VRay Adv 2.40.03 for 3dsMax2009/2010/2011/2012/2013/2014_32bit/64bit(高级渲染器)中英文切换加强版+中英文二用安装版 :ortyCB:H http://www.shanse8.com/bbs/read-htm-tid-55650.html Ji7A9Hk 'Hq}h)` V-Ray for 3dsMax 是 3dsMax 的高级全局照明渲染器,是专业渲染引擎公司 Chaos Software 公司设计完成的拥有“光线跟踪”和“全局照明”渲染器,用来代替 Max 原有的“线性扫描渲染器”,VRay 还包括了其他增强性能的特性,包括真实的“三维运动模煳”、“微三角面置换”、“焦散”、通过 VRay 材质的调节完成“次表面散射”的 SSS 效果、和“网络分布式渲染”等等。 @P8q=j}l9 目前世界上出色的渲染器却为数不多,如:Chaos Software 公司的 VRay, SplutterFish 公司的 Brail,Cebas 公司的 FinalRender,Autodesk 公司的 Lightcape,还有运行在 Maya 上的 Renderman 等。这几款渲染器各有所长,但 VRay 的灵活性、易用性更见长,并且 VRay 还有焦散之王的美誉。 <uAqb Wu R; IB o Changelog
0w c+<CUW New features:
m.2 c,+oH<bZZs VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray;
EswM#D9(4 VRayProxy: Support for Alembic .abc files;
$1w8GI\J V-Ray RT: Support for instancing;
Im#3sn V-Ray RT: Support for Forest Pro instancing;
Q@M,:0+cy V-Ray RT CPU: Faster update when adjusting VRayLights;
[@/G?sAQm\ V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards;
v!W,h2:J V-Ray RT GPU: Support for the ColorCorrection texture;
uD+;5S]us V-Ray RT GPU: Support for the Mix texture;
(+9@j( ;Yi ;2ttW Modified features:
ost~<4~ V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element;
s'i1!GNF
B V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed;
'a4xi0**I V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions;
\b'
<q V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects;
$rf5\_G,96 V-Ray: Optimized multi-core rendering for OpenEXR textures;
03#r F@e V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed;
u0N1+-6kr+ V-Ray: V-Ray components now register in the respective menus across different language
3ds Max builds;
_sw,Y!x%dF V-Ray RT CPU: Added support for VRayHairMtl;
Rg'1 F V-Ray RT CPU: Added support for VRayFur;
.(3B}}gB> V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively;
;c~6^s`2 V-Ray scene exporter: Added subdivided geometry export;
UiW(/L VRayEdgesTex: Improved the round corners algorithm;
:h?Zg(l VRayAmbientLight: Made some of the parameters animated;
O'o` VRayFur: Added "Level Of Detail" option to reduce geometry along the distance from the camera;
4km=KOx[ VRayHDRI: Added "Color space" section and moved the "Gamma" option there;
{b} ?I4) VRayIESLight: Added an option to override the IES shape;
vlx
wt~ VRayIESLight: Made selecting both the light and it's target when clicking on the line between them;
k$#
@_ VRayLight: Added a preview of the "directionality" parameter of VRayLights in the viewports;
HIeWgw^" VRayLight: Added "targeted" option for rectangle VRayLights;
mI"`. VRayLight/VRayIESLight: Added textured lighting in Nitrous viewport, for Dome light enabled by an environment variable VRAY_DOME_VIEWPORT=1;
1u'x|Un VRayMeshGeom: The sample plugin was extended to create V-Ray Standalone shaders on the fly;
8Q?)L4.] VRayMtl: Made "Fog color" mappable;
" #_NA`$i VRayMtl: Made reflections to affect the alpha of matte objects;
M"ZP s VRayMtlGLSL: Added ability to save and load compiled shaders;
{b8!YbG VRayMtlGLSL: Added cubemap texture support;
zH}u9IR3` VRayMtlGLSL: Added viewport color parameter;
B$_F)2%m; VRayMtlGLSL: Added vr_brdf_light builtin BRDF support;
`{<2{}2M VRayProxy: Support for flipping of Z/Y axis;
{> pB VRayProxy: Support for visibility lists for .vrmesh and .abc files;
?9
m3y0 VRaySphereFade: Added support for box and cylinder gizmos;
