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V-Ray 2.40.03 for 3dsMax 2009/2010/2011/2012/2013 x86 / x64 英文官方原版 (2013.3.12 破解更新) [复制链接]

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楼主  发表于: 2013-03-05 只看楼主 倒序阅读
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中国汉化网提醒您:

    • 插件名称:V-Ray 2.40.03 for 3dsMax_x86/x64
    • 插件版本:2.40.03
    • 插件类型:国外插件
    • 文件类型:纯插件
    • 适用软件平台:Max2009,Max2009(64),Max2010,Max2010(64),Max2011,Max2011(64),Max2012,Max2012(64),Max2013,Max2013(64)
    • 系统平台:XP,XP(64),2003,2003(64),VISTA,VISTA(64),WIN7,WIN7(64),WIN8,WIN8(64)
    • 官方网址:http://www.chaosgroup.com


    VRay Adv 2.40.03 for 3dsMax2009/2010/2011/2012/2013/2014_32bit/64bit(高级渲染)中英文切换加强版+中英文二用安装 :ortyCB:H  
    http://www.shanse8.com/bbs/read-htm-tid-55650.html Ji7A9Hk  
    'Hq}h)`  
           V-Ray for 3dsMax 是 3dsMax 的高级全局照明渲染器,是专业渲染引擎公司 Chaos Software 公司设计完成的拥有“光线跟踪”和“全局照明”渲染器,用来代替 Max 原有的“线性扫描渲染器”,VRay 还包括了其他增强性能的特性,包括真实的“三维运动模煳”、“微三角面置换”、“焦散”、通过 VRay 材质的调节完成“次表面散射”的 SSS 效果、和“网络分布式渲染”等等。 @P8q=j}l9  
           目前世界上出色的渲染器却为数不多,如:Chaos Software 公司的 VRay, SplutterFish 公司的 Brail,Cebas 公司的 FinalRender,Autodesk 公司的 Lightcape,还有运行在 Maya 上的 Renderman 等。这几款渲染器各有所长,但 VRay 的灵活性、易用性更见长,并且 VRay 还有焦散之王的美誉。 <uAqb Wu  
    R; IB o  
    Changelog 0wc+<CUW  
    New features:  m.2  
    c,+oH<bZZs  
    VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray; EswM#D 9(4  
    VRayProxy: Support for Alembic .abc files; $1w8GI\J  
    V-Ray RT: Support for instancing;  Im#3sn  
    V-Ray RT: Support for Forest Pro instancing; Q@M,:0+cy  
    V-Ray RT CPU: Faster update when adjusting VRayLights; [@/G?sAQm\  
    V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards; v!W,h2:J  
    V-Ray RT GPU: Support for the ColorCorrection texture; uD+;5S]us  
    V-Ray RT GPU: Support for the Mix texture; (+9@j(  
    ;Yi ;2ttW  
    Modified features: ost~<4~  
    V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element; s'i1!GNF B  
    V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed; 'a4xi0**I  
    V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions; \b' <q  
    V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects; $rf5\_G,96  
    V-Ray: Optimized multi-core rendering for OpenEXR textures; 03# r F@e  
    V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed; u0N1+-6kr+  
    V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds; _sw,Y!x%dF  
    V-Ray RT CPU: Added support for VRayHairMtl; Rg' 1 F  
    V-Ray RT CPU: Added support for VRayFur; .(3B}}gB>  
    V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively; ;c~6^s`2  
    V-Ray scene exporter: Added subdivided geometry export; UiW( /L  
    VRayEdgesTex: Improved the round corners algorithm; :h?Zg(l  
    VRayAmbientLight: Made some of the parameters animated; O'o`  
    VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera; 4km=KOx[  
    VRayHDRI: Added "Color space" section and moved the "Gamma" option there; {b} ?I4)  
    VRayIESLight: Added an option to override the IES shape; vlx wt~  
    VRayIESLight: Made selecting both the light and it's target when clicking on the line between them; k$# @_  
    VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports; HIeWgw^"  
    VRayLight: Added "targeted" option for rectangle VRayLights; mI"`.  
    VRayLight/VRayIESLight: Added textured lighting in Nitrous  viewport,  for Dome light enabled by an environment variable  VRAY_DOME_VIEWPORT=1;   1u 'x|Un  
    VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly; 8Q?)L4.]  
