VRay Adv 2.40.03 for 3dsMax2009/2010/2011/2012/2013/2014_32bit/64bit(高级渲染器)中英文切换加强版+中英文二用安装版 hyPVt6Gkj http://www.shanse8.com/bbs/read-htm-tid-55650.html )e1&[0 _(R1En1 V-Ray for 3dsMax 是 3dsMax 的高级全局照明渲染器,是专业渲染引擎公司 Chaos Software 公司设计完成的拥有“光线跟踪”和“全局照明”渲染器,用来代替 Max 原有的“线性扫描渲染器”,VRay 还包括了其他增强性能的特性,包括真实的“三维运动模煳”、“微三角面置换”、“焦散”、通过 VRay 材质的调节完成“次表面散射”的 SSS 效果、和“网络分布式渲染”等等。 ks}J
ke> 目前世界上出色的渲染器却为数不多,如:Chaos Software 公司的 VRay, SplutterFish 公司的 Brail,Cebas 公司的 FinalRender,Autodesk 公司的 Lightcape,还有运行在 Maya 上的 Renderman 等。这几款渲染器各有所长,但 VRay 的灵活性、易用性更见长,并且 VRay 还有焦散之王的美誉。 Tf|?j=f fH#*r|~ Changelog
Pa8E.<> New features:
`~0^fSww Q|gRBu VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray;
uVQH,NA, VRayProxy: Support for Alembic .abc files;
q$<M2 V-Ray RT: Support for instancing;
P Tc@MH) V-Ray RT: Support for Forest Pro instancing;
N>+s8L.? V-Ray RT CPU: Faster update when adjusting VRayLights;
hJ>Kfm V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards;
74h[YyVi V-Ray RT GPU: Support for the ColorCorrection texture;
xYg G V-Ray RT GPU: Support for the Mix texture;
oC~8h8"l n'
XvPV| Modified features:
FLqF!N\G V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element;
o/;kzi V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed;
cIm_~HH V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions;
:3uCW1 V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects;
i>]1E^yF V-Ray: Optimized multi-core rendering for OpenEXR textures;
z<T(afM{* V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed;
fku\O<1 V-Ray: V-Ray components now register in the respective menus across different language
3ds Max builds;
']bpsn V-Ray RT CPU: Added support for VRayHairMtl;
dTE(+M-
Gr V-Ray RT CPU: Added support for VRayFur;
AM[#AZv V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively;
0`LR!X V-Ray scene exporter: Added subdivided geometry export;
&gP/<!# VRayEdgesTex: Improved the round corners algorithm;
^PNE6 VRayAmbientLight: Made some of the parameters animated;
xrXfLujn% VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera;
)&nfV5@" VRayHDRI: Added "Color space" section and moved the "Gamma" option there;
g`2DJi&) VRayIESLight: Added an option to override the IES shape;
?!uj8&yyf VRayIESLight: Made selecting both the light and it's target when clicking on the line between them;
|8|_^` VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports;
Dc2U+U(J VRayLight: Added "targeted" option for rectangle VRayLights;
&=KNKE` VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1;
k3 YDnMRA9 VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
VV$$t;R/ VRayMtl: Made "Fog color" mappable;
&e-MOM2& VRayMtl: Made reflections to affect the alpha of matte objects;
cLZaQsS% VRayMtlGLSL: Added ability to save and load compiled shaders;
6JCq?:#ab VRayMtlGLSL: Added cubemap texture support;
MnQ4,+ji- VRayMtlGLSL: Added viewport color parameter;
h&k*i VRayMtlGLSL: Added vr_brdf_light builtin BRDF support;
]ZbZ] VRayProxy: Support for flipping of Z/Y axis;
8Hf:yG, VRayProxy: Support for visibility lists for .vrmesh and .abc files;
k;fy8 VRaySphereFade: Added support for box and cylinder gizmos;
JM&:dzyIP ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName);
kwM1f=!- ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12;
>$g+Gx\v4 ply2vrmesh: Added support for color sets from .bgeo files;
-Y{=bZS u ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files;
gQ0W>\xz ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy;
x=7qC#+) HTa]T' Bug fixes:
G'dN_6ho3 Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on;
n6 VX0R Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in "Position along strand" mode;
&y~~Z [.F, Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene;
6z-&Zu7@ Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3;
7/UdE:~]*= imapviewer: Fixed crash when incrementally loading irradiance maps;
pAY[XN V-Ray: Enabled by default all channels in the MultiMatte render element;
]rY3bG'& V-Ray: Fixed crash when pressing the "Remove" button in the VRayLightSelect element with empty lights list;
Di^7@}kQS V-Ray: Fixed export of objects with ':' in the names, failing to compose file name;
?04$1n: V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals;
Li{R?Osx V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures;
D$vP&7pOr4 V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows;