m%'9z L c ply2vrmesh: Added option to specify the name of the velocity attribute (-velocityAttrName);
L5]*ZCDv ply2vrmesh: Added support for .hclassic and .bhclassic files produced by Houdini 12;
#$e~o}(r ply2vrmesh: Added support for color sets from .bgeo files;
yAi#Y3!:: ply2vrmesh: Added support for exporting the face and vertex normals in .geo and .bgeo files;
--dGN.*xb4 ply2vrmesh: Added ability to store the V-Ray user attributes when creating a proxy;
N"2P&Ho] _bMD| Bug fixes:
_Oh;._PS Hair&Fur: Fixed crash when lit by VRayLightMtl with Direct Illumination on;
AFc#2wn Hair&Fur: Fixed incorrect result with VRayHairInfoTex texture in "Position along strand" mode;
#Jq@p_T" Hair&Fur: Fixed random swap of custom materials between different Hair&Fur modifiers when reloading a scene;
e*jn7aya Hair&Fur: Fixed memory leak after rendering a frame since V-Ray 2.3;
eWhv X9
< imapviewer: Fixed crash when incrementally loading irradiance maps;
P zzX Ds6 V-Ray: Enabled by default all channels in the MultiMatte render element;
sYYg5vL9 V-Ray: Fixed crash when pressing the "Remove" button in the VRayLightSelect element with empty lights list;
6<(HT#=# V-Ray: Fixed export of objects with ':' in the names, failing to compose file name;
"a?k #!E V-Ray: Fixed incorrect normals for ParticleFlow systems with ShapeInstance where the instanced object has explicit normals;
}V ;PaX V-Ray: Fixed issue causing random crashes when updating material swatches with VRayCarPaintMtl material or bitmap textures;
Iu[^" V-Ray: Fixed issue causing white edges on matte objects lit with 3ds Max lights with area shadows;
7Aq4YjbX V-Ray: Fixed issue with V-Ray object properties not applied when changing more than one at a time;
'4L
i V-Ray: Fixed misspelled "caustics_autoSave" maxscript property;
%_@8f|# ,M V-Ray: Fixed some warnings that appeared incorrectly due to 3ds Max 2013 Unicode support;
7 G~MqnO| V-Ray: Fixed standard lights' "Atmosphere shadows" option of doesn't work properly with area VRayShadows;
b0rC\^x V-Ray: Fixed UI issue with MultiMatte render element RGB channel names;
Q5Y4@ V-Ray: Fixed V-Ray materials' to appear in the respective categories in the material editor;
-+'{C= V-Ray RT: Fixed Maxscript access for .warn_unsupported property;
deda=%w0 V-Ray RT: Fixed VRayBlendMtl as coat of another VRayBlendMtl to render properly;
nm*1JA.: V-Ray RT: Mirroring instance of VrayIES light using Offset spinner while running RT sent the light to wrong coordinates;
C3G?dZKv2 V-Ray RT: GI multipliers by object which are greater than 1.0 were not working in RT;
\%mR*J+ V-Ray RT CPU: Fixed artifacts in layered materials;
|uj1T=ZY V-Ray RT GPU: Fixed calculations precision on CUDA and OpenCL rendering causing artifacts;
ky#<\K1}' V-Ray RT GPU: Fixed crash with 8-bit texture mode and light textures;
fR_)e: V-Ray RT GPU: Fixed OpenCL issue with wrong transparent shadows with motion blur;
a_x$I?, V-Ray RT GPU: Fixed OpenCL issue with motion blurred dome lights;
SKD!V6S V-Ray RT GPU: Scaled IES lights produced different result from the production renderer;
n!ea)+^ V-Ray scene exporter: Fixed photometric lights conversion to IES lights;
dm8veKW'l V-Ray scene exporter: Fixed Render Elements manager retrieval when selected ActiveShade rendering;
unSF;S< VFB: Fixed issue with multithreaded ICC profiles loading, that could cause either miscalculations or crash;
