`&FfGftc 'OsRQ)E Qsr+f~"W 前几日,FinalRender Stage-1 R2.0 发布了最新的官方 SP1 修正补丁包~ ic?(`6N8
正式支持 3DS Max 2008,并修正和增强了附加材质,强烈推荐大家及时更新。修正内容如下: x{$/|_
;Bne=vjQp + DIRT: fR-Dirt not updating sub mtls correctly, fixed
+pbP;zu + FILLET: fR-Fillet not updating sub mtls correctly, fixed
XiAflO + MSP: rare crash fixed
#e&LyYx4 + CORE: problems with AB fixed
eY3<LVAX + ARCH: problems with fast interpolate and animations fixed
agnEYdM_ + CORE: some optimizations for blurry reflections/refractions
]N6UY + AA: crash in adaptive AA sampler fixed
E^x/v_,$w! + GBUF: problems with velocity vectors fixed
5YQJNP + LIGHT: crash in light mtl fixed
HK`r9frn + LIC: client lib update
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(lO, + new client lib to fix runtime dll problems
FES0lw{G# + LIC: switched to new client lib
X^d}eWP`I + MSP: 2 crash conditions fixed (rare occurance)
be>KG ZU0 + CORE: bug in texture pager fixed (black squares)
g\@zQ^O? + FILLET: problems with flickering edges fixed
/B5rWJ2AS + LUMA: problems with license checks fixed
Q57Z~EsF + TEX: AGradient3D working with scanline now
gflO0$i + MSP: crash in skipping faces code fixed (subtree/MTD skipping)
/@6T~XY M + TEX: crash in texture pager fixed
~oeX0l>F + CORE: added invalid color detection
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6DH` + CORE: black squares fixed
b`|,rfq^AZ + ARCH: workaround in fR-Architectural for sdk break in 3ds Max 2008
sDyt 3xN + ARCH: workaround for fR-Architectural for sdk break in 3dsmax 2008
M3H^s_ + FTOON: problems with GI and REs fixed
w,z m! + CORE: LOD not working, fixed
l,ra24 + ARCH: problems with tangents and extreme blurries enhanced
\`8?=_ST + ADV: enhancements to avoid problems with tangents and extreme blurries
$H1igYc + BOV: fixed crash with HDRI import with windows vista
#=I5_u + CORE: problems with hairFX and animations fixed
ShMP_?]P + MTD: fixed min range for edge length
-FQS5Zb.! + ARCH: refraction affecting the alpha channel not working, fixed
BXLw \"$jj<gc 汉化已全部完成,正在进行基本的使用测试…… `qa>6`\ 需要的朋友请密切关注偶的 Blog 和本贴…… (z X&feq 2G}@s.iE