;V:Cf/@@R V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time;
_XP3|E;I/ V-Ray: Fixed misspelled "caustics_autoSave" maxscript property;
1^HUu"Kt V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support;
/qeSR3WC V-Ray: Fixed standard lights' "Atmosphere shadows" option of doesn't work properly with area VRayShadows;
sP`
k{xG V-Ray: Fixed UI issue with MultiMatte render element RGB channel names;
L74Sx0nk= V-Ray: Fixed V-Ray materials' to appear in the respective categories in the material editor;
XY*KWO V-Ray RT: Fixed Maxscript access for .warn_unsupported property;
Q&;d7A.@ V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly;
EvJ"%:bp V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates;
UZqQ|3 V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT;
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'RO V-Ray RT CPU: Fixed artifacts in layered materials;
(!iGQj(m V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts;
Dn9AOi! V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures;
$>M A V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur;
OlJkyL8| V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights;
Db5y";T V-Ray RT GPU: Scaled IES lights produced different result from the production renderer;
~5xs$ub V-Ray scene exporter: Fixed photometric lights conversion to IES lights;
`Y5{opG7- V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering;
oD=6D9c? VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash;
&\_cU?0d VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit;
UVIR
P# VRayDisplacementMod: Fixed crash when "Edge length" option is set to 0,0;
a!!>}e>Cj* VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur;
NxyrP**j VRayDistanceTex: Fixed to work as bump map;
oF(<}0Z VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler;
1 iWe&I: VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode;
=`oQcIkz VRayHairMtl: Fixed random crash in case when applied to normal geometry;
"Y7
]t:8 VRayHairMtl: Optimized material sampling;
)7j CEA03 VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned;
G \S >H VRayIESLight: Fixed "Autogrid" option in creation mode;
;~ >E^0M VRayIESLight: Fixed crash when setting ies profile through MaxScript;
Dn#GoDMJ[ VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted;
#n[1%8l, VRayLight: 3ds Max crash with dome light;
kr_!AW<.tz VRayLight: Fixed incorrect tab order of UI controls;
,3zF_y(*Y VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013;
~<%/)d0 VRayLight: Fixed issue causing the UI to malfunction when toggling "enable HW lighting" during creation;
x*9CK8o= VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting;
SnhB$DG VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of "target distance" parameter;
~[mAv#d&i VRayLightMtl: Fixed issue when in X-Ref'd scene with direct illumination mode on;
4+V+SD VRayMtl: Fixed "Affect shadows" option to work with enabled caustics;
ww]^H$In VRayEnvironmentFog: The "fog height" parameter could not take negative values;
xF+a.gAIb VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand;
6PS #Zydb VRayPhysicalCamera: Fixed the "Horizontal offset" and "vertical offset" options showing different result in the viewport and the render;
M=n_;3,o VRayPhysicalCamera: Fixed issue with animated zoom and motion blur;
U[$KQEJYj VRayPlane: Fixed rendering with VRayBPTracer;
"rj qDpH VRayStereoscopic: Fixed shade map improperly generated file names;
+G!N@O VRayBlendMtl: Displacement in the base material was not rendered;
~ E)[!y VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement;
Sd3KY9, ply2vrmesh: Fixed crash during RealFlow .bin files conversion;
r|XNS>V ,$ ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes;
>@yHa'*9S x9#>0
4s 2.40.03:
mGjxc} Changes for v2.40.03 are:
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0x*>;"o - You can now map the FogColor swatch in the VRayMtl
|S5N$[ - Fixes an issue with VRayMtl translucency
e!wS"[, `eIX*R ××××××××××××××××××××××××××××××××××××××××××××××××
$X%GzrN V|> u, 2013.3.12 破解更新;由于之前的破解不完善,只可以打开渲染器,但无法渲染,现已更新破解! 8k$iz@e EO'[AU% ~ 破解方法: X[8m76/V
1. 先安装 V-Ray ; DT # 1*&-
2. 把 Crack 中的 vray20XX.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ 内覆盖它; YF=@nR$_~j
3. 把 Crack 中的 cgauth.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ rN)T xH&*p
和 C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 20XX for x86 or x64\bin 内覆盖它。