y?_tSnDK VRayCarPaint/VRayFlakesMtl: Fixed issue with the flakes layer not respecting the global reflection depth limit;
i:qc2#O:J VRayDisplacementMod: Fixed crash when "Edge length" option is set to 0,0;
8%arA"#S VRayDisplacementMod: Fixed incorrect displacement result on mirrored geometry when using Noise modifier and motion blur;
e%wbUr]c2 VRayDistanceTex: Fixed to work as bump map;
""d3ownKhw VRayFlakesMtl: Fixed wrong buckets when rendering with DMC sampler;
B,e@v2jO| VRayGLSLMtl: GLSL materials were receiving no GI when evaluating shaders executed in light loop mode;
A`#5pGR VRayHairMtl: Fixed random crash in case when applied to normal geometry;
SDA
+XnmH VRayHairMtl: Optimized material sampling;
_$MoMg{uJH VRayIESLight: Fixed an issue preventing the light to be selected in the viewport with no IES profile assigned;
`9zP{p VRayIESLight: Fixed "Autogrid" option in creation mode;
:L*CL 8m VRayIESLight: Fixed crash when setting ies profile through MaxScript;
c6BaC@2 VRayLensEffects: Fixed issue with remaining render elements in the VFB when the effect is deleted;
G]QD6b9~ VRayLight: 3ds Max crash with dome light;
D2>=^WP6+ VRayLight: Fixed incorrect tab order of UI controls;
bL
swq VRayLight: Fixed issue causing the UI to disappear when switching the light type in 3ds Max 2013;
WdunI~&. VRayLight: Fixed issue causing the UI to malfunction when toggling "enable HW lighting" during creation;
^hY<avi6s VRayLight/VRayIESLight: Fixed issue with enabling/disabling Nitrous viewport lighting;
XImb"7| VRayLight/VRayPhysicalCamera: Fixed issue with instanced targeted Vray cameras and lights causing flickering of "target distance" parameter;
mR8&9]g& VRayLightMtl: Fixed issue when in X-Ref'd scene with direct illumination mode on;
.$99/2[90 VRayMtl: Fixed "Affect shadows" option to work with enabled caustics;
ZuBVq VRayEnvironmentFog: The "fog height" parameter could not take negative values;
DC[-<:B VRayOrnatrixMod: Fixed issue concerning hairs collections with varying number of guide points per strand;
K
V 4>( VRayPhysicalCamera: Fixed the "Horizontal offset" and "vertical offset" options showing different result in the viewport and the render;
Bz/NFNi[p VRayPhysicalCamera: Fixed issue with animated zoom and motion blur;
}1X,~y] VRayPlane: Fixed rendering with VRayBPTracer;
;v8,r#4 VRayStereoscopic: Fixed shade map improperly generated file names;
7th&C,c& VRayBlendMtl: Displacement in the base material was not rendered;
-!wm]kx
f VRayFastSSS2: Fixed artifacts when rendering point-cached motion-blurred geometry with displacement;
- Npl x ply2vrmesh: Fixed crash during RealFlow .bin files conversion;
0r:8ni%cL ply2vrmesh: Fixed crash when converting .obj file containing face definitions with negative indexes;
N
@]*E F?5kl/(" 2.40.03:
{[)J~kC+ Changes for v2.40.03 are:
d-xKm2sH - You can now map the FogColor swatch in the VRayMtl
}b6ja y - Fixes an issue with VRayMtl translucency
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]!h%Jlu +>c)5Jih 2013.3.12 破解更新;由于之前的破解不完善,只可以打开渲染器,但无法渲染,现已更新破解! &$vDC M4 t-_N|iW' 5 破解方法: H-7*)D
1. 先安装 V-Ray ; Oh<Z0M)
2. 把 Crack 中的 vray20XX.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ 内覆盖它; X3X~`~bAD
3. 把 Crack 中的 cgauth.dll 放置到你的 MAX 根目录下,如:X:\Program Files\Autodesk\3ds Max 20XX\ 8>Ervi`
和 C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 20XX for x86 or x64\bin 内覆盖它。