    VRayMtl: Made "Fog color" mappable; " #_NA`$i  
    VRayMtl: Made reflections to affect the alpha of matte objects; M"ZP s   
    VRayMtlGLSL: Added ability to save and load compiled shaders; {b8!YbG  
    VRayMtlGLSL: Added cubemap texture support; zH}u9IR3`  
    VRayMtlGLSL: Added viewport color parameter; B$_F)2%m;  
    VRayMtlGLSL: Added vr_brdf_light builtin BRDF support; `{<2{}2M  
    VRayProxy: Support for flipping of Z/Y axis; {>pB  
    VRayProxy: Support for visibility lists for .vrmesh and .abc files; ?9 m3y0  
    VRaySphereFade: Added support for box and cylinder gizmos; m%'9zL c  
    ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName); L5]*ZCDv  
    ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12; #$e~ o}(r  
    ply2vrmesh: Added support for color sets from .bgeo files; yAi#Y3!::  
    ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files; --dGN.*xb4  
    ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy; N"2P&Ho]  
    _bMD|  
    Bug fixes: _Oh;._PS  
    Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on; AFc#2wn  
    Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in "Position along strand" mode; #Jq@p_T"  
    Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene; e*jn7aya  
    Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3; eWhv X9 <  
    imapviewer: Fixed crash when incrementally loading irradiance maps; P zzX Ds6  
    V-Ray: Enabled by default all channels in the MultiMatte render element; sYYg5vL9  
    V-Ray: Fixed crash when pressing the "Remove" button in the VRayLightSelect element with empty lights list; 6<(HT#=#  
    V-Ray: Fixed export of objects with ':' in the names, failing to compose file name; "a?k #!E  
    V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals; }V ;PaX  
    V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures; Iu[^"  
    V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows; 7Aq4YjbX  
    V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time; '4L i  
    V-Ray: Fixed misspelled "caustics_autoSave" maxscript property; %_@8f|# ,M  
    V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support; 7 G~MqnO|  
    V-Ray: Fixed standard lights' "Atmosphere shadows" option of doesn't work properly with area VRayShadows; b0rC\^x  
    V-Ray: Fixed UI issue with MultiMatte render element RGB channel names; Q5Y4@  
    V-Ray: Fixed V-Ray materials' to appear in the respective categories in the material editor; -+'{C =  
    V-Ray RT: Fixed Maxscript access for .warn_unsupported property; deda=%w0  
    V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly; nm*1JA.:  
    V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates; C3G?dZKv2  
    V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT; \%mR*J+  
    V-Ray RT CPU: Fixed artifacts in layered materials; |uj1T=ZY  
    V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts; ky#<\K1}'  
    V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures; fR_)e:  
    V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur; a_x$I? ,  
    V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights; SKD!V6S  
    V-Ray RT GPU: Scaled IES lights produced different result from the production renderer; n!ea)+^  
    V-Ray scene exporter: Fixed photometric lights conversion to IES lights; dm8veKW'l  
    V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering; unSF;S<  
    VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash; y?_tSnDK  
    VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit; i:qc2#O:J  
    VRayDisplacementMod: Fixed crash when "Edge length" option is set to 0,0; 8%arA"#S  
    VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur; e%wbUr]c2  
    VRayDistanceTex: Fixed to work as bump map; ""d3ownKhw  
    VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler; B,e@v2jO|  
    VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode; A`#5pGR  
    VRayHairMtl: Fixed random crash in case when applied to normal geometry; SDA +XnmH  
    VRayHairMtl: Optimized material sampling; _$MoMg{uJH  
    VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned; `9zP{p  
    VRayIESLight: Fixed "Autogrid" option in creation mode; :L*CL 8m  
    VRayIESLight: Fixed crash when setting ies profile through MaxScript; c6BaC@2  
    VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted; G]QD6b9~  
    VRayLight: 3ds Max crash with dome light; D2>=^WP6+  
    VRayLight: Fixed incorrect tab order of UI controls; bL swq  
    VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013; WdunI~&.  
