy: Support for flipping of Z/Y axis;
78[5@U VRayProxy: Support for visibility lists for .vrmesh and .abc files;
]J%p&y+6 VRaySphereFade: Added support for box and cylinder gizmos;
[c=T)]E1 ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName);
R^*h|7)E ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12;
t@(`24 ply2vrmesh: Added support for color sets from .bgeo files;
:Vyr8+] ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files;
v>&sb3I ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy;
'l| e}eti> 7Ib/Cm0d| Bug fixes:
Ym WVb Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on;
}bg_?o;X} Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in "Position along strand" mode;
]S=AO/' Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene;
+?!x;qS^ Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3;
SX4"HadV> imapviewer: Fixed crash when incrementally loading irradiance maps;
L:(>ON V-Ray: Enabled by default all channels in the MultiMatte render element;
EM.7,;|N V-Ray: Fixed crash when pressing the "Remove" button in the VRayLightSelect element with empty lights list;
7%E]E,f/# V-Ray: Fixed export of objects with ':' in the names, failing to compose file name;
EAg Nu?L V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals;
-666|pA V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures;
c)HHc0KD V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows;
z/,qQVv=}4 V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time;
QX'EMyK$ V-Ray: Fixed misspelled "caustics_autoSave" maxscript property;
bvuoo/ V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support;
#s!q(Rc V-Ray: Fixed standard lights' "Atmosphere shadows" option of doesn't work properly with area VRayShadows;
h|MTE~
V-Ray: Fixed UI issue with MultiMatte render element RGB channel names;
T.fmEl V-Ray: Fixed V-Ray materials' to appear in the respective categories in the material editor;
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B-\? V-Ray RT: Fixed Maxscript access for .warn_unsupported property;
v[aFSXGj) V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly;
x}`]9XQ V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates;
jWg7RuN V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT;
Q}a,+*N. V-Ray RT CPU: Fixed artifacts in layered materials;
\8~P3M":c V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts;
Ag>E%N V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures;
aXoD{zA V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur;
hrT_0FZV V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights;
hdw-ge m{? V-Ray RT GPU: Scaled IES lights produced different result from the production renderer;
/D]V3|@E V-Ray scene exporter: Fixed photometric lights conversion to IES lights;
},"T,t# V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering;
COE,pb17 VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash;
fQ\nK H~ VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit;
6I$laHx? VRayDisplacementMod: Fixed crash when "Edge length" option is set to 0,0;
\(nb
>K VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur;
&B^zu+J VRayDistanceTex: Fixed to work as bump map;
N2?o6) VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler;
N=>6PLie VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode;
-8L22t VRayHairMtl: Fixed random crash in case when applied to normal geometry;
DcNQ2Zz?% VRayHairMtl: Optimized material sampling;
>-2eZ(n)" VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned;
O'6zV"<P VRayIESLight: Fixed "Autogrid" option in creation mode;
")/TbTVu VRayIESLight: Fixed crash when setting ies profile through MaxScript;
1'skCR|!< VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted;
Lx{bR= VRayLight: 3ds Max crash with dome light;
t/;@~jfr@ VRayLight: Fixed incorrect tab order of UI controls;
/`M>3q[ VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013;
W\(u1>lj VRayLight: Fixed issue causing the UI to malfunction when toggling "enable HW lighting" during creation;
.k{omr&Dy5 VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting;
1E(~x;*) VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of "target distance" parameter;
Fq{Z-yVp VRayLightMtl: Fixed issue when in X-Ref'd scene with direct illumination mode on;
'~dE0ohWb VRayMtl: Fixed "Affect shadows" option to work with enabled caustics;
Cd4a7<- VRayEnvironmentFog: The "fog height" parameter could not take negative values;
i|'M'^3r VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand;
br!:g]Vh VRayPhysicalCamera: Fixed the "Horizontal offset" and "vertical offset" options showing different result in the viewport and the render;
z3l=aAw8 VRayPhysicalCamera: Fixed issue with animated zoom and motion blur;
jzuOs,:R VRayPlane: Fixed rendering with VRayBPTracer;
TBfX1v|Z) VRayStereoscopic: Fixed shade map improperly generated file names;
%5X}4k!p VRayBlendMtl: Displacement in the base material was not rendered;
^y.e
Fz VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement;
8\-Q(9q( ply2vrmesh: Fixed crash during RealFlow .bin files conversion;
T [w]w
ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes;
+39Vxe:Oy a:C'N4K 2.40.03:
5xZ *U Changes for v2.40.03 are:
`aFy2x`3 - You can now map the FogColor swatch in the VRayMtl
KtWG2 - Fixes an issue with VRayMtl translucency
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ZeD""vJRY O?uT'$GT 2013.3.12 破解更新;由于之前的破解不完善,只可以打开渲染器,但无法渲染,现已更新破解! NIeKS_ + I*e85wef 破解方法: Sd;/yC 8
1. 先安装 V-Ray ; }i1p&EN^
2. 把 Crack 中的 vray20XX.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ 内覆盖它; w=I'
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3. 把 Crack 中的 cgauth.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ Lm<"W_
和 C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 20XX for x86 or x64\bin 内覆盖它。