    VRayLight: Fixed issue causing the UI to malfunction when toggling "enable HW lighting" during creation; ^hY<avi6s  
    VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting; XImb"7|  
    VRayLight/VRayPhysicalCamera: Fixed issue with instanced  targeted Vray  cameras and lights causing flickering of "target distance"  parameter; mR8&9]g&  
    VRayLightMtl: Fixed issue when in X-Ref'd scene with direct illumination mode on; .$99/2[90  
    VRayMtl: Fixed "Affect shadows" option to work with enabled caustics; ZuBVq  
    VRayEnvironmentFog: The "fog height" parameter could not take negative values; DC[ -<:B  
    VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand;   K V  4>(  
    VRayPhysicalCamera: Fixed the "Horizontal offset" and  "vertical  offset" options showing different result in the viewport and  the  render; Bz /NFNi[p  
    VRayPhysicalCamera: Fixed issue with animated zoom and motion blur; }1X,~y]  
    VRayPlane: Fixed rendering with VRayBPTracer; ;v8,r#4  
    VRayStereoscopic: Fixed shade map improperly generated file names; 7th&C,c&  
    VRayBlendMtl: Displacement in the base material was not rendered; -!wm]kx f  
    VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement; - Nplx  
    ply2vrmesh: Fixed crash during RealFlow .bin files conversion; 0r:8ni%cL  
    ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes; N @]*E  
    F?5kl/("  
    2.40.03: {[)J~kC+  
    Changes for v2.40.03 are: d-xKm2sH  
    - You can now map the FogColor swatch in the VRayMtl }b6ja y  
    - Fixes an issue with VRayMtl translucency C.pNDpx-  
    I?l*GO+pz  
    ×××××××××××××××××××××××××××××××××××××××××××××××× ]!h%Jlu  
    +>c)5Jih  
    2013.3.12 破解更新;由于之前的破解不完善,只可以打开渲染器,但无法渲染,现已更新破解! &$vDC M4  
    t-_N|iW' 5  
    破解方法: H-7*)D  
    1. 先安装 V-Ray ; Oh<Z0M)  
    2. 把 Crack 中的 vray20XX.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\  内覆盖它; X3X~`~bAD  
    3. 把 Crack 中的 cgauth.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ 8>Ervi`  
            和 C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 20XX for x86 or x64\bin 内覆盖它。
    描述:V-Ray 2.40.03 for 3dsMax 2009_x64 英文官方原版 [91.8M]
    附件: V-Ray_2.40.03_3dsMax2009_x64.zip (1 K)更新于: 2013-03-05 20:14:08下载次数: 485[ 下载方法 ]
    描述:V-Ray 2.40.03 for 3dsMax 2009_x86 英文官方原版 [81.5M]
    附件: V-Ray_2.40.03_3dsMax2009_x86.zip (1 K)更新于: 2013-03-05 20:14:51下载次数: 51[ 下载方法 ]
    描述:V-Ray 2.40.03 for 3dsMax 2010_x64 英文官方原版 [91.3M]
    附件: V-Ray_2.40.03_3dsMax2010_x64.zip (1 K)更新于: 2013-03-05 20:15:25下载次数: 296[ 下载方法 ]
    描述:V-Ray 2.40.03 for 3dsMax 2010_x86 英文官方原版 [81.3M]
    附件: V-Ray_2.40.03_3dsMax2010_x86.zip (1 K)更新于: 2013-03-05 20:15:52下载次数: 253[ 下载方法 ]
    描述:V-Ray 2.40.03 for 3dsMax 2011_x64 英文官方原版 [91.6M]
    附件: V-Ray_2.40.03_3dsMax2011_x64.zip (1 K)更新于: 2013-03-05 20:16:42下载次数: 254[ 下载方法 ]
    描述:V-Ray 2.40.03 for 3dsMax 2011_x86 英文官方原版 [81.5M]
    附件: V-Ray_2.40.03_3dsMax2011_x86.zip (1 K)更新于: 2013-03-05 20:17:12下载次数: 75[ 下载方法 ]
    描述:V-Ray 2.40.03 for 3dsMax 2012_x64 英文官方原版 [93.8M]
    附件: V-Ray_2.40.03_3dsMax2012_x64.zip (1 K)更新于: 2013-03-05 20:17:44下载次数: 802[ 下载方法 ]
    描述:V-Ray 2.40.03 for 3dsMax 2012_x86 英文官方原版 [83.1M]
    附件: V-Ray_2.40.03_3dsMax2012_x86.zip (1 K)更新于: 2013-03-05 20:18:19下载次数: 330[ 下载方法 ]
    描述:V-Ray 2.40.03 for 3dsMax 2013_x64 英文官方原版 [94.2M]
    附件: V-Ray_2.40.03_3dsMax2013_x64.zip (1 K)更新于: 2013-03-05 20:19:05下载次数: 805[ 下载方法 ]
    描述:V-Ray 2.40.03 for 3dsMax 2013_x86 英文官方原版 [83.4M]
    附件: V-Ray_2.40.03_3dsMax2013_x86.zip (1 K)更新于: 2013-03-05 20:19:34下载次数: 104[ 下载方法 ]
    1条评分金币+15
    中国龙 金币 +15 不错,感谢 2013-03-05
    分享到
    离线 中国龙
    发表于: 2013-03-05 只看该作者
    1F
    不错,感谢
    离线 seanallan
    发表于: 2013-03-05 只看该作者
    2F
    谢谢分享呀,期待好久了
    离线 乡土中国
    发表于: 2013-03-05 只看该作者
    3F
    非常好的东东,谢谢
    离线 et32200
    发表于: 2013-03-05 只看该作者
    4F
    这个很好啊~嘿嘿
    离线 l8397
    发表于: 2013-03-06 只看该作者
    5F
    谢谢分享
    离线 刘威
    发表于: 2013-03-06 只看该作者
    6F
    能给翻译一下有啥新功能不
    离线 陆晶辉
    发表于: 2013-03-06 只看该作者
    7F
    2.4出了 不知道 解决掉渲染速度慢的问题了没
    离线 dulipaisheji
    发表于: 2013-03-06 只看该作者
    8F
    什么情况啊
    离线 dulipaisheji
    发表于: 2013-03-06 只看该作者
    9F
    怎么不行呢呵